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Update 2.0 Preview: The Captain, Carry & Jungler

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Quote | PM | +Rep by Dash » December 5, 2016 7:18am | Report



In Update 2.0, we’re reducing the numerous terms used to describe Vainglory’s heroes down to three easily identifiable and understandable roles. Gone are references to protectors, snipers, warriors and all the rest. In their place, we’re introducing the “captain,” the “carry” and the “jungler” — and we’re making these three core roles the cornerstone of the new-player learning process inside and outside of the app.

The Captain


Goal: Protect the Carry

The captain is the leader and shot-caller of the team. This role’s job is directing real-time team tactics and, most importantly, protecting your carry from harm. And while we deserve any jokes at our expense about another name change (RIP roamer), the choice of “captain” isn’t just cosmetic. We have a long-term vision for how the captain will play a unique in-game role on a team, with a markedly different mindset, options and incentives. Update 2.0 is only the very tip of the iceberg for what we have in store for captains in Vainglory.

Those who like to lead, absorb damage and shield enemies from harm should be the captain.

The Carry


Goal: Secure Kills

The carry is the team’s gold-hungry playmaker. This player starts in lane to earn money faster and build items quicker — all for the express purpose of killing as many enemies as possible. The carry is the most dangerous team member, but it’s also the most fragile. As such, the carry should always be in close proximity to the captain or a turret cannon. If the carry is alone or positioned too far forward, it likely won’t end well.

Those who like to live on the knife’s edge of death or superstardom should be the carry.

The Jungler


Goal: Menace the Enemy Carry

The jungler prowls the terrain beneath the lane, looking to threaten or ambush vulnerable enemies. The jungler is halfway between the captain and the carry — durable enough to offer some protection and strong enough to stand and fight — but with neither as a specialty. The jungler is most effective when breaking through the enemy front line and creating chaos (or death) for the enemy carry.

Those who like to fearlessly get in the enemy’s face should be the jungler.


UI Improvements



Detailed Hero Info



We’ve revamped the hero pages with bars that show each hero’s attributes: offense, defense, team utility and mobility. Get a sense of each hero at a glance, or see how one hero stacks up against another.

Role Icons



To emphasize the new roles, we’ve created special icons for captain, carry and jungler that appear throughout the app. We’ve also added an icon-rich role picker to Hero Select as well as warning labels to alert players if their proposed combination of heroes lacks one of the three core roles.

All together, these changes make it much easier for new players to understand heroes and for experienced players to make informed comparisons.


Moving forward, expect each of these three core paths to become more distinct in real, meaningful in-game ways that will matter to players of all skill levels. As with most everything, Update 2.0 is just the beginning of our ambitious plans for Vainglory in 2017.
Be Awesome To One Another

Dash
<Community Manager>
Remarkable (38)
Posts: 375
Quote | PM | +Rep by WizarDaniel » December 5, 2016 6:47pm | Report
"Those who like to lead, absorb damage and shield ENEMIES from harm should be the captain."
Shouldn't it be, "Shield ALLIES from harm"? Just wondering.

WizarDaniel
Notable (1)
Posts: 11
Quote | PM | +Rep by Donatello09 » December 5, 2016 10:14pm | Report
Yeah you're right!

Donatello09
Notable (1)
Posts: 1
Quote | PM | +Rep by onixstar00 » December 6, 2016 6:27am | Report
Because not hero have shields, maybe body block can be used.

onixstar00
Posts: 3

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