100% WIN RATE WITH GOOD CARRY. by JustStarted

100% WIN RATE WITH GOOD CARRY.

By: JustStarted
Last Updated: Dec 18, 2016
7 Votes
Build 1 of 1

Lance

Build: GOD TIER LANCE.

Ability Path

Partisan's Technique
Heroic Perk
Impale
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Gythian Wall
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Combat Roll
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Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
Skaarf NO ESCAPE ABILITIES. IMPALE=DEAD. WATCH OUT FOR HIS B THOUGH. AEGIS FOR SURE.
2
Phinn PHINN VS LANCE? YOU WILL LITERALLY NEVER ATTACK EACHOTHER. AVOID A.
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Petal THE MOST UNDERRATED HERO IN VAINGLORY. CP FROSTBURN IS DANGEROUS. WHEN IMPALING, TRY TO HIT HER MUNIONS TOO.
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Baron A WEAK HERO OVERALL. USE BOOTS TO GET CLOSE IF CP, IF WP HAVE YOUR TEAMMATES BURST HIM DOWN. NO REAL THREAT AT ALL. TRY TO IMPALE BEFORE HE CAN ROCKET AWAY.
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Rona LIFESTEAL IS ANNOYING. PUSH HER AWAY FROM TEAMMATES DURING WHIRLWIND. ATLAS PAULDRON.
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Adagio WP/CP BURST HIM DOWN. USE CRUCIBLE FOR ULT. NO THREAT. HEALS ARE ANNOYING, EXPECT LONGER FIGHTS.
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Catherine CATHERINE IS BASICALLY A WEAKER VERSION OF YOU. BE WARY OF ULT.
3
Fortress CP IS DEADLY. WP/TANK, JUST BURST HIM DOWN. WOLVES REVEAL YOUR LOCATION, BE CAREFUL.
3
Ardan WP IS ALMOST ALWAYS ATTACK SPEED. USE ATLAS PAULDRON. AS A TANK, HE DOES NO DAMAGE, BUT REMEMBER HE CAN SAVE HIS TEAMMATES WITH A.
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Kestrel IMPALE HER, AND SHE'S GONE. DONT GET TRAPPED. BLOCK ULT WITH B.
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Ringo FRAGILE. IMPALE=DEAD USE B TO BLOCK ULT. ATLAS PAULDRON IF HE BUILDS ATTACK SPEED.
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Vox GOOD VOXES WILL JUKE YOUR IMPALE WITH A. CATCH HIM BY SURPRISE.
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Celeste IMPALE=DEAD. TRY NOT TO GET TRAPPED. DAMAGE IS ANNOYING. NEVER ENTER BUSHES WHERE SHE HAS USED HER A. ALWAYS CATCH HER BY SURPRISE.
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Ozo DONT 1V1. EXPECT LONGER FIGHTS WITH HIS HEALING. BURST HIM DOWN WITH YOUR TEAMMATES. USE CRUCIBLE TO SAVE TEAMMATES FROM HIS ULT.
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Samuel AEGIS. MOBILE WITH DRIFTING DARK AND MALICE AND VERDICT. WATCH OUT, AS HE HAS A VERY LONG RANGE WHEN IN DRIFTING DARK. USUALLY DOESNT BUILD DEFENSE, IMPALE AND KILL.
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Reim ANNOYING 1V1. IMPALE HIM, AND HE'S GOOD AS GONE. HAVE YOUR TEAMMATES BURST HIM AS MUCH AS POSSIBLE WHILE HE'S STUNNED.
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Koshka IF YOUR CARRY CANNOT REFLEX BLOCK THE ULT HIMSELF, USE CRUCIBLE. MOBILE, AND HARD TO IMPALE.
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Skye ONE OF THE FEW HEROES THAT CAN JUKE YOUR IMPALE. DO NOT GET KITED. IMPALE HER, AND SHE WILL BE DEAD FOR SURE.
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Joule IF CP, BUY NEW ANTI-BURST ITEM. IF WP, BUY METAL JACKET, AND SIMPLY KILL HER. TRY TO ROLL AND ATTACK FROM BEHIND FOR EXTRA DAMAMGE.
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Blackfeather MOBILE, AND DEADLY WITH WP. PUSH HIM AWAY FROM TEAMMATES.
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SAW ATLAS PAULDRON. TRY NOT TO ENGAGE WHEN FULLY SPUN UP. IF YOU STUN HIM, HE'S DEAD. ROLL OUT OF B.
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Glaive AFTER-BURN SEPARATES TEAM MATES, MAKING IT HARD TO PROTECT THEM. KILL FIRST OR SECOND PRIORITY.
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Taka VERY DIFFICULT TO IMPALE. CP POSES NO THREAT TO YOU, BUT MAY BE DANGEROUS FOR TEAMMATES. BREAKING POINT WP IS SCARY FOR YOU, AND NOT AS MUCH FOR YOUR TEAMMATES.
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Alpha STRONG HERO OVERALL. WP ISN'T A THREAT, CP IS DANGEROUS. AVOID HER ULT BY USING COMBAT ROLL!!!
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Gwen CP EARLY GAME POKE IS DEADLY. WP LATE GAME IS TERRIFYING. CUT OFF HER GOLD SUPPLY!
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Idris MOBILE, HARD TO IMPALE. HIGH DAMAGE, AND DIFFICULT TO BLOCK WITH B. CANNOT PROTECT ALLIES EFFECTIVELY. KILL AS FIRST OR SECOND PRIORITY.
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Krul 1V1 IS DANGEROUS. IMPALE AND AVOID USING THE COMBAT ROLL. KITE TOWARDS YOUR RANGED CARRY. ATLAS PAULDRON FOR SURE.
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  No Threat
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  No Threat
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  No Threat

INTRO Top

WELCOME TO MY GUIDE.
-SIMPLY AMAZING PLAYER
-BEEN PLAYING LANCE EVER SINCE HIS RELEASE.

IN MY OPINION, IF YOU HAVE A GOOD CARRY, LANCE IS WITHOUT A DOUBT THE STRONGEST ROAM/CAPTAIN IN THE GAME. WHY?

WELL...
-IMPALE WILL: STUN ENEMY HEROES
-IMPALE WILL: CHUNK MORE THAN HAVE OF ENEMY HEALTH IF THEY BUILD LITTLE DEFENCE. (EVEN THOUGH HE'S SUPPORT!)
-GYTHIAN WALL WILL: PROTECTS ALLIES, REDUCES DAMAGE BY OVER 90%, COMPLETE SHUT DOWN OF MOST ULTS, STUN ENEMY HEROES, PUSH THEM INTO HARM MAKING ESCAPE IMPOSSIBLE.
-COMBAT ROLL WILL: GRANT LANCE INSANE MOBILITY.
-COMBAT ROLL WILL: UNLOCKS A VARIETY OF ABSOLUTELY DEVASTATING COMBOS THAT KILL ENEMY CARRIES AND JUNGLERS 100% OF THE TIME.

PLEASE, PLEASE PLEASE READ THIS GUIDE TO THE END. I SPENT A LOT OF TIME MAKING THIS GUIDE, AND I PROMISE YOU THAT IT IS INSANE. IF YOU HAVE ANY SUGGESTIONS OR CRITISICM, LEAVE A COMMENT DOWN BELOW.

LANCE'S ABSOLUTELY TERRIFYING COMBO. Top

IF YOU EXECUTE THIS COMBO PROPERLY, IT IS A GUARANTEED KILL FOR ANY ENEMY CARRY OR JUNGLER.

1. INITIATE WITH IMPALE. MAX IMPALE WILL ROOT FOR A LONG DURATION, ALLOWING ALLIES TO BURST DOWN TARGET.
PRO TIP: TRY TO HIT MULTIPLE ENEMIES WITH ONE IMPALE.
2. (OPTIONAL) AUTO ATTACK ONCE. WITH FAST REFLEXES, YOU CAN GET IT DONE.
3. ROLL BEHIND THE ENEMY, AND AUTO ATTACK ONCE. THE ROLL ATTACK DOES EXTRA DAMAGE!
4. USE GYTHIAN WALL.
PRO TIP: 1. PUSH THE ENEMY BACK TOWARDS YOUR TEAMMATES (SO THEY HAVE NO CHANCE OF ESCAPING) OR 2. PUSH THE ENEMY AGAINST A WALL TO STUN AND DELAY ESCAPE, OR 3. PUSH THEM TO THE SIDE TO SLOW ESCAPE WHEN CARRY/JUNGLER HP IS LOW.
5. AUTO ATTACK TWICE. YOU SHOULD BE ABLE TO AUTO ATTACK TWICE UNTIL THEY RUN PAST YOU. IF YOU CAN'T, YOUR DOING SOMETHING WRONG.
6. TARGET IS DEAD.

ITEM BREAKDOWN Top

SORROWBLADE: WHY SORROWBLADE? AREN'T YOU SUPPOSED TO BE A ROAM/CAPTAIN? DON'T YOU NEED MORE SUPPORT ITEMS? THANKS TO LANCE'S NATURAL TANKINESS, THE COMBO OF FOUNDATION OF RENEWAL+CRUCIBLE AND ANOTHER DEFENSE ITEM IS MORE THAN ENOUGH TO SHRUG OFF ALL DAMAGE AND GET TO SAFETY. BY BUYING SORROBLADE, YOUR ATTACKS WILL BE SIGNIFICANTLY STRONGER, AND AGAINST ENEMIES WILL LITTLE DEFENSE, YOUR IMPALE WILL TAKE AWAY ABOUT HALF OF THEIR HEALTH.IN FACT, IF YOU PLAY IT RIGHT YOU CAN 1V1 MOST CARRIES THAT HAVE MEDIUM TO LOW HEALTH.

FOUNTAIN OF RENEWAL: AN ESSENTIAL ITEM FOR ANY CAPTAIN/ROAM. HEALS YOUR CARRY AND JUNGLER WHEN THEY ARE ABOUT TO DIE, ALLOWING THEM TO SURVIVE AND/OR KITE AND DISH OUT MORE DAMAGE.

CRUCIBLE: REFLEX BLOCK FOR THE TEAM. GREAT AGAINST AOE HIGH DAMAGE ABILITIES OR ULTS. (EX. ADAGIO'S ULT)

WAR TREADS: ALLOWS YOUR WHOLE TEAM TO EITHER FLEE FROM AN UNWANTED BATTLE, OR ALLOWS YOUR WHOLE TEAM TO PURSUE A FLEEING ENEMY. GREAT FOR SAVING YOUR CARRY. THE 500 EXTRA HEALTH IS ALSO AN AWESOME ADDITION.

NULLWAVE GAUNTLET: EFFECTIVE AT DISABLING A CARRY'S ITEMS TO FINISH HIM OFF, OR GREAT AT DISABLING A CAPTAIN/ROAM'S ITEMS SO THE ENEMY CANT HEAL THE ENTIRE TEAM.

AEGIS: AWESOME, AS YOU CAN HAVE YOUR OWN REFLEX BLOCK AND SAVE THE CRUCIBLE FOR YOUR TEAMMATES. HOWEVER, THIS LAST ITEM SHOULD ALWAYS BE SWITCHED OUT DEPENDING ON THE ENEMIES' BUILD. (EX. IF ENEMY TEAM IS BUILDING WP, BUY METAL JACKET, AND IF ENEMY TEAM IS BUILDING ATTACK SPEED, BUY ATLAS PAULDRON)

BEST ALLIES Top

HEROES THAT ARE RANGED, AND HAVE KITE POTENTIAL ARE SOOOOOOOOOOOOOOOOOOOOOOOOOOOO DEVASTATING WITH LANCE. YOUR CARRY AND JUNGLER CAN ABSOLUTELY DEMOLISH ENEMY HEROES WHILE THEY ARE STUNNED, AND WHEN MELEE HEROES TRY TO GET TO YOUR CARRY, YOU CAN EASILY PUSH THEM AWAY WITH B, AND YOUR RANGED TEAMMATES WILL MELT THEM. FINALLY, RANGED ENEMIES ARE OFTEN FRAGILE, SO YOUR COMBO WILL INSTANTLY KILL THEM IF A TEAMMATE IS NEARBY.

WHY MAX IMPALE? Top

SOME BUILDS DONT OVERDRIVE THE IMPALE, AND INSTEAD MAX THE ROLL.

PROS OF MAXING IMPALE:
-MUCH MORE DAMAGE
-LONGER STUN TIME
-IMPALE COMES UP FASTER

CONS OF MAXING IMPALE:
-YOU WONT BE ABLE TO ROLL AS OFTEN

THAT'S IT. THE ONLY THING YOU GAIN FROM MAXING YOUR ROLL IS SIMPLY FASTER ROLL COOLDOWNS. HOWEVER, YOU CAN BASICALLY KILL ANY ENEMY HERO WILL A IMPALE, ROLL, GYTHIAN COMBO, AND THEREFORE IT IS USELESS.

WHY WEAPON BLADE? Top

I BUY THE WEAPON BLADE BECAUSE IT ALLOWS YOU AND YOUR JUNGLER TO CLEAR MINIONS VERY QUICKLY, ALLOWING YOU TO GANK EARLIER. IN ADDITION, A SIMPLE WEAPON BLADE DEALS TONS OF DAMAGE TO THE ENEMY, AND ALSO MAKES IT SO YOU CAN KILL AND STEAL ENEMY MINIONS YOURSELF!

ITEMS YOU SHOULDN'T BUY. Top

DO NOT BUY CLOCKWORK OR AFTERSHOCK OR ECHO. ONLY YOUR ULT SCALES WITH CRYSTAL, AND EVEN IF YOU BUY ANY CP ITEMS, THE DAMAGE IS NOTHING. CLOCKWORK PASSIVE IS TOTALLY WASTED, AND FASTER COOLDOWN IS NOT NEEDED EITHER. YOU WILL RARELY ACTUALLY BE ABLE TO USE THE AFTERSHOCK PASSIVE, AND THEREFORE IS A WASTE TOO. LANCE RUNS ON STAMINA, AND THEREFORE BASICALLY NEVER RUNS OUT OF ENERGY.

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