Catherine
Build: Disruption and Initiation
Ability Path
Item Choices
Core // Final Build
Fountain of Renewal War Treads Stormcrown Crucible Atlas Pauldron Flare Crystal InfusionThreat Meter
Threat | Hero | Notes | |
---|---|---|---|
1 |
No Threat | ||
2 |
Flicker | Flicker's Heroic Perk (Willow Whisper) and his C ability/Ultimate (Mooncloak) allow him to be in stealth fairly frequently. Since this is one of his main strengths, vision is essential. He will attempt to get rid of your scout traps whenever possible, so get creative with your placement. Keep an eye on when he uses his A ability (Binding Light), to avoid getting rooted. | |
2 |
Fortress | Keep in mind that Fortress' A ability (Truth of the Tooth) is activated before his leap. Therefore it isn't usually worth it to stun him mid-leap, especially if he is in the Captain's role. If Fortress has a bit of CP damage available to him and one of your teammates is low on health, it is worth it to focus on the wolves he summons using his C ability/Ultimate (Attack of the Pack). This threat level is based on Fortress' more frequent role as Captain. | |
3 |
Ardan | Since Ardan is almost always in the Captain role, your attention should only be peripherally on him. It is possible to stun him out of his C ability/Ultimate (Gauntlet) if he is mid-jump. If the edges of his Gauntlet are coming down on your teammate, or you are separated from the rest of your team, it is worth it to use Crucible. However, most teammates should have a Reflex Block or Aegis, so don't focus on trying to time your Crucible as a teammate is entering/leaving. | |
3 |
Catherine | If her C ability/ultimate (Blast Tremor) generally hits your entire team, it is worth it to use your Crucible against it. Though you are able to stun her out of her attempts to stun, she has that same capability, so keep that in mind. If one of your nearby teammates has low health, avoid attacking Catherine while her shield is up. | |
3 |
Lance | This threat level is based on the assumption of Lance as a Captain, as it is generally more common to see him in this role. Since both his A ability (Impale) and B ability (Gythian Wall) have the chance to root or stun your teammates, you will have to use your judgment on if you should use Crucible and when. It is possible to stun Lance out of his Impale, but you may want to save your stun. When playing against a Captain Lance, it is important to focus on your team's position in regards to nearby walls and structures. Avoid his Impale as much as possible as well. | |
3 |
Phinn | Phinn's Heroic Perk (Unstoppable) makes him immune to your stun. Therefore, unless he is the only remaining enemy hero, or if you are simply adding stacks to your own Heroic Perk (Captain of the Guard), you should avoid using your A ability (Merciless Pursuit) on him. Most Phinn players overdrive their A ability (Quibble), allowing him to stun enemies. Though you can use Crucible to block the stun quite effectively, you may want to save it for his C ability/Ultimate (Forced Accord). Use your judgment. Phinn is one of the slower heroes; use that to your advantage when possible. | |
4 |
No Threat | ||
5 |
Adagio | Adagio has the longest attack range in the game, so keep an eye on the distance between your teammates and him. Adagio's C ability/Ultimate (Verse of Judgment) takes 2 seconds to channel so use your A ability (Merciless Pursuit) to interrupt or use Crucible to block the stun effect. If you are up against a Captain Adagio, keep an eye on which of his teammates he uses his B ability (Agent of Wrath) to boost. | |
5 |
Celeste | When Celeste is using her B ability (Core Collapse), it is occasionally worth it to use your Crucible to block the stun if one of your weaker teammates is going to be caught. When she uses her C ability/Ultimate (Solar Storm), attempt to block as many of the stars as you can and activate your B ability (Stormguard) to reflect some of the damage back. Though she is quite squishy, don't underestimate her damage output against your slower teammates. | |
5 |
Joule | When Joule uses her A ability (Rocket Leap), it is possible to stun her out of stunning your teammates. If you are not able to stop her in time, it is also occasionally worth it to use Crucible to block the stunning effect on your teammate. You should also attempt to dodge her B ability (Thunder Strike) since she gains bonus armor and shield pierce until she misses. Lastly, you should activate your B ability (Stormguard) and stand in her beam to reflect damage when she uses her C ability (Big Red Button), especially if she is CP. | |
5 |
Koshka | Koshka's Heroic Perk (Bloodrush) enables her to gain 2 movement speed for 4 seconds after she deals damage with her abilities. This means that she is often one of the fastest heroes in a fight. Many Koshka players utilize a hit and run style, running away until her abilities are available again. Using your A ability (Merciless Pursuit) and your Ultimate ability (Blast Tremor) can effectively neutralize her threat level. To deal with Koshka's C ability/Ultimate (Yummy Catnip Frenzy), you should either stun her out of it or Crucible to block for your teammates. If you are the target of the Ultimate, it is sometimes worth it to not block, as Koshka is unable to do anything while using it. | |
5 |
Ringo | Ringo's C ability/Ultimate (Hellfire Brew) has a relatively long activation period. If possible, you should stun him out of this action, effectively canceling the Ultimate. If you are stunning him at any other time, it is best to stun him after he activates his B ability (Twirling Silver), especially in early game. Additionally, it can be worthwhile to use your Crucible to block Ringo's Ultimate to prevent your teammate from burning to death. If you are the target, you should activate your B ability (Stormguard) instead. While it is possible to Crucible his Achilles shot, it is usually not worth it. There may be exceptions such as when Ringo is pursuing one of your fleeing teammates as your team disengages. | |
5 |
Samuel | If you are standing between Samuel and your teammate, you should attempt to position yourself to intercept the damage done by his A ability (Malice & Verdict). If you can activate your B ability (Stormguard) for this, even better. His C ability/Ultimate (Oblivion) puts every affected target to sleep, which can be very dangerous for your team. It is best to use Crucible against this when possible. | |
5 |
Skaarf | Avoid Scarf's B ability (Goop) as it will slow you. If you and your teammate are fleeing from an enemy Scarf, you should position yourself between the two of them to bodyblock his A ability (Spitfire). His C ability/Ultimate (Dragon's Breath) takes 1.5 seconds to channel and is easily interrupted by your stun even after activation. | |
5 |
Skye | Skye has fairly good mobility in fights especially thanks to her B ability (Suri Strike). If you are using your stun against Skye, it is often times a good idea to stun after she has used her B ability, especially if she is in a vulnerable position away from the rest of her team. It can definitely be worth it to use your Crucible against her C ability/Ultimate (Death from Above) to avoid the stun and slow. Lastly, if you are between her and a teammate, you should attempt to bodyblock her A ability (Forward Barrage), especially if your B ability (Stormguard) is available. | |
5 |
Taka | Taka's B ability (Kaku) allows him to stealth away in the middle of fights. Vision is your best friend in this situation, so always keep some sort of flare on you. If you are unsure where he has disappeared to, it is always worthwhile to throw a flare above your weaker teammates, in case he tries to sneak up on them. His A ability (Kaiten) allows him to dodge your stun and silence, so if you are targeting Taka, wait until after he has used this ability. | |
5 |
Vox | Vox's Heroic Perk (Julia's Song) spreads resonance in a pulse. If you are accompanying your carry in the lane and are hiding in the lane brush, be sure to keep an eye on the resonance bounces if you do not want your presence to be discovered. Though Vox's C ability/Ultimate (Wait for It) can be avoided fairly easily, it can still be worthwhile to use your Crucible for your slower teammates caught in the line of fire. If you are facing a CP Vox, be aware of your distance relative to your teammates, especially when disengaging and fleeing. | |
6 |
Baron | Baron also has a fairly long attack range, which, coupled with his A ability (Porcupine Mortar), can be quite annoying. Though you can stun him while he uses his B ability (Jump Jets) to flee, based on your timing, he may still be launched forward though stunned. Be aware of his positioning. Additionally, his Heroic Perk (Rocket Launcher) causes his basic attacks to deal 130% WP damage to surrounding targets. If you are the closest to Baron and he is targeting you, attempt to keep distance between yourself and your teammates. | |
6 |
Blackfeather | Blackfeather's A ability (Feint of Heart) and C ability/Ultimate (Rose Offensive) allow him to reach your team's back line easily. Try your best to avoid his B ability (On Point), since he gains a health barrier if he hits at least one enemy. Additionally, while Blackfeather uses his C ability/Ultimate, he is immune to negative effects. If you are using your stun or silence, watch out for this. | |
6 |
Glaive | Glaive is a sturdier hero, usually with more health available to him than other junglers. It is often worth it to use Crucible as Glaive approaches one of your teammates following his A ability (Afterburn), to block the stunning and pushing effect. When fighting against Glaive with your team, keep in mind that his Heroic Perk (Hunt of the Weak) causes his critical strikes to hit multiple targets in a cone shape in front of him. If you aren't careful, it is easy for Glaive to deal a lot of damage to a bunched together team. | |
6 |
Gwen | If you are in the lane brush accompanying your carry, it is sometimes worthwhile to position yourself closer to the turret, as Gwen's A ability (Buckshot Bonanza) is often used to check the brush. Her B ability (Skedaddle) allows her to shake off negative effects and blocks further effects for a short time. If possible, use your stun and/or silence after her Skedaddle wears off. Lastly, Gwen's C ability/Ultimate (Aces High) is worth using a Crucible for, as it is a fairly slow stun. | |
6 |
Idris | Avoid Idris' B ability (Chakram) as it comes back, since it does additional damage. Keep an eye on his build to see if he builds enough CP and/or WP for his perks. Lastly, if Idris uses his C ability/Ultimate (Shimmer Strike) on you and you are near one of your weaker teammates, it can be worth it to keep your distance from your teammate, so that Idris cannot reach them. | |
6 |
Krul | When Krul uses his C ability/Ultimate (From Hell's Heart), you should use Crucible to block the stun. Keep in mind that the sword also boomerangs back to Krul. Though it is occasionally possible to stun Krul out of using his B ability (Spectral Smite), it is difficult to time this exactly right. It is more worthwhile to save your stun for other heroes or for when Krul is fleeing/pursuing. If Krul is focusing on you, then you should attempt to activate your B ability (Stormguard) before or as Krul smites to reflect and decrease the damage. | |
6 |
Lyra | Though Lyra's attack range is just behind Adagio's, her Heroic Perk (Principle Arcanum) allows her to automatically channel a stronger second attack if she holds her ground. This second attack has an extremely long range and slows the target as well. Her B ability (Bright Bulwark) slows and snares opponents who cross the borders, which can prevent your A ability (Merciless Pursuit) from connecting with your intended target. If there is distance between you and Lyra, it is often better to wait till you are sure she does not have her B ability available before activating your stun. | |
6 |
Reim | You should always avoid Reim's A ability (Winter Spire), as 35% of his damage dealt with it is gained as fortified health. His B ability (Chill Winds) is capable of rooting your teammates while his C ability/Ultimate (Valkyrie) has the potential to stun. If these disruptions are heavily impacting your team's performance, then it might be worth using Crucible to block one of those effects. Overall, there might be better uses for your Crucible. | |
6 |
Rona | Rona's C ability/Ultimate (Red Mist) can be extremely dangerous for a slow team. You should stun her out of it as early as possible. Additionally, most WP Rona players have Breaking Point and Serpent's Mask, so you should also stay out of her reach when she activates Red Mist, especially if your stun is not available. This way you do not contribute to her Breaking Point stacks or help her heal. It may be worthwhile to use your War Treads to speed your teammates out of her reach. | |
6 |
SAW | Saw's Heroic Perk (Spin Up) can drastically increase his attack speed. It may be worth buying an Atlas Pauldron as your first item (instead of a Fountain of Renewal). Be sure not to walk through his B ability (Suppressing Fire), especially when using your A ability (Merciless Pursuit), as it slows you down a great deal. Additionally, it can be very worthwhile to stun Saw out of his B ability to prevent him from receiving full stacks on his Heroic Perk. If you are against a CP Saw and he targets you with his A ability (Roadie Run), activate your B ability (Stormguard) for massive amounts of reflect damage. It may also be worthwhile to stun him before he can roll backwards, leaving him exposed and more vulnerable. If you are able and Saw is targeting you with his A ability, you should try and angle yourself so that he will roll backwards the wrong way. | |
7 |
Alpha | Alpha's A ability (Prime Directive) allows her to jump to your team's back line, often making it more difficult to protect your teammates with low defense. Coupled with her Heroic Perk (Infinite Reboot) and her C ability/Ultimate (Termination Protocol), Alpha is also able to sustain herself quite well in fights. Keep an eye on her Infinite Reboot cooldown bar. | |
7 |
Kestrel | Since Kestrel is able to use her B ability (Active Camo) quite frequently, it is necessary to keep flares on you (Flare Gun/Contraption). Be sure to ping on the mist if your teammates are nearby, so they know to avoid that spot. When Kestrel uses her C ability/Ultimate (One Shot One Kill), you should attempt to stand in its path to block it from hitting your teammates. Additionally, if possible, you should activate your B ability (Stormguard) to reflect/decrease the damage done. If you are close to Kestrel while she is firing her Ultimate, you can also stun her out of the action. | |
7 |
Ozo | Ozo's Heroic Perk (Carnie Luck) and A ability (Three-Ring Circus) make him a sustainable hero. Paired with a Serpent's Mask for WP or Eve of Harvest for CP, Ozo can heal himself quite rapidly. Additionally, his B ability (Acrobounce) gives him very high mobility, and he is easily able to get to your team's back line. If possible, and especially if he is CP, you should stun him as he uses Acrobounce near you. Since Ozo's C ability/Ultimate (Bangarang) often takes awhile to connect with its target, it is definitely worth using Crucible to block the stun. Blocking the Ultimate sometimes puts Ozo in a bad position as well, away from the rest of his team. | |
7 |
Petal | Not only does Petal have a long attack range, her Heroic Perk (Munions) can follow enemies for quite a distance before returning to her. Be careful not to step on her seeds, as they can deal a good amount of damage. Since her seeds also have a small range of vision, you should destroy the seeds if you are not currently engaged in combat. If Petal is giving your team a lot of trouble, you should stun her as she using her B ability (Trampoline!) or right after she has activated it, so as to minimize the time that she has with amplified damage. | |
8 |
No Threat | ||
9 |
No Threat | ||
10 |
No Threat |
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