Alpha, The Bisector [WP and CP] by Hexangel

Alpha, The Bisector [WP and CP]

By: Hexangel
Last Updated: Sep 20, 2016
1 Votes
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Build 1 of 2

Alpha

Build: [WP] Bisector Alpha

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
11
12
Termination Protocol
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Koshka She's a cat for God's sake. She can't go invisible, she doesn't even have a shield. She stands no chance against you, and you even have an Infinite Reboot. You don't really need a guide to kill this sorry excuse for an opponent... just land a basic attack and ability, laugh at how much damage you're doing versus how much she is, then chase her down as she literally runs for her life.
2
Petal It's plant fibers versus cold, sharp steel(?). Get into a position where his Munions are trailing behind him, hit him with your Prime Directive and all 3 stacks of goodness you've built up with your Core Charge. Proceed to kill Munions if there are any left, then start chasing him and constantly connecting back as he tries his best to flee from all the Core Charge, occasional Prime Directives and in general ridiculous cleavage that you're hitting him with. Poor guy WILL be running back to his safety turrets.
2
Taka Yes, he has ridiculous burst damage. Yes, he can go invisible and elude you for rather frustrating durations after an encounter. But that doesn't bother you, because of your very wonderful Prime Directive. Build the right defense, fend and scare him off with some Core Charges, then try your best to predict where he's going and hit him with a Prime Directive. This will slow him down and knock him out of his Kaku, at which point you'll lay on the WP or CP suffering with your Core Charges and basic attacks. Yes, he'll most likely be running back to the turret to join his poor friend Petal as they weep together after experiencing how their builds do minimal damage to you while you go around terminating EVERYONE.
2
Ringo He has a really high WP critical damage potential, and an acceptable amount of CP damage. Just build defence if he's doing too much to you, but he's rather squishy and frankly quite bad at running from you in particular so hide in lane bushes, hit him with a 3 stack Prime Directive and chase him when appropriate.
2
Lance Drop-out for Lex Luthor character auditions. Decided to get into cosplaying Dark Souls, and now walks around holding a rather oversized sword and a shield. Bait his Impale and then use a Prime Directive to get behind him. It's like a boss fight-while he's stunned after missing his charged attack, attack his back with a flurry of cleaves and just decimate him. Largest threat here is getting blinded by the light reflecting off his shiny bald head, but your cyborg eyes take care of that. You'll take his head back to base as a souvenir after you're done with him anyway.
2
Skaarf Aww, it's a cute, squishy dragon! It can't really hurt you much if you build proper defence; you'll shrug off its fireballs and tread through its tar spots like they're not even there. You'll brave the eye of the inferno, slaying the beast that is casting it. This guys is way too squishy to face you without help, wait in a lane bush and hit him with a 3 stack Prime Directive, then slay him. The only threat he poses is his Goop slow and DoT flames, which provide terribly good support during team fights.
3
Glaive What is this guy even supposed to be? I really don't know. Whatever he is, you just need to build the right defence and he won't even be able to make a slight dent in your body. Depending on what he builds, he can be tanky or squishy, but whatever it is just hit him with a 3 stack Prime Directive and constantly cleave him, and he'll die.
3
Rona This barbarian is just a rejected applicant for the Horizon Zero Dawn main character spot. She can deal some adequate damage, and easily has the capability to kill you while you're rebooting. Serve her a nice entree of 3 stack Prime Directive when she least expects it, then force feed her the main course of tons of ability and basic damage. She'll rebel and try to hit you with her fork and spoon, but just put her to sleep before she does any real damage and you're done.
3
Vox This guy is really sad against you. His CP build wouldn't even dent you that much, and his WP build is really easy to counter using the right defence items. He can't run too fast from you, so just cleave him with some Core Charges, bait out his Sonic Zoom and connect with your Prime Directive. Rinse and repeat. The only real threat he poses is during team fights, as his indirect bounce damage provides really good damage fanning and good damage support in general on a WP build. His CP build is just a joke that you can laugh at before slicing him in half and throwing his corpse next to his sister's.
3
Fortress Woah, it's a wolf! However awesome his skin may be, you'll still have to kill him. But it's going to be hard, because this "Fortress" really does pack quite a ton of defence. His damage may be laughable, but he'll take a while to kill and is good at sniffing you out in bushes. Build the right piercing items and you'll have a slight advantage.
4
Reim Gandalf cosplayer here doesn't really do much damage to you, assuming you have the physical ability to tap on the screen and dodge abilities. Come on, his A and ultimate take freaking 2 years to execute. Why's he a credible threat then? Well, it's because of his second, which roots you if you're close (Surprise surprise, that's what you're trying to do) and also grants him irritating fortified heath. It's best to hunt him with the company of your team's roamer, because you'll most likely encounter his friend too if he's running. Yes, if, because there's a chance that he's one of those players that has a build you pretty much can't dent. Hey, look on the bright side! He's just really irritating, but can't hurt you much.
4
Celeste She can't hit you with her Heliogenesis or Supernovas enough times to deal sufficient damage if you're chasing her. She'll try casting Core Collapses, but you'll just bait them out and strafe around. She'll fire her Solar Storm, which you can take to the face if you don't feel like wasting a Reflex Block on her puny, natural human body. You will literally shred her with your damage. It doesn't matter which build you're using. She's squishy and can't deal enough damage to you, so she's easy prey. Throw the two pieces of her corpse with the rest of her family once you're done.
5
Krul In early game, you will tear this guy apart over and over with your damage and reboot. But get to late game, and you'll probably want a roamer to accompany you when you encounter him, preferably one that can stun. Because although you can very possibly slay him (again) with your damage and reboot, having a roamer will make things much, much easier with this undead bugger. After all, it's your job to kill him again and send him back where he belongs, even though I ship Alpha and Krul a little too much.
5
Phinn Milo Dinosaur here is just a large, not-very-squishy sponge. In fact, he's the direct opposite of squishy. Whichever build you use, you're not going to be able to do large bursts of damage to him. But your damage is constant, and more than enough to whittle him down until he finally succumbs to and embraces death. He doesn't do much damage to you either. You'll want to time your Prime Directive properly after predicting when he uses his Quibble so you can get behind him and dodge it completely. Pile on the damage and then wait patiently for his partner to arrive. You will then slay his partner, leaving him lonely and sad as you continue doing work on his crazy health and defense.
5
Adagio Don't say a word while we dance with the devil. Or in this case, cut him down. He deserves some credit for being a notable threat, but only when he's using a CP build and he has friends around him or he's going WP solo. If you're not a seasoned player, you wouldn't expect the sheer amount of damage that his WP build can dish out. So build the appropriate defense. When engaging him, don't worry about being set on Arcane Fire, it's inevitable. Stay on him and only on him, and just keep cleaving him into submission. Preferably engage him directly after he heals, or when he's on low health before healing to take the steal.
5
Ardan It's the father in the family, therefore making him a little more slippery and harder to kill by default. He won't be able to do much damage to you, but his Vanguard and health can make situations very disadvantageous for you. If possible, stalk him while you're in brushes and wait for him to use his Vanguard, then hit him with a 3 stack Prime Directive and chase him down while he panics and screams for his team.
5
Skye This sexy, awesome mecha pilot may be awesome, but remember that 1: She's already taken by Baron. Yes, it's very sadly canon. 2: You'll still have to kill her because she's on the enemy team. Her damage is just straight up ridiculous, be it CP or WP. So build the appropriate defense, and then just hit her with whatever's available to you at the time. She's really squishy (I'd love to give her a ton of hugs), so you don't really need a 3 stack Prime Directive. Get close, keep connecting and she'll be terminated.
5
SAW A buff guy who dropped out from Dead Space auditions for Issac Clarke. His damage potential is quite insane, to the point where SEMC had to include it in his official character page in order to bait new players into buying him thinking that they're good with him when they're actually not. So build the right defense, hit him in lane when he doesn't know you're there with a 3 stack Prime Directive, preferably the moment he begins his Suppressing Fire. It'll get you behind him and take a good chunk of his health. While he's in mild panic and his heart rate elevates, slamming the screen waiting for his Suppressing Fire to end more quickly (Yeah, it never ends fast enough when you're behind him), cleave him with a ton of abilities and basic attacks. By the time he manages to turn around and deal some damage to you, you'd almost be done with your prey. Finish him off, pass his mask to Rona for her Tier 3 skin.
5
Baron This butthole who stole Skye has the potential for tons of damage and range, but only if he actually hits you- which he most likely won't be able to do, because his abilities are slow to execute and can't be aimed properly at an immortal cyborg who keeps blinking around. Keep the damage constantly sustained on him. Along with boots, this makes it near impossible for any of his abilities to land a proper hit on you while you're ripping through his suit in a show of force for Skye. Look out for his explosive basic attacks, though.
6
Joule Damn, I sure have a huge bias towards mecha girls. This girl poses as much of a threat as you do, save for a few differences. 1: Her perk allows her to take reduced damage from the front, in a 220 degree arc. 2: Her first ability can stun. 3: You have the advantage of a revive, and the element of surprise. Build the proper defense, ESPECIALLY for her crystal build. Trust me, her crystal build just hurts all over if you don't have the proper defense. Well, it turns out that your Prime Directive directly bypasses her heroic perk, so go ahead and hit her with a 3 stack Prime Directive for that initial damage. Then just stay latched on and whittle her down. Sell her parts for some cash at the scrap shop nearby the Fold.
6
Catherine This dainty lady (not as dainty as your Tier 2 skin though) is just slippery. By slippery, I mean more slippery than Taka, will escape you 70% of the time sort of slippery. You'll want to hit her with a 3 stack Prime Directive when she doesn't expect it, bait out her shield and then just try your best to keep connecting and hopefully get the skill. Her shield and stun just make chasing her the most frustrating thing. I let most of them go after they get to the upper part of the jungle.
6
Kestrel Man, this archer is rather irritating. She has a really high damage potential and can even use Active Camo, shortly after hitting you with a Glimmershot and stunning you along with extra damage. But she's squishy, and Prime Directive is especially useful against invisible enemies, so focus her with everything you've got and she's done for. Reflex block is useful.
6
Alpha Ooh, it's another production model of you! The trick here is your Bonesaw, Metal Jacket, Piercing Shard and Aegis. Build accordingly to counter and defend, remember to charge up Core Charge stacks before executing a Prime Directive, dodge her Termination Protocol and use yours when the time is appropriate, and you should be rather solid. If they've got the same idea, then you have a good chance to test out those skills of yours.
7
  No Threat
8
  No Threat
9
Samuel This guy's lifesteal and drafting is just nuts. Seriously, don't pick 1v1s with him. However, he's much easier to terminate than Lyra due to the absence of a Bright Bulwark and ridiculous Arcane Missiles. Get in for a good gank, and just pile on the damage. Stay close and keep connecting hits, ignore his Malice & Verdict lifesteal. Eventually he'll either be killed or forced into retreat.
10
Lyra Oh boy, here comes your perfect counter. Let's be honest, she was added to the game just to counter your beautiful immortal cyborg. When you're fighting her, it's best to build up Core Charge stacks beforehand and constantly refresh them with basic attacks. When she arrives, hope to God she doesn't know you're there and hit her with a Prime Directive right in the back. Chances are she'll place down her Bright Bulwark, negating your Core Charge and Prime Directive, but lay down those basic attacks on her and she'll start running out. She'll then realise that's the biggest mistake she's made, when you're chasing her with countless Prime Directives and Core Charges. But be warned, she will absolutely SHRED you if she finds you in a vulnerable position. Do not pick 1v1s with this lady unless you want to be demolished by a neverending barrage of Arcane Missiles that slow you down and pile on ridiculous CP damage.

Alpha

Build: [CP] Bisector Alpha

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
11
12
Termination Protocol
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Koshka She's a cat for God's sake. She can't go invisible, she doesn't even have a shield. She stands no chance against you, and you even have an Infinite Reboot. You don't really need a guide to kill this sorry excuse for an opponent... just land a basic attack and ability, laugh at how much damage you're doing versus how much she is, then chase her down as she literally runs for her life.
2
Petal It's plant fibers versus cold, sharp steel(?). Get into a position where his Munions are trailing behind him, hit him with your Prime Directive and all 3 stacks of goodness you've built up with your Core Charge. Proceed to kill Munions if there are any left, then start chasing him and constantly connecting back as he tries his best to flee from all the Core Charge, occasional Prime Directives and in general ridiculous cleavage that you're hitting him with. Poor guy WILL be running back to his safety turrets.
2
Taka Yes, he has ridiculous burst damage. Yes, he can go invisible and elude you for rather frustrating durations after an encounter. But that doesn't bother you, because of your very wonderful Prime Directive. Build the right defense, fend and scare him off with some Core Charges, then try your best to predict where he's going and hit him with a Prime Directive. This will slow him down and knock him out of his Kaku, at which point you'll lay on the WP or CP suffering with your Core Charges and basic attacks. Yes, he'll most likely be running back to the turret to join his poor friend Petal as they weep together after experiencing how their builds do minimal damage to you while you go around terminating EVERYONE.
2
Ringo He has a really high WP critical damage potential, and an acceptable amount of CP damage. Just build defence if he's doing too much to you, but he's rather squishy and frankly quite bad at running from you in particular so hide in lane bushes, hit him with a 3 stack Prime Directive and chase him when appropriate.
2
Lance Drop-out for Lex Luthor character auditions. Decided to get into cosplaying Dark Souls, and now walks around holding a rather oversized sword and a shield. Bait his Impale and then use a Prime Directive to get behind him. It's like a boss fight-while he's stunned after missing his charged attack, attack his back with a flurry of cleaves and just decimate him. Largest threat here is getting blinded by the light reflecting off his shiny bald head, but your cyborg eyes take care of that. You'll take his head back to base as a souvenir after you're done with him anyway.
2
Skaarf Aww, it's a cute, squishy dragon! It can't really hurt you much if you build proper defence; you'll shrug off its fireballs and tread through its tar spots like they're not even there. You'll brave the eye of the inferno, slaying the beast that is casting it. This guys is way too squishy to face you without help, wait in a lane bush and hit him with a 3 stack Prime Directive, then slay him. The only threat he poses is his Goop slow and DoT flames, which provide terribly good support during team fights.
3
Glaive What is this guy even supposed to be? I really don't know. Whatever he is, you just need to build the right defence and he won't even be able to make a slight dent in your body. Depending on what he builds, he can be tanky or squishy, but whatever it is just hit him with a 3 stack Prime Directive and constantly cleave him, and he'll die.
3
Rona This barbarian is just a rejected applicant for the Horizon Zero Dawn main character spot. She can deal some adequate damage, and easily has the capability to kill you while you're rebooting. Serve her a nice entree of 3 stack Prime Directive when she least expects it, then force feed her the main course of tons of ability and basic damage. She'll rebel and try to hit you with her fork and spoon, but just put her to sleep before she does any real damage and you're done.
3
Vox This guy is really sad against you. His CP build wouldn't even dent you that much, and his WP build is really easy to counter using the right defence items. He can't run too fast from you, so just cleave him with some Core Charges, bait out his Sonic Zoom and connect with your Prime Directive. Rinse and repeat. The only real threat he poses is during team fights, as his indirect bounce damage provides really good damage fanning and good damage support in general on a WP build. His CP build is just a joke that you can laugh at before slicing him in half and throwing his corpse next to his sister's.
3
Fortress Woah, it's a wolf! However awesome his skin may be, you'll still have to kill him. But it's going to be hard, because this "Fortress" really does pack quite a ton of defence. His damage may be laughable, but he'll take a while to kill and is good at sniffing you out in bushes. Build the right piercing items and you'll have a slight advantage.
4
Reim Gandalf cosplayer here doesn't really do much damage to you, assuming you have the physical ability to tap on the screen and dodge abilities. Come on, his A and ultimate take freaking 2 years to execute. Why's he a credible threat then? Well, it's because of his second, which roots you if you're close (Surprise surprise, that's what you're trying to do) and also grants him irritating fortified heath. It's best to hunt him with the company of your team's roamer, because you'll most likely encounter his friend too if he's running. Yes, if, because there's a chance that he's one of those players that has a build you pretty much can't dent. Hey, look on the bright side! He's just really irritating, but can't hurt you much.
4
Celeste She can't hit you with her Heliogenesis or Supernovas enough times to deal sufficient damage if you're chasing her. She'll try casting Core Collapses, but you'll just bait them out and strafe around. She'll fire her Solar Storm, which you can take to the face if you don't feel like wasting a Reflex Block on her puny, natural human body. You will literally shred her with your damage. It doesn't matter which build you're using. She's squishy and can't deal enough damage to you, so she's easy prey. Throw the two pieces of her corpse with the rest of her family once you're done.
5
Krul In early game, you will tear this guy apart over and over with your damage and reboot. But get to late game, and you'll probably want a roamer to accompany you when you encounter him, preferably one that can stun. Because although you can very possibly slay him (again) with your damage and reboot, having a roamer will make things much, much easier with this undead bugger. After all, it's your job to kill him again and send him back where he belongs, even though I ship Alpha and Krul a little too much.
5
Phinn Milo Dinosaur here is just a large, not-very-squishy sponge. In fact, he's the direct opposite of squishy. Whichever build you use, you're not going to be able to do large bursts of damage to him. But your damage is constant, and more than enough to whittle him down until he finally succumbs to and embraces death. He doesn't do much damage to you either. You'll want to time your Prime Directive properly after predicting when he uses his Quibble so you can get behind him and dodge it completely. Pile on the damage and then wait patiently for his partner to arrive. You will then slay his partner, leaving him lonely and sad as you continue doing work on his crazy health and defense.
5
Adagio Don't say a word while we dance with the devil. Or in this case, cut him down. He deserves some credit for being a notable threat, but only when he's using a CP build and he has friends around him or he's going WP solo. If you're not a seasoned player, you wouldn't expect the sheer amount of damage that his WP build can dish out. So build the appropriate defense. When engaging him, don't worry about being set on Arcane Fire, it's inevitable. Stay on him and only on him, and just keep cleaving him into submission. Preferably engage him directly after he heals, or when he's on low health before healing to take the steal.
5
Ardan It's the father in the family, therefore making him a little more slippery and harder to kill by default. He won't be able to do much damage to you, but his Vanguard and health can make situations very disadvantageous for you. If possible, stalk him while you're in brushes and wait for him to use his Vanguard, then hit him with a 3 stack Prime Directive and chase him down while he panics and screams for his team.
5
Skye This sexy, awesome mecha pilot may be awesome, but remember that 1: She's already taken by Baron. Yes, it's very sadly canon. 2: You'll still have to kill her because she's on the enemy team. Her damage is just straight up ridiculous, be it CP or WP. So build the appropriate defense, and then just hit her with whatever's available to you at the time. She's really squishy (I'd love to give her a ton of hugs), so you don't really need a 3 stack Prime Directive. Get close, keep connecting and she'll be terminated.
5
SAW A buff guy who dropped out from Dead Space auditions for Issac Clarke. His damage potential is quite insane, to the point where SEMC had to include it in his official character page in order to bait new players into buying him thinking that they're good with him when they're actually not. So build the right defense, hit him in lane when he doesn't know you're there with a 3 stack Prime Directive, preferably the moment he begins his Suppressing Fire. It'll get you behind him and take a good chunk of his health. While he's in mild panic and his heart rate elevates, slamming the screen waiting for his Suppressing Fire to end more quickly (Yeah, it never ends fast enough when you're behind him), cleave him with a ton of abilities and basic attacks. By the time he manages to turn around and deal some damage to you, you'd almost be done with your prey. Finish him off, pass his mask to Rona for her Tier 3 skin.
5
Baron This butthole who stole Skye has the potential for tons of damage and range, but only if he actually hits you- which he most likely won't be able to do, because his abilities are slow to execute and can't be aimed properly at an immortal cyborg who keeps blinking around. Keep the damage constantly sustained on him. Along with boots, this makes it near impossible for any of his abilities to land a proper hit on you while you're ripping through his suit in a show of force for Skye. Look out for his explosive basic attacks, though.
6
Joule Damn, I sure have a huge bias towards mecha girls. This girl poses as much of a threat as you do, save for a few differences. 1: Her perk allows her to take reduced damage from the front, in a 220 degree arc. 2: Her first ability can stun. 3: You have the advantage of a revive, and the element of surprise. Build the proper defense, ESPECIALLY for her crystal build. Trust me, her crystal build just hurts all over if you don't have the proper defense. Well, it turns out that your Prime Directive directly bypasses her heroic perk, so go ahead and hit her with a 3 stack Prime Directive for that initial damage. Then just stay latched on and whittle her down. Sell her parts for some cash at the scrap shop nearby the Fold.
6
Catherine This dainty lady (not as dainty as your Tier 2 skin though) is just slippery. By slippery, I mean more slippery than Taka, will escape you 70% of the time sort of slippery. You'll want to hit her with a 3 stack Prime Directive when she doesn't expect it, bait out her shield and then just try your best to keep connecting and hopefully get the skill. Her shield and stun just make chasing her the most frustrating thing. I let most of them go after they get to the upper part of the jungle.
6
Kestrel Man, this archer is rather irritating. She has a really high damage potential and can even use Active Camo, shortly after hitting you with a Glimmershot and stunning you along with extra damage. But she's squishy, and Prime Directive is especially useful against invisible enemies, so focus her with everything you've got and she's done for. Reflex block is useful.
6
Alpha Ooh, it's another production model of you! The trick here is your Bonesaw, Metal Jacket, Piercing Shard and Aegis. Build accordingly to counter and defend, remember to charge up Core Charge stacks before executing a Prime Directive, dodge her Termination Protocol and use yours when the time is appropriate, and you should be rather solid. If they've got the same idea, then you have a good chance to test out those skills of yours.
7
  No Threat
8
  No Threat
9
Samuel This guy's lifesteal and drafting is just nuts. Seriously, don't pick 1v1s with him. However, he's much easier to terminate than Lyra due to the absence of a Bright Bulwark and ridiculous Arcane Missiles. Get in for a good gank, and just pile on the damage. Stay close and keep connecting hits, ignore his Malice & Verdict lifesteal. Eventually he'll either be killed or forced into retreat.
10
Lyra Oh boy, here comes your perfect counter. Let's be honest, she was added to the game just to counter your beautiful immortal cyborg. When you're fighting her, it's best to build up Core Charge stacks beforehand and constantly refresh them with basic attacks. When she arrives, hope to God she doesn't know you're there and hit her with a Prime Directive right in the back. Chances are she'll place down her Bright Bulwark, negating your Core Charge and Prime Directive, but lay down those basic attacks on her and she'll start running out. She'll then realise that's the biggest mistake she's made, when you're chasing her with countless Prime Directives and Core Charges. But be warned, she will absolutely SHRED you if she finds you in a vulnerable position. Do not pick 1v1s with this lady unless you want to be demolished by a neverending barrage of Arcane Missiles that slow you down and pile on ridiculous CP damage.

Your Perk, and Abilities. (Please read them up on the official hero page before reading this) Top

Notes before beginning: Alpha's abilities are self-vampiric, taking her own health and exchanging it for damage or lifesteal. This effect is very minute and almost completely unnoticeable, though, so don't worry about it. Just think about the lifesteal and damage :P

I also apologise as I got lazy writing paragraphs for all the different threats, so I tried my best to condense them into universal ones that generally fit both WP and CP builds. May edit in the future when I have more time. Hope you enjoy my first guide! Now, let's begin!

Heroic Perk: Infinite Reboot

Playing Alpha, your heroic perk is Infinite Reboot. It allows you to enter a revive cycle the moment you die, effectively giving you two health bars. This revive cycle takes a while, and for its entire duration you're immobile and unable to attack. Enemies will have to try their best to terminate you before you're fully revived coupled with a fresh new supply of health, a task that can prove to be rather difficult if you've built enough health. Yes, the supply of health enemies have to deplete while you're rebooting scales with the amount you've built. A counter for Infinite Reboot replaces your energy bar. When it's full and white, it means that there's a Reboot available. Upon being taken down, the bar will begin to slowly slide to zero, indicating the time left until you're fully revived (when the bar reaches zero). The bar will then slowly slide back up to full again, showing how much time left before you have another Reboot available. Note that Infinite Reboot does not instantly charge back to full when you respawn, but the timer until a new Reboot is available does keep counting when you're dead. Infinite Reboot is extremely powerful in early game, allowing you to survive most 1v1s and rise back up to finish what you started.

A Ability: Prime Directive

Upon execution of Prime Directive, you will scan a shoulder-width line of land in front of you. Upon the line making contact with an Enemy Hero, Jungle Minion, Enemy Turret, Hostile Miner, Hostile Kraken or Enemy Vain Crystal, said target will instantly be slowed down and you will teleport behind them, swinging your sword in a full circle around you, dealing damage to the scanned target and reduced AoE damage to any enemy in the radius. This works on enemies who aren't currently visible, such as Taka when he's in Kaku and Kestrel when she's in Active Camo. Upon successful full execution of Prime Directive, all your stacks of negative Core Charge effects will also be cleared. Damage of Prime Directive scales with the number of stacks removed. When overdrived, the range of Prime Directive is increased from 10 to 12. Prime Directive is an extremely effective brush-checking ability, but exercise caution when doing so, because you really wouldn't want teleport solo right behind two enemy heroes in their brush.

Prime Directive is my favourite Alpha ability. It deals exceptional damage, especially when used with 3 negative stacks of Core Charge. With practice, it become virtually impossible to miss this. I've played Alpha for my whole account life, and I almost miss one, even when snapping to something behind a wall that I can't see. It's killer on a CP build, and offers decent damage and also a very nice method to keep connecting with enemy heroes on a WP build.

B Ability: Core Charge

Core Charge executes a quick dash towards a target, which works through walls. Upon contact with said target, you'll cleave it vertically, land a basic attack, and fracture the ground beneath them, dealing crystal damage to the target and anything that's very close around it (The official description states "small area", but what SEMC actually meant was more along the lines of "2 meter circle"). Basic attacks reduce the cooldown of Core Charge by 1 second (1.2 seconds when overdrived). Upon successful full execution of Core Charge, Alpha will be granted a stack of Core Charge. It'll show up as two stacks, but one is for the positive effects (Increased damage for subsequent executions of Core Charge and basic attack lifesteal) while the other is for the negative effects (Health cost goes up by 2.5%). Core Charge stacks are capped at 3, so make sure to use Prime Directive before they expire to get rid of the negative effects and deal additional damage. Basic attacks refresh the expiry time of Core Charge stacks.

Core Charge is extremely convenient, acting as a constant source of chase connection and crystal damage. Definitely the first ability you should learn. Use it in quick 3 burst successions, then clear them with a Prime Directive. This combo should get rid of most minions rather easily, and is great against enemy heroes, especially when they're running. But sometimes it works a little too easily, and leaves you with nothing left to use Prime Directive on, but that's alright.

Ultimate Ability: Termination Protocol

Upon activation, Termination Protocol grants Alpha an acceptable amount of fortified health and briefly increases her movement speed. Soon after, she'll lose a ton of movement speed, dropping to 50% speed as of Update 1.22. I love SEMC for changing this from the original drop to 30% movement speed. After a while, or directly upon losing all of her fortified health, Alpha will stop completely and self-destruct, dealing literally ridiculous crystal damage to everything in a decently wide area around her and initiating Infinite Reboot. On a crystal build, this will absolutely decimate everything around you when it detonates. Enemies will be scared, and enemies will run. Prime Directive and Core Charge, along with basic attacks, can still be used while Termination Protocol is initiating, so be sure to utilise them properly to deal damage or latch on to all those scared enemies trying to escape. Remember to use Termination Protocol only when you're low on health, in order not to waste its potential. Enemy heroes capable of stunning can negate your Termination Protocol when you're low on health and jump you straight into your Infinite Reboot. Avoiding situations like that requires experience to time your Termination Protocol properly, so just play more!

The speed boost at the beginning of Termination Protocol is very useful for getting out of sticky situations, or just replenishing your health if you're low and don't want to go back to base. Boots do work while Termination Protocol is initiating, so don't hesitate to use them to chase enemies down. You can also activate Termination Protocol in advance then use your Prime Directive to snap behind an enemy and detonate instantly, but I'd strongly advise against it unless you're sure you can get the kill and not die immediately afterwards.

Gameplay Tactics and Combos Top

Playing as Alpha, you're ideal in the jungle. Your performance will falter terribly in lane and roam, usually proving fatally detrimental to your team. So don't instalock if both of your teammates are going jungle/roam, it just won't work. Truth be told though, Alpha is great at supressing the lane for short periods of time when needed. This usually happens when your laner is gone and you get in for a good gank on the enemy one, causing him to run after doing enough damage. You can then proceed to swiftly take out all enemy minions, but don't push, lest you get ganked and die. Just stay in lane and keep terminating minions with either your WP attack speed or CP Core Charge AoE damage, both are equally good at messing up enemy waves.

But that's all miscellaneous information which I really should have saved for later- now I'll get into actual, real-time gameplay.

When the Match Begins

The moment the match starts you'd want to get your starting items quick and head towards the 3-minion farm area in the jungle nearer to the shop. Here, you can either take on the Treant solo while your roamer begins engaging the other 2 minions, or you can pair up with your roamer to kill the 2 minions first. Immediately after this, go to the other 3-minion farm area at your team's side and farm as per usual. Make your first trip to the shop afterwards to stock up on items.

My tip for these first crucial moments of the game would be to pair up with your roamer to get the lowest 2 minions first, then take the Treant solo, leading it closer to the other farm while your roamer engages the 2 minions there. Build up your stacks of Core Charge, then use them to your advantage to finish off the work your roamer has been doing on those 2 farm minions. Proceed to kill other Treant, then head to shop.

You should avoid any fights in the first few minutes of the match unless the enemy chases you back to your side of the jungle. Though you can easily win fights with your Infinite Reboot and roamer, there's no guarantee that their laner won't come down and mess you up.

When Mining Begins

When Mining starts, you'll follow the lead of your roamer. If he chooses to engage the Minion Mine at your side, go ahead and help him out, preferably getting the last hit for that sexy 150 gold. Preferably leave the Mines alone until a few minutes later though, for your laner to get some more farm. Definitely leave the Gold Mine alone until a while after it's full or if the enemy is taking it and you're confident of getting a steal.

Mid-Game

By Mid-Game you've probably got a decently rounded build that gives your Alpha a substantial boost in most of her stats. You've probably ganked the enemy laner to harass him a few times already, and picked a little on the enemy jungler with the company of your roamers. Get your build a little past what I've stated you should get for a Mid-Game build (around 2 new items), then start to fully aggress the enemy team. You're great at supporting and initiating team fights now, and also efficient at chasing down lone souls. Secure your Minion Mine, attempt to invade the enemy jungle a few times and together with your team attempt to capture the Gold Mine at least once.

Kraken Emergence

When the Kraken emerges, go weapons free. Initiate team fights within the proximity of your teammates using a 3 stack Prime Directive, then just play normally once the fight begins, slashing up enemies and occasionally chasing them down. Be warned when using Prime Directive in the jungle though, since you'll often get blocked by jungle minions, making it a little inconvenient to chase enemies down sometimes. However, they also serve as a great means of escape back into your jungle if you're about to die. Remember to activate Termination Protocol when you're low on health during a team fight, as you'll either deal good damage to enemies or force them to run.

Ideally after an Ace or when only one enemy is left and you're sure you can take them down quite easily, start capturing the Kraken. You should have a close to full build by now, and be able to dish out a constant supply of rather potent CP or WP damage. Alternatively if the enemy team somehow manages to begin capturing before you do, you can snap in after activating Termination Protocol, use Core Charge to get some damage on the Kraken and hopefully get the steal with a Core Charge or Termination Protocol detonation.

End Game

End Game is pretty straightforward. Stick with your team, initiate team fights and push their base and lane. If the Kraken is in your possession, wait for your team then follow it to push into the enemy base. If the Kraken is on the enemy's team, wait for your team, assemble around the furthest Turret and pile damage onto the oversized turtle or camp at your Minion Mine to get some sneak attacks on the enemy. Trust me when I say that your instinct will take over during End Game. You don't need a guide; it'll feel all natural. Become one with Alpha.

Combos

Combos with Alpha are really fun. The one you'll be utilizing the most is called a stacked Prime Directive, whereby you build up to 3 stacks of Core Charge by using Core Charge then execute Prime Directive for increased damage. When chasing with this, it can prove useful to be able to change directions and targets (Very much like Attack On Titan). Let's say you're chasing an enemy back into his Turret. You use Core Charge 3 times, and realise that he gets out of safe chasing range. You then spot their laner further away from the Turret, and now you can use your 3 stack Prime Directive to escape the range of the Turret completely and start dealing damage to him at the same time.

You can also experiment around with Termination Protocol, activating it in advance then using either Prime Directive or Core Charge to snap to a target and detonate instantly. I heavily discourage this on a WP build or unless the situation is perfect for it though, since doing so leads to immediate death in most cases.

Some Tips and Tricks Top

Always have map awareness. This applies to most heroes, but as Alpha, although you're a damage dealer it also makes you a great enemy deterrent. If your laner or roamer needs help, immediately head up and you might save his life. Then everyone will think you're an even bigger carry.

Practice, practice, practice! I'll admit it- though the official description states her difficulty level as medium, she's by far one of the hardest heroes currently available to play. Landing those Prime Directives and timing those Core Charge executions will take a VERY, VERY long time to get right. So if you're planning on playing Alpha long-term, be warned that it will be a huge commitment. You don't want to be a burden, now do you?

Be familiar with all the ability and item effects. You'll want to be able to adapt your playing style to properly counter the effects of the abilities and items your enemies possess, in order to max out your efficiency. For example, you'll want to know only to use Prime Directive AFTER Taka uses his Kaku. This will allow you to provide way better support during team fights, and trust me, your teammates will be very grateful in return.

Help out your teammates. I really can't stress this enough, especially with Alpha. When someone's in trouble and you can see it, get there as fast as you can and try to avert a death. Ping properly and responsibly to call your teammates to certain locations where you think their presence is needed. If they don't listen, then improvise, because it's everyone's game and you're not the one calling all the shots. And don't be dumb- if there's only two of you left and your teammate is stuck in a 1v3, don't rush there to try and help him out. you'll both die, get Aced, and your teammates will most likely start pinging inherently angry question marks all over your corpse.

Good job! You're now one step closer to mastering Alpha. Top

Thanks so much for reading my first guide! I hope you've learnt something useful from it. Please give feedback if you have any, and point out typos if you can find them (I really hate typos). Maybe even comment something useful you've learnt or something useful that you think can be added to this guide?
I'll probably be updating this soon when I have the time, so stay tuned.

Happy Hunting on the Fold!

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