Ability Path
Item Choices
Threat Meter
Threat | Hero | Notes | |
---|---|---|---|
1 |
Koshka | She's a cat for God's sake. She can't go invisible, she doesn't even have a shield. She stands no chance against you, and you even have an Infinite Reboot. You don't really need a guide to kill this sorry excuse for an opponent... just land a basic attack and ability, laugh at how much damage you're doing versus how much she is, then chase her down as she literally runs for her life. | |
2 |
Petal | It's plant fibers versus cold, sharp steel(?). Get into a position where his Munions are trailing behind him, hit him with your Prime Directive and all 3 stacks of goodness you've built up with your Core Charge. Proceed to kill Munions if there are any left, then start chasing him and constantly connecting back as he tries his best to flee from all the Core Charge, occasional Prime Directives and in general ridiculous cleavage that you're hitting him with. Poor guy WILL be running back to his safety turrets. | |
2 |
Taka | Yes, he has ridiculous burst damage. Yes, he can go invisible and elude you for rather frustrating durations after an encounter. But that doesn't bother you, because of your very wonderful Prime Directive. Build the right defense, fend and scare him off with some Core Charges, then try your best to predict where he's going and hit him with a Prime Directive. This will slow him down and knock him out of his Kaku, at which point you'll lay on the WP or CP suffering with your Core Charges and basic attacks. Yes, he'll most likely be running back to the turret to join his poor friend Petal as they weep together after experiencing how their builds do minimal damage to you while you go around terminating EVERYONE. | |
2 |
Ringo | He has a really high WP critical damage potential, and an acceptable amount of CP damage. Just build defence if he's doing too much to you, but he's rather squishy and frankly quite bad at running from you in particular so hide in lane bushes, hit him with a 3 stack Prime Directive and chase him when appropriate. | |
2 |
Lance | Drop-out for Lex Luthor character auditions. Decided to get into cosplaying Dark Souls, and now walks around holding a rather oversized sword and a shield. Bait his Impale and then use a Prime Directive to get behind him. It's like a boss fight-while he's stunned after missing his charged attack, attack his back with a flurry of cleaves and just decimate him. Largest threat here is getting blinded by the light reflecting off his shiny bald head, but your cyborg eyes take care of that. You'll take his head back to base as a souvenir after you're done with him anyway. | |
2 |
Skaarf | Aww, it's a cute, squishy dragon! It can't really hurt you much if you build proper defence; you'll shrug off its fireballs and tread through its tar spots like they're not even there. You'll brave the eye of the inferno, slaying the beast that is casting it. This guys is way too squishy to face you without help, wait in a lane bush and hit him with a 3 stack Prime Directive, then slay him. The only threat he poses is his Goop slow and DoT flames, which provide terribly good support during team fights. | |
3 |
Glaive | What is this guy even supposed to be? I really don't know. Whatever he is, you just need to build the right defence and he won't even be able to make a slight dent in your body. Depending on what he builds, he can be tanky or squishy, but whatever it is just hit him with a 3 stack Prime Directive and constantly cleave him, and he'll die. | |
3 |
Rona | This barbarian is just a rejected applicant for the Horizon Zero Dawn main character spot. She can deal some adequate damage, and easily has the capability to kill you while you're rebooting. Serve her a nice entree of 3 stack Prime Directive when she least expects it, then force feed her the main course of tons of ability and basic damage. She'll rebel and try to hit you with her fork and spoon, but just put her to sleep before she does any real damage and you're done. | |
3 |
Vox | This guy is really sad against you. His CP build wouldn't even dent you that much, and his WP build is really easy to counter using the right defence items. He can't run too fast from you, so just cleave him with some Core Charges, bait out his Sonic Zoom and connect with your Prime Directive. Rinse and repeat. The only real threat he poses is during team fights, as his indirect bounce damage provides really good damage fanning and good damage support in general on a WP build. His CP build is just a joke that you can laugh at before slicing him in half and throwing his corpse next to his sister's. | |
3 |
Fortress | Woah, it's a wolf! However awesome his skin may be, you'll still have to kill him. But it's going to be hard, because this "Fortress" really does pack quite a ton of defence. His damage may be laughable, but he'll take a while to kill and is good at sniffing you out in bushes. Build the right piercing items and you'll have a slight advantage. | |
4 |
Reim | Gandalf cosplayer here doesn't really do much damage to you, assuming you have the physical ability to tap on the screen and dodge abilities. Come on, his A and ultimate take freaking 2 years to execute. Why's he a credible threat then? Well, it's because of his second, which roots you if you're close (Surprise surprise, that's what you're trying to do) and also grants him irritating fortified heath. It's best to hunt him with the company of your team's roamer, because you'll most likely encounter his friend too if he's running. Yes, if, because there's a chance that he's one of those players that has a build you pretty much can't dent. Hey, look on the bright side! He's just really irritating, but can't hurt you much. | |
4 |
Celeste | She can't hit you with her Heliogenesis or Supernovas enough times to deal sufficient damage if you're chasing her. She'll try casting Core Collapses, but you'll just bait them out and strafe around. She'll fire her Solar Storm, which you can take to the face if you don't feel like wasting a Reflex Block on her puny, natural human body. You will literally shred her with your damage. It doesn't matter which build you're using. She's squishy and can't deal enough damage to you, so she's easy prey. Throw the two pieces of her corpse with the rest of her family once you're done. | |
5 |
Krul | In early game, you will tear this guy apart over and over with your damage and reboot. But get to late game, and you'll probably want a roamer to accompany you when you encounter him, preferably one that can stun. Because although you can very possibly slay him (again) with your damage and reboot, having a roamer will make things much, much easier with this undead bugger. After all, it's your job to kill him again and send him back where he belongs, even though I ship Alpha and Krul a little too much. | |
5 |
Phinn | Milo Dinosaur here is just a large, not-very-squishy sponge. In fact, he's the direct opposite of squishy. Whichever build you use, you're not going to be able to do large bursts of damage to him. But your damage is constant, and more than enough to whittle him down until he finally succumbs to and embraces death. He doesn't do much damage to you either. You'll want to time your Prime Directive properly after predicting when he uses his Quibble so you can get behind him and dodge it completely. Pile on the damage and then wait patiently for his partner to arrive. You will then slay his partner, leaving him lonely and sad as you continue doing work on his crazy health and defense. | |
5 |
Adagio | Don't say a word while we dance with the devil. Or in this case, cut him down. He deserves some credit for being a notable threat, but only when he's using a CP build and he has friends around him or he's going WP solo. If you're not a seasoned player, you wouldn't expect the sheer amount of damage that his WP build can dish out. So build the appropriate defense. When engaging him, don't worry about being set on Arcane Fire, it's inevitable. Stay on him and only on him, and just keep cleaving him into submission. Preferably engage him directly after he heals, or when he's on low health before healing to take the steal. | |
5 |
Ardan | It's the father in the family, therefore making him a little more slippery and harder to kill by default. He won't be able to do much damage to you, but his Vanguard and health can make situations very disadvantageous for you. If possible, stalk him while you're in brushes and wait for him to use his Vanguard, then hit him with a 3 stack Prime Directive and chase him down while he panics and screams for his team. | |
5 |
Skye | This sexy, awesome mecha pilot may be awesome, but remember that 1: She's already taken by Baron. Yes, it's very sadly canon. 2: You'll still have to kill her because she's on the enemy team. Her damage is just straight up ridiculous, be it CP or WP. So build the appropriate defense, and then just hit her with whatever's available to you at the time. She's really squishy (I'd love to give her a ton of hugs), so you don't really need a 3 stack Prime Directive. Get close, keep connecting and she'll be terminated. | |
5 |
SAW | A buff guy who dropped out from Dead Space auditions for Issac Clarke. His damage potential is quite insane, to the point where SEMC had to include it in his official character page in order to bait new players into buying him thinking that they're good with him when they're actually not. So build the right defense, hit him in lane when he doesn't know you're there with a 3 stack Prime Directive, preferably the moment he begins his Suppressing Fire. It'll get you behind him and take a good chunk of his health. While he's in mild panic and his heart rate elevates, slamming the screen waiting for his Suppressing Fire to end more quickly (Yeah, it never ends fast enough when you're behind him), cleave him with a ton of abilities and basic attacks. By the time he manages to turn around and deal some damage to you, you'd almost be done with your prey. Finish him off, pass his mask to Rona for her Tier 3 skin. | |
5 |
Baron | This butthole who stole Skye has the potential for tons of damage and range, but only if he actually hits you- which he most likely won't be able to do, because his abilities are slow to execute and can't be aimed properly at an immortal cyborg who keeps blinking around. Keep the damage constantly sustained on him. Along with boots, this makes it near impossible for any of his abilities to land a proper hit on you while you're ripping through his suit in a show of force for Skye. Look out for his explosive basic attacks, though. | |
6 |
Joule | Damn, I sure have a huge bias towards mecha girls. This girl poses as much of a threat as you do, save for a few differences. 1: Her perk allows her to take reduced damage from the front, in a 220 degree arc. 2: Her first ability can stun. 3: You have the advantage of a revive, and the element of surprise. Build the proper defense, ESPECIALLY for her crystal build. Trust me, her crystal build just hurts all over if you don't have the proper defense. Well, it turns out that your Prime Directive directly bypasses her heroic perk, so go ahead and hit her with a 3 stack Prime Directive for that initial damage. Then just stay latched on and whittle her down. Sell her parts for some cash at the scrap shop nearby the Fold. | |
6 |
Catherine | This dainty lady (not as dainty as your Tier 2 skin though) is just slippery. By slippery, I mean more slippery than Taka, will escape you 70% of the time sort of slippery. You'll want to hit her with a 3 stack Prime Directive when she doesn't expect it, bait out her shield and then just try your best to keep connecting and hopefully get the skill. Her shield and stun just make chasing her the most frustrating thing. I let most of them go after they get to the upper part of the jungle. | |
6 |
Kestrel | Man, this archer is rather irritating. She has a really high damage potential and can even use Active Camo, shortly after hitting you with a Glimmershot and stunning you along with extra damage. But she's squishy, and Prime Directive is especially useful against invisible enemies, so focus her with everything you've got and she's done for. Reflex block is useful. | |
6 |
Alpha | Ooh, it's another production model of you! The trick here is your Bonesaw, Metal Jacket, Piercing Shard and Aegis. Build accordingly to counter and defend, remember to charge up Core Charge stacks before executing a Prime Directive, dodge her Termination Protocol and use yours when the time is appropriate, and you should be rather solid. If they've got the same idea, then you have a good chance to test out those skills of yours. | |
7 |
No Threat | ||
8 |
No Threat | ||
9 |
Samuel | This guy's lifesteal and drafting is just nuts. Seriously, don't pick 1v1s with him. However, he's much easier to terminate than Lyra due to the absence of a Bright Bulwark and ridiculous Arcane Missiles. Get in for a good gank, and just pile on the damage. Stay close and keep connecting hits, ignore his Malice & Verdict lifesteal. Eventually he'll either be killed or forced into retreat. | |
10 |
Lyra | Oh boy, here comes your perfect counter. Let's be honest, she was added to the game just to counter your beautiful immortal cyborg. When you're fighting her, it's best to build up Core Charge stacks beforehand and constantly refresh them with basic attacks. When she arrives, hope to God she doesn't know you're there and hit her with a Prime Directive right in the back. Chances are she'll place down her Bright Bulwark, negating your Core Charge and Prime Directive, but lay down those basic attacks on her and she'll start running out. She'll then realise that's the biggest mistake she's made, when you're chasing her with countless Prime Directives and Core Charges. But be warned, she will absolutely SHRED you if she finds you in a vulnerable position. Do not pick 1v1s with this lady unless you want to be demolished by a neverending barrage of Arcane Missiles that slow you down and pile on ridiculous CP damage. |
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