is designed to be an artillery mage, meaning she can dish out ranged damages. She is fairly malleable, so you can start her out either in the lane or the jungle.
As she needs a sizeable amount of gold for her to be effective in late game, you should try to get as much gold as possible.
Always hang behind a tankier hero in the event of battle; Celeste is quite squishy, so do not dive head first into the fray. If you are being targeted by a team, you're as good as dead as her health stats aren't the best. When playing
, kiting is your bff. Move in to drop a
then retreat, then go in again to drop another so on and so forth. Her abilities are indisputably the best for poking and harassing enemies like this so fight at the edge of battle to maximise her superior poking abilities.
Her first ability,
is great because the cooldown is fairly short. I would suggest upgrading this ability in the first two levels for maximum damage output then going on to
only on level 3. Heliogenesis should be maxed. Another reason Heliogenesis is great because it gives you sight in the area you drop it in, so its safer to set these off than running in to plant a
. Make the stars go supernova when you put two particularly close together for increased damage and range.
at level 3 and use it to defend yourself or finish off a fleeing enemy. This ability stuns a hero for a few seconds and can even null some heros' ultimate ability so it's very useful.
Note: With both abilities, try placing these ahead
of a fleeing enemy as it takes some time to set off.
The last ability,
should be maxed. It is your way to snipe fleeing enemies with low health as it has a super wide range; it can literally travel across half of the map. Use it to start a fight, end one and even turn the tides of battle. When the enemy has almost captured the Kraken and all your teammates are immobilized, you can shoot
all the way from your base if you don't have the time to run there for a steal. You just have to aim it properly and hope it works xD.
Start out with an
if you're laning alone.
In my opinion there really isn't much use for a defensive item since if
is being ganked by enemy players, you're pretty much toast. However, it is good to keep a
on hand as it blocks most heroes' ultimates. For example, activating
can allow you to exit
without being stunned so that would make for an easy escape for Celeste. If you need to, you can upgrade this to
but your gold is better spent on ability items.
Celeste synergises well with blue items as most of her damage is crystal.
This is an important purchase as it buffs your crystal damage by 150.
The 50 crystal power from
Eve of Harvest
adds on to the 150 from
to give you a decent damage output. Most Celeste builds will include this item, but I wouldn't advise stacking it.
The cooldown acceleration helps if you have to replace clockwork with another item, most likely a shield.
Booties. Need I say more.
For the last item, take your pick. Clockwork for better cooldown and Shatterglass for ridiculous amounts of damage.