CP Assassin Glaive by Jonon7

CP Assassin Glaive

By: Jonon7
Last Updated: Oct 27, 2015
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Build 1 of 1

Glaive

Build: Build #1

Ability Path

Hunt the Weak
Heroic Perk
Afterburn
1
2
3
4
5
6
7
8
9
10
11
12
Twisted Stroke
1
2
3
4
5
6
7
8
9
10
11
12
Bloodsong
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Adagio No threat at all. If he starts to do any decent amount of damage you just afterburn away, and you have a reflex block (or stun) for his ult. Other than that you really shouldn't even pay attention to him.
2
  No Threat
3
Ardan The exact same thing as Adagio, just watch out since he is slightly more into burst damage.
3
Catherine Though the silence can be a little problem, as long as you don't afterburn behind lines and then get stunned there, you will be fine.
3
Celeste Celeste is squishy, has no real way to chase or escape from you, and you can block her stun. When caught out, deal a bit of damage and knock her toward your team or just fade away. Be agressive. Assassins are the mages worst nightmare.
3
Petal Squishy, no mobility, and you can afterburn away from her ult, or reflex it. Afterburn and your ult should be able to take out her main source of damage, her munions. After that, it's game over for her. None of her abilities buff her or deal any damage so once you knock her into your team, she can't do anything. Also, she doesn't have a heroic perk, it's literally that she has abilities.
3
Phinn Though he is super Tanky and you probably won't be able to kill him, he can't do much to you either. The thing you need to worry about is his utility and cc. Wait until he uses his ult and you can afterburn out if needed. The stun is pretty bad but once again just afterburn away if you need to. He is really slow so he won't be able to chase you, but you should be fine.
4
Skaarf Same rules as with Celeste, just make sure you don't get hit by the goop and try not to take too many fireballs to the face, but you can always just run away from the ult, or better yet, stun him out of it.
4
Vox Vox is squishy. He is a kind of Mage/Sniper hybrid, except with a lot less range, so taking him out should be easy. Just watch out, the silence can ruin you and his damage output is intense. He does have a bit of mobility, but your afterburn should suffice to get you to or away from him.
4
SAW Saw can be op, but as long as you engage him while he using his B or doesn't have spin up and you will win. Having a team makes him comically easy to kill, but it is worth it to know that he has his A, which does give him extreme mobility, though only for a few seconds. Then he has the least in the game.
5
Fortress Though you don't need to watch out for anything about him by himself, just know that he gives large speed boosts, and can catch up to you with friends even if you afterburn, so just watch out for that.
6
Koshka Koshka has a gap closer, huge speed boosts, and plenty of damage, so try to scare her with bursts anytime she is missing more than a quarter health. If she is at full, try not to get into any extended fights with her, although just know that you are an assassin, and she is very squishy.
6
Ringo Ringo has a lot of mobility, which means he may be able to hunt you down, and his damage is crazy, as well as his awesome fire burp (though you can block this), so be careful dealing with him. Try to face him as a team, and you probably won't win a 1v1, unless he is low on health. Just stay cautious, Ringo is very dangerous.
6
Joule Joule has good chase ability and lots of damage, and you probably will not beat her 1v1, but you are crystal powered, so her armor means nothing. Joule is one of the most well balanced characters in the game, able to do almost anything, so killing her is hard, since she has close and ranged damage, mobility, escape and chase ability, and high AoE damage, so be very careful when fighting her. Still, with good tactics and positioning, as well as dodging skills, killing her shouldn't be too hard.
7
  No Threat
8
Glaive Since you will face WP Glaives almost exclusively, and WP Glaives has much better sustain damage, you will not win in a 1v1. Glaive will be just as Tanky as you are so bursting him down will be very hard. Be careful, and just try not to face him in battle, although hit and runs aren't out of the question.
9
Taka High mobility, damage, and escape/infiltration tools make Taka one of the best characters in the game, and everyone should be afraid of a Taka who really knows what he is doing. He is still sauishy, so you can easily kill him if he is low on health, but you will not win a 1v1 with him, and he is hard to escape from. Be extremely careful when dealing with him.
9
Skye Skye has the best chase potential in the game, so you can't run away from her, and she is an amazing duelist, probably also the best in the game (when played right), so unless you can kill her with your bursts, you are pretty much helpless. Know that you can afterburn through her ult to take no damage or slow, but still, you have no chance on a 1v1. Be incredibly careful when dealing with one.
10
Krul RUN. AFTERBURN TF AWAY. Still he has the lowest health in the game so if he is low, then burst him down easily, but do it quickly, before he can use Dead Man's Rush and gain that huge barrier.

The Idea Top

The idea behind this build is that it incorporates the extreme damage of an assassin with Glaive's awesome tackiness as well as his ability to do high AoE damage. It also gives Glaive high mobility for chases and running, and even peels and CC. The only thing that Glaive lacks here is sustain damage. Because he happens to have the highest starting WP in the game, even without items his basic attacks give him decent damage, though not enough to go head to head with someone without your abilities.

Who To Play With Top

This Glaive is completely reliant on CP, so playing with Mages and any other CP Carry like Petal is pretty much out of the question. Because this Glaive is also reliant on burst damage, you best choice for a Carry would to be to go with a hero with high SUSTAIN weapon power. Someone like Ringo or Saw is very good, and Glaive is incredibly helpful for Saw, since your Afterburn stops them from getting away from Saw while he has any spin up stacks. A weapon power Joule can be great too since they can take the lane for you and can deal pretty serious sustain weapon damage.
As for Supports, Ardan is amazing. Not only can you knock him into Ardan's Gauntlet, but because you have burst but no sustain, you can go in and out of the Gauntlet to get away from your opponents while your abilities are on cool down. Ardan also deals some pretty good weapon damage, so he works very well. Catherine is super helpful for finishing ganks or peeling for you when your abilities are on cool down so she can be very useful, although Fortress and Adagio don't bring much to help you while you are playing this way.

How To Fight Top

GANKING AND AMBUSHING IN GENERAL


First of all, we are going to cover ganking. When ganking, you obviously are going to Afterburn to your opponent and knock them into your team. But the angle of how you do this is very important. First of all, you are dealing tons of crystal damage, so try to go through the hero you are knocking back, and their support if you can when they play duo lane. Now if you knock your opponent back toward your team too high, your Support can't come in to help with damage and they get away. If you go to low, they simply continue on and escape into the jungle. The best thing to do is steer a middle course so that they can't do either. Your carry shouldn't be in the middle of the lane during this time or their carry can simply focus on him after he gets hit and he may die. Instead, have him try to go down low so that your support is there to protect him and if needed your carry can escape into the jungle. The other good part about this is that as you Carry starts to go low right before the gank your opponent will think he is leaving lane and might push up farther, allowing you to score the easy kill.
The other important thing is to know how to use your abilities. This is extremely important for ganking but it can also be used for any fight where the person might try to get away. When you start, you use Afterburn. Then, you target your opponent and Twisted Stroke. Your critical hits sweep a four meter cone, but all we ae worried about is the four meter part. It hits before you could have used a basic attack and therefore you get an extra attack. It also has a crystal ratio so it does quite a bit of damage. The you kite your opponent while doing basic attacks while your allies attack as well. When you are getting close to the turret or when he is beyond your basic attack range but inside Bloodsong's range, hit Bloodsong. Hopefully you are at twenty stacks and it does full damage. This way of attacking is almost guaranteed to core you the kill.

1V1


When facing someone in a 1V1, the most important thing is to know whom it is you're facing. If it's Skye or Taka, run away screaming. Krul is weird. He can be bursted down but if you can't take him out immediately than run away. Anyone else, follow this basic pattern.
Because CP Glaive is all about burst damage, after you Afterburn into your opponent you knock him back. Hit him at Twisted Stroke's max range then retreat slowly. They should follow, knowing that they can now take you out since you are out of abilities. Except that your abilities are now on very short cool downs. After about half your Afterburn cool down is up, hit Bloodsong. This should now put them very low and they should start to retreat. If they don't, that's still ok. Keep your distance, but always remain about 6 meters away. Once Afterburn is back up. Hit them with it, then try to hit them into the nearest wall. This gets them closer so that you can use basic attacks and your Twisted stroke which should be up by now to finish them off, if you didn't already kill them. For someone like Petal, Adagio or Saw, who have huge ranges, you might want to do your initial retreat into brush to force them to take time to find you, making their range less useful and improving your cool down time. If they don't follow you? Great, you just did tons of damage and took almost none in return.
Obviously this doesn't apply to every single fight and is not always doable, especially early game, but these are just some good tips to follow. Find what works best for you.

Team Fights


When going into a team fight, this is where Glaive's unique attributes really some into play. Along with your support, you are a huge initiator. Try to single out the biggest threat to your carry and Afterburn him into the middle of your team. Have everyone focus him. Use the Twisted stroke at max range technique I talked about in the Ganking section to deal the most damage to this one hero. The fact that both you and your support should be tanks, you shouldn't have lost anyone. At this point, you all start to focus on their team's other damage dealer. This is where you use Bloodsong, hopefully at max stacks. You can also use Bloodsong earlier if you can get both of their damage dealers in it. Try to use the initiating Afterburn to do this as well. By the time your carry is dead, you might be dead. Or maybe your carry or support. But now you and your other remaining ally should be able to finish off their support for the ace. They shouldn't get away, since at this point you should have your Afterburn back. It's down to a science.

Early Game Top

CP Glaive in the early game is not very good. The Afterburn uses almost half you energy and takes 24 seconds or so to cool down so you get your Twisted Stroke first, but then your job is to get the Afterburn up to level 5 ASAP so you can start dealing some damage. Try to jungle as much as possible to gain the levels you desperately need, but once you have a few levels , you can try invading the enemy jungle for some farm steal, and if you get into trouble, Afterburn away, though make sure you Afterburn away THROUGH someone to deal some extra damage. You can go through walls with it so it is a very good escape tool. Otherwise, gank as often as possible, since you are the best ganker in the game, and jungle as much as you can.

Mid Game Top

For this Glaive, mid game is defined as reaching level eight. This is the point where you can start looking for fights. Keep ganking as much as you can, but now you should periodically do a three person jungle invade, which with you, a high sustain WP carry, and someone like Ardan or Catherine, make you almost always win fights, since you will be facing only two guys, and then the third after he realizes what is going on. Use your Afterburn to knock enemies not only towards your side, but also towards the bottom of the screen, so it makes it harder for them to escape to the lane. It also brings them farther away from their laner, making it more time before he catches up and can help out.
After level nine, you pretty much don't improve much more until level twelve, where you max your Bloodsong, so these few levels you have the biggest advantage, use it well. By now you should have your Shatterglass and Clockwork as well as either a Dragonheart or a Reflex Block, so you will be pretty tanky, as well as be able to do plenty of damage.

Late Game Top

Late Game is defined for Glaive as reaching level twelve, where you gain a large power spike. At this point you are very tanky and deal an incredible amount of burst damage, and most teams are somewhat sticking together, so pick many team fights. This is an incredibly powerful team fight comp. Try to use Afterburn to single out their Carry or secondary damage dealer, though it's your pick, whichever is more likely to take out your carry. After all, he is the one who is going to be dealing the most damage after you use your bursts. This is often an assassin. Your high bursts as well as your mobility make you very good at last hitting the Kraken, and most teams won't expect you to cover ground so fast, so you might catch them out often trying to take her on.
This time of the game is when ultimates can get very powerful, so make sure you use your reflex block to block things like Adagio, Catherine, Ardan, Celeste, Skarrf, Vox, Skye, Ringo, Petal, Joule, Rona, Glaive, or Koshka's ults. Damn, RB is useful.

Top

Thanks so much for reading my guide. If you have any questions please feel free to ask them in the comments. Also if you notice any errors I made, please point them out, I would like my guide to be as statistically and grammatically correct as I possible can make it.

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