Dancing Above Earth [CP & HYBRID Skye] [2.4] by SavreArchya

Dancing Above Earth [CP & HYBRID Skye] [2.4]

By: SavreArchya
Last Updated: May 2, 2017
6 Votes
Build 1 of 2

Skye

Build: Lane & Jungle

Ability Path

Target Lock
Heroic Perk
Forward Barrage
1
2
3
4
5
6
7
8
9
10
11
12
Suri Strike
1
2
3
4
5
6
7
8
9
10
11
12
Death From Above
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Skaarf It is slow and it's skill are location-based.
2
  No Threat
3
Alpha Easy to dodge wether you lock her or not. Make her die (reboot phase) is not easy, kill her on reboot phase is piece of cake.
4
Adagio Support Adagio is easy to beat. But Carry Adagio is different; watchout for his A and his ult!
5
Krul If he nuke you, use skill B and ult to block his way to you. Don't get too close yet too far. Use Atlas for efficiency
6
Taka He will instantly vanish. Use skill A to cancel his stealth.
7
Vox He will easily hit you on lane even you are evading his attack (He have that resonance skill)
8
  No Threat
9
  No Threat
10
SAW For WP Saw, don't ever near him when his gauge are full.

Skye

Build: [Hybrid] Lane Dance

Ability Path

Target Lock
Heroic Perk
Forward Barrage
1
2
3
4
5
6
7
8
9
10
11
12
Suri Strike
1
2
3
4
5
6
7
8
9
10
11
12
Death From Above
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Skaarf Way way way way more easier to defeat Skaarf, just evade and hit.
2
Alpha Evading Alpha is much easier while giving her better damage to make kill her [Reboot Phase] and kill her on that Phase.
3
  No Threat
4
Taka Still hard if Taka hide from you, but you have better A skill.
4
Adagio Still the same, don't pick up fight with carry / semi-carry Adagio
5
  No Threat
6
Vox Now you can dance better with Vox since you have to evade his resonance!
7
  No Threat
8
Krul You have lesser CP to damage and slow him down, and you have lesser defense.
9
SAW For WP Saw, don't ever near him when his gauge are full. For CP Saw, wait for his B skill. A skill him, and leave. Wait for his A skill, B skill him and leave.
10
  No Threat

Lane & Jungle Tips Top

This is just skill and item guide for Skye if you understand the mechanics of Skye's ability.

I may/may not give some tips to you,
Since this guid is "Dance" builld for Skye, you must know how to use her correctly. In this guide, you must know how much range does Skye's Forward Barrage have, her strafing speed, enemy's speed, Suri Strike's radius, death from above, etc.

(Lane Push)
Basically, to use this guide, I plan her to be agile & deceitful attacker. If you want to push using basic attack, then try to understand how long her basic attack cooldown, strategize your movement while killing minions to evade enemy hero's attack and getting the last hit (Better use alternate current). If you want to push using her A skill, try to minimize contact to the bigger minion because her skill might be useless. If you want to push using her B skill, try to lock the front minion and go to the back of it so it will rain down missile along the enemy minion's march. For ult? Don't. This may make your hand easily tired, but you'll enjoy her dancing around killing minions and hear those golds going straight to your bank account!

(Enemy killer)
This is quite hard since Skye purpose IMO is to kite enemy, slow them down, let whole team kill them, not a straight killer type. BUT never afraid, since in this item guide (Blitzkrieg), she will easily come to enemy and single-handedly kill them. "How?"
First is to use Forward Barrage at enemy (watchout for obstructing minions), try to 100% hit. Then you must think ahead of the enemy, wether they'll flee or not.
If yes, then put ult at their escaping route, B skill the enemy (try to point it on the ult's missile rain) so the damage will be effective af.
If enemy is not escaping, try to hit them with basics and evade enemy's attack (if possible), if the enemy is still on the same location, use ult, use B (no hesitation), A again and follow enemy, by the time A skill is over, B is charged again and ready to chase, do it again 'till the enemy dies.
*if the enemy are group up, try to hit the weakest and run, don't push it too far, Skye is weak*

(Magician / Escapist)
When you are ganked, try not to panic (Number 1 safety). Try to look at surrounding, search for places enemy might hard to chase you. So far, Skye can't use her B to go over a wall. Using frostburn + A skill is useful to make enemy slower and you have enough time to come to crystal sentry / turret. Using ult also provide helpful escape route for you as you can put a defensive wall between you and enemy (another plus for the 0.5s stun).
As for B skill, this is the "Skye's smart trick to pull things off". Easily when you are ganked, hit the enemy hero or enemy minion that is closer to ally turret and use B skill and point it even closer to ally turret.
But in jungle, minion are harder to find, so simply just hit enemy. I recommend you to hesitate using B skill (use it hastily if you are near ally crystal sentry). If you are faster than the enemy, then it is not a problem, just run. But if you are slower than the enemy (Eg: Vox, Krul, etc.), lock them, wait for them to come near you, use B, point it at THEIR BACKSIDE so they will give more effort to catch you, hesitate using a skill since it will be harder to hit the enemy, but use if it is needed. I myself have been putted to this situation so many time, and most of them are succesful, also I can also kill them (You can believe it or not, your choice).

That is the tips I guess.

Hybrid Lane Dance Tips Top

To this new build (according to update 2.3 and 2.4), is very well good to try. This build isn't meant to be unbeatable (since I didn't give example of Die Hard Skye Build).

DON'T USE THIS BUILD IF YOU PREFER CP & LONGLASTING SKYE

So, this build focusly maintaining Skye's role as laner. The newest update is basically straight forward to the item's nerf. Not much different with Lane & Jungle Skye, because this build just add up some of Skye weapon's ability.

I realized this after the 2.3 update, and I must say: She is squishy af. She might kill somebody if the player is really, really, REALLY good at Skye dance. Therefore I add this new build.


Basically, you start with wp and cp better. To do laning now is better since you doesn't have to worry about using skill. Skye's ability cost much mana, so in this matter: Do not hastily use Skye's ability in early game unless deemed necessary.

To use ability in early game, I recommend using it only when pushed back or simply want to decrease enemy health bar quicky. Don't use ability too quickly, just jump around, evade enemy, and last-hit minion is enough to rule the lane. If you are irritated and want to hit the enemy, JUST HIT NO SKILL, leave it be.

But, as the [Lane & Jungle] Build tips, I said that you must be deceitful. If you really wanted to kill enemy, do as I say:
    Hit and lock enemy once
    Hit back minion
    Do it as many time as you like
    Hit back enemy
    A skill
    Hit back minion

Tbh, I do this alot. Not honorable, but favorable. Might force enemy to use their first to second potion bottle. Remember to look after yourself, don't get hit by the turret!


LAST WARNING: TURN BACK TO CP BUILD IF YOU PREFER CP OVER HYBRID

Yep, that is the last warning because in mid-game, you can't go back from Hybrid to CP.

Not much different with cp build, the difference is only on how you play your Skye. This build is easier to push, while also giving much damage to enemy (eventough lesser than CP Skye's damage). You have to rely on everything Skye has, from her basic attack, lockdown, A B Ult skill, her speed, to her TEAMMATE.

After all of this, I can only say that this build isn't meant to be a killer build where you go from UNRANKED TO VAINGLORIOUS, but to train yourself to become better Skye's main and know how to use her properly. *giggity*

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