[FindMeta] Skaarf HAIL HITTER (DPS/CP-WP) by PajeksanParadise

[FindMeta] Skaarf HAIL HITTER (DPS/CP-WP)

By: PajeksanParadise
Last Updated: Nov 6, 2016
0 Votes
Rating Pending
Build 1 of 1

Skaarf

Build: Skaarf HAIL HITTER!

Ability Path

Fan the Flames
Heroic Perk
Spitfire
1
2
3
4
5
6
7
8
9
10
11
12
Goop
1
2
3
4
5
6
7
8
9
10
11
12
Dragon Breath
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Fortress ANY Protector Hero is this build's Lowest Threats. Watch your distance & beat them.
1
Ardan
1
Catherine
1
Lance
1
Phinn
1
Ringo
2
Adagio
3
Lyra
4
Gwen
4
Joule
4
Reim
4
Rona
5
Petal
5
SAW
5
Skye
6
Celeste
6
Skaarf
7
Baron
7
Vox
8
Blackfeather
8
Alpha
8
Glaive
8
Kestrel
8
Samuel
9
Taka ALWAYS bring at least 2 [[Scout Trap]]. Whenever you & your team push tower / gank / stay on bushes, don't forget to put this 2 trap below you, but don't put them too close. Because [[Taka]] will surprise you by using [[X-Retsu]] or [[Kaiten]]. So, after [[Taka]] step on one of your landmine, go use [[Spitfire]] then hit him directly. Or simply (but it's quite hard), bring flare then attack him.
9
Ozo
9
Koshka
10
Krul Make sure you watch your distance. Core defense against Krul is: - [[Atlas Pauldron]] - [[Journey Boots]] or [[War Treads]] or [[Halcyon Chargers]] PLUS one additional [[Sprint Boots]] or [[Travel Boots]] to get away from him (Double Sprint). If Krul catch you, use this step: 1. Let him come (or let him hit you once) 2. Put [[Goop]] underneath you & don't run too far. 3. When he's still on Goop, quickly aim [[Spitfire]] to him and hit him (basic attack) while he's burning. 4. When Krul come closer, be ready to tap [[Atlas Pauldron]], and continue 1vs1.

[1] Level 12 Stats Detail with this meta's Full Equip Top

BASIC STATS
- Health: 1690
- Energy: 714

WEAPON
- Weapon: 198
- Attack Speed: 262%
- Critical %: 60%
- Critical Damage: 90%
- Armor Pierce: 0%
- Weapon Lifesteal: 0%

ABILITY
- Crystal: 130
- Cooldown: 115%
- Shield Pierce: 0%
- Crystal Lifesteal: 0%

[2] Skaarf Skills Breakdown Top

The metapoint is: Skaarf need to hit enemies while they're burning on top of flaming Goop.




1. Burn targets for 5 damage per second for 4 seconds.
2. Basic attacks against burning targets :
"deal 3% (+3% of crystal power) of the target's max health as crystal damage".
3. This damage can crit for 2x.
4. Deals reduced damage to Kraken and structures.




1. Damage: 75/125/175/225/325 (140% Crystal Ratio)
2. Fireball Speed: 9/9.5/10/10.5/11
3. Dmg to Minions: 75/125/175/225/325 (35% Crystal Ratio)




1. Ignite Damage: 80/120/160/200/240 (70% Crystal Ratio)
2. Damage/sec: 60/90/120/150/180 (140% Crystal Ratio)
3. Duration: 8/8/8/8/10
4. Duration on Fire: 4/4/4/4/6




If you need it, use it.

[3] Damage Dealt Top

With this meta, you'll mainly use this step when doing combo:
1. Spitfire
2. Goop
3. Basic Attack
To make it simple, let's call it "1-2-hit"

So, how big the damage is dealt by this build?
Let's check this out:

According to Level 12 Skaarf FE's stat on 1st Chapter;
1. 198 WP
2. 60% crit
3. 90% crit dmg
4. 130 CP
5. 10% shield pierce
.
When using "1-2-hit" combo, to level 12 naked Phinn, you "can" afflict:
1. Spitfire = 325CP + (1.4x130CP) = 325CP + 182CP = 507CP
2. Igniting Goop = 240CP + (0.7x130CP) = 240CP + 221CP = 461CP
3. Goop's DPS (1sec) = 180CP + (1.4x130CP) = 180CP + 182CP = 362CP
4. Basic Attack (once) Fan the Flames = 198WP + [(0.3x1983HP)+(0.3x130CP)] = 198WP + [594.9CP + 39CP] = 198WP & 633.9CP / hit

Soooo, the total damage is:
507CP+461CP+362CP+634CP & 198WP = 1,964CP & 198WP

But, don't forget to add Phinn's armor & shield!
Now, level 12 phinn will have both 86 point of armor & shield.

So, the formula is:
W.DMG dealt = W.DMG/[1+(86/100)] = 198WP/[9.6] = 20.625 WP
C.DMG dealt = C.DMG/[1+(86/100)] = 1,964CP/[9.6] = 204.583333333333 CP


The final result is, when you perform "1-2-hit" Combo on naked Phinn with specification:
- Spitfire hit Phinn directly.
- Goop spawned when Phinn burned by Spitfire, ignite Phinn, and Phinn burned only for one second.
- Skaarf hit Phinn only once.

Skaarf will dealt approximately:
- 1-2 : 204.583333333333 CP
- hit once: 20.625 WP

The damage calculation is just a lazy-fast-count by me:
- Skaarf still have 1 more item slot available.
- Skaarf only threw one Spitfire.
- Phinn only burned by Goop for one second.
- Skaarf only hit Phinn once.
- and many more calculation theories that I don't write.

End Top

The bigger the Health enemy has, the bigger the Skaarf's damage.
The last slot could be filled with any items, or maybe all items. haha!
Remember, all meta/build sometimes won't work without a cooperative teammates.
It's all about how you could conditionally survive & conditionally fight.

Cheers!


note: please give any feedback, will keep updated. :D

Quick Comment () View Comments

You need to log in before commenting.

Quick Comment () View Comments

You need to log in before commenting.

VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.

Copyright © 2019 VaingloryFire | All Rights Reserved