Krul, Death Itself by Cloody

Krul, Death Itself

By: Cloody
Last Updated: Jul 17, 2015
2 Votes
Rating Pending
Build 1 of 1

Krul

Build: Back From The Grave

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
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8
9
10
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12
Spectral Smite
1
2
3
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8
9
10
11
12
From Hell's Heart
1
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12

Threat Meter

Threat
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High
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Threat Hero Notes
1
  No Threat
2
Adagio Adagio poses little to no threat to a Krul. The worst thing that can happen is that he takes a while to kill, or stuns you and his team comes to try to kill you.
2
Skaarf Skaarf cant do much if you surprise him, he will be dead before he can get the chance to kill you. The only way he is deadly is if its a bloodbath and you don't notice him burning away your health.
2
Glaive Glaive is slow and does a lot of damage, but not fast enough to take you out on his own. Easily kill-able, not a huge threat. Beware his first ability that can knock you into his team and turret.
3
  No Threat
4
Ardan Ardan cant do more damage than you can recover, but his builds in support can usually counter your heavy damage with ease, and he can make it so you cant run from his powered up team. He is best avoided unless you know he is alone.
4
Ringo Ringo doesn't have enough health to be able to take you down on his own. In fact, you can block his ultimate and if you are up close like you should be his other two abilities are worthless. If you stun him and get a few hits in, he is gone like yesterdays news paper.
5
Celeste Celeste`s low health and need of long rangitude (just roll with the new word) make her easily defeated, even with her team around. She can still hurt and stun, but for the most part cant take you down. Beware her god damn ultimate, that thing ends lives.
5
Joule Joule can be one of two things. A nuisance or a being of fear. The only thing to fear, really, from a Joule is her big red button laser, which is very destructive like Celeste`s ultimate. And she has natural bulk and defense. In my experience however, Joule`s are mostly nothing to worry about.
5
Petal Petal is annoying and deadly to fight. With her munions its never really 1v1, the fighting style which Krul excels at. She can deal quite a bit of damage in a little bit of time, and to get rid of that you have to kill her munions. But this takes time and mana. If she has no munions she is weaker than Skaarf, but with she has vegetable shields. And since they can explode she is scarier.
5
SAW With low stacks= Not a problem 12 stacks=We got a problem. Saw has natural bulk and does damage fast and does a lot of it. Usually ganking is the best way to take him down, preferably when he has low health.
6
Koshka Koshka is like a mix of Taka and Krul: fast, deadly, and sneaky. Her beginning abilities for the most part are nothing of worry, but her ult is where she gets you. Her attacks recharge quickly, and aftershock-eve of harvest builds are dangerous. Luckily she is quite the glass cannon, and without defensive items is killed quickly with spectral smite.
7
Catherine The thing with Catherine is that she is like a direct counter to your physical damage, and any crystal damage you do can get reflected back. She can also silence and stun you, possibly taking away your stacks. 1v1, she cant kill you, but she can allow others to.
7
Taka Taka does lots of damage really quickly, but with built up bulk you should be able to take some hits and hit back. The worst thing about taka is that right as you are about to kill him, he disappears. Mind games are how you will defeat the silent assassin.
7
Vox Vox is much like her sister in that he doesn't take a lot of hits to go down, even with a health barrier. Vox`s deal is that he can do continuous damage quickly, and if you are low in health he can catch up quickly. He deals a lot of damage, but with dead mans rush, hit, hellrazor, hit, spectral smite, hit, he should be gone.
8
  No Threat
9
Rona I haven't had enough experience against Rona's to see how effective she is against Krul. The times I have faced her she either went down quickly or managed to kill me quicker. Life-steal builds are the most threatening, and her ult is scary, but well timed attacks and stuns are the best chance of survival.
9
Fortress The wolf with a pack is a nasty mistress. A lot of the time Krul will be attacked first being seen as a threat, and Fortress only makes that worse. Not to mention if you are good at ganking, her wolves reveal your position and inflict bleed, a horrible effect. You will be slowed, and possible die since Fortress and her pack are fast and bulky.
9
Krul Other Kruls are also threatening, but the only way to loose a fight against another Krul is being stupid. The timing of your attacks against another deadman is all that matters (Supposing both have similar damage output, im talking not even very similar). When fighting another Krul, use deadman`s rush to block the heavy spectral smite. Use your stun to guarantee a heavy spectral smite yourself. But in a Moba, the chances arent slim that you will be outclassed. And you will be out-thought or under-thought. It`s a mind game.
10
  No Threat

How It Goes Top

Early game and late game,Krul is a threat. He rocks and owns the jungle, probably why they made his skin a heavy metal bass player. Always able to take hits, always able to destroy, always able to help. He is without a doubt a scary opponent.

Early game you are going to want to go in the jungle, but if you plan on stealing don't go alone. If need be, Krul can go and clean up the lane if a friend has fallen, but don't stay in the lane because Krul is not effective there. Throughout the game you will need to build bulk, crystal, and most of all damage. But the best Krul users are smart and tactical, they don't rush in with a hot head.


The way Krul fights is best in a 1v1 environment, there he cannot lose. No opponent in the halcyon can stand more than a minute alone without backup with this demon. The aftershock and tension bow make it so you do crazy damage on basic attacks, the tornado trigger making more basic attacks happen. The eve of harvest boosts crystal damage and skyrockets the life-steal from spectral smite. The journey boots assure you can get to a teammate and help and the crucible ensures that you can take any hit.

Krul is back from the dead for a reason, to seek vengeance on the living, to make them experience death, and he can do so effectively.

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