||This build is not for the beginner. You must have adequate knowledge and experience on most heroes (especially Krul) and items before attempting to use it.
As you become better, your opponents become better as well. It is inevitable to have clashes where only two or one of the members of the winning team are left standing. This build ensures that YOU are that last man.
Well, unless you've organized a good party/team, that is. lol aces
Having the core items alone will make you dominate mid game; having the final build will ensure victory.
- Stable during the whole game (not a late bloomer or only strong early game)
- High HP and Energy sustain
- Fast Jungle farming
- Player must know how to use
- If the match is fast-paced, you will be pressured to build items faster or you will lose
- Early aggression is not advised
- Almost always targeted first after they realize how much of a threat you are
- Burst damage will be your weakness but the guide features counter-measures against it
- Two laners on your team; two junglers on the enemy team is a big disadvantage for this build
The key to using this build? TIMING. And when you have timing, you'll always be ahead. If you get delayed for some reason, completing the build will get you back on the game.
Krul's strength comes from his high sustainability and we're here to take advantage of that.
If you've noticed, we've maxed out the first two skills instead of the Ulti. Why? because you'll only need it to disrupt enemy skills and to stop them from getting away
Shadows Empower Me
. Standing still in a brush for 1.5 secs will increase Krul's movement speed by 2. His next basic attack will also slow the target by 40% for 3 secs
We put our focus on
Dead Man's Rush
. One on one, never use this to initiate. use your heroic perk instead. the added movement speed and slow will be enough to initiate the fight. we'll reserve the first skill to chase and to use the extra Hp barrier. The cooldown has been reduced, let your enemies feel the thrill of the chase!
Next would be
, learn to time when to use it. Activate it when you have multiple stacks
to gain Hp and cause damage. Keep your stacks high to decrease your opponent's Crystal Power and attack speed.
From Hell's Heart
as needed. Whether it's to disrupt a channeling ulti or a running enemy, you decide!
Krul's Patch notes as of Vainglory Update 1.3
Krul's Patch notes as of Vainglory Update 1.4
SpaHow do I use this build? Fighting one on one|
Unfortunately, our build has its weaknesses as well. but luckily, we know how to deal with them.
- Dodge that
Suppressing Fire , especially if it is from CP SAW. Crystal makes it hurt more than normal, and normal already hurts!
- The real pain comes from
Roadie Run. Try to time activating the
Aegis before the hit connects. I personally purchase the
Aegis ASAP instead of a Crucible against CP SAW because the skill damages with an Hp %. The best way to go against Roadie Run is to keep your health above 50% at all times
- Always catch him off-guard or from the brushes, rarely attack him head on no matter what his build is
- Use the
Atlas Pauldronwhen he is spun up to slow his attack speed temporarily while your stacks start to increase, crippling him. Remember, each stack reduces Crystal Power and attack speed while providing you with lifesteal. Your Breaking point should also be stacking up now
- Suppressing fire is usually followed up by
- WP SAW will be very easy if you shuffle between your skills. Remember
Dead Man's Rush gives a bonus HP barrier and
Spectral Smite heals you. You also have a Stun. Your breaking point is stacking as well. do not be afraid
don't forget to throw your sword at his face!
- You may initiate with
From Hell's Heart. If your aim is good, the sword will kill a few (or all) of petal's munions before stunning her, which disables her from using
Spontaneous Combustion for awhile or at least reduce the damage.
- Before exploding, petal's munions will ignite, giving you ample time to activate your
Crucible and/or use
Dead Man's Rush to create an Hp barrier to absorb most (or all) of the damage.
- The trick is being able to hit petal instead of her munions. Once you stick to Petal, do not let go.
- WP Adagio is very tough to deal with, especially if your opponent knows how to orb walk or stutter step. His damage bonus along with the crits will really hurt. The trick is to get close, activate
Atlas Pauldron, and stay close. Always know when to run.
- Don't try to fight him one on one unless you're confident you can win . I highly recommend teaming up with an ally to beat him.
Verse of Judgement is channeling, throw your sword at his face to disrupt the spell. If
From Hell's Heart is on cooldown, try to get out of its radius. If there isn't enough time to dodge it, make sure to activate your
Crucible or use
Dead Man's Rush to lessen the damage and/or prevent getting stunned.
Breaking Point are your main Adagio slayers.
- WP Glaive is easier to handle because he doesn't have the range that Adagio has to kite you. There are generally two types of WP Glaives. The crit builds and the high WP builds. Out of the two, the one we have to look out for is the Crit build. Especially if the crit% is above 60%. I mentioned before how burst damage would tear Krul apart. Successive Crits are like burst. Crit
Ringo should be caught off-guard and immediately stunned and slowed down by
Atlas Pauldron or your weakness stacks
- The trick is to deal as much damage as you can in as little amount of time. When your opponent sees he's lost at least more than 1/3 of health, more often than not, he'll try to run away instead of fighting back. this is your chance to chase and destroy
- CP Glaive is annoying. His low cooldown
Afterburns deal great damage and can create distance between you two as well as stun you. It all comes down to your skill timing and closing the gap using
Dead Man's Rush
- I can't stress quite enough how burst damage is dangerous for Krul and both Koshka and Taka are equipped with it. Once hit with either Koshka or Taka, DO NOT try to run away. Fight back. Chances are, you'll die running anyway, so might as well face them head on. I can assure you, they'll end up running or you'll live long enough for help to come. but don't get cocky, Koshka and Taka will employ hit and run tactics. So while they're out of sight, try to regain the health you lost or move closer to an ally
- Koshka currently has one drawback, her builds are mostly Crystal based. Nothing your Atlas Pauldron and Journey boots can't cover along with your sustain
- Bring a
Flare Gun or plant
Scout Traps nearby to make sure Taka won't be able to hide
Koshka will usually initiate with
Yummy Catnip Frenzy, repsectively. So activate your
Reflex Block a couple of seconds after you encounter them. This usually takes a bit of instinct and luck, but it's very doable. pulling it off means negating their effects and reducing their damage
- It takes some experience with Krul to be able to know if you can stand against Koshka or Taka at a certain point in the match, I usually build the
Aegis as fast as i can when i'm against either of them
- Attacking Taka is trickier since
Kaiten negates all damage done to Taka while he is in the air. Opponents will think you'll activate your smite stacks when full and negate the damage through Kaiten. Play around it by activating your stacks at half or anytime earlier while keeping your cooldown time in mind.
- Fighting against
Joule is simple. The trick is making her miss her
Thunder Strike. Move around when attacking her. Remember that Joule has no bonus armor from the back
- The current update has made Joule's
Rocket Leap faster. It just takes getting used to, but the ability is still dodgeable
- WP Joule's thunderstrike will pack a punch. Avoid getting kited by it
- When she activates
Big Red Button, you'll know because of the animation that comes before the lazer fires. When it starts, move a step to the side or activate the
Crucible. Heck, why not do both? Krul has higher natural movement speed compared to other heroes
- The only real threat when fighting against
Skaarf is his heroic perk,
Fan the Flames. The more he basic attacks you when you're on fire, the bigger the health % is in damage. Just know when to back out. If low on health, you can always go to a jungle creep and replenish that lost hp. You might get overconfident and get carried away, especially early game
- That being said, try not to get on fire in the first place.
Spitfire is a true skillshot. Skaarf can miss. So walk around in zigzags. Don't cluster around one place with allies. When he misses, go in for the kill . Timing
- As he is taking in air to prep for his Ulti,
Dragon's Breath, don't try to run away. Instead, get as close to him as possible and try to get behind him. There's nothing funnier than seeing Skaarf make useless flame circles. You may also use
From Hell's Heart to stun Skaarf and disrupt the Ulti before the flame animation comes out
Skaarf changes to the new version includes shield pierce with every level of
Dragon's Breath. You might want to reconsider getting an
Aegis and going for more crystal or weapon but the tactic to beat him remains the same
Ringo is best in lane.
This Krul build laughs in the face of jungle Ringo. After collecting gold from the jungle creeps, try to lend a hand to your laning teammate. Always come from the brushes. Just like
SAW, Ringo should never see you coming because he can kite you to death before you can even reach him
- There will RARELY be instances where you'll fight Ringo head to head. That's 1) Bumping into him trying to buy items in the jungle and 2) You chasing him after his team has been wiped out. Why? because if he's chasing you, then that probably means you're not playing Krul right or your team is currently on the losing end. More often than not, you'll be fighting Ringo with an ally
- WP Ringo is no joke though. The criticals will hurt. Luckily, there are several ways to slow his attacks down. We have
Atlas Pauldron, your weakness stacks, and
From Hell's Heart
Reflex Block or any of its tier 3 variants to block
Hellfire Brew. You can even use the
Crucible to block it for your allies
Catherine is not a threat at all. One on one, you'll always have the upper hand. Just remember the rule: NEVER activate skills while her SHIELD (
Stormguard) IS ON
- While her shield is on or while silenced by
Blast Tremor, basic attack her to build up weakness stacks and
Breaking Point stacks. Small ticks of damage will hurt Catherine. As soon as her shield deactivates, Smite her
- The only time you should use skills while her shield is on should be: 1)Slowing her down after you get
Frostburn and 2)To activate
Dead Man's Rush' Hp barrier
- Attempts at trying to kill tanky Catherines are often fruitless unless you already have
Breaking Point. It often takes so long to kill her that her allies can come to save her by the time you could have dealt signifant damage. I don't particularly like fighting against her because of that, but landing a kill on her can be quite satisfying
- Like Catherine,
Ardan is not a threat at all. But you must always remember that Ardan is NEVER alone . Always expect a bigger fight where Ardan is at
- If you manage to catch Ardan 1vs1, then it's a sure win, but fighting versus a team will be tougher as Ardan can and will protect your primary targets. expect longer fights!
- Timing with Ardan is simple. When he uses
Dead Man's Rush your hp barrier will be greater than his hp barrier and his movement speed will be reduced by
Frostburn. When he uses
Blood for Blood, activate your
Spectral Smite stacks to replenish your hp
- Knowing when to back out and go back in is essential, meaning
Gauntlet will be a problem. You'll be stuck inside the arena for 10 seconds, and that's a lot of time for one of his teammates to catch up. If
Ardan has lower hp, aim for Ardan. Other than that, always aim for the weaker enemy
- The problem with
Celeste is her range and damage output. You don't want your face to be there when she uses
Heliogenesis. Neither should you be standing near an already present star and eat the
delicious super nova damage
- Catch her off-guard, attack from the brushes. Your heroic perk takes only 1.5secs. Take away her advantage of range and anticipation. Her spells take awhile to manifest so use it to your advantage. Celeste will panic by the time you're near her, but watch out for the stuns. Activate the Hp barrier often. Remember,
Heliogenesis can grant vision on an area so be careful when you are hiding.
Solar Storm can kill you, so avoid being visible when your Hp is low. If on the chase and she uses it, the shield from
Journey Boots and
Atlas Pauldron will reduce some damage,
Dead Man's Rush and
Crucible can absorb some damage, heal your lost Hp back with
Spectral Smite ASAP
- The main problem with
Vox is his mobility. He can chase, dodge, and run with
Sonic Zoom. Reduce his mobility by initiating with
Dead Man's Rush +
Shadows Empower Me to slow him down, don't hesitate to follow-up with
From Hell's Heart to make sure he really doesn't manage to escape
- Fortunately for us,
Wait for It has a bit of a delay. it's really predictable. As mentioned before, stuns amd silences will cripple Krul. Make sure to avoid it at all costs
- When hiding in the brushes,
Pulse will be able to detect your presence if Krul is within its radius. Just be weary of any nearby enemies who may notice and come to Vox's aid
SpaHow do I use this build? Fighting against a team|
Almost always use
Dead Man's Rush
to initiate team fights. Let the Hp barrier absorb most of the damage
. Whatever happens, AVOID GETTING STUNNED. an unmoving Krul is a very useless Krul
This should be automatic: When you see Ardan engaging, expect a coming ounslaught
but live to see the rainbows after the storm. lol
Other than that, use the same tactics. Use your
Crucible for the team
. Don't use it selfishly. Use the crucible to reduce enemy
's Ulti damage, to ensure your team's
pulls off his Ulti, to prevent the burn damage of the enemy
's ulti, and especially to reduce the damage from
's crippling lazer
From Hell's Heart should be used more as a disruptor
, especially on
Prevent Adagio's Ulti and stop Saw from Spinning Up too quick. If he manages to use
, that small time frame that he is stunned will be enough for the team to cripple him
During clashes, always aim for the weakest hero
or the tankiest hero should always be last. Try to reduce the numbers as fast as possible. Do not panic.
will always use his ulti after supressing fire and that's your cue to use the
By the middle of the clash, you'll have enough stacks of
to decimate everyone. Your short cooldowns will enable you to use
Dead Man's Rush
at the right time.
will always leave you with Hp.
will help you destroy that last tanky
will ensure that no one gets away. Do all this, while keeping an eye on your energy
$#*^! Krul is a lot of work, use another hero instead! jk
Don't be greedy! Know when to back out, and when to come in
Keep in mind that Krul was meant to be played as an aggressor. So play him a bit more aggressively
Have fun! I hope this helps :)