Vainglory

Krul: The Juggernaut Build by PartyGod

Krul: The Juggernaut Build

By: PartyGod
Last Updated: Nov 15, 2015
209 Votes
Build 1 of 1

Krul

Build: Unstoppable

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
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Spectral Smite
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From Hell's Heart
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Threat Meter

Threat
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Threat Hero Notes
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  No Threat
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  No Threat
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Catherine Watch out for: Blast Tremor and Aftershock
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Krul May the Krul with the best timing win.
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Ardan Watch out for: Gauntlet and burst builds
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Ringo Watch out for: Bursts (Achilles Shot + Tension bow/Aftershock) and Crit builds
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Petal Watch out for: CP Builds and Spontaneous combustion
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Vox Watch out for: Burst damage and Silence
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Koshka Watch out for: Hit and run tactics and Bursts of damage
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Joule Watch out for: Thunderstrike and Big red button
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Taka Watch out for: Hit and run tactics and X-Retsu
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Glaive Watch out for: CP Glaive and WP Crit (>60%) Glaive
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Adagio Watch out for: WP builds
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SAW Watch out for: CP SAW; Roadie Run and suppressing fire while for WP SAW; Basic attacks spun up and Mad Cannon
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Celeste Watch out for: Core collapse
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Skaarf Watch out for: FAN THE FLAMES
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  No Threat
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  No Threat
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  No Threat

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this guide was once featured in the Vainglory app News section :)

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SpaChangelog
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Version 1.5
  • Added Patch notes for Krul's changes in Vainglory Update 1.4
  • Changed Core Items in item list
  • Added Strategy against Vox
  • Updated Hero Strategies according to changes made to other heroes
  • Updated threat list according to current meta
Version 1.4
  • Moved Krul information to "Hero Spotlight"
  • Includes Krul's changes (BUFFS) as of Vainglory Update 1.3
  • Added Vox to threat list
Version 1.3
Version 1.2
  • Some minor text edits
  • Updated info in line with the game update
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Version 1.1
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Version 1
  • Guide completed, will be updated as game updates

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SpaWhy use this build?
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WARNING: This build is not for the beginner. You must have adequate knowledge and experience on most heroes (especially Krul) and items before attempting to use it.
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INTRODUCTION
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As you become better, your opponents become better as well. It is inevitable to have clashes where only two or one of the members of the winning team are left standing. This build ensures that YOU are that last man.
Well, unless you've organized a good party/team, that is. lol aces
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Having the core items alone will make you dominate mid game; having the final build will ensure victory.
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SpaPROS
  • Stable during the whole game (not a late bloomer or only strong early game)
  • High HP and Energy sustain
  • Fast Jungle farming
  • Intimidating
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SpaCONS
  • Player must know how to use Breaking Point
  • If the match is fast-paced, you will be pressured to build items faster or you will lose
  • Early aggression is not advised
  • Almost always targeted first after they realize how much of a threat you are
  • Burst damage will be your weakness but the guide features counter-measures against it
  • Two laners on your team; two junglers on the enemy team is a big disadvantage for this build
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The key to using this build? TIMING. And when you have timing, you'll always be ahead. If you get delayed for some reason, completing the build will get you back on the game.

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SpaItem breakdown
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Starter
Swift Shooter Synergizes with Spectral Smite. The faster you make stacks, the lesser damage you take from creeps, and the faster you farm
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Halcyon Potion or Scout Trap
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Early Game
Sprint Boots Will be your lifeline. use your heroic perk to initiate, but activate sprint boots to run away or go on pursuit
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Hourglass This item will reduce cooldown only. Our Krul may be a little energy starved due to the changes made. We will have to wait until we have upgraded to Aftershock to benefit from its regen. To prevent energy starvation, I recommend upgrading to a Clockwork especially since Frostburn won't be providing energy regen anymore. The rule of thumb is, longer battles = Clockwork but faster kills = Aftershock
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Swift Shooter
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Mid Game or Core
Sprint Boots
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Blazing Salvo (T2) Upgraded swift shooter. Increased attack speed = increased stacking speed
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Reflex Block (T2) Increased Hp. This item will protect you against status effects and block a certain amount of damage when activated at the right moment
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Chronograph (T2) Faster cooldowns mean faster skills. you'll need this item to shuffle between skills to survive most fights
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Late Game or Final build
Journey Boots (T3) Upgraded boots. For Armor, Shield, Hp regen, and movement speed
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Breaking Point (T3) This is it, your money maker. Maintain your stacks. Keep in mind, stacks aren't gained per basic attack you do, you gain them every second you basic attack a hero, increasing WP and crit. The new version has buffed Breaking point for meelee heroes, granting +15WP per stack, which makes it more valuable for this build. I highly recommend getting this as your first T3
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Crucible (T3) The team Reflex block. This increases team survivability
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Aftershock (T3) Aftershock will level the playing field against tanks. This item was added to our build specifically to counter Catherine, Ardan, and Adagio. I recommend getting this item before Breaking point if the enemy team is gearing towards tank builds by mid game
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Frostburn (T3) Due to the recent changes to Frostburn, our Krul may be a little energy starved. But the benefit from the increase in CP bumps up our firepower! The slow it provides will keep enemies close, maintaining Breaking Point and Weakness stacks. The large CP will increase skill damage as well as the Hp barrier, especially since it now scales by 75%
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Atlas Pauldron (T3) Your anti-CP and anti-attack speed item. Atlas Pauldron has both Shield and Armor which gives it good overall coverage, especially combined with Journey boots
Weapon Infusion and Crystal Infusion The best thing about the update is that you can purchase consumable items even when your inventory is full. that's right. Always purchase both infusions when you have cash. The extra stats are divine
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Alternate Finals
  • Red items (Weapon Power items) can replace your Atlas Pauldron if you're more aggressive. For example, Tornado Trigger will increase your stacking time, while Tension Bow will give you that extra mini burst every few seconds. Remember, Deadman's rush scales with Weapon Power
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  • If you're not so worried about status effects, you can always replace your Crucible with a Fountain of Renewal
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  • You can replace your Atlas Pauldron with either Aegis or Metal Jacket if all your enemies are Crystal builds or Weapon builds, respectively.
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SpaFarming
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  • Spectral Smite and Swift Shooter are your friends. Early on take note of how many stacks it takes to smite a creep dead. Stack, smite, move on. Don't be afraid to use your skills, but leave some energy in case a fight breaks out.
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  • Steal crystal mines, especially if two enemy heroes are busy in lane. You always come out of doing it with a lot or with full Hp. Don't be scared, but know when to run.
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  • Always try to score extra gold from assists if you're not making the early kills, but don't be greedy. Try making it a habit to score the first kill!
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  • More importantly, always remember to balance Farming with Ganking. Some Kruls tend to Gank too much and forget to farm essential items. Don't be that Krul.

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SpaHero Spotlight
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Krul's strength comes from his high sustainability and we're here to take advantage of that.

If you've noticed, we've maxed out the first two skills instead of the Ulti. Why? because you'll only need it to disrupt enemy skills and to stop them from getting away

Heroic Perk: Shadows Empower Me. Standing still in a brush for 1.5 secs will increase Krul's movement speed by 2. His next basic attack will also slow the target by 40% for 3 secs

We put our focus on Dead Man's Rush. One on one, never use this to initiate. use your heroic perk instead. the added movement speed and slow will be enough to initiate the fight. we'll reserve the first skill to chase and to use the extra Hp barrier. The cooldown has been reduced, let your enemies feel the thrill of the chase!

Next would be Spectral Smite, learn to time when to use it. Activate it when you have multiple stacks to gain Hp and cause damage. Keep your stacks high to decrease your opponent's Crystal Power and attack speed.

Use From Hell's Heart as needed. Whether it's to disrupt a channeling ulti or a running enemy, you decide!
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Krul's Patch notes as of Vainglory Update 1.3
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Krul's Patch notes as of Vainglory Update 1.4

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SpaHow do I use this build? Fighting one on one
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Unfortunately, our build has its weaknesses as well. but luckily, we know how to deal with them.
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Strategy
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SpaSAW

  • Dodge that Suppressing Fire , especially if it is from CP SAW. Crystal makes it hurt more than normal, and normal already hurts!
  • The real pain comes from Roadie Run. Try to time activating the Crucible or Aegis before the hit connects. I personally purchase the Aegis ASAP instead of a Crucible against CP SAW because the skill damages with an Hp %. The best way to go against Roadie Run is to keep your health above 50% at all times
  • Always catch him off-guard or from the brushes, rarely attack him head on no matter what his build is
  • Use the Atlas Pauldronwhen he is spun up to slow his attack speed temporarily while your stacks start to increase, crippling him. Remember, each stack reduces Crystal Power and attack speed while providing you with lifesteal. Your Breaking point should also be stacking up now
  • Suppressing fire is usually followed up by Mad Cannon
  • WP SAW will be very easy if you shuffle between your skills. Remember Dead Man's Rush gives a bonus HP barrier and Spectral Smite heals you. You also have a Stun. Your breaking point is stacking as well. do not be afraid
  • don't forget to throw your sword at his face!
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SpaPetal

  • You may initiate with From Hell's Heart. If your aim is good, the sword will kill a few (or all) of petal's munions before stunning her, which disables her from using Spontaneous Combustion for awhile or at least reduce the damage.
  • Before exploding, petal's munions will ignite, giving you ample time to activate your Crucible and/or use Dead Man's Rush to create an Hp barrier to absorb most (or all) of the damage.
  • The trick is being able to hit petal instead of her munions. Once you stick to Petal, do not let go.
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SpaAdagio

  • WP Adagio is very tough to deal with, especially if your opponent knows how to orb walk or stutter step. His damage bonus along with the crits will really hurt. The trick is to get close, activate Atlas Pauldron, and stay close. Always know when to run.
  • Don't try to fight him one on one unless you're confident you can win . I highly recommend teaming up with an ally to beat him.
  • While Verse of Judgement is channeling, throw your sword at his face to disrupt the spell. If From Hell's Heart is on cooldown, try to get out of its radius. If there isn't enough time to dodge it, make sure to activate your Crucible or use Dead Man's Rush to lessen the damage and/or prevent getting stunned.
  • Aftershock and Breaking Point are your main Adagio slayers.
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SpaGlaive

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  • WP Glaive is easier to handle because he doesn't have the range that Adagio has to kite you. There are generally two types of WP Glaives. The crit builds and the high WP builds. Out of the two, the one we have to look out for is the Crit build. Especially if the crit% is above 60%. I mentioned before how burst damage would tear Krul apart. Successive Crits are like burst. Crit Glaive or Ringo should be caught off-guard and immediately stunned and slowed down by Atlas Pauldron or your weakness stacks
  • The trick is to deal as much damage as you can in as little amount of time. When your opponent sees he's lost at least more than 1/3 of health, more often than not, he'll try to run away instead of fighting back. this is your chance to chase and destroy
  • CP Glaive is annoying. His low cooldown Afterburns deal great damage and can create distance between you two as well as stun you. It all comes down to your skill timing and closing the gap using Dead Man's Rush
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SpaKoshka SpaTaka


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  • I can't stress quite enough how burst damage is dangerous for Krul and both Koshka and Taka are equipped with it. Once hit with either Koshka or Taka, DO NOT try to run away. Fight back. Chances are, you'll die running anyway, so might as well face them head on. I can assure you, they'll end up running or you'll live long enough for help to come. but don't get cocky, Koshka and Taka will employ hit and run tactics. So while they're out of sight, try to regain the health you lost or move closer to an ally
  • Koshka currently has one drawback, her builds are mostly Crystal based. Nothing your Atlas Pauldron and Journey boots can't cover along with your sustain
  • Bring a Flare Gun or plant Scout Traps nearby to make sure Taka won't be able to hide
  • Taka and Koshka will usually initiate with X-Retsu and Yummy Catnip Frenzy, repsectively. So activate your Reflex Block a couple of seconds after you encounter them. This usually takes a bit of instinct and luck, but it's very doable. pulling it off means negating their effects and reducing their damage
  • It takes some experience with Krul to be able to know if you can stand against Koshka or Taka at a certain point in the match, I usually build the Aegis as fast as i can when i'm against either of them
  • Attacking Taka is trickier since Kaiten negates all damage done to Taka while he is in the air. Opponents will think you'll activate your smite stacks when full and negate the damage through Kaiten. Play around it by activating your stacks at half or anytime earlier while keeping your cooldown time in mind.
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SpaJoule

  • Fighting against Joule is simple. The trick is making her miss her Thunder Strike. Move around when attacking her. Remember that Joule has no bonus armor from the back
  • The current update has made Joule's Rocket Leap faster. It just takes getting used to, but the ability is still dodgeable
  • WP Joule's thunderstrike will pack a punch. Avoid getting kited by it
  • When she activates Big Red Button, you'll know because of the animation that comes before the lazer fires. When it starts, move a step to the side or activate the Crucible. Heck, why not do both? Krul has higher natural movement speed compared to other heroes
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SpaSkaarf

  • The only real threat when fighting against Skaarf is his heroic perk, Fan the Flames. The more he basic attacks you when you're on fire, the bigger the health % is in damage. Just know when to back out. If low on health, you can always go to a jungle creep and replenish that lost hp. You might get overconfident and get carried away, especially early game
  • That being said, try not to get on fire in the first place. Spitfire is a true skillshot. Skaarf can miss. So walk around in zigzags. Don't cluster around one place with allies. When he misses, go in for the kill . Timing
  • As he is taking in air to prep for his Ulti, Dragon's Breath, don't try to run away. Instead, get as close to him as possible and try to get behind him. There's nothing funnier than seeing Skaarf make useless flame circles. You may also use From Hell's Heart to stun Skaarf and disrupt the Ulti before the flame animation comes out
  • Skaarf changes to the new version includes shield pierce with every level of Dragon's Breath. You might want to reconsider getting an Aegis and going for more crystal or weapon but the tactic to beat him remains the same
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SpaRingo

  • See, Ringo is best in lane. This Krul build laughs in the face of jungle Ringo. After collecting gold from the jungle creeps, try to lend a hand to your laning teammate. Always come from the brushes. Just like SAW, Ringo should never see you coming because he can kite you to death before you can even reach him
  • There will RARELY be instances where you'll fight Ringo head to head. That's 1) Bumping into him trying to buy items in the jungle and 2) You chasing him after his team has been wiped out. Why? because if he's chasing you, then that probably means you're not playing Krul right or your team is currently on the losing end. More often than not, you'll be fighting Ringo with an ally
  • WP Ringo is no joke though. The criticals will hurt. Luckily, there are several ways to slow his attacks down. We have Atlas Pauldron, your weakness stacks, and From Hell's Heart
  • Use Reflex Block or any of its tier 3 variants to block Hellfire Brew. You can even use the Crucible to block it for your allies
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SpaCatherine

  • Catherine is not a threat at all. One on one, you'll always have the upper hand. Just remember the rule: NEVER activate skills while her SHIELD ( Stormguard) IS ON
  • While her shield is on or while silenced by Blast Tremor, basic attack her to build up weakness stacks and Breaking Point stacks. Small ticks of damage will hurt Catherine. As soon as her shield deactivates, Smite her
  • The only time you should use skills while her shield is on should be: 1)Slowing her down after you get Frostburn and 2)To activate Dead Man's Rush' Hp barrier
  • Attempts at trying to kill tanky Catherines are often fruitless unless you already have Aftershock and/or Breaking Point. It often takes so long to kill her that her allies can come to save her by the time you could have dealt signifant damage. I don't particularly like fighting against her because of that, but landing a kill on her can be quite satisfying
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SpaArdan

  • Like Catherine, Ardan is not a threat at all. But you must always remember that Ardan is NEVER alone . Always expect a bigger fight where Ardan is at
  • If you manage to catch Ardan 1vs1, then it's a sure win, but fighting versus a team will be tougher as Ardan can and will protect your primary targets. expect longer fights!
  • Timing with Ardan is simple. When he uses Vanguard, use Dead Man's Rush your hp barrier will be greater than his hp barrier and his movement speed will be reduced by Frostburn. When he uses Blood for Blood, activate your Spectral Smite stacks to replenish your hp
  • Knowing when to back out and go back in is essential, meaning Gauntlet will be a problem. You'll be stuck inside the arena for 10 seconds, and that's a lot of time for one of his teammates to catch up. If Ardan has lower hp, aim for Ardan. Other than that, always aim for the weaker enemy
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SpaCeleste

  • The problem with Celeste is her range and damage output. You don't want your face to be there when she uses Heliogenesis. Neither should you be standing near an already present star and eat the delicious super nova damage
  • Catch her off-guard, attack from the brushes. Your heroic perk takes only 1.5secs. Take away her advantage of range and anticipation. Her spells take awhile to manifest so use it to your advantage. Celeste will panic by the time you're near her, but watch out for the stuns. Activate the Hp barrier often. Remember, Heliogenesis can grant vision on an area so be careful when you are hiding.
  • Lastly, Solar Storm can kill you, so avoid being visible when your Hp is low. If on the chase and she uses it, the shield from Journey Boots and Atlas Pauldron will reduce some damage, Dead Man's Rush and Crucible can absorb some damage, heal your lost Hp back with Spectral Smite ASAP
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SpaVox

  • The main problem with Vox is his mobility. He can chase, dodge, and run with Sonic Zoom. Reduce his mobility by initiating with Dead Man's Rush + Shadows Empower Me to slow him down, don't hesitate to follow-up with From Hell's Heart to make sure he really doesn't manage to escape
  • Fortunately for us, Wait for It has a bit of a delay. it's really predictable. As mentioned before, stuns amd silences will cripple Krul. Make sure to avoid it at all costs
  • When hiding in the brushes, Pulse will be able to detect your presence if Krul is within its radius. Just be weary of any nearby enemies who may notice and come to Vox's aid
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SpaHow do I use this build? Fighting against a team
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Almost always use Dead Man's Rush to initiate team fights. Let the Hp barrier absorb most of the damage. Whatever happens, AVOID GETTING STUNNED. an unmoving Krul is a very useless Krul

This should be automatic: When you see Ardan engaging, expect a coming ounslaught but live to see the rainbows after the storm. lol

Other than that, use the same tactics. Use your Crucible for the team. Don't use it selfishly. Use the crucible to reduce enemy Petal's Ulti damage, to ensure your team's Adagio pulls off his Ulti, to prevent the burn damage of the enemy Ringo's ulti, and especially to reduce the damage from Joule's crippling lazer

Your ulti, From Hell's Heart should be used more as a disruptor, especially on Adagio and SAW
Prevent Adagio's Ulti and stop Saw from Spinning Up too quick. If he manages to use Suppressing Fire, that small time frame that he is stunned will be enough for the team to cripple him

During clashes, always aim for the weakest hero. Catherine or the tankiest hero should always be last. Try to reduce the numbers as fast as possible. Do not panic. SAW will always use his ulti after supressing fire and that's your cue to use the Atlas Pauldron

By the middle of the clash, you'll have enough stacks of Breaking Point to decimate everyone. Your short cooldowns will enable you to use Dead Man's Rush at the right time. Spectral Smite will always leave you with Hp. Aftershock will help you destroy that last tanky Catherine or Adagio. Frostburn will ensure that no one gets away. Do all this, while keeping an eye on your energy

$#*^! Krul is a lot of work, use another hero instead! jk

Don't be greedy! Know when to back out, and when to come in
Keep in mind that Krul was meant to be played as an aggressor. So play him a bit more aggressively


Have fun! I hope this helps :)

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