Petal Not Potato by Zeoul

Petal Not Potato

By: Zeoul
Last Updated: Mar 16, 2017
12 Votes
Build 1 of 1

Petal

Build: Pota-slow

Ability Path

Munions
Heroic Perk
Brambleboom Seeds
1
2
3
4
5
6
7
8
9
10
11
12
Trampoline!
1
2
3
4
5
6
7
8
9
10
11
12
Spontaneous Combustion
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Krul This dead piece of meat cannot touch the nature at all. Trampoline circles around him, and avoid From Hell's Heart and you will be fine. Again, Trampoline to keep up/avoid his abilites and use the Frostburn slow and the amplification from Clockwork to finish him off. If you like some boom boom boom, Spontaneous Combustion would be a great finish to not give him a chance to survive even with low health engagements being his thing. outplay his healing game and ''life steal'' with your ult. Krul will learn never to mess with you again.
1
Taka This guy cannot do a thing against you. Your Munions will follow him around even in Kaku and when he X-retsus you get close and prepare Spontaneous Combustion to heal you and make up for the bleeding and to delete him.
2
Blackfeather Blackfeather won't be so On Point against you and your munion slaves. Use your munions to body block his Rose Offensive and give him a taste of Spontaneous Combustion. He will be wishing he used Rose Offensive as Rose Defensive instead when you chase him down with Trampoline aided with that sexy Frostburn.
3
Samuel Your munions body block Samuel's Malice and Verdict. You can trampoline out of Oblivion. Just go in there and Spontaneous Combustion this Gythian Dark Mage down. Your Frostburn should help slow him down.
3
Lance Similar to Krul, just jump circles around him and trampoline to avoid Impale. Do not be afraid if he uses Gythian Wall to push you back. You have Frostburn to slow his escape, as well as two methods at your disposal to catch up, Journey Boots, and Trampoline.
3
Ardan Small Fry. Either trampoline out of the guantlet's target area before he lands it or go in and punish him with a full round of spontaneous combustions.
3
Phinn Kite against him and keep using spontaneous combustion to burst him down. keep trampolining to avoid forced accord.
3
Rona Similar to Reim. Keep your distance and you will be fine. Juke her with trampoline and use spontaneous combustion if she gets too close to deal damage while allowing you to survive.
4
Gwen This Buckshot-ing sniper stands relatively no chance against you. Catch her without her Skedaddle on and peel her and burst her down. In the even she skedaddles away, use your Journey Boots and Trampoline to close up the gap. Spontaneous Combustion to end her and then you can talk bad about her mama for all you want. Gwen cannot do anything about it.
4
Celeste Vox and Celeste are twins, but it does not mean Celeste can bully you. She does not have Pulse! Get your munions near her and let them eat her away. Try to avoid Heliogeneis, its supernova and Core Collapse and you will be fine.
4
Vox WP Vox and Celeste are then truly twins. vox's Pulse on WP cannot delete your Munions . Build Metal Jacket, get close, boom him down with Spontaneous Combustion, and you will be safe. Do it quickly, though, before the Pulse gets to moderately affect you.
4
Reim Do not let him catch you low. Keep kiting. Reim counters melee so he CMI against you when you kite. He will not get the fortified health. He is slowed even more by your frostburn,
5
SAW Saw's Surpressing Fire presents a problem similar to Skye's Foward Barrage. It deletes your munions. However, you can Trampoline out of the way and then use the amplification given to you by that Clockwork and Trampoline! passive to Spontaneous Combustion him down.
5
Kestrel Avoid Her traps. Use your munions to keep her from stealth-ing. Quickly finish her off with Spontaneous Combustion before she ends you.
5
Adagio Beware of his burns. The munions will bring them to you. Trampoline to avoid Verse of Judgement.
5
Joule Just do not get hulk smashed by her or walk straight into her kamekameha. Go behind her during her kamekameha and punish her with a trampoline-chained spontaneous combustion or basic attacks with munions.
5
Baron Just avoid his porcupine motar and ion cannon. Watch out for him juking you with jump jets. Always have trampoline and energy ready. Do not get juked into a porcupine motar, or wose, an ion cannon.
5
Catherine Just do not get stunned. Punish her by chaining trampoline with either basic attacks or spontaneous combustion.
5
Ringo Beware of his Hellfire Brew and quick attack speed. Prepare reflex block before he reaches level 6 to counter hellfire. gank him with your allies and burst him down.
6
Ozo Ozo. Ah this son of a gun. He will use his acrobounce to get to you, so keeping your distance is hard. He is mobile? So are you. Keep using trampoline and out play his bouncing game. If you build Clockwork your Spontaneous Combustion can be spammed to lower his health while replenishing yous. Keep planting Brambleboom Seeds to lower his health and create separation if needed. A not-so-bright Ozo will walk into these seeds.(Well, monkeys aren't really THAT bright.)
6
Flicker Avoid going near him when he has Fairy dust. Then go near and punish him with your slow and spontaneous combustion or basic attacks chained with a few trampolines.
6
Fortress Beware of his mortal wounding capabilities and great hunt down skills. You bring the 4 v 1 to the table but he can turn a 4 v 1 into a 4 v 4. Do not let his wolves get you. Squishy early game, so go and bully him.
6
Skaarf His goop can slow you, his lighted goop barbecues your munions. You can kite him down and get behind him during Dragon Breath to burst him down with spontaneous combustion.
7
Koshka Similar to Ozo and his acrobounce, Koshka's perk will allow her to catch up with you and kill you. If you let her stack up those Bloodrush stacks, which is easy because you have munions, you will have a hard time removing this kitty-kat Koshka
7
Alpha She can chase you down with her Prime Directive. Beware.
7
Lyra You can heal. So can she. She also posses a ton of bullshit in her B, Bright Bullshit. She can snare your trampolines. Not easy to catch as she has arcane passage to run away like a wuss.
7
Glaive Just do not get stunned by Afterburn. Prepare many seeds as his twisted stroke takes your munions out easily. However, chase him down when he is low. You can bully your way.
8
Petal An enemy Petal who is ahead of you in farming will be a major threat. Stay ahead of the enemy Petal and bully her instead.
9
Skye Skye is super mobile. Her A, Foward Barrage will delete your munions when trying to get close. Her Suri Strike can be used to get closer to you when you try to run away by applying her target lock on your munions that are not as fast as you.
10
Vox Crystal Vox is a bitch. I cry every time time I go up against a CP Vox. His Pulse will melt you and your pet munions. Try to take him out as soon as possible early game. Bully him and do not let him get ahead.

An Introduction Top

Welcome to this Petal Guide! I started playing Petal when one of my allies played around with her to troll. That was when she was a Potato, but I was pretty hooked to her kit. Ever since then, I have been wishing for a Petal buff and come the Autumn 1.22 update, she did get buffed. 1.23 came and along with Gwen, came a even more buffed Petal. 1.24 then came and along with an Ozo buff, Petal was placed into the meta! Yay! Pets! (What? No more? Trampoline!? What's that?)

Petal's Background Information Top

To play the hero, you should know the hero. so, here is some information on Petal

Well, we all know her name is Petal
And we all know she looks like this:

Petal is also obviously female.
Here is a tad more information about her:
Alliance: The Forest Meekos
Enemy Alliance: The Fairy Bleekos
Related To On The Fold: Flicker
Relationship: Arch-enemies. Petal is a member of The Forest Meekos while Flicker is a member of The Fairy Bleeokos.

Ability Rundown (Heroic Perk) Top

Alright.Now that you know a bit more about Petal, here is a

rundown of Petal's abilities.


starting with her...

HEROIC PERK: MUNIONS



Petal's basic attacks mark enemy heroes with sunlight.
If a munion bites a marked target, the sunlight is consumed and Petal gains 20% to-65% attack speed for 1.5 seconds.

Basically, the Munions will attack whoever Petal basic attacks. If a munion successfully attacks the target(if he/she does not run away before the munion can chomp on him), Petal will gain attack speed. Which is why Alternating Current is something I like to build on Petal. Some might think it is redundant, but higher attack speed means more damage! Even more attack speed means even more damage! Also, if Petal is out of energy AND seeds, the Alternating Current will allow Petal to attack faster and kite without her Munions. Late game, this can help her, where if she is able to hit the enemy with the sunlight, her boots cooldown will be reduced to 12 seconds and she has a higher chance of running away without depending on her B, Trampoline!

Continuing on...(Brambleboom Seeds) Top

Up next, we have her A ability, the

Infamous BRAMBLEBOOM SEEDS.



ABILITY A: BRAMBLEBOOM SEED



Petal plants a brambleboom seed directly in front of her. Seeds have a small vision radius. A few moments after Petal plants a seed, it will automatically sprout into aMunion which will fight alongside Petal to a maximum of 3 ''munions''. If an enemy steps on a seed, the seed explodes and knocks enemies back.

Petal's main source of damage(if you are going Crystal). Most Petal players usually just plant 3 seeds and replenish when the munions die. However, if you read the words in pink, you realise that giving birth to chomping monsters is not the only thing these seeds can do. They have qualities similar to a Scout Trap. If energy is sufficient during combat, I suggest spamming these seeds all over the place. Not only will one munion pop up after one existing one gets killed, enemies will walk into the seeds and take damage.(In fact, I have gotten kills with just a dumb low health enemy walking into a planted seed. In this build, you would want to max this ability out as the Munions do the damage for you.

Jumping ahead...(Trampoline!) Top

Now her B. I hope you love to jump as

her B Ability is TRAMPOLINE!


(Yes, WITH the exclamation mark! Yay!)

ABILITY B: TRAMPOLINE!



Petal leaps in the target direction, leaving a seed behind at her original location. Using this ability will amplify Petal's Crystal AND Weapon Power for 4 seconds.

In other words, if you want to pack a (bigger) punch, use this ability. This is why you build Clockwork, since it amplifies your crystal power, taking advantage of this ability. Keep jumping to either run or chase, kite with Frostburn to slow and you will successfully catch up/ditch the enemy. However, since you build clockwork last in this build, DO NOT max this ability out as it is the most energy-deficient ability in Petal's kit. Petal is about the (not so)sustained fighting, not the (very true)burst damage.(Although a little burst wouldn't hurt.) You would want to save the trampoline to chase or run, until late game when you get that Clockwork, where energy is at your disposal.

THE JUKES


Using this ability to chase/run


This ability allows Petal to jump through walls. Use this advantage to jump through a wall at a tight corner of the jungle to corner your enemy or to give yourself more time to run as your enemy slowly makes the turn round the corner. Also, this ability can be used to dodge certain abilities, such as Celeste's Solar Storm, Samuel's Oblivion, Lance's Impale and Ardan's signature Gauntlet (you can jump out of the radius of the guantlet before Ardan places it out but NOT jump over the wall when set in place.)

A Big Bang To End The Game!( Or rather, three!) (Spontaneous Combustion) Top

Ah. Another Petal signature. Remember that time you almost killed an enemy but the enemy Petal comes in, ults and heals the almost dead enemy up and kills you? This is the work of her Munions going kamikaze, which can heal allies and kill enemies, infamously (again) known as the ultimate

SPONTANEOUS COMBUSTION.


Or as I like to call it... the BOOMBOOMBOOM!

ULTIMATE: SPONTANEOUS COMBUSTION



Petal commands her Munions to explode, slowing and dealing splash damage to nearby enemies while healing nearby allies. Detonated pets become seeds. This ability has 3 charges. One charge detonates ONE munion.

In layman terms, Petal commands her pets to go kamikaze into the enemy, taking them out and healing nearby allies. Some people complain that this ultimate barely hits, but here is the trick to getting it to hit. You have to basic attack the enemy you want the munion to target. If Petal targets someone and casts sunlight on them and then calls for her ultimate, the munion CLOSEST to that sunlight casted enemy will move towards it and explode. If Petal does not cast sunlight on anyone, the munion closest to Petal will explode.

How does this work? If you want to heal yourself and your teammates, you do not mark sunlight on your enemies. If you want to finish off enemies, go in and mark them with sunlight. The ultimate will heal you. She is beast, not a potato.

Petal's role. Top

Petal excels as a Jungle Crystal Carry. She can kite very well against slower heros, like Phinn, Baron and Krul. She also has insane range, which helps her beat other carries that rely on juking or long range poking, such as Blackfeather or Celeste. Finish such heroes off by Trampoline!ing away from their abilites like Core Collapse or Rose Offensive, then get close to them with another Trampoline! and chain it together with your ult, Spontaneous Combustion to finish them off before they can run away. Now, more specifically, how do you use Petal to make full use of this build? You need to take note that this build makes Petal very versatile. She can excel in both long range combat and short range combat.

PETAL AS A LONG RANGE DAMAGE OUTPUT HERO


In a teamfight, while the tank is fighting, Petal can busily hop around the edges of battle with Trampoline! while attacking enemies with her Munions and sunlight. When the tank is low and enemy is low, if Petal manages to stay at the side without getting targeted or killed, she can finish the enemy off with a round of Spontaneous Combustions to heal her tank up as well as lower the enemy's health /kill the enemy. If a enemy decides to ditch and run, Petal can quickly use Trampoline! to catch up and turn into a Close Range Hero.

So...an enemy decided to run for his life. You decided to use Petal's versatility and turn her into a close range high threat beast. What do you do?

PETAL AS A CLOSE RANGE DAMAGE OUTPUT HERO


Petal's basic attack deal both weapon and crystal power. If you followed this build, you would have built and Alternating Current. You would have also built Frostburn and used your Trampoline! to close in with the escaping enemy. With the amplified crystal damage from Petal's Trampoline! and Clockwork, you would be dealing more damage. Alternating Current and Trampoline! would also pack Petal's basic attack with a nice little punch that hurts. Now top it off with Frostburn. You can just now keep trampolining around the enemy, poking him with your empowered basic attack and your little chompers. Soon, your ultimate would be back and you can clean him up with a round of Spontaneous Combustion or you can choose to save your ultimate and poke your enemy to death.

However. this only works for heroes that do not benefit much from low health engagements!!!! Do not try to 1v1 an Ozo, Krul, or Reim in close range. Continue to keep your distance and use Trampoline! to get to their sides and finish them off instead. I'd suggest doing this against enemies like Rona, Glaive, Blackfeather, Lance or Kestrel who cannot do much when their health is low but to try their best to stun you/get fortified health and run. You can avoid these by using Trampoline!.

...Lane Petal? Top

No. Just No. The proper enemy laner will kill your Munions, rendering your early game useless. Planting more seeds will just get the seeds killed. I played Petal lane when I first bought her, trust me. It is very energy-deficient to have your Munions keep dying. You CAN get a Swift Shooter as a first item... but if the enemy laner freezes the lane on his side of the fold and you have to go there to farm, one successful gank and you are dead. Petal is squishy early game and without Munions ,she truly is a potato. So no. (No honey, even Trampoline! won't save your *** since you have no energy.)

JUST NO!


Just a straight out plain NO! to lane Petal.

Items Top

Along the guide, you would have read why the items in this build are recommended. I will do a Build Breakdown here in this section now.


Alternating Current is an(Crystal) item you want to rush on Petal. Her munions will give her an attack speed boost, so Petal will be a fast paced attacker if this is built as she has even more attack speed. This will also help Petal 1v1, as she will be able to auto attack quickly as well as use her munions to deal both weapon and crystal damage, stacking up a high damage output over a short period of time. A shield will not stop Petal a 100%, as the weapon power damage from her basic attacks will also be affected by her perk and the passive from Trampoline!. Start off by building towards Alternating Current, then halfway through steer towards her core first item that should be rushed, Frostburn.


This guide recommends that you complete this item as your first Tier Three item. Frostburn is the FIRST Crystal based item you would want to build on Petal. This item helps Petal slow enemies to make sure her munions hit and get that beloved attack speed boost and kill, aided by the extra speed from Alternating Current, the second item to build.


Broken Myth is the last item that is Crystal based that you would want to put on Petal. This item's passive goes well with the passive from Trampoline!, amplifying Petal's crystal power, increasing her damage output, as well as giving her the ability to shield pierce (very important since people tend to buy shield against her nowadays.)


Petal needs energy! Halcyon Chargers is the way to go. The old version of this guide recommended Journey Boots but that was because the previous build had Clockwork giving Petal the much needed energy to kamikaze, to Spontaneous Combustion. However, I have since removed clockwork after playing around and decided Broken Myth was the way to go. Therefore, Chargers would be the source of energy for Petal instead.


Defense is mandatory. Build a Metal Jacket instead of an Atlas Pauldron as Petal usually is played from a distance. The other times, such as against a Weapon Blackfeather, you have Spontaneous Combustion to heal you as well as extra armour from the jacket to cover you. You would not need the atlas.


I do not have to explain this do I?


Mandatory on all heroes that have a Crystal Build Path.


Good early game item. Also a good item to carry around if Petal has spare gold as she may need the extra energy to help her escape or trigger Spontaneous Combustion/ Trampoline! when low on health or energy.

WHY NOT FOUNTAIN? DO NOT GET THIS ITEM! (Your ROAM should get this for you instead.)
Reflex Block is an essential item to survival. Petal is a squishy hero. If she needed heals, her Spontaneous Combustion has her covered. Although I did mention the pros of having redundancy, the pros of reflex block far outweigh the heal fountain can give since Petal can heal herself.

Petal Hero Updates. Top

In the future, when changes are made to Petal, I will list them here.

Update 1.24 - Guide created. Petal in meta right now.

Update 2.1 - Petal munion leash range got nerfed. Sorta nerfs Petal but oh wells D:
Also Bug Petal Tier 3/ Legendary released :D

Guide Updates. Top

I will list here anytime I make any changes to this guide.

7/12/16 - Starting working on this
8/12/16 - Finished This Guide.
15/12/16 - 2016 Winter Season Update - VG 2,0 release changed the landscape of VG. Updated starting items and first shop items.
12/1/17 - This guide made the weekly staff pick for build guides! Thanks, VGF!
1/2/17 - Updated for update 2.1
16/3/17 - Clockwork and Journey Boots were replaced with Broken Myth and Halcyon Chargers respectively. Broken Myth had the similar ability to amplify damage while shield pierce and to make up for the lack of energy, the job of providing energy was tossed to the boots instead.

(More) About Me Top

I am Zeoul! Thank You for reading this Guide! I am a player on the SEA Server and have started playing since Update 1.20 (not that long ago) but I have managed to get a decent hang on this game. I main Celeste, although she was not always my favorite. My first main was Skaarf. Well, I AM a new player who got Skaarf and Taka for free so heh. After that, I played a Battle Royale as Fortress and was hooked to him. So i saved up and got him. Then came my next 6000 glory and that was when I got Petal. However, after playng her in lane for a while, I tossed her aside for Celeste to lane as Petal was so weak back then. Then one of my friends, BlazeChron complained that I played Crystal exclusively, which forced him to Weapon Ozo even though he wanted to go Crystal Ozo.
(Check out his Weapon build that I forced him to play with as well as the Crystal build he wanted to play with here: BlazeChron's Weapon and Crystal Powered Ozo In Depth Guide)
Moving along, due to his complaints, I picked up weapon Skye and when she came out, weapon Gwen. Yes, Petal is my only jungler. Well, I main the lane but when I am forced to jungle I usually go Petal. However, recently I've added Koshka to my list of heroes. (Sorry Blaze, I am still a crystal exclusive jungler unless you count my weapon Skye.)

So a rundown about me

Mains:



Lane:


Celeste, Skye, Gwen

Jungle:


Skye, Petal, Koshka

Roam:


Fortress, Catherine

...Yeah. I also have a YouTube channel (although not for Vain...YET)
I might post Vain Videos soon so if you'd like to, subscribe!
Zeoul's YouTube Channel

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