The Reason Why Ringo's Banned Every Game by Mr.Eater

The Reason Why Ringo's Banned Every Game

By: Mr.Eater
Last Updated: Feb 1, 2017
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Build 1 of 2

Ringo

Build: Standard Build

Ability Path

Double Down
Heroic Perk
Achilles Shot
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Twirling Silver
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Hellfire Brew
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Threat Meter

Threat
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Threat Hero Notes
1
Baron Easy lane, Imagine an immobile Celeste, bigger blast radius, but a longer animation to trigger his damage, you can easily face roll a baron without much thought, his skills blast radius are big, but if you ever kited anything before in this game baron is basically easy mode.
2
Vox In all honestly this lane is about 0 kill pressure, Vox is amazing as cp, but ad he needs items, and the first few minutes of the games his damage out put wont compare to yours till late in the game (your damage still beats his late, but his utility is greater then yours, and can always be a factor). Vox by himself is not really a threat your burst shatters him, but in a fair 3v3 his threat level is 3 points away from red.
3
  No Threat
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Celeste This match up is actually 1 sided skill, a good Celeste can beat you without much effort, but the amount of thinking the Celeste have to do is pretty over whelming at times, so this match is a real toss up, if you're able to dodge most of her heliogenesis your laning phase will be easy.
5
SAW Remember the days of Saw? Saw was always Ringo's counter pick you always ended up hugging your turret and feeling like you need a baby sitter to handle back in the day, the reason hes no longer in the danger zone, is because the new meta revolves around the roam joining the laner making his impact much less effective.
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  No Threat
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  No Threat
8
Skye As far as I dealt with this match up its actually quite hard, ignoring her siege factor, Skye autos hurt alot early, allowing her to get free trades for creeps aren't worth it, you'll end up playing a game of farming under tower against her amazing siege.
9
Gwen Gwen is like Ringo with a damage steroid that completely decimates his own, you see Gwen has the safety potential most laners love, the range most laners hope for, but her damage is lackluster when her passive isn't up, but when it is, your hp was disappear like a magic trick, and with Ringo having one of the lowest base health in the game burst like hers can break him without armor.
10
Idris A good Idris can beat ringo easily, No matter how hard you kite you cant out burst him, and easily engage without any warning.

Ringo

Build: Alternative Build

Ability Path

Double Down
Heroic Perk
Achilles Shot
1
2
3
4
5
6
7
8
9
10
11
12
Twirling Silver
1
2
3
4
5
6
7
8
9
10
11
12
Hellfire Brew
1
2
3
4
5
6
7
8
9
10
11
12

Before We Begin Top

is suffering from what i like the call the
Quoted:
Nerf effect
the Nerf effect is when every other good hero in a game is Nerf leaving the heroes that haven't been touch yet to sky rocket in play rate, and increase in win rate. So i wanted to make a brief guide to bring light to the fact that he's gotten better because of this.

Early game Top

Is by far one of the BEST farmers in the game, the only hero in the game that can beat his consistency is . Your passive helps clear minions fairly quickly, and allows you to hold on too it for a clean last hit, remember to focus on creeps above all else. Now time for the deciding play style of early game, if you're a veteran to the game, you remember how aggressive was back in the day. Ringo's use to build camp out in a bush, or stay in full vision and all in you the moment they saw the chance,but now you need to remove that idea, this new meta requires you to adapt, you don't want to all in a lane where the roam is hiding in the bush. You need to play with CAUTION, I know it cramps style, but this new meta doesn't allow reckless play without HEAVY punishments if done wrong. So you should just focus on farming, if you see a chance to poke go for it, but never, I mean ever use , unless your aiming for pushing out the lane opponent,or killing them, also don't be hesitant to use defensively to remove yourself out of a bad situation. Following these steps the laning phase should be quite easy.

Explaining Items Top

Okay lets begin explaining the items, Look the item build I use is pretty weird, I know SEMC tried to stop buying the same items, but base stats are way too GOOD for someone like , his passive an auto crit, and the crit damage bonus stacks. Okay enough of talking about Lets get to why such a strange build. Okay let's start with why rush, you see this build, doesn't have attack speed. This build relies on bonus attack speed, even so I feel like that's not enough so I RUSH because this build needs attack speed to increase the amount of dps can do with this 80% crit buff. I always build first, the reason is i need a huge source of damage for my crit to do the huge amount of damage it should be doing. Now, before I continue I need to touch on why I PERSONALLY Only use two of the recommended items I suggested , , its because is over all better then every other defensive item, I pick it into almost any situation, while I only pick if i'm against heavy bursting opponents since the item passive in all honestly is a good way to ignore their insane damage. This build allows for to do the maximum amount of damage, so theirs only one defense item slot, which means you need to be very decisive on which item to chose for your defense slot.

Mid game Top

In all honestly mid game is very self explanatory for carries (If you wondered why I haven't called him carry is because I still like the old role names.)In mid game the rule I stated in early game.
Quoted:
'If you see a chance to poke go for it, but never, I mean ever use '
Forget it, In mid game is all comes down to how your early game was EXECUTED, and how you play off it. Having a bad early game as is rare in the lane you are kinda reliant on your jungle and roams performance, if your 0/0/0 and your jungle, and roam is a combined 0/10, this means you have to pick up their slack, lets say your roam and jungle just play safe, and pick their fights, you can play off that. your team is causing the enemy to engage with that mindset, your team and work around their disadvantage and since you have yet to make an impact on the game you can change the pace. Now looking on the other side lets say your jungle 10/0/0 their so far ahead where you can play a little recklessly and go really aggressive, but what if the enemy team plays the same bait on you? That play style is a double edge sword, it can make the game unrecoverable for the enemy team, or give them a ray of hope to fight it out till the end.

Objectives Top

GAME SENSE this is what makes or breaks a team. Game sense is like an instinct, its something you just pick on, you cant really teach people about you gain it after playing a lot of games. "Should we rush objective, or slit up to be a decoy for the enemy." "Should we do minion miner now, or wait for the full gold amount." game sense is something you just have to pick up on. Its just as IMPORTANT as DECISION MAKING. Decision making is a lot like game sense, but game sense is more like instinct you don't really think about it when you do it, while decision making requires quick thinking and judgement to make the best call for the job.

End Game Top

End game is the point in the game where nothings certain and one play ends the game. This is where your skill mastery on a hero matters, if its your first time then I don't expect you to know how to 1v3 kite an enemy team when your out of position, or do energy management late in the game, but just because you don't have the constant knowledge of playing as doesn't mean much, if your decision making is better then your mechanical skill you can win late game more strategically then using brute force.

A little about me Top

My account name is IPLAYLOL
I mostly play lane (carry)
Im currently POA gold this season and trying to reach vainglorious before the end of this one.
The main reason i made this guide was because was constatly getting banned in the high levels so i figured i would help the lower levels understand why hes such a monster now.

Proof:

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