Unbelievable Burst! CP Rona by Klew

Unbelievable Burst! CP Rona

By: Klew
Last Updated: Mar 20, 2017
4 Votes
Rating Pending
Build 1 of 1

Rona

Build: True Assassin Rona

Ability Path

Berserkers' Fury
Heroic Perk
Into the Fray
1
2
3
4
5
6
7
8
9
10
11
12
Foesplitter
1
2
3
4
5
6
7
8
9
10
11
12
Red Mist
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
SAW HAHAHAHAHAHAHA
1
Baron Baron is the slowest character in the game. Jump on him and save Foesplitter to chase after he jump jets away.
1
Skaarf Skaarf is very slow as well. Do not underestimate his Spitfire though. Nevertheless you should have no problem murdering this innocent baby dragon. You monster.
2
Petal Munions will likely be killed by the rupture of Into the Fray. This is sure to ruin Petal's day.
3
Celeste Core Collapse is the only struggle here. Even then, afterwards she is easy to get on top of.
4
  No Threat
5
  No Threat
6
Kestrel Watch her if she is Weapon. She will cloak as soon as you jump in leaving you in the middle of smoke. I would recommend not going in with Into the Fray immediately on her. So you can get back on her when she reappears.
7
Catherine Catherine is real good at negating your burst. Watch for her shield and dont kill yourself.
8
Reim Reim is very "anti-burst." Try to force him into a team fight and gank him with your laner.
9
Krul Krul can prove to be a menace. His sustain is real and unless you can burst him down quickly, you are going to be in a rough position.
9
Joule Joule has a stun, and WP Joule may even rival you with burst. Do not underestimate her, but you should be able to get your burst out faster than she can.
10
Flicker Flicker can really screw with you. His Fairy dust can slow you to the point you have to give up on a kill entirely. Attempt to bait Fairy dust out before fully commiting

Welcome Top

Hello everyone, I would say what I am going to be talking about but I think everyone knows what this is about. CP Rona. Let me just say this was not my idea. It was actually my laner's idea since crystal junglers are so popular in today's meta. I'm all for trying new builds, but a CP Rona? Never would have guessed it. Anyway, Lets get right into this.

First Things First. Skills. Top

This is going to seem strange to a great many people. On a CP Rona you do NOT want your ultimate Red Mist. At all. Honestly, you could be level 12 and never purchase Red Mist and you would be fine. The reason for this is because the sustain and DPS on Red Mist with CP is a complete joke. I have tried it before, if you go into Red Mist as CP, you are asking for a lost team fight.

As far as the other two, Into the Fray and Foesplitter, they really are preference. I like to get Into the Fray overdriven first because you really need Alternating Current before your Foesplitter becomes too effective. Do not get me wrong, Foesplitter is still effective, however without the cooldown from attack speed, it falls a bit short.

Who needs an Assassin hero? Top

CP Rona has got to have some of the most insane burst I have ever seen. Honestly, she can rival Taka or Koshka when it comes to burst damage. Her Into the Fray is really what hurts. If you can surprise a carry with that, the rupture will almost certainly shred their health. Foesplitter is honestly just insult to injury. Use this to close gaps and activate again if it seems like you are gonna get peeled or to secure a kill. Case and point, you do not want to get jumped on by a CP Rona.

Itemization Top

Aftershock is one of my personal favorite items. Probably, due to the fact I put high priority on burst damage. This item will strengthen your early game significantly so I recommend getting it first. Also, both activations of Foesplitter will proc an Aftershock. You should space these activation out to both A) Allow time for Aftershock to cooldown and B) Build up Fury, Rona's resource, to make the second activation hit that much harder. Alternating Current is more for longer team fights. This item will help you Foesplitter be ready more often so you can keep up burst and Aftershock procs. Finally, Broken Myth is here to make every second worse for your opponents. You already do so much burst, now you will do even more as the fight goes on. Combined with Alternating Current to keep Foesplitter up, the enemy team are gonna have a rough time.

Journey Boots Top

Rona does not use energy. Therefore, you really do not need Halcyon Chargers. I would recommend Journey Boots however if you feel you need more mobility out of your team (like if your team is a Phinn and Ringo you may consider getting War Treads. Your Captain should already have War Treads however, sometimes two are useful.

Playstyle Top

Play CP Rona like an assassin with the defense of a warrior. Jump in, do some big damage, and back off only if you have too. Rona is not actually an assassin, so you do not have the mobility of someone like Taka. Try to stay on top of someone to keep getting Foesplitter back. Only leave if you have to, or your carry needs help with peel.

One thing I want to call attention to again is Red Mist. Don't use it. If you activate it on accident (it has happened to me countless times) deactivate it immediately. Red Mist is one of those abilities you can cancel early. The reason is, again, you do not get much out of it. THink about it. Red Mist consumes your resource, fury, and Foesplitter scales off of the amount fury you have on the second activation. The second hit from Foesplitter is always a better option on a CP Rona than a full duration of Red Mist. Not to mention Foesplitter is significantly less time consuming.

Scenario time. You just got Aftershock and the enemy SAW is having a bit too much fun in the lane. Setting up in the mustache lane bush, you see SAW go into Suppressing Fire. Perfect. As soon as you see this, jump right on top of him using Into the Fray. SAW is immobilized during his Suppressing Fire so you are likely to land the second rupture of Into the Fray as well. Combined with an immediate Foesplitter and SAW is going to go down. And your laner is going to thank you. Normally, you would also take this time to apply Atlas Pauldron to your target. In this case though, you wouldn't need it to take down SAW.

This would be an ideal scenario, but lets face it, you probably will not be fighting SAW every single game. Against most heroes, try to land Into the Fray behind them. Most players will run at the first sign of an assassin hero. Landing behind them increases the chance the rupture damage will land. Either that, for they would have to move into your laner to escape the rupture. Either way, you have put them in a tough spot. Same goes for a team fight. If you get behind them and Atlas Pauldron, they have to choose to either risk the rupture, or move into the rest of your team. All the while they cannot effectively stutter step due to the Atlas Pauldron debuff.

Closing Thoughts Top

This just about wraps things up. Remember, your burst is real, your sustain is not. WP Rona is better for a tanky front line and puts Red Mist to significantly better use, however if you need a high damage hero, CP is the way to go. Even a single target attack speed WP Rona does not compare to a CP in terms of burst. Any questions, leave a comment and I will get to it when I can. Thanks all.

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