Intro and abilities Top
Hi, I'm shlok Desai and today I want to show you my double CRIT
build which I use. So first let's go over his abilities:
This is his perk. So basically after killing anything your next next attack is garranteed a critical attack. This goes very well with our build since the 80% percent crit chance from the two tyrants and the guaranteed crit attack after killing anything will ensure the kill. This can also be used for effective laning bacause it comes so handy in last hitting. Use this to freeze the lane by the following steps:
-kill the first minion (the small one) by last hitting 'ONLY'
-by doing this you will get the guaranteed crit attack which will ensure you killing the second small minion ( by last hitting 'ONLY')
-keep following this method and you will easily be able to afford the high expense of this build.
Use this ability to slow, kite, catch up and ensure the last hit one a minion if you are at a distance( this is good way to make use of this ability)
This is your most important ability since it covers up for the low attack speed of this build. It has to be maxed first. Use it it farm( but don't overeuse it since you will then get starved of energy and will not be able to use your abilities when you need to eg. an Hank). Always go into a ***ht with this activated and since each super fast attack of this ability is counted as a basic attack it will build BP stacks as well as apply the sorrow blade damage and the 80 percent crit chance. Use this ability also to escape ganks, kite and catch up with enemies to ensure the kill
Use this ability to kill escaping targets with low health. It can also be used to initiate fights as it is great initiater and a source of great burst damage because when it hits an enemy it also damages other enemies close to its target on hitting. So suppose a fight is about to brake out near the krakens bush. Once your roam(captain) flares the enemy bush, targeting the enemy carry initiate hell fire brew and dive into the enemy team. Since the enemy team will be close to its carry they will also get a bit of the damage. With the new feature camera shift it will be easier to initiate fights in this way.
So this covers all his abilities, his perk and how to use them.
How to use double crit Ringo? Top
I first want to give a description of
. Ringo is the primary damage dealer of the team. He can drop heroes at extreme distance with a crystal build( which I will be releasing soon) and can get high sustained damage with a weapon build.
Anyways with the Double crit build. Double crit
is one of the most expensive and damage dealing builds as long as it is used well. And as long as you can keep your distance and stay safe you will be able to drop most of the heroes. There are also a heroes that can drop you along with their teammates. Special mentions-
and other heroes with CC. This is because heroes with CC such as the above can get you out of position or stun you which is extremely dangerous since you are so squishy. That is why I recommend a aegis since the reflex block builds into it, it provides protection from ranged abilities and also blocks CC abilities. If the entire enemy team is weapon and your roam is using his crucible well then I would prefer a metal jacket.
What to do with ringo and when( stages of the game) Top
So the starting game is called the early game and is the second most important part of the match. During this you will have to earn plenty of gold and also farm your jungle. Since this is a very expensive build that is why you need plenty of farm. So remember to practise last hitting. So in the start get a weapon blade and a swift shooter and a potion. Don't be scared to go home and buy the necessary beacuase that will greatly help u farm well. So after you have 1500 gold, push the lane and go back home, but a heavy steel and boots.
On the second shop visit you should have finished a sorrow blade and got a reflex block.
This brings to the middle game(i.e the 4th or 5th shop visit) By now u should have finished a sorrow blade, t1 boots, breaking point and started building into the tyrants monocle.
Now the late game. By now u should have finished your full build and also should be infused before fights. Remember infusions can change the fight. This is the most important part of the game. U should have already brought down a few turrets because you will experience a power spike by the middle game.
One of the most important items. It gives you 150 percent more weapon power. It is the foundation of this guide.
You can choose between:
A very important item. It gives you 5 more attack speed weapon power and also sheds armor. U need to build stacks by attacking enemy heroes. These stacks will give you a boatload of damage. At 20 stacks(max stacks) u will get approx 500 damage on the enemy roam( that is a lot of damage)
It basically sheds armor. Only buy if the enemy team is building heavy defence against you. If the jungler is also WP than you can help him/her shed armor with this.
I would usually recommend a breaking point over the bonesowe as the breaking point also sheds armor which increases with every stack built.
Basic necessity to get your *** to move around the map. I don't prefer war treads since mostly your roam will have that nor halycon chargers since you will not benefit from the energy boost.
You choose between:
It protects you from abilities and also procures a strong reflex block.( Reflex block also builds into it)
Provides defence against basic attacks
I would usually recommend a aegis since it procures a reflex block and also provides defence against ranged abilities. Only buy metal jacket when the entire enemy team is going WP.
Gives 40 percent crit chance on each attack and since you have two it provides 80 percent crit chance. Also gives some nice weapon power. The build is named after it!! So you need to have it.
Gives additional weapon power and sheds armor. You need to have this before every fight mostly in the late game.
That covers the entire build.
-always aim for the squishy heroes
-aim for the tank when the rest of the enemy team is dead
-know when to go in never overextend. U will die
-stay behind your tank at all times
-if the enemy jungle charges don't try to challenge him/her, you are very squishy, so try to kite.
-practise using your reflex block,it is a very important skill and will save you from CC abilities.
-help the raom put scout traps, put them in the lane bush.
-dont forget to farm your jungle if the jungler is farming the lane(trust me it happens alot)
-stick to journey boots. I don't recommend halyon chargers since every 12 seconds you can activate journey boots which will also help you to dogde CC abilities.
-dont forget to stack those BP stacks as it can result it boatloads of damage.
I want to conclude my guide by thanking you for reading my guide. Remember that although this build is difficult to pull off, if you do you have a higheir chance of success against a sorrow blade,tornado trigger and tyrants monocle Ringo. Pls leave comments below if you have any doubts. And I will also release a crystal build soon. THANK YOU SO MUCH and pls give my build a thumps up.
Major update Top
On 12 Jan 2017 this build will receive a major update which can possibly change the way you play with this build. There will be a few changes:
- this build was for advanced players( i.e tier 4 onwards). Yes was for advanced players. For all beginners I will add a "beginners guide for crit Ringo". I will add word meanings, tactics, how to lane, how to last hit and general lane strategies.
- new items will be introduced in this update for peeps who have difficulties to build bp (breaking point) stacks.
- pictures to illustrate
- my ign is "shlok09" so message me for any doubts and if you want me too add something in this guide
So stay tuned!!!