'Pool Party' Lorelai by XapocaliptusX

'Pool Party' Lorelai

By: XapocaliptusX
Last Updated: Jan 8, 2018
4 Votes
New Guide
Build 1 of 1

Lorelai

Build: Main build

Ability Path

That's Swell
Heroic Perk
Fish Food
1
2
3
4
5
6
7
8
9
10
11
12
Splashdown
1
2
3
4
5
6
7
8
9
10
11
12
Waterwall
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Celeste Celeste relies on range, she has decent damage, but absolutely no escape mechanisms(Movement abilities), which makes her even more Fragile. You can slow her frequently to let your jungler finish her off easily.
2
Reim Reim sustains himself throughout the battle using Heroic Perk, but lacks movement speed. Use this to your advantage! A good ranged hero, such as Ringo will help you kite him.
2
Skaarf Same as Celeste, Skaarf is a very fragile mage, dealing from afar, but watch out for his AOE ability, especially when it's ignited.
3
Samuel Samuel has a great area control ability, but you have more, with lower cooldown. Spam your B ability to avoid his Drifting Dark(B), and his Ultimate is the reason why you should get Crucible early.
3
SAW SAW has an incredible lane push, especially during the late game, when he gains a lot of Weapon Power. However, he can be extremely fragile to your ganks early on. When SAW's using the Suppressing Fire(B) ability, that's where you should stun him. After he gains 12 stacks, splash a water pool under his feet to almost disable his movement speed.
4
Glaive Glaive has very high damage during mid and early game, also his Afterburn(A) is just too dangerous, but has a very long cooldown. Glaive can focus on multiple targets at once, but he lacks range and movement speed. Get Atlas Pauldron early, and movement speed should be no problem for you.
4
Rona Similar to Glaive, lacks range, but not movement speed. Rona's Into The Fray(A) ability allows her to relocate around the map very frequently, making it hard for you to affect her with your abilities. However, Rona can be stunned easily during her Ultimate, as her movement speed decreases, you can use that as many advantages.
5
Krul Krul is the most dangerous duelist in the entire game, but you can save your ally using Ultimate, and control his movement by your B ability. Chaining your Stun with Splashdown can shut Krul down in most cases.
5
Churnwalker You should watch out for other Captain heroes aswell. Churnwalker is also a recent hero with unique abilities. He can't keep you, or your allies hooked as long as you spam splashdown(B) ability, but be aware of his ultimate, as it can stun you(and your team) and allow him to relocate.
6
Baptiste Baptiste is very OverPowered in general, being able to counter many heroes in the game, but he also lacks movement speed, use it to your advantage. His ordain(B) ability can be countered with your Ultimate, but not if Baptiste uses ultimate first...
6
Koshka Koshka is not much of a big deal, but she can be really annoying with her abilities early on, also she can pass the water pools easily in most cases, but if Koshka Ults you, but her team focuses on your carry, you won't be able to save him/her...
7
Reza Reza doesn't even have spotlight, along with other things. However, this doesn't mean he's useless. As a carry, he has many escape mechanisms(B with 2 charges, and Ultimate). Keep in mind, that he can completely disappear with his Ultimate, and reappear in the unexpected location. Not only that, he can make it hard for you to land Splashdown(B) and Fish Food(A) using his B ability.
8
Taka Taka just forces you to get vision very early. Lorelai isn't the best protector for her team, so that's why Taka can threaten your carry with his high burst damage ultimate. He is able to dodge your Fish Food(A) with Kaiten(A), which makes him a very tricky hero to counter.
9
Vox Vox is a very strong hero in late game, especially if he buys Breaking Point, which can stack up his Weapon Power as the fight continues. Vox can also dash out of your water pool very frequently, and start attacking your whole team at once from afar.
10
Blackfeather Blackfeather can be a real threat after he reaches Level 6. His Ultimate can block just about anything(Even worse, it has 2 charges.). He can also gain a Health Barrier very frequently with his On Point(B) ability, especially after he overdrives it. All this makes Blackfeather a very strong opponent.
10
Varya Varya is very strong in almost every stage of the match. Like Vox, she can dash out of your water pool almost anytime she wants("Almost" because cooldown on her B is very long). she can also focus on the whole team at once during the fight, and attack you from very long range with her Stormforged Spear(A)...
10
Skye Skye is known for kiting, and it is no acception against you. She can get out of your water pool anytime she wants with her Suri Strike(B) ability, and block your way to her with Ultimate. She can't be the best damage dealer against Lorelai, but can actually do more than you think. Good Skye players are rarely seen, but if you see her, you should really watch out...

The Chapter table: Top

1.The hero itself;
2.When to pick Lorelai(Synergies, Counters);
3.Item Builds(Explanations);
4.Early Game;
5.Middle Game;
6.Late Game(End).

The hero itself Top

Lorelai is one of the most recent heroes of VainGlory. We haven't seen any other heroes like her so far(In VainGlory), so she might be original. Lorelai is a Captain hero, which means she excels at utility and/or defense.
Personally, I have played her and won a few games(Lost some games aswell). I'm not disappointed at all, in fact, I think she's a very good utility hero, being able to speed her allies up and slow enemies down.
Everything you need to play well is Perfect Timing, or more importantly, Positioning. Lorelai's basic Abilities have delays, and both of them are focused on Location, therefore, making Lorelai a good Zone controller.


LORELAI'S KIT

(To see Ability details, point on their icons.)


That's Swell
Slot: Heroic Perk


Lorelai can deal significant damage during the Early Game, since no one will be tanky at this point. However, be careful not to Over Extend, because Lorelai's Perk brings Utility, not Defence.

Fish Food
Slot: A


Only a few Captain heroes have basic abilities involving Stun(Such as Catherine). Lorelai is no exception. however it is hard to land, since it has a significant delay,
but if you cast it from Water Pool, You can stun enemies almost instantly.
This also can be used to steal important objectives(Such as Gold Miner).
Be sure to also make use of it's Damage during the early game.


Splashdown
Slot: B


This is what makes Lorelai a great zone controller and utilizer. Be sure to spam this Ability all over the good positions and objectives, as it will grant your allies Movement speed.

Waterwall
Slot: C


This one can only affect One of your allies and not for long, so use it wisely.
A good example would be:
If you're standing in a Pool, while your Ally is being Slowed and Chased by enemies.
You can save Waterwall for emergency during Team Fights, or you can cast it on your Primary damage dealer as soon as the Fight starts.

When to pick Lorelai Top

Lorelai is a very fun hero to play indeed, but this doesn't mean she can be spammed all and all over, in fact, she is very situational hero. She can only perform well when the whole team is actively following her to Victory throughout the battle.
Lorelai synergizes very well with heroes, who lack movement speed, or who are very agile and highly sustainable. Mainly because Lorelai can speed them up anytime, and/or give them an additional health barrier in emergency situations, turret dives, or else...
Long range carries, such as Adagio, can also be useful in team with you, as they can get into range easily, when enemies are slowed in the water pool.
Examples(Junglers):

Glaive;

Krul;

Rona;

Alpha...

However, Heroes with high mobility and movement-based abilities(Dash, teleportation, etc.) or the ones with high burst damage can be a threat for Lorelai. Movement based abilities, such as Afterburn allow heroes to get out of your water pools instantly. Also, if enemy team doesn't ignore you throughout a team fight, they can force you to retreat at the very least. Lorelai is a very fragile hero. Keep this in mind when you're playing as her, or against her.
Good counters against Lorelai could be:

Taka;

Skye;

Vox;

Blackfeather...

Team composition can be very impactful for Lorelai, that's why you shouldn't pick her at first. Wait for the opportunity during the draft, you can't pick her anytime you want.
A good team composition could be:

Lorelai;

Glaive(WP);

Varya(CP).

Or

Lorelai;

Alpha(CP);

Baron(WP).

Keep playing Lorelai in casual, or sometimes Ranking matches to find the best composition for you!
Best choice is to play with your friends with voice communications, or on local Wi-Fi network.

Item Builds(Explanations) Top

Every Captain hero's Build includes Three Main(Core) Items:
(To see Item details, point on their icons.)


Fountain of Renewal should always be your First tier 3 item, as it can help you avoid, or survive early engagements from enemies. If you acquire Fountain of Renewal sooner than enemy Captain, I suggest engaging in their jungle, or going for a gank. But make sure you don't over extend, since Fountain grants you only +200 HP, so that won't make you very tanky.
Keep in mind, that this item heals more, if you're low on health, but becomes slightly less effective during the late stages of the game.


Crucible is often picked up as the second item by many players. Especially when enemies have tough Ultimate Abilities, Such as Verse of Judgement, or Oblivion. A well timed Crucible can block incoming damage, and CC. It's high health pool also makes you very tanky(+700 HP).Without Crucible, your team is basically defenseless.
If you get the Crucible sooner than enemy Captain, consider engaging in Team Fight, as the enemy team won't be able to block CC, allowing you to finish the Fight easily.


War Treads is a crucial item, since it can help you engage the enemy, or Retreat from the Fight. Consider picking up War Treads second, if your teammates are getting kited easily. Then, build Crucible immediately.


As you move closer to finishing your Build throughout the Early to Mid stages of the game, consider leaving 2 free slots in your inventory for Flares and Scout Traps. Map awareness is very important in any case.
However, if your team finds an advantage, or if Enemy team is weak, consider building Offensive items, such as Clockwork and Aftershock.

Clockwork is useful mainly because of it's Cooldown acceleration. Lorelai pairs well with this item, because she can use Abilities freely, without worrying about energy. +60 Crystal Power isn't bad either, since it can increase effectiveness of Waterwall.

Aftershock is slightly less effective than Clockwork, because it doesn't have an Energy bonus. Also, it's hard to make use of it's Passive. However, if enemy team has low resistance against Crystal Power, or if you have a Double Weapon Power composition, Aftershock won't be completely useless.


Some Utility items, are very situational, and they can't be picked up in any case. However, they come in very handy if you see the requirement, and can change the way of the game.

Nullwave Gauntlet is very useful if Enemy Captain has hard engage, or if you want your allies to cast Tough Ultimates freely.
For example: If you have Baptiste in your team, and enemies keep Blocking his Ordained Ability. You can Silence an enemy to make sure they don't use Reflex Block to avoid stun. this way, you could Finish them off easily.

ShiverSteel grants you +500 HP, making you even tankier, when combined with other defensive Items. However, it is useful if Enemy Carry keeps getting away and kites your jungler. Using ShiverSteel, you will slow him/her, to make it an easy target to reach. It also increases your Attack Speed significantly.

Early Game(0:00-8:00(4:00)) Top

So, you are now in a match, playing Lorelai. Your early game depends on many things:
  • Which ability did you choose?
  • Do you have strong team composition for early game?
  • etc.
At the start, I recommend learning Splashdown first, you can choose Fish Food if you want an early engage(Invasion), or if you have a strong team composition. But Splashdown will help you control your team's movement speed, and keep enemies slowed early on.
Go in the center of the map as soon as the game starts, and try to take advantage of a big healer Minion, which is located in the middle. If you, or your teammates manage to get it, I suggest engaging for the First Blood. Help your jungler with his/her rotation to reach Level 2 quickly.

Splitting Enemy Damage:
At the early game, if you see a threat of team fight be sure to Split enemy damage.
This involves you, a captain to stand in front of your teammates, to tank damage, while your teammates are dealing with enemies. When you go low on Health, that's where a Jungler switches your place, tanking damage, the last one will be your Carry, who should be able to secure First Blood on the lowest Health enemy.


Ironguard Contract will help you and your jungler clear out jungle and earn additional gold.
Buy as many vision items as possible early on(Flares, Scout Traps) to have an advantage of the map.
Going up in the lane bush and helping your carry is also a good idea, in fact that's what I mostly do after I finish helping jungler with his/her first rotation.
Don't buy any energy items during this period, because they cost much, and is very useless for your Team.
Splashdown will help you prevent ganks, invades, but it's also useful to grant your allies movement speed buff. Use this to your advantage.
At 4 minutes, or later, you should usually have at least 2 000 gold, which is enough to buy Fountain of Renewal. No matter what, this should be your first item(Even if there are stealth heroes in the enemy team, you should never get Contraption early.).Play safe until you unlock your Waterwall ability.
(Also: Buy Dragonheart Whenever you can during early game.)
After this, you will be ready for team fights, but I do not suggest rushing into the enemies whenever they're exposed. Wait for opportunity, then, cast Waterwall on your jungler to give him/her a barrier, while your carry attacks from the range. Focus on the most fragile target in the enemy team, or the one with lowest Health during team fights.
NOTE: When you reach Level 5, don't acquire second upgrade on your Splashdown, because after reaching Level 6, you will have 4 Points on your Fish Food, plus an Ultimate. This technique is called "Skill Skipping" - It's commonly used by a professional player FlashX, who plays in Team SoloMid(TSM).

Middle Game(8:00-15:00) Top

At 8 minute mark, you should be able to upgrade Dragonheart into Crucible, and Sprint Boots into Travel Boots. Crucible is required for any support hero, because it can block strong AOE Ultimates, such as: Verse of Judgement, or Oblivion.
Later, when you reach Level 8, that's when you can unlock Overdrive for Fish Food( Splashdown, if you chose a different path) which increases it's cast range.
Basic abilities on support heroes usually don't have high damage in Mid to Late game, so mostly, they''re useless, Lorelai's Fish Food is an exception, since it can stun your enemies. Use it to stop channels, or to Engage in combat, focusing on a specific target.
Team fights usually don't occur during Mid Game, but you always have to be ready(That's one more use of Crucible). You don't have to play safely anymore at this point, boost your Jungler's Barrier/Movement Speed whenever you can, to secure quick kills throughout the period.
Keep in mind, that until now, you should've acquired vision around Objectives on the map. Without vision, you'll have a HUGE disadvantage.
If a team fight breaks out, do whatever you can, to secure it, that involves protectiong your teammates at any costs. Remember: Support heroes don't deal much damage, but their job is to protect & utilize!
An Ace is very important for your team, and can change the entire Mid Game.

Objective Splitting:
Whenever your team Aces in Mid Game, you gain a huge advantage:
  • Your Lane Minions will become twice as strong, allowing you, to push turrets easily.
  • Everyone in your team will regenerate Health and Energy rapidly(+Movement Speed will be increased).
At this point, all your teammates can get busy, securing different objectives:
  • You, a Captain can go for a Gold Miner.
  • Your Carry Will start pushing turrets.
  • Jungler can either help you with Gold Miner, or steal enemy team's Jungle Camps.

Keep spamming your Splashdown Around the Jungle, whenever you're there. Make it feel like home.
Help your Jungler steal enemy Jungle Camps as frequently as possible. That way, you can be good to enter Late Game!

NOTE:If your team doesn't have enough gold to afford items, or if you're losing, keep one thing in mind: Farm as much as you can. This increases overall gold collected by your team. If you have more farm than your enemies, that means you have a higher chance to win.

Late Game(15:00-End) Top

At 15:00 mark, the whole Team should've acquired enough farm, to afford necessary items.
You have reached Level 12, so now you have 2 options with your abilities. In most cases, I would suggest getting Overdrive for Splashdown, but if enemies have high burst damage, or focused attack style on a specific target, then you must get a third rank of Waterwall, allowing you to protect that one ally of yours, who is constantly getting focused.
Also, you have to complete your Core items(Fountain of Renewal, [[Crucible and War Treads) after 15:00 minutes.
The most important part of the Late Game - Team Fights.
This is the time, where Team Fights occur the most, and it's very hard to win, because everyone becomes very tanky, especially Captain heroes, so it's hard to bring them down. If you have both Overdrives, it won't be hard to control Movement, even in this period of time. Focus on a melee hero during the team fight: A Slow-and-Stun Combo will be enough for your teammates to get close to them and finish them off. But be sure to form Water Pools around enemy Carry aswell, to make sure they don't get in range to attack you.
This technique depends on enemy Captain aswell. If it's Ardan, or Phinn, they can easily focus on protecting their teammates. But if there is Fortress, or Adagio, then there's pretty much nothing they can do about their teammates.
Example:
So your team starts charging at enemy Carry, using your Slow-and-Stun Combo, Adagio might be able to heal the target, but wouldn't be able to reposition him/her in any way, the least he can do, is to use Crucible and Fountain at the same time, but since Fountain of Renewal becomes slightly less effective during the late game, target won't receive enough health to survive the attack. This will allow you to quickly secure the kill and start to focus on other targets.
Use different strategies against different team compositions, Experiment to find out what works for you.
Keep in Mind, that Lorelai is a Captain hero, which requires you to lead your team by protecting them. NEVER engage if one of your teammates are not ready, because you can't switch your Carry's, or Jungler's Position. Learn to time your Abilities Perfectly, and you should be good to GO!

REMEMBER: A single Team Fight can change an Entire Game! Use this to your advantage!

Updated:09/01/2018

Quick Comment (1) View Comments

You need to log in before commenting.

Quick Comment (1) View Comments

You need to log in before commenting.