Crystal Lance by DarkPotato by G2esports

Crystal Lance by DarkPotato

By: G2esports
Last Updated: Nov 29, 2016
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Build 1 of 1

Lance

Build: Crystal Lance

Ability Path

Partisan's Technique
Heroic Perk
Impale
1
2
3
4
5
6
7
8
9
10
11
12
Gythian Wall
1
2
3
4
5
6
7
8
9
10
11
12
Combat Roll
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
Adagio
4
Celeste
4
Ozo
4
Petal
4
Ringo
4
Skye
5
Baron
5
Kestrel
5
Lyra
5
Samuel
5
Skaarf
6
Blackfeather
6
Glaive
6
Joule
6
SAW
7
Alpha
7
Koshka
7
Krul
7
Rona
8
Reim
8
Vox
9
  No Threat
10
Taka

Top

Introduction Top

Hello and welcome to another guide. This guide is another guide about Lance like the last one. But this time ist about the Crystal Version of my build. Use the weapon and Crystal build while watching on the scoreboard. If enemies build a lot of weapon defense or you have a double weapon comb the cp Version might be better and same works with double cp combs and the weapon path. Dont straght stick to one item build, try out new Things and get the perfect items for your current Situation. The builds of wp and cp all start the same so you dont have to decide at the beginning! Lets get started now:

Abilities Top

Partisan's Technique Top

Lance's Auto attacks are piercing attacks instead of normal ones. But therefore his attack Speed is slower and item which boost his attack Speed are less effective. Try to hit more minions or enemies at once to fully make use of this ability. Build on Wp this makes Lance a strong damager for the Team. Keep in mind that On-hit effects like Tension Bow or Aftershock only affect the targeted enemy and not all in the row. Additionally, Lance uses Stamina instead of normal energy. Stamina refills slowly by time and his abilities cost some of it. If you build items that recover energy it instead recovers a short ammount of Stamina. Stormcrown gives Lance the perfect ammount of Stamina for teamfights to maximize his damage and Utility as well as good cooldown reductions.

Impale Top

This ability makes a good Lance. If you hit it you win if you miss it it gets hard. Try to Lure enemies near to walls to make it easier to hit. The jungle is perfect to hit because of the ammount of walls and other obstacles arround it. To get the perfect engage try to Combat Roll to enemies and hit with an Impale combined with a quick Auto attack from Combat Roll. This makes enemies lose 1/2 of their health if you hit everything.

Gythian Wall Top

Use this ability the best by punshing enemies onto a wall to stun them. On may lvl it has a 3-4 sec cooldown which means you can stun enemies a lot. This makes Lance a great Support for your Lane carry as well as dealing damage. If you can, stun enemies and if you cant just try to get enemies of your Lane carry by pushing them away.
In Addition this ability grants you a lot of damage reduction if you attacked an enemy. This makes Lance such a good carry. You dont Need much defense because of this ability. I reccomend upgrading this ability at lvl 12 because it grants you 20% damage reduction (additionally 4% more).

Combat Roll Top

Combat Roll gives Lance the ability to move arround even faster. Thats why you dont Need Tier 2 boots as fast as other carries. Combined with Stormcrown you can literally be everywhere where you are needed. Stormcrown lets you farm really quick and also works with the fast Auto attack after a Combat Roll for quick burst damage. Use this perfectly to Reposition yourself in teamfights or to gapclose to get into Impale range.

Gameplay & Strategy Top

The Strategy of the Crystal Version is almost similar to the strategy of the weapon Version. The early aggresion should be the same because the first 2 items are exactly the same. In Midgame though it gets alittle different. Aftershock doesnt do as much damage as Sorrowblade, BUT it provides huge Utility in late game. Together with Stormcrown, Aftershock, Halcyon Chargers and a Crystal Infusion your Stamina recharged and your cooldowns are perfectly. In Addition you also deal a lot of damage when you enter the fight as well as while the fight goes on. Lance ultimate Combat Roll also has a small Crystal Ratio and the perfect cooldown for Aftershock this lets you deal a lot of damage each 4-5 seconds. Also Lance second ability Gythian Wall gets insanely strong with cooldown. At Full item build and lvl 12 you have a 2 second cooldown on this ability (!!!). This doesnt only let you stun People every 2 seconds, it also has a cp Ratio which makes them be stunned even longer. If you do it correct you should have a 1 sec stun every 2 sec in the late game. This build is more frequently when you have a hypercarry like Kestrel or Baron because it is more supportlike. Try it out yourself and you will notice thats this is insanely strong together with a good lane carry. People wiull never reach your lane carry and he can stack Breaking Point very easy.

Synergies with other heroes Top

Lance works perfectly as a solo jungler but some supporters are perfectly for him. I personally love playing with a Lyra because it Counters the only real threat to a Lance, Taka. Other great Combos are with Cathrine cause it makes it easier to hit Impale's but i prefer something like Ardan to protect your lane carry even more or to boost you for gapclosing. Cathrine is the best Support for People who are yet unsafe to hit the most Impale's. If you are trained with Lance you dont Need another stun to hit your Impale's. More important than the supporter is the Lane carry. Play carry Lance with hypercarry laners like Celeste or Skaarf if played on wp and carries like Kestrel, Baron or Vox if played cp. With Lance it is easy to protect them and his high Utility in teamfights makes it easier for your lane carry to stack Breaking Point or Broken Myth to maximize damage quickly.

Other guides Top

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