Threat |
Hero |
Notes |
1 |
|
Ardan |
Ardan has several dashes, but you can catch him out with Light Ribbons and easily dodge his ult with Wicked Escapade. You will need to get Crucible before he hits Level 6 to protect your team mates. |
1 |
|
Fortress |
Has no CC and a very short range dash. Yes, he can provide his allies with a little burst of movement speed but your kit is built to handle it. Nothing special needed here. |
1 |
|
Grumpjaw |
Slow. Boring. If you can block his ult you win. Also, avoid sustained fights with Grumpjaw because of his Living Armor. Same goes for Krul. |
1 |
|
Krul |
Kite him for days. If your allies are having trouble playing against him and haven't purchased a Poison Shiv or Spellfire, rush Spellfire before Aftershock as your core damage item and War Treads with Contraption. His ult can be long if he's able to hit it with range, but you can dodge it with Wicked Escapade. Once Krul uses up his movement speed boost and dash, you can easily kite and peel him for your allies. Just remember to not engage in long fights with Krul ever! |
1 |
|
Reim |
|
2 |
|
Baron |
|
2 |
|
Churnwalker |
You can easily dodge his hooks, just purchase Crucible so that he doesn't catch your allies out with his ult. In close quarters combat, Churnwalker always wins, so focus him down before trying to pick off his allies. He is weak if he can't heal through his hooks. |
2 |
|
Lorelai |
Lorelai's puddles can be a pain and she has decent range, but you can kill her fast. Save Wicked Escapade to dodge her clam if she's about to catch you in it. Thankfully the animation / projectile is very slow. If she's especially good at landing these, rush your Crucible. |
2 |
|
Ringo |
|
2 |
|
Samuel |
|
2 |
|
Skaarf |
|
3 |
|
Catherine |
Crucible is all you need for this one. She only has one dash with a short duration and very low mobility otherwise, making her easy to kite with Light Ribbons and the empowered auto attack slow. Build Crucible to block her ult and you'll be golden. |
3 |
|
Glaive |
Glaive can be a pain in the ass when played well, but so can you. You can easily catch him out with Light Ribbons, kite him, and bait his knock-back with Wicked Escapade. Invest in War Treads and Crucible to keep your allies safe and also an early contraption, as Glaive players like to spring out of brush and knock you right into their team or turret. |
3 |
|
Rona |
|
3 |
|
SAW |
As long as you and your team mates focus Saw, you will be able to take him down. Instead of building Fountain, you may want to focus on Atlas Pauldron, especially if he has a kill or two under his belt. Try to kill him early and force him out of lane as much as possible. If you're being terrorized by a CP Saw, grab a Slumbering Husk instead of Pauldron. |
3 |
|
Tony |
|
3 |
|
Vox |
Only real problem with Vox is that his bounce range can catch you off guard and his silence can really ruin your day if you don't use Crucible or Wicked Escapade to avoid it. |
3 |
|
Caine |
Cain is pretty strong right now. You will be using Dark Escapade to cancel his targetting and move in on him when he's reloading. Punish him for blowing his load (lol) and try to catch him with light ribbons if he tries to dash away. His ult is up often, every time he dashes, so don't hang out if you're low help. |
4 |
|
Baptiste |
Not too hard to deal with as Wicked Escapade will be up as often if not faster than his Ethereal Chains and ult. You should still build Crucible against him, making sure to save it for his ult vs just saving one ally from his B ability. |
4 |
|
Celeste |
Her range makes her hard to pin down, but she's otherwise immobile and you can easily dodge her ult and stun. Your allies can't however, so always try and use Royal Amnesty first to block incoming stars that would otherwise nuke your allies by standing behind them! Only use Wicked Escapade if she is exclusively aiming for you. If your allies don't pick up Aegis or you're against a Celeste who is skilled with her stun, grab an early Crucible. |
4 |
|
Gwen |
Gwen's Skedaddle is the only reason she is a considerable threat outside of her ult CC (if she lands it.) Skedaddle will be a pain to work around, but switching between forms and making use of the movement speed boost with Royal Amnesty and the slow from the empowered auto attack with Light Ribbons will eventually take her down. These abilities will be up before her Skedaddle is. |
4 |
|
Joule |
See threats info. |
4 |
|
Lance |
You can kite Lance, but he has a lot of utility built in that can't be matched along with his Combat Roll. Follow the usual build and get an early Crucible if your Lance is especially good at landing his root. |
4 |
|
Lyra |
See special threats. |
4 |
|
Skye |
Skye's mobility and low cooldown ult can be a pain for your team to deal with. Grab Crucible pre level 6 so you can be ready for it and save Wicked Escapade for if she exclusively focusing you down. Depending on her build, you may want a Slumbering Husk or Pauldron as well. |
4 |
|
Varya |
Varya can dash away to safety and has a lot of damage potential if played correctly. Thankfully, you won't see her much. If you do, try to focus her down. You don't possess any abilities that can cancel her spells or ult, so try to avoid direct combat without allies that can provide hard lockdown. |
5 |
|
Adagio |
See Special Cases under Threats / Synergies. |
5 |
|
Blackfeather |
Any hero with several dashes is a pain to deal with as Malene, as you can only usually catch them out on one. Blackfeather's ult also allows him to dodge any CC, so you may have trouble kiting him. Go for War Treads, Fountain, and Crucible to protect your team mates from him. You shouldn't have a problem getting away from him yourself, if not killing him outright. |
5 |
|
Malene |
|
6 |
|
Grace |
Grace has mobility, damage, a heal, and AoE stun. While this is all fine and good for you as you have several ways of avoiding her, it's not so fun for your allies. You will need to rush your Crucible, War Treads, and may want to pick up an early Spellfire before investing in Aftershock against Grace. You can kite her normally. |
6 |
|
Idris |
See Immediate Threats for playing against this hero! Not a threat to Malene, but can devastate your team. |
6 |
|
Reza |
While you may be able to easily run away from Reza, your allies will probably struggle against him and there isn't much you can do to stop him from ruining their game. Invest in Contraption to try and keep an eye on him if he isn't in lane and try your hardest to put him behind early. |
6 |
|
Magnus |
If left to spam his skills at your team, he can be devastating, but Magnus is easily countered if you can bait his stun, which you have to be marked for, and rush at him with Royal Amnesty to combo him out of existence. Be wary of clustering or lining up in team fights as his ult can easily ace you if one team mate dies from it. |
7 |
|
Flicker |
See Special Cases under Threats / Synergies. Not a direct threat to Malene, but can devastate your team! |
7 |
|
Kestrel |
As utility Malene, you have everything to counter her BUT early game she does a lot of long range poke damage if she is CP. You will want to purchase a Contraption/Flare Gun to counter her traps and invest in fountain to ideally restore the health of anyone she catches with her ult. If you can root her, blow her up as quickly as you can. Kestrel only does well if she can poke at you from afar or catch you in a stealth trap, which Malene can either use Royal Amnesty or Dark Escapade to avoid. |
7 |
|
Ylva |
The threat isn't so much against you as it is your whole team. You can root her crazy damage dash and use Dark Escapade to elude her stun and traps, but your team mates won't be so well equipped. You will most likely want to purchase a Flare Gun and play around her stun to catch her out of position or off guard with Light Ribbons. |
8 |
|
Alpha |
Alpha is another hero with several dashes and a very long range dash that can seem to come out of nowhere. Get Contraption early on to track her through the jungle so you have an idea of where she's coming from. You can get away from Alpha easily, but War Treads will allow your team mates to follow. |
8 |
|
Koshka |
If you can time your Wicked Escapade well then Koshka won't be too much of a problem, as her ult is the real issue aside from her Pounce and movement speed, which, with a little practice, you can learn to cancel and kite. Invest in Crucible and Contraption to keep an eye on her in the jungle and cancel her ult on your team mates, as you have no hard CC to do so in your kit. |
8 |
|
Petal |
Petal's munions are the reason she's high up on this list. They can block your Light Ribbons and cause problems with targetting if you aren't careful. Thankfully, if you catch her out she pops quick. |
8 |
|
Phinn |
Any hero with a lot of CC is hard to deal with as Malene, even with your multiple forms of escape. You'll definitely want to rush Crucible against a Phinn and save your Wicked Escapade for either his ult, or the following overdrive stun. Thankfully, once he blows all his skills on you you can kite him as he is incredibly slow. If you can play around his AoE, you win the game. |
8 |
|
Yates |
Just like Ylva, the threat is more against your team than you, as you have the tools in your kit to evade him. Purchase a Crucible and focus on countering enemy vision as Yates can ult in and steal dragons or completely turn a fight around and you have no hard CC to cancel the channel of his ult BUT rooting him toward the end of the cast will prevent it! |
9 |
|
Kensei |
See Special Cases, can be hard to handle - especially if fed early. You will have trouble peeling this one or any hero with several dashes or dodge abilities! |
9 |
|
Ozo |
Ozo's multiple jumps and Bangarang are too much if he plays well. You can run from him, but if he's able to catch up to one of your group he can use them to bounce onto his real target, ult them back into his allies, and unless that target is you, you most likely can't save them unless you burst him down with your other allies. I would ban Ozo if choosing Malene in ranked games. |
9 |
|
Taka |
Taka is always a pain, and it's the stealth that makes him. You can drop all the traps and throw all the flare you want, if Taka gets fed early in the game you might as well say GG. Though you have a decent chance of fighting him off if you catch him out, you're better off just banning him if you can. If you can't ban him, invest in an early Contraption or at least a Flare Gun, drop scout traps, baby sit your carry and keep and eye out for him attempting to counter jungle and farm your gold. |
9 |
|
San Feng |
This guy is a major problem to everyone, especially once his skills are maxed. You can stop him in his tracks early with Light Rbbons and evade him with Dark Escapade, but be wary of him in counterstance as he can stun the last person that attacks him in it. Buy a Crucible before he hits level 6 to counter his ult and urge your team to grab an Aegis or Shroud. |
10 |
|
|
No Threat |
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