Team Making Top
Starting Top
Koshka is one of the
fastest characters at gain gold and leveling, we're going to focus on that in this guide, so start off by buying an
Ironguard Contract to
maximize our gains. Also don't forget to grab four halcyon potions for
health & energy restoration. There are
two situations to consider here: One,
you are the only jungler, which is ideal. Or two,
there is another jungler on your team.
In the less ideal scenario where you are
joined by another jungler, you and the other jungler will want to
establish who is going to run-out to
mid, and who is going to go
close. If you are the faster hero, or if you left base a ways ahead of the other player I recommend going mid. This means you will focus on the
two jungle camps that are near the gold mine and jungle shop. If you aren't getting enough gold, and have long down times between camps spawning,
feel free to risk roaming to the enemy camps. For mid, run out to the furthest camp as soon as you have finished shopping, and select skills on the way.
If you are slower, or got a late start go
close, this means attacking the two camps near base. Don't worry a ton here, you've got some time to make it to camp. Try not to steal gold from the mid jungler, that'll put them at risk. Instead use
Twirly Death (TD) to kill some lane minions every now and then.
If you are the
only jungler, then you get to bask at how quick you'll get rich. Start by heading all the way down to the (1)
furthest minion camp (try to get there before camps spawn in). Once that one is dead, head up to the (2)
loner camp that is furthest from your base, but closer than the camp you just killed. Then head to the (3) duo camp that is
behind the minion mine. Finally kill the (4)
loner camp closest to your base,
then head all the way back to (1). Shopping should be done after killing (1),
only shop if you're ready to buy.
TIP: To get to camps quickest, use the mini-map to view were the camp will spawn and tap on the ground there. Your character will then route the shortest path there. This is useful for the start of the game, or after respawns.
TIP: To conserve energy, only use TD on minion camps, and only use it once. This is the one way to not have a net loss of energy.
The first thing we are going to build is the recommended item,
Frostburn. We are only going to buy the battery items leading up to it to save time. Start by buying the
Energy Battery, and then upgrade it to a
Void Battery. Maintain your 5 halcyon potions, use them as necessary.
TIP: Potions should be used after a fight, not during. Getting hit by an enemy will end the region they provide, plan accordingly.
Early Mid Top
Stay on your route as much as possible, avoid conflict with enemy heroes unless they come into your territory. Minion mines should
not be captured unless you plan on pushing the lane, or unless the enemy steals yours. Having a minion mine without pushing the lane only gives enemy laners more gold. The best thing you can do is to keep on your route, you should notice yourself leveling and upgrading much faster than enemies by now.
By this point you should have a
Frostburn, this will cause your attacks to slow enemies making it hard for them to run from you. It also increases your attack power and your energy.
Now we start to get moving. Buy yourself two entirely new items:
Sprint Boots and an
Oakheart. The sprint boots we will wait to upgrade, but they already provide us with a means of escaping. The Oakheart provides us with some more health, we'll be upgrading this now.
NOTE: Around this time your team should take the gold mine.
Health
So now we're going to build up Kasha's health to make her less squishy, as well as providing an alternative to halcyon potions. Upgrade your Oakheart to a
Lifespring, this will increase your passive regen. Finally upgrade it to a
Fountain of Renewal. This will provide you with faster regeneration, and it's active ability will apply a region buff to you and nearby allies.
Armor
Let's make Koshka even less squishy with a bit of armor. Start with
Light Armor, upgrade to
Coat of Plates, and finally
Metal Jacket. Each upgrade will further reduce the damage you take from basic attacks, the Metal Jacket offering tons of protection.
Speed
Koshka should be a lot less squishy now. So let's get her moving faster. It's fine if you've already upgraded your boots in the mean time, but it's best to leave the final upgrade until now. Get yourself some
Journey Boots.
NOTE: By this time, your team should be ready to start pushing. Capture those mines, and grab the Kraken when you're ready.
Build up your last little bit of cash now, around 2600 gold. We're going to sell your iron guard contract for an
Aftershock so we can start dealing some hard damage, and even a little life steal. Once the cash is there, sell the contract, don't sell it before that. Now you're ready to make the final push, and leave the jungle. No more shall you need to stick to your route around the camps, now you can fight!
Alternative to Potions
One last change you can make here is to sell your Halcyon Potions and buy a second
Fountain of Renewal. This is more cooperative as it'll provide your allies with health as well, and is a good idea if you have an
Adagio on your team to do instant healing.
Skill Progression Top
This is the easiest way to remember the skill progression. Always prioritize
Twirly Death, then your final (
Yummy Catnip Frenzy), and lowest priority is
Pouncy Fun. The exception is that you should always unlock a new skill as priority to upgrading existing ones.
The reason for this particular progression is that
Twirly Death is your best skill due to it's ability to damage multiple target and provide a bonus to basic attacks, so you want to bring that to overdrive.
Yummy Catnip Frenzy stuns and damages enemies, making it a better version of
Pouncy Fun. So give this all three levels to minimize it's cooldown.
Pouncy Fun is your worst skill and is left at four levels.
Play Style Top
This is a defense focused build. You don't go on the offense until the end, when you're able to tear through almost everybody.
Avoid attacking full health targets, they have enough time to call allies.
Never attack parties by yourself, you a teammate to start the fight, and pounce on a low health target. Then both of you focus on the last target.
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