Destructive Ringo, Kill Everything! by HazardMEDIC

Destructive Ringo, Kill Everything!

By: HazardMEDIC
Last Updated: Sep 20, 2015
2 Votes
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Build 1 of 1

Ringo

Build: Weapon Power Ringo

Ability Path

Double Down
Heroic Perk
Achilles Shot
1
2
3
4
5
6
7
8
9
10
11
12
Twirling Silver
1
2
3
4
5
6
7
8
9
10
11
12
Hellfire Brew
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Ardan Watch out for his Gauntlet. Other than that he is easily kited and killed.
1
Catherine No need to worry about her, just don't shoot her too much when she has the shield up or you'll end up killing yourself. (Cathrine herself doesn't dish out any damage.)
1
Joule Joule, like Krul, can be easily kited and killed if you keep your distance. If you use Achilles Shot, her only way to catch up is burning a Rocket Leap which you can easily dodge with Twirling Silver or Boots.
1
Petal This cute little fella is not going to be a problem, you can easily 1 v 1 and kill her.
2
Adagio
2
Fortress
2
Skaarf
3
Celeste
3
Krul Krul is easily countered if you keep your distance and kite him. Just be careful not to get too close, or he will slow you with Shiversteel. (Also don't face check bushes, tell your tank to do it for you.)
3
Skye
4
SAW
5
Rona
5
Vox
6
Glaive
7
Ringo
8
  No Threat
9
Koshka
10
Taka Can easily kill you, his burst is insanely! Keep an eye out, and pay attention, so you don't become Taka's punching bag.

Introduction to Ringo! Top

"Difficulty: LOW

Ringo is often played as the primary damage dealer for his team. He can shoot at blinding speeds and finish off fleeing enemies with an epic fireball that follows foes across the battlefield. Incredibly weak in the early game, Ringo players should focus on earning as much gold as possible in the lane before picking big fights."

-Vainglory Summary


Ringo is considered a low difficulty hero, some agree and some don't. Ringo is the squishiest hero in the game making you have to rely on good teammates to back you up, and help you survive. As a "Low Difficulty" hero, Ringo is hard to master.

Ringo should always be in lane. He can be at jungle at early game, but it is not advisable due to his low health. Ringo is also a surprisingly slow jungle clearer, and prone to ganks. Low level Ringo does not deal all that much damage, it is in Mid Game to Late Game where he really shines.

Lane is Ringo's home. Killing minions couldn't be any easier. You have ally minions beating on opposing minions and turrets, to help you farm up.

Ringo is one of the best pokers in the game with his A skill the Achilles Shot.

Ringo Stats Top

(Level 1)
BASIC STATS
Health 646 Armor 20
Energy 180 Shield 20


WEAPON
Weapon 66 Crit % 0% Amr Prc 0%
Atk Spd 100% Crit Dmg 50% W-Lifesteal 0%


ABILITY
Crystal 0 Shd Prc 0%
Cooldown 0% C-Lifesteal 0%


(Level 12)
BASIC STATS
Health 1405 Armor 86
Energy 422 Shield 86


WEAPON
Weapon 131 Crit % 0% Amr Prc 0%
Atk Spd 136% Crit Dmg 50% W-Lifesteal 0%


ABILITY
Crystal 0 Shd Prc 0%
Cooldown 0% C-Lifesteal 0%

Ringo's Abilities Top

Double Down is Ringo's Heroic Perk. This ensures that Ringo's next basic attack, after killing anything, will be a crit. You can get this by killing Minions, Heroes, Kraken, Miners, and Turrets.
This is Ringo's A Skill, the Achilles Shot. This slows the target by a certain amount, and a certain amount of time. The slow duration, and the slow percentage ranks up by levels. This is Ringo's burst move, and the one that's used often in team fights. It is useful for chasing down enemies to ensure kills.

Energy Cost: 32/50/68/86/104 (+18/lvl)
Cooldown: 9s/8.5s/8s/7.5s/7s (-0.5s/lvl)
Slow Amount: 30%/35%/40%/45%/50% (+5%/lvl)
Slow Duration: 1.5s/1.75s/2s/2.25s/2.5s (+0.25s/lvl)
Damage: 80/125/170/215/240 (+45/lvl)
This is Ringo's B skill, the Twirling Silver. This skill is pretty much what any Sniper Carry needs. It grants you extra movement speed, and extra attack speed. With this it is easier to chase enemies, especially when paired with Achilles Shot. This move cost little energy, so it can be spammed throughout the entire match. This skill is also used to escape unfavorable fights or ganks. Also Twirling Silver makes Ringo one of the most mobile heroes in the game.

Attack speed: 55%/59%/63%/67%/86%
Duration: 4/4.5/5/5.5/6
Crystal damage: 0/0/0/0/0 (+0.8 Crystal)
Bonus Move speed: 0.75
This is Ringo's ultimate, Hellfire Brew. This move can be fired at extremely long distances. The downside is the casting time. It takes about 1.5s to cast, and fire. This move is really good on CP or Crystal Power Ringo, but not so great with WP or Weapon Power Ringo. Upon landing a hit with this move, the target will burn for several seconds. This move is one of the most feared Ultimate in the game, it is devastating when used with crystal power. The fire can not miss the target, it will follow its target to the ends of the earth. Also it inflicts true damage, meaning it ignores Armor, and Shield. With good crystal power, this move is easily one of the most damaging skills in the game. The damage over time will prevent the enemy from recalling. This move can be blocked by Reflex Block, Aegis, and Crucible, Fountain Of Renewal soft counters it, because you can heal up some of the damage taken from this attack. Blocking Hellfire Brew will not block all damage, it will still deal damage, but it will not apply the DoT, or the damage over time effect.

Energy Cost: 110/115/130 (+15/lvl)
Cooldown: 110/100/90 (-10/lvl)
Damage: 250/365/480 (+115/lvl)
Burn Damage: 30/50/70 (+20/lvl)

Tips For Playing Ringo Top

Last Hitting

  • Shoot the minion when you see the health bar turn bright orange.
  • Do not shoot minions just to kill them faster, they are a gold source.
  • Never waste a last hit, they're precious.

Preserving Energy

  • Preserve as much energy as you can in the early game to sustain in lane.
  • Never waste your Achilles Shot on a minion, it's not worth it!
  • Achilles shot eats up your energy in early game, save it for ganks.
  • Leave enough energy to use Twirling Silver to escape ganks or unfavorable fights.

Kiting

  • Attack enemies from a safe distance away.
  • Keep a good distance away where you can hit them easily, but they can't hit you.

Early Invades

  • Never lead your team, you are extremely squishy early game.
  • Stay behind your tank at all times when engaging.
  • Fire at a safe distance, while your melee heroes take the brunt of the damage.

Pros and Cons Top

PROS

  • High overall damage.
  • Can delete squishy heroes.
  • Potential to kill threats before they do real damage to you.
  • Capable of taking down teams on your own. (With little help from team)
  • Extremely deadly damage output.

CONS

  • Energy gets depleted rather quickly.
  • Not much defense items, very squishy.
  • Atlas Pauldron will hurt you a little bit.

Ringo's Role Throughout the Game Top

EARLY GAME


Your role early game is fairly simple. Farm up as much as humanly possible, and stay alive. Ringo is not the best Level 1 carry in the game, so keep that in mind when going into a fight. When Ringo gets enough gold early game, he can buy damage enhancing items to really pack a punch. Keep your distance from the bottom enemy bush, as you are extremely prone to ganks, and don't have a reliable means of escaping. Always poke the enemy when possible, use your Achilles Shot, then follow it up with an auto attack to keep forcing the enemy laner back and make him lose more farm. If your junglers are going to engage or you see them battling the enemy junglers, rotate down to the jungle and help out best you can. This can often lead to early game kills which will help you in the long run. Last thing is use your abilities wisely, never waste any energy in early game. You need as much as possible to sustain in lane.

MID GAME


At this point of the game, you should be farming but not as much as you did early game. At this point you should have decent items to hold your own on fights. During this time watch carefully in the jungle because this is a point in the game where a team will want to take control of the game. Help out your junglers if they need it. Ringo's presence in a fight is intimidating, him just being there makes the enemy team think a second time before engaging a fight. Keep in mind Ringo is a long range fighter, never ever be on the front lines, instead be behind your junglers to ensure that you are safe, and they are taking most of the damage, so you can dish out as much damage as possible. If your team is behind in farm, level, exp, gold, kills, then use any kind of vision possible. Place scout traps to see where the enemy is, and use flares. These two items are crucial to taking back control of the game and catching up.

LATE GAME


This phase is where Ringo is at his strongest. Coordinating with your teammates is extremely important, any deaths here and you or your teammates will spend 40 - 60 seconds waiting to respawn. Always have your eyes open, if you see that the enemy laner is not in lane, rotate down the jungle, you might just save you junglers if you do. Also, when fighting the enemy, always target the most threatening hero, or the squishiest hero. This ensures that if that hero dies, the fight will be a 2 v 3. But keep in mind, in most situations you are going to be the most threatening, and the squishiest, so be careful. Always engage last in team fights, don't expose yourself or you are dead meat. Always keep yourself protected by buying scout traps and place them in bushes, because you are prone to ambushes. the last tip is have good MAP AWARENESS!!!

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