This Ringo Build Is Epic For Any Kind Of Match You Will Never Die And You Can Help Your Team Mates Top
Ringo Is Good As A Sniper On Lane If you want him to shoot very fun like the pro players i've found a way:
Activate Twirling Silver ( Skill B ) Second Skill And :
keep moving back and pressing the enemy heroes or minions or krakens,keep pressing back and pressing the enemy
Be Sure To Subscribe my account in youtube "Lee Chao Cherng" Good Luck And Vain On!
And Also One Thing Top
One Time I Played With My Bro In Vain glory i Actually have Been Killed Only 2 Times And i killed 17 Peoples
Hi everyone, I'm Dred.
Today, I decided to create this guide to present you my view on my favorite hero of Vainglory: Ringo. It is the first character I tried and since then he has remain my top used hero.
I've been influenced by @Toilets Catherine guide to make mine. Here is the link.
Check it, it really is the best build on this forum right now. Congratulations man!
TABLE OF CONTENTS
1. Hero information
2. Personal Build
3. Against other heroes
4. Other tips
I do not claim to be the best even if I am fond of MOBA games since a long time and am experienced with most of them. I also am aware that this might not be the best build but this is the one I'm more comfortable with and it is the one, after two months of playing that I find to be the more efficient for my playstyle. Feedbacks are greatly appreciated, don't hesitate, I'm open to debates.
Let's start, shall we?
Hero Information Top
Difficulty: LOW
Ringo is often played as the primary damage dealer for his team. He can shoot at blinding speeds and finish off fleeing enemies with an epic fireball that follows foes across the battlefield. Incredibly weak in the early game, Ringo players should focus on earning as much gold as possible in the lane before picking big fights.
This is a good summary.
Ringo, in my opinion, is not considered as a low difficulty hero though. As the squishiest character in the game, he really needs good teammates as well as a perfect mobility to be the number one threat. He is really hard to master.
You can jungle early game but I do not recommend it. You're squishy and you're one of the slowest hero to jungle early game. You're vulnerable to early ganks as well. If you really want to jungle, stick with a teammate or be extremely careful.
In the lane, you'll have an easier time to clear up these creeps. As a ranged character, it will be easier to get the last hits to gather the gold and you will be safe from your distance. Moreover, Ringo is quite good at poking the enemy with Achilles Shot under the dice buff (see section 4) (not as good as SAW however).
On a side note, if one of your teammates is playing SAW, leave him the lane and go jungle. SAW is clearly the best laning character.
Level 1 Stats Top
BASIC STATS
Health 646 Armor 20
Energy 180 Shield 20
WEAPON
Weapon 66 Crit % 0% Amr Prc 0%
Atk Spd 100% Crit Dmg 50% W-Lifesteal 0%
ABILITY
Crystal 0 Shd Prc 0%
Cooldown 0% C-Lifesteal 0%
LEVEL 2 STATS
BASIC STATS
Health 715 Armor 26
Energy 202 Shield 26
WEAPON
Weapon 72 Crit % 0% Amr Prc 0%
Atk Spd 103% Crit Dmg 50% W-Lifesteal 0%
ABILITY
Crystal 0 Shd Prc 0%
Cooldown 0% C-Lifesteal 0%
MAX LEVEL STATS
BASIC STATS
Health 1405 Armor 86
Energy 422 Shield 86
WEAPON
Weapon 131 Crit % 0% Amr Prc 0%
Atk Spd 136% Crit Dmg 50% W-Lifesteal 0%
ABILITY
Crystal 0 Shd Prc 0%
Cooldown 0% C-Lifesteal 0%
Overall, Ringo gains 69 Health, 22 Energy, 6 Armor and Shield, 3% Attack Speed and approximatively 6 Attack each level up. (it would be 6 Attack/lvl if you didn't gain 5 attack only on the last level up)
As you can see, you do not have a lot of health. In fact, you have one of the lowest health amount among all the other heroes if not the worst.
You also don't have a ridiculous amount of energy. Ringo will run out of mana so often.
ABILITIES Top
Double Down
Slot: Heroic Perk
Ringo's next basic attack after killing anything will be a critical strike.
Ringo's Double Down. While it is not the best of the game, it is a good passive and stack well the entire game. Useful for last hitting, useful for poking and gives a great amount of damage on your next attack while it's active.
However, it sometimes does not work. Check this discussion for further information.
Achilles Shot
Achilles Shot
Slot: A
Ringo fires a trick shot at his target's heel (or whatever lower extremity exists), slowing the target & dealing damage.
Energy Cost: 32/50/68/86/104 (+18/lvl)
Cooldown: 9s/8.5s/8s/7.5s/7s (-0.5s/lvl)
Slow Amount: 30%/35%/40%/45%/50% (+5%/lvl)
Slow Duration: 1.5s/1.75s/2s/2.25s/2.5s (+0.25s/lvl)
Damage: 80/125/170/215/240 (+45/lvl)
Ringo's bread and butter. A big burst, a great slow amount. You will most likely always use it when it's available on team fights. This skill is a great CC. Making it hard for your enemies to flee, it can also help you kite melee opponents and if they can't gap close, you can chase them to death. Max it asap, it is your most important skill.
Twirling Silver
Twirling Silver
Slot: B
Ringo slings bullets at his target in a mad flurry, dramatically increasing his attack speed & move speed. Resets basic attack cooldown on activation.
Energy Cost: 30/38/46/54/62 (+8/lvl)
Bonus Attack Speed: 55%/59%/63%/67%/71% (+4%/lvl)
The CD and the duration stay the same. You can lower the CD with some items though.
This skill is all an ADC needs. Spam it all match long. Movement speed bonus, attack speed bonus. With some CD acceleration items, this skill has a lower CD than the duration which means you can always have the buff on if you keep on activating it. This is a great farming tool so upgrade it once at the beginning. It is needed to outrun your opponents so you can chase them or escape them. The movement speed bonus is not great but is required as this hero more than the others relies on mobility to survive.
It also gains an additional damage bonus hit if you have crystal items.
Hellfire Brew
Hellfire Brew
Slot: C
Ringo takes a long swig from his gourd and breathes out a scorching fireball at his target. The explosion pierces all shield, deals splash damage on impact and sets the target on fire, burning it & nearby enemies for 7 seconds.
Energy Cost: 110/115/130 (+15/lvl)
Cooldown: 110/100/90 (-10/lvl)
Damage: 250/365/480 (+115/lvl)
Burn Damage: 30/50/70 (+20/lvl)
This ultimate is certainly the most feared ability of the entire game. First of all, you can activate it once you're at a range of 13 which is the highest range of the game. And once you activate it, even if the enemy is already 40 feet from you, the fireball will follow him all across the battlefield.
Then, it is an AoE skill which deals true damage (completely ignores enemy's shield). With a good crystal amount, this is easily the most damaging ability in the whole game. But it's not over, there's also a Burn DoT applied to the target which continuously damage them for seven seconds. This DoT prevents your enemy from recalling as well, canceling the recall each time he receives damages.
Unfortunately, this is way too easy to counter. A simple Reflex Block and your ultimate is wasted. A Crucible and the entire enemy team is immune to it. Also, pay attention to heroes who are most likely to stun you once you launch it. It takes a really long time to launch. A Reflex Block can help you avoid these stuns.
Overall, activate it from a distance because you can't do anything while activating it.
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