Fiery doom. Lane skaarf. by Masonrules9

Fiery doom. Lane skaarf.

By: Masonrules9
Last Updated: Feb 11, 2016
0 Votes
Rating Pending
Build 1 of 1

Skaarf

Build: Build #1

Ability Path

Fan the Flames
Heroic Perk
Spitfire
1
2
3
4
5
6
7
8
9
10
11
12
Goop
1
2
3
4
5
6
7
8
9
10
11
12
Dragon Breath
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Adagio No threat at all. Except for his ultimate.
2
Catherine Late game she will be hard to kill. Easy to get away from.
3
  No Threat
4
  No Threat
5
Ringo Weak in early game. Watch out in late game.
6
Skaarf Depends on your skill.
7
Rona Stay away from her. You can get her if she stay away and does not use her abilities to catch you.
8
SAW Weapon and crystal saw can kill you if you are in his range. Need a team to bring him down.
9
Taka Assasing are skaarfs worst nightmare. Can kill you very quickly. You can only kill him at a range.
9
Koshka Same as taka.
10
Krul You have no chance against him 1v1. Bring a team.

Intro to skaarfs abilities Top

Fan the flames
Fan the flames is s ability that can slowly damages enemies after you use and abilities on them. Goop does not trigger this. The damage starts at 2% of max health and increases with each basic attack. The damage increases by 1% for each 100 crystal power. The max is 6% of max health.

Spitfire
A. All of fire that triggers fan the flames. Explodes when it hits a hero, turret, or kraken. Spitfire goes through everything else setting them aflame and dealing 66% leases damage after it passes through anything.

Goop
B. Places a pile of goop on the ground that slows all you step on it. The pile goes away after a while. All fire abilities set the goop on fire and deals additional damage for everyone who stands on it. The goop goes away faster when it is on fire. The goop does not increase fan the flames.

Dragon breath
C. You suck in air for 1.5 seconds then unleash a torrent of fire that damages everything touch by the flames. The fire ignited goop and activates fan the flames. Dragon breath has shield pierce that increases with each point allocated to it. You can move during this but cannot activate items and other abilities.

Skaarf tips Top

1. Skaarfs main power lies in fan the flames. To initiate an attack always use spitfire first. Then use goop if it is ready. Basic attack to increase fan the flames and watch their health drain away. Sometime when they are running away they will die from the burn damage. I love when this happens, I think it is funny.

2. Use spitfire to Harass the enemy laner. Spitfire through the minion to hit the enemy then do one basic attack to deal some damage. Do this enough and the laner will have to go home giving you free reign over the lane.

3. Try not to go into the jungle. You can be ambushed and cannot escape very easily. Not to meantime the enemy junglers.

4. Have fun. Do not try to hard. You have to work as skaarf to become good at him. This is not a sure fire way to win this is just the bells I use all the time. I am good at it but you may not be. Try what you thinks feels right and stick with it.

Goop Top

Goop is probably skaarfs most useful ability. You can use goop to slow down fleeing enemy's to get the kill you use it to slowd down enemy to escape yourself. One you get shatter glass this abilities become extremely dangerous when set one fire. It does a ton of damage and can decimate saw if he does not get out immediately. You can play goop under turrets and ignite it to get extra free damage on the turret. Place goop in bottlenecks to create a space where the only way to get to you is to go through the flaming goop. Goop does not slow when it is one fire. Placing good can be a bad idea when you are just out of range of the enemy hero. Placing goop slows you for just a second which can get you killed of you are not careful.

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