Ganking with Koshka by Dolorcky

Ganking with Koshka

By: Dolorcky
Last Updated: Aug 26, 2015
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Build 1 of 1

Koshka

Build: Gank Squad

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
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Twirly Death
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Yummy Catnip Frenzy
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Threat Meter

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Krul Can be trouble early game, Farm fast so you're about 2 levels ahead then gank and farm his side of the jungle. Ends his best way of gaining experience and you have a side of the jungle to yourself while your team has the other. Ends up being mincemeat if you do this a lot.

How to play this build Top

I am Dolorcky on vainglory. This is my first guide for a gank centric Koshka build I have been having major success with. You mostly want to be with a Krul or Catherine so they tank the hits while you pounce around killing things.

In the early game you want to get the Ironguard Contract along with 2 Halcyon Potion and rush straight for the creep camp on the other side of the jungle shop. This allows you to take away some early level jungling from the other team and give you a bit of an advantage on EXP. The idea is to use that camp as much as possible so you can gain EXP as fast as possible until you reach level 6. Once you reach 300 gold buy the Sprint boots. This will allow you to escape as fast as you charged in so you don't get reverse ganked. Following on you want to get the Energy Battery and Hourglass. These allow you to use your ablities more often to burst as much as possible. Your first tier 3 item should be the War Horn. This will give you some survivability along with gold and a second sprint to work with. Once that's done slowly work towards the Journey Boots and Clockwork. These will be your core items and allow you to be everywhere at once, Dishing out the pain. For your other items, work towards them in the order you choose, but I recommend going for Eve of Harvest -> Aftershock -> Alternating Current. This build for koshka requires a level of patience, and knowledge of when to escape. If there is a Krul harass him, 2 enemies wait for backup, 1 enemy taking a camp, Gank. If all 3 memebers of the enemy team are close to taking the kraken, Take out the kraken then run. If your in a bush and they're near by, Gank or at least hit and run. Never get into full blown Teamfights, This build isn't meant for that. You tend to want to spam your abilities in the small skirmishes and Innitiate with Pouncy Fun, then sit on Twirly Death and more Pouncy Fun. Use your ultimate and Pouncy Fun to chase then spam Twirly Death Asap. This all leads to massive burst damage and alot of control in the jungle, Something this build does really well. Lane ganks are relatively easy. Let them be in a fight with your laner then charge in and kill as fast as possible. Stay away from turrets when doing so and pick these ganks accordingly.

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