Introduction Top
Skaarf is a high AOE damage hero, and the first mage hero in Vainglory. While he excels in AOE damages, he is rather as squishy, or more squishy than
Ringo. Start in the lane to farm up some early gold, get
Eve of Harvest quickly along with some health and then roam to help your junglers. Get defensive items after you finished 2 items to not get instant killed by some bursty
Taka. No, that isn't a warning.
Abilites & Tips Top
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Fan the Flames
Slot: Heroic Perk
Skaarf's abilities burn targets and his basic attacks deal bonus crystal damage to burning targets.
- Burn: 12-34 (level 1-12) (+15% crystal power) damage per second for 4s.
- Basic attacks: 2.5% of the target's max health as crystal damage.
- Deals reduced damage to Mythic Creatures and structures.
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Tips:
- Use this as efficiently as possible. Burn somebody, then attack when the flame is nearly gone. Or you can just continously attack. Your choice.
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Spitfire
Slot: A
Skaarf spits a fireball that collides with the first hero, structure or boss monster it hits.
- The fireball damages & passes through smaller minions.
- Each time it passes through a unit, its damage is reduced to 85% of before.
- Deals 50% less damage damage to minions.
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Tips:
- Look for angles that can hit the enemy easily. Imagine invisible yellow lines to see where
Spitfire will go if you fire in which way etc etc.
- Since this can go over walls, you can fire at somebody fleeing and get style points.
- Use this to check bushes. Never ever go in one suspicious looking bush when you didn't check.
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Goop
Slot: B
Skaarf hurls a goop onto the target location. Enemies walking through the sticky substance are slowed. Any of Skaarf's flames will ignite the puddle, dealing burst damage and burning enemies over time.
- A flaming puddle does not slow enemies as much as a goop puddle.
- Deals half damage to minions and Mythic Creatures.
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Tips:
- A cool trick is to plant this below the turret, then
Spitfire at the turret. The turret will take lots of damage, really good for pushing and laning.
- You can use
Goop to slow fleeing enemy that is over the wall. Then, land your
Spitfire and you will deal lots of damage.
- If you use this under somebody who is already on fire, it will immediately light up.
- If not light up, the duration is way longer than the duration for being light up.
- You should light this up in the last second before it is gone, unless you really have to light it up ASAP for some quick damage.
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Dragon Breath
Slot: C
Skaarf inhales for 1.5s, then exhales a huge cone of flames for 3s. Skaarf may move freely while spewing fire.
- Skaarf gains a quick burst of move speed when exhaling.
- While inhaling or exhaling, enemies moving against the current are slowed while allies moving with it are sped up.
- Deals 50% damage to non-heroes.
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Tips:
- Try not to use this while enemies are really close to you.
- Use this to let your teammates quickly dash to fleeing 3 out of position enemies. ACE!
- this can burn turrets, but it is not recommended unless you really need to.
Combos
-
Goop to slow somebody, use
Spitfire and then fire breath to immediately win a duel.
- Engage with
Spitfire then use fire breath. Catch fleeing enemies with
Goop +
Spitfire.
- Use fire breath to slow out of position enemies and speed your teammates up. Then, after the duration is over,
Spitfire then
Goop.
The Build Top
Situational Items Top
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If your enemy builds shield such as
Aegis, counter with
Broken Myth to pierce the shield. If the enemy does not build any shield, you should get more damage with
Shatterglass. And get a
Clockwork if your abilites seems to be on cooldown during the important times.
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Against another
Skaarf, it might be a good or bad idea to get
Fountain of Renewal. Bad, because it increases the burn damage. Good, because the health regen will regen back the health the burn damage took easly. Get this if the enemy is crystal. If not, get
Metal Jacket for extreme armor if the enemy is weapon.
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If there is an enemy
Skaarf, NEVER, NEVER get
Crucible, even if the two other enemies are heavy weapon damage dealers. If not, go for
Aegis, but keep in mind you won't block with
Reflex Block for all your allies. If your allies just don't want to get a single
Crucible, then you should.
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Early Game Top
As a squishy little
Skaarf, i start with
Sprint Boots and 2
Halcyon Potion to survive possible ganks or near deaths. Walk up and down, looking for good angles to fire your
Spitfire. But focus mostly on farming first in the lane. Get to level 2 quickly, then you can start poking heavily. You can win trades easily with
Goop to slow and
Spitfire to burn. Laners such as
Ringo and
Adagio won't be a problem, so keep doing this. However, if you are up against a
Petal, poke as much as possible before she reaches level 2. Another
Skaarf will be annoying, so watch out for his
Goop puddles. If against a
SAW do not trade auto attacks unless he have lost his stacks, then you cna attack him once to refresh the burn duration of
Fan the Flames. After farming for awhile, i will go recall and let a jungler take the lane for awhile. Work towards your
Void Battery. Get
Void Battery first before
Heavy Prism so you can spam your abilties instead of running out of mana easily. After that, do not back until you are level 7 or 8. By then, buy
Eve of Harvest and
Oakheart, along with a
Heavy Prism if you can. Start roaming but keep looking out for the lane when your turret is under attack.
Now, if you happen to lane really good, you should max
Goop to get his overdrive, getting way more damage and duration of the burn. That way, burning your turrets will be a piece of cake. If you happen to be in fights more often, or happen to use
Spitfire constantly, max it. It really depends on your playstyle. Also, not maxing your ultimate is also a good idea. Lets compare...
When your ultimate gets maxed ( fire breath ), it's damage increases by 375 and cooldown decreases by 5 second. If you max
Spitfire, your damage increase by 175 and cooldown decrease by 1 second. And with
Goop, maxing it out can be really useful as ignite damage increase by 175, and damage per second increase by 60, duration for slow increase by 5, duration on fire increase by 2, and cooldown decreases by 7. So maxing
Goop and
Spitfire is more efficient than maxing fire breath out. Keep in the mind the calculation is based off the increase from just 1 point from maxing a skill.
Mid Game - Late Game Top
By now, you should be around level 9 or 10, perhaps 12 if your really fed. Start laning instead of going to roam in the jungle. If you have destroyed 0 turrets, then it's danger! Quick, push and push. Destroy at least 1, best if 2. Ping your teammates to help you, and look out for bushes. If you destroyed 1 turret, that is quite bad, but at least you did destroy 1. Try and destroy another and your set for a teamfight. If you destroyed 3, that is REALLY good. If you fail to get the last 2, consider getting the kraken, or ambush the enemy, get an ace and finish it.
Do NOT go and roam into the enemy jungle alone. Always have one or two teammates with you. Never get the temptation of invading and stealing the enemy minion mine. Unless you have the ace buff, or if the last enemy alive is either
Catherine or
SAW. In that case, they cannot really stop you.
At around here, you should have finish your
Frostburn,
Eve of Harvest and
Travel Boots, not to mention
Reflex Block. If not, complete all these before anything. Now, get
Fountain of Renewal or
Metal Jacket. You need defense in order to survive, you know. Never forget to activate
Fountain of Renewal though, you lazy bum. After that, work on your pierce or damage. If the enemy built shield, get a
Broken Myth. If not, get damage with
Shatterglass. Of course, if lacking cooldown accerlation, get
Clockwork. Now you should REALLY pack a punch. Your fire breath can kill
Ringo if he doesn't run. And then, finish your
Aegis or
Crucible, last but not least,
Journey Boots.
Push your lane out often during late game. Your role is to push. Do not let them destroy your turrets! Keep laning if your enemy have destroyed 2 or more turrets. But keep looking at rhe minimap. Pop your boots if you really have to go somewhere fast to help your teammates in danger. Signal for them to push as well when the time is right, and you alone should not go too far ahead as well. Even if for a second where you over extend, you can still die. If the enemies are rushing down a turret, use your last resort, fire breath to burn the minions.
Predictation + Math Top
As
Skaarf, you definitely have to predict your enemy movements to hit
Spitfire, unless you rely mostly on
Goop. Which you shouldn't. Your
Spitfire takes about 1.75 seconds to reach from where you fired to reach the end. The travel speed being slow, enemies that don't lag can dodge them. In your mind, you should keep thinking: " What if i fire it now? Will it hit? Will it miss? " To play
Skaarf, you need to keep thinking and never panic. If your going to hit somebody over the wall, estimate where he is by knowing his movement speed. If you can do all this, you will definitely be good at
Skaarf. Don't forget about your
Goop. If you use
Goop to slow some fleeing out of position enemy, then use fire breath, you can easily catch up, and perhaps burn him with the flaming
Goop and fire breath.
Teammates Top
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What happens if two ancient people teams up? Everywhere will burn with fire and the world shall end. End of story. No really, if he stuns, you can safely channel your fire breath and 100% hit them all.
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With her silence, you can safely channel your ultimate as stuns will be " silenced ". With that said, you should have no problem with your ultimate hitting as well, as she have a stun.
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So much AOE damage. His
Afterburn can knock people into your fire breath, a good combo. Don't forget about the
Spitfire!
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Let me ask you a question. What if, the most powerful laser beam of all mother lords, Kamehameha, fuses with the best breath that is smelly but fire-y? The answer: The enemy surrenders.
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A perfect hit and run combo, just that your ranged and your " fire
Spitfire and run ".
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Oh meh gawd, look at the undead and the cute together! Aren't they really hard to kill? Yeah i guess so... I mean, they cover each other well...
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the cute and the cute both works together. Both of them are cute, but both of them are deadly. So what is my point? Do not underestimate this combo.
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If the enemy survives
Ringo's ultimate fire, because it ain't hot enough, throw him YOUR fire that is a thousand times more hotter. What a " Firey " death...
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His gun explodes and your mouth explodes. Together explosion of world domination of sorts. No idea what i am saying. But you get my meaning, right?
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While he can be your worst nightmare, you guys can be a good combo together as a team.
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Ending Top
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