Koshka's Guide by TSANT

Koshka's Guide

By: TSANT
Last Updated: Feb 1, 2017
0 Votes
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Build 1 of 1

Koshka

Build: Build #1

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
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Twirly Death
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Yummy Catnip Frenzy
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Threat Meter

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Threat Hero Notes
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Vox Vox is a high damage mobile hero, but he is also very easy to burst. If you cannot easily burst down vox heavy counter is advised no matter if he goes crystal or weapon.
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  No Threat
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Celeste Celeste is very squishy and immobile so you can easily burst them down, although you must watch out for their core collapse.
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Skaarf Skaarf is also very squishy and immobile but he has very high damage potential so beware if the spitfires.
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Catherine Catherine is very low damage but very tanky (like most captains). Her stun can be very annoying. Avoid focusing Catherine or any other roamer.
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  No Threat
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Ringo Ringo has a high damage output, yet he is very squishy. If you use your pouncy fun and atlas his damage output will be greatly reduced which makes him an easier kill.
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Alpha Alpha can have high early game damage if they are not countered. Try to avoid their prime directives and build aftershock earlier because they are a pretty tanky heroe.
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  No Threat
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Glaive Glaive is very tanky and has a high damage output, so early counter would be advised.
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  No Threat

Koshka Top

Koshka relies on bursting down her enemies and excels in quick, short fights. In the early game you want heavy crystal and some light counter against the enemy jungles. The crystal bit in the build guide can either become a piercing shard or an eclipse prism depending on the enemy jungler's counter. Try and prioritize shatter glass if facing squishy heroes and eventually build an aftershock when the enemy team gets more tank. On the other hand, prioritize an aftershock if they enemy team is very tanky in the early game (glaive and reim). Late game you will want to build counter because your burst will not be as effective and you will be stuck in longer fights. Instead of an aegis, you can build a fountain if their crystal carry or jungler does not have a lot of damage. (Note: You will need a reflex block so the fountain might take the place of weapon counter or an offensive item.)Building a fountain also helps your team because you can keep your high damage carry alive longer, and it is away to make up for Koshka's lack of late game damage. When playing against a weapon powered hero, try building an atlas when you are faced against a high attack speed hero (SAW or Ringo), and try and use it after you use your pouncy fun(A) to engage. If they are building less attack speed try building a metal jacket. Regarding strategy, try and invade when you are faced against, so your power spike(the period of time when Koshka's damage is most effective) will last longer. Keep riding the power spike until your burst damage lessens. At this point is best to finish your counter and/or fountain. (Note: An aggressive style of play will increase the length of your power spike, but you must be careful because if you are too aggressive you will lose more than you gain).

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