Savage Crystal Koshka by thedirekter

Savage Crystal Koshka

By: thedirekter
Last Updated: May 7, 2016
7 Votes
Build 1 of 1

Koshka

Build: Savage Crystal Koshka

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Celeste Celest is usually on and off for me, if I'm staying stealthy and hit her hard while she's occupied, I come out on top, but her ranged makes it tough to run away if she gets the upper hand.
7
SAW Saw is typically pretty easy, just dodge his directionals and catch him by surprise. However, when built right and you're caught in the spin up, it usually ends pretty poorly.
7
Rona Rona is typically a hit or miss, caught off guard or with low health, she's an easy target, but with any lifesteal items on her, she can be a real pain.
8
  No Threat
9
Catherine Catherine can be a huge problem, especially if caught in a 1v1. She's manageable, but if your health isn't at max and you didn't catch her by surprise, the best option is to sprint away.
9
Krul Krul is similar to Catherine in that most 1v1 battles are best left alone. I usually only engage when his health is at 1/2 or I'm simply doing a hit and run to soften him up for my team.
10
  No Threat

Credit is Due. Top

I want to thank EmAyUU's Pro-Build Koshka for the inspiration for this build. Not all of us play our assassins the same and I had to alter a few things for myself in order to really do well in my matches. This is simply my take on the build with my play style, and I wanted to give credit where it is due. That guide seriously developed me as a player and I can't thank EmAyUU enough.

Using Those Abilities! Top



Similar to the inspiration for my guide, I didn't max YCF simply because I use it mostly for its CC effects and not the damage it deals. The key to my play style as Koshka is poking! Guerrilla warfare works for a reason folks, hit em hard and fast, and then get away as quick as you can. I use Pouncy Fun to initiate the fight and to surprise the living bejesus out of unsuspecting enemies. A huge thing to remember is that you can actually select a target that is a few steps out of the indicated range and she will still pounce, otherwise, if they are a little too far, she will take a few steps closer, and then use the ability. This has helped me many times when enemies are fleeing and I thought they were too far. Use those Sprint Boots if you know there aren't any threats around and close the gap faster.




Pretty straightforward with this ability, use it whenever possible. With the amount of energy this build has, I hardly ever run into a situation where I'm out of energy to use my abilities, so fire away! Clockwork and Koshka's passive really allow you to dish out the twirls and cut the enemy down quick. Keep it stacked by fighting near the enemies minions to deal out additional basic damage. My only big tip on using this one is to make sure that they are still in range before using it. Every so often I find myself used to Pouncy Fun's range and I forget Koshka doesn't move with this ability. Keep on their heels and you'll be fine.




Although most people like to OD the ult, I find with my play style that it isn't really necessary. As previously stated, I typically use it exclusively for the CC effects, or when I know I can secure the kill. The typical scenario for me to use it is when there is a 3v2 battle in the lane and I've snuck my way into the bush, I'll pounce and deal my damage to start, and if I see any of the enemies trying to flee, I will use Yummy Catnip Frenzy to bring them to a halt so my team can clean them up. I don't usually play Koshka as a kill heavy build, but rather to severely soften the other team and either let my teammates secure the kills, or drive the enemies back home in fear.

Opening/Farming Top

I always start with the same 3 items, it just ensures that you can keep laying down the abilities and heal up a bit if things get funky.

I always head straight into the jungle to begin farming for my first phase of items, as well as to get my abilities up nice and quick. I can typically stay a few levels ahead of everyone else which gives me a significant advantage when it comes time to stick and poke.

I'll pick up my items in the order above, Sprint Boots so I can get out of a sticky jungle fight if the enemy breaches our side, and Void Battery so I can further increase the amount of times I can land those abilities. Heavy Prism begins the CP part of the build, and ensures my abilities are dishing out more and more damage.

Stick and Poke Top

This is the meat of my gameplay here folks, half of my matches don't even see the full set of endgame items. The goal here is to employ guerrilla warfare and instill fear in the hearts of the enemy. I will still farm and hang out in the jungle for a majority of the match, but watch the map and be ready to strike when you see a 3v2 fight break loose. The moment I see things get heated, I run up north into the bush and sit as close to the center of the map as possible. When an enemy comes into range, I fly in with PF, and start dishing the TD immediately. You should always be targeting the weaker opponents, because what good is a whole enemy team with half health if your team is waiting to respawn? Eve of Harvest and Aftershock help to strip the enemy of health while keeping you alive, and Clockwork ensures you can keep handing out your abilities like candy. I usually will pick up Chronograph over Eclipse Prism that way my cooldown is dropped even further before I can grab Aftershock.

Long Games Top

When the game starts to push that 20 minute mark or more, this is when battles heat up and Koshka can become a liability. Stick to the strategy and you'll do fine. The Long Game Power items are mostly up to you, but those are the ones I like to pick up to help sustain me in battles and deal damage quicker. Travel Boots will boost your health and ensure you can move around quickly when not in battle, and will certainly help you dip out of a battle should things go sour. It actually took me quick a while to figure out the usefulness of the boots, and I certainly didn't know that they boosted your health on top of the move speed bonus. Alternating Current ensures you can lay down those basics even faster, bringing those abilities up faster as well. You have to remember, each basic cuts the cooldown of all your abilities by 2 seconds, so the more you can land, the faster the abilities will be available. Lastly, Crucible is pretty obvious, more health to sustain that damage for a little while longer, and Reflex Block supports the whole team.

Notes Top

If anyone has any questions, please feel free to ask, as well as reference EmAyUU's build at the bottom of this chapter to see another variation and the inspiration for this build. That guide made me a much better Koshka player, and I play as her all the time now.

As far as some TL;DR tips:

  • Initiate with Pouncy Fun, hit the Twirly Death, and alternate as frequently as you can. Only use Yummy Catnip Frenzy to secure the kill when you're 100% confident it will work, otherwise use it exclusively as CC to stop the enemy and ensure your teammates can clean up.
  • Hide in the bushes and surprise the enemy, lay down a few abilities, and then get the heck out of there. Guerrilla warfare is your main objective as Koshka, and things can downhill rather quickly if you try to sustain a fight and tough it out.
  • Stay in the jungle for most of the game and level, level, level. Buy up your items, and strike the enemy when your team engages.
  • Most of all, have fun, experiment with the build, and adjust it your play style. Everyone plays a little differently and one different item could change your success rate significantly!


EmAyUU's Pro-Build Koshka

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