The Burning Menace by TheDemonTaco

The Burning Menace

By: TheDemonTaco
Last Updated: Feb 19, 2020
0 Votes
Rating Pending
Build 1 of 1

Skaarf

Build: Build #1

Ability Path

Fan the Flames
Heroic Perk
Spitfire
1
2
3
4
5
6
7
8
9
10
11
12
Goop
1
2
3
4
5
6
7
8
9
10
11
12
Dragon Breath
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
SAW SAW is so slow that you will have to be absolute trash to miss a shot on this auto lock nightmare.
2
Adagio just stay away. you outrange this blue heavy hitter by like 10 tiles, if you get caught by him early game though you will be melted 9/10 times.
3
Krul as long as you have vision and you can see when he is waiting in the brush for you, landing a hit will scare him off, putting a goop down between yourself and krul before you engage will slow him down if he does try to rush you.
4
Vox like a SAW, but he can dodge better, try not to be hit with his perk
5
Caine next level of vox, just keep moving around and goop him often to sustain the burn and slow him to predict his movements better
6
Anka you have more range then her A, you can dodge her and tank a hit or two but your cap needs to put in a bit of work, and remember, even just the goop slow has great map control to keep your range
7
Gwen her slow and speed will make her catch up to you, if this happens, burn her, put a goop between u, try u run, she will try to step or dodge on goop, so burn her again and hope the rest of her team doesn't come to help
8
Tony use your range and slow to your advantage, the ba da boom also helps you if it spreads you away from him
9
Catherine her stun is going to be very very annoying, just stay away when she starts charging
10
Taka your screwed
10
Koshka double screwed
10
Reim just delete the game
10
Yates why did you even choose skaarf
10
Alpha your capitan sucks

The Sniper Walkthrough Top

This carry can literally carry your team if you play him with strategy and have vision in those crucial lane brushes, skaarf can be comboed very well with any hero that impairs a hero's movement because it gives him a window to breath in and start his ultimate. using a block is very important in stopping the slow of heroes who can jump, run, or teleport to you, and you are open to being jumped if you get slowed by leos jump, grumps run, mihos teleport, or anything else that helps the rest of the enemy team get close to you.

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