Before We Begin Top
is suffering from what i like the call the
the Nerf effect is when every other good hero in a game is Nerf leaving the heroes that haven't been touch yet to sky rocket in play rate, and increase in win rate. So i wanted to make a brief guide to bring light to the fact that he's gotten better because of this.
Early game Top
Is by far one of the
BEST farmers in the game, the only hero in the game that can beat his consistency is
. Your passive
helps clear minions fairly quickly, and allows you to hold on too it for a clean last hit, remember to focus on creeps above all else. Now time for the deciding play style of early game, if you're a veteran to the game, you remember how aggressive was back in the day. Ringo's use to build
camp out in a bush, or stay in full vision and all in you the moment they saw the chance,but now you need to remove that idea, this new meta requires you to adapt, you don't want to all in a lane where the roam is hiding in the bush. You need to play with
CAUTION, I know it cramps
style, but this new meta doesn't allow reckless play without
HEAVY punishments if done wrong. So you should just focus on farming, if you see a chance to poke go for it, but never, I mean ever use
, unless your aiming for pushing out the lane opponent,or killing them, also don't be hesitant to use
defensively to remove yourself out of a bad situation. Following these steps the laning phase should be quite easy.
Explaining Items Top
Okay lets begin explaining the items, Look the item build I use is pretty weird, I know SEMC tried to stop buying the same items, but
base stats are way too
GOOD for someone like
, his passive an auto crit, and the crit damage bonus stacks. Okay enough of talking about
Lets get to why such a strange build. Okay let's start with why
rush, you see this build, doesn't have attack speed. This build relies on
bonus attack speed, even so I feel like that's not enough so I
RUSH
because this build needs attack speed to increase the amount of dps
can do with this 80% crit buff. I always build
first, the reason is i need a huge source of damage for my crit to do the huge amount of damage it should be doing. Now, before I continue I need to touch on why I
PERSONALLY Only use two of the recommended items I suggested
,
, its because
is over all better then every other defensive item, I pick it into almost any situation, while
I only pick if i'm against heavy bursting opponents since the item passive in all honestly is a good way to ignore their insane damage. This build allows for
to do the maximum amount of damage, so theirs only one defense item slot, which means you need to be very decisive on which item to chose for your defense slot.
Mid game Top
In all honestly
mid game is very self explanatory for carries (If you wondered why I haven't called him carry is because I still like the old role names.)In mid game the rule I stated in early game.
Quoted:
'If you see a chance to poke go for it, but never, I mean ever use
'
Forget it, In mid game is all comes down to how your early game was
EXECUTED, and how you play off it. Having a bad early game as
is rare in the lane you are kinda reliant on your jungle and roams performance, if your 0/0/0 and your jungle, and roam is a combined 0/10, this means you have to pick up their slack, lets say your roam and jungle just play safe, and pick their fights, you can play off that. your team is causing the enemy to engage with that mindset, your team and work around their disadvantage and since you have yet to make an impact on the game you can change the pace. Now looking on the other side lets say your jungle 10/0/0 their so far ahead where you can play a little recklessly and go really aggressive, but what if the enemy team plays the same bait on you? That play style is a double edge sword, it can make the game unrecoverable for the enemy team, or give them a ray of hope to fight it out till the end.
Objectives Top
GAME SENSE this is what makes or breaks a team. Game sense is like an instinct, its something you just pick on, you cant really teach people about you gain it after playing a lot of games. "Should we rush objective, or slit up to be a decoy for the enemy." "Should we do minion miner now, or wait for the full gold amount." game sense is something you just have to pick up on. Its just as
IMPORTANT as
DECISION MAKING. Decision making is a lot like game sense, but game sense is more like instinct you don't really think about it when you do it, while decision making requires quick thinking and judgement to make the best call for the job.
End Game Top
End game is the point in the game where nothings certain and one play ends the game. This is where your skill mastery on a hero matters, if its your first time
then I don't expect you to know how to 1v3 kite an enemy team when your out of position, or do energy management late in the game, but just because you don't have the constant knowledge of playing as
doesn't mean much, if your decision making is better then your mechanical skill you can win late game more strategically then using brute force.
A little about me Top
My account name is IPLAYLOL
I mostly play lane (carry)
Im currently POA gold this season and trying to reach vainglorious before the end of this one.
The main reason i made this guide was because
was constatly getting banned in the high levels so i figured i would help the lower levels understand why hes such a monster now.
Proof:
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