Joule leaps to a target location. Enemies caught underneath Joule take full damage and are stunned, while enemies near the impact are slowed and take 50% damage.
Meaningful game progression has begun. At the conclusion of every match, you’ll receive “spoils of war†in the form of Glory and Karma. For now, save up your Glory to unlock new heroes. But know: We’re working on a lot more super-secret stuff for you to spend Glory on. This is only the beginning, and we can’t wait to reveal the other stuff you can spend Glory on!
In addition all players with registered Vainglory profiles PRIOR to this update have been given enough Glory to unlock all 8 original heroes as a thank you from Super Evil Mega Corp. Rock on!
Karma & AFK Punishments
The goal of Karma is to protect players who finish their matches from those who don't.
Latest Gameplay & Game Balance Changes General Changes
Minion Mines will instantly begin spawning stronger minions when a mine is captured.
Gold trickle increased from 150 to 210 gold per minute.
Lane gold increased by aprox 30 gold per minute.
Almost all abilities can damage turrets now (with varying degrees of effectiveness); however, crystal no longer enhances auto-attack damage to turrets.
Hero Changes
SAW's Suppressing Fire now deals 60% of normal damage to minions and 30% to structures.
Krul's Spectral Smite can now stack weakness against Kraken & turrets. This allows Krul to deal bonus damage + healing when smiting them, while Kraken & structures are still immune to the attack speed debuff.
VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.
Mowen
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