Standard Item Build and Item Build Trends by Pearlkite

Standard Item Build and Item Build Trends

By: Pearlkite
Last Updated: Nov 16, 2015
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Razerwolf | November 28, 2015 3:29pm
Would you be able to share the old guide? I remember a guide that had a lot of useful info, and I think this is the one I've been looking for, for quite a while now. Please private message me if you can, thanks.
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Pearlkite | November 27, 2015 3:12pm
I want to change the tone and the style/format of the guide. The guide was controversial and not well communicated.
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Razerwolf | November 26, 2015 8:47pm
No content on the main article. What's up?
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Xenomorph111 (7) | November 2, 2015 6:59am
wtf y is there nothing on the guide
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ishipthemok | November 1, 2015 5:07pm
What happened, why did everything get deleted?
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Pearlkite | October 10, 2015 8:30am
Further theorizing. Why Frostburn is an offence item while Shiversteel is not.
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Pearlkite | September 16, 2015 4:32pm
I remember your post mentioned Clockwork somewhere before. I'm not sure if it was edited.

Some clarifications.

Aftershock is more of a sustained damage item than a burst damage item.

Aftershock in a WP build is mostly an inferior Serpant Mask — sustained single-target damage with a bit of utility.

I added the purpose of Breaking Point to the guide. Breaking Point is not an item intended for tanks.

I changed the wording of a lot of my writing to be 'politically correct' and more clear.

Sorry for the late reply, but I did not want my post to be hidden during this hidden comments bug.
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trf6 (1) | September 3, 2015 9:42pm
I'd like to say that not all hybrid builds are bad, though most are. Krul is a good example- bursty Kruls, making use of tension bow and aftershock, are deadly - I defy you to say otherwise (especially when they're ganking your high-and-mighty, ivory tower celeste carry). Also, aftershock + breaking point can turn a Glaive - or, really, any - roamer into a late-game powerhouse, as the nature a roamer makes the most use of both items: their survivability leads to a fully stacked breaking point (i.e. 100% crit chance, +100% crit damage, 300 WP, 40% atk speed - equivanlent to three tyrant's monocles, a sorrowblade, a minion's foot, and two swift shooters), and their lack of damage from their utility/support abilities is remedied by the aftershock. Also, Broken Myth has great synergy with high-base-damage abilities like Spectral Smite, From Hell's Heart, and Bloodsong, all of which are associated with WP-built characters. However, for the purpose of being a carry (which seems to be the only thing your article is concerned with), I will admit that it is almost always better to go all red or all blue.
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Pearlkite | August 24, 2015 11:26pm
gallHammer wrote:

Hi!
Fantastic guide as a newbie to MOBAs.
Have you ever thought of inserting what heroes may benefit from each build type? I think it would serve newcomers to the moba genre quit well..

Again, thanks for the excellent guide.

Cheers!

Glad to be of help!

I try not to be too explicit in the heroes that benefit from each build type, and instead specify certain roles and traits that match a specific build.

As already stated, the majority of carries follow the standard build(s). Exceptions, heroes that do not follow the standard build, are generally stated in the relevant non-standard builds. This is the best way to clarify and match heroes with a specific build.

There may be other issues newbies may face. When I was a newcomer, I was confused between damage types and built Koshka with WP, although she is intended to build CP. I am not sure if you understand that distinction.
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gallHammer | August 24, 2015 2:46pm
Hi!
Fantastic guide as a newbie to MOBAs.
Have you ever thought of inserting what heroes may benefit from each build type? I think it would serve newcomers to the moba genre quit well..

Again, thanks for the excellent guide.

Cheers!
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KingManny31 (2) | August 13, 2015 2:42pm
WOW GREAT GUIDE!! IVE PRINTED THIS OFF FOR ALL MY FRIENDS WHO PLAY
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Pearlkite | July 30, 2015 5:44pm
Update for July 30, 2015.
  • Added "Utility with slight damage" CP item build.
  • Identified the role of individual parts of offence item builds as "base", "damage multiplier", "sustain", and "speed".
  • Added specific example of Joule dealing more damage and DPS with pure weapon power than with crit.
  • Added key info to "Utility items" intro.
  • Other miscellaneous, minor changes.
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