Ex Sniper Gone Mage! Petal Guide (1.14 updated!) by dogars

Ex Sniper Gone Mage! Petal Guide (1.14 updated!)

By: dogars
Last Updated: Feb 5, 2016
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Build 1 of 1

Petal

Build: CP Jungle Carry

Ability Path

Munions
Heroic Perk
Brambleboom Seeds
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Trampoline!
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Spontaneous Combustion
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Threat Meter

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Threat Hero Notes
1
SAW Saw is incredibly immobile on his own, you can kite him for days, and saving your trampoline until he uses his abilities just makes him completely useless 1v1ing you.
2
Fortress Fortress being purely an initiator makes him easy to kite and makes it so he has to work to keep on top of you, however if he is paired up with a CC jungler or laner he can be a threat. On his own he isn't scary in the slightest.
3
Adagio Adagio needs to be full damage to really be scary for petal, his ultimate can be sort of tedious if coordinated correctly however Petal can trampoline out of there in time if the player has good reactions.
4
Koshka Rush a reflex block and Koshka's relevance gets cut significantly. Her burst is still annoying but her ultimate is what really makes the hero she is, without that she can be taken down pretty easily.
4
Taka Taka's assassination potential is very scary for Petal, getting armor isn't a bad idea (if hes going mostly weapon damage) as well as getting that Contraption early for the scout traps and flare guns to help reduce his threat potential.
4
Vox similar to how Catherine's silence isn't very worrying for Petal, neither is Vox's, however vox gets the luxury of building damage, itemizing like usual makes vox much less of a threat, building some tankieness never hurt anyone.
5
Ringo Crystal Power ringo has been extremely popular recently, I'd suggest getting an early Aegis or Atlas depending on his build path or if he is able to snowball at all.
5
Glaive generally bothersome with getting you out of the backlines and forcing you to be in his face, he can be kited by himself, but with a team to back him up he can really mess you up with some of his plays
5
Petal This is an extremely passive matchup until either your team helps you get ahead of their team helps them get ahead, make sure to itemize depending on how they build, especially if you're behind.
6
Catherine Catherine's stun makes her scary no matter what she builds, however that being said, she needs her team to follow through with it, plus her silence really doesn't bother petal because she isn't much of a caster but more of a sniper, so while her silence is annoying, as long as she isn't pure damage, she won't be killing all your little munion buddies right away and you can still kite and do damage in a fight.
6
Joule Joule can chase pretty well and has a nice range to secure kills from, with good maneuvering Joule can be left in the dust, but if you get caught out, it'll be a bad time attempting to try and retreat
6
Kestrel poke can be annoying against petal but her arrows wont one shot your munions early game so this isn't an extremely tough matchup for petal
7
Blackfeather Blackfeather while new and still in some experimental stages seems to be a scary hero for petal to deal with, he can ult through your seeds which provide you with your own self peel and can really do some rough damage to petal, I don't think hes a straight counter however he is one you should look out for.
7
Krul Krul can really just be a nuisance, I rush an Atlas after getting my core against this guy, it really helps with getting rid of his burst and DPS in team fights.
8
Skaarf Scaarfs AoE is extremely annoying for Petals munions and trying to keep them alive for fights, however if you have CC on your team or can position a proper trampoline you can get around his shenanigans and onto him with your team, however laning against him is very obnoxious and you'll want to play passive with lots of potions, similar to fighting against celeste
8
Skye Skye's early A damage is really frustrating to deal with, and will shred your munions quickly, play this match similar to the Celeste of Scaarf matchup, safetly and save your trampoline for when you need to back out and away from her ultimate, especially with its new low cooldown.
8
Reim AoE damage is very scary for petal and her munions, be careful with this one, he can really be a terrifying bunch if hes able to land his A on your munions
9
Rona Rona's buffs to her ultimate as of late really becomes a scary threat to Petal in the mid and late game because of how quickly she can destroy your munions unless you activate your ult immediately as she goes in, which even when done if you don't have enough damage to burst her down an secure a kill she can just heal it back up depending on how many people she is hitting with her ult. Be careful of getting picked out by her as well.
9
Phinn Phinn seems to be a niche pick however if the opponent using him really knows what they're doing, they can expose you hard, especially early and mid game, pulling you out of position and into their team can be practical instant death, espiall because it gives petal little chance of escaping if they have any other type of CC, even with your trampoline being active, it'll be a hard time getting out of that situation
9
Ozo His ability to pull you out from the backlines and into his damage and front line can be one of the scariest things for any petal player to ever have to deal with.
10
Ardan Ardan is very in meta as of 1.11 and really restricts Petal in teamfights to a small area where she can be jumped on and slaughtered easy.
10
Celeste While Celeste has been nerfed in recent patches shes is still a formidable foe in regards for damage output, especially early if you're laning against her, I highly recommend taking lots of potions in this lane. She is annoying with her AoE because it'll clear your munions our quickly, be strategic about munion placement and how you fight her 1v1

Petal Overview Top

Petal one of the many heroes in vainglory available from launch, and most likely the most different than her original iteration.

Petal was one of the first large reworks in the game.

Petal use to be a sniper which was a unique title for a very long time, one of the few crystal based champions who heavily focused on auto attacks.

Now that playstyle is changed to the mage crystal carry we know today.
Focused primarily on dealing lots of DoT (damaage over time) with her munion buddies and then bursting foes with explosive goodness while simultaneously healing your teammates with exciting and enthralling explosions, Petal brings the cute, the mad, and the annoying all to the Halcyon Fold in one small but deadly package!!

Abilities Top

Heroic Perk: Munions

Petal controls three 'munion' pets. Pets have 8 (+11 pet level, +45% of crystal) damage. A few moments after Petal plants a seed, it will automatically sprout a munion, up to a maximum of 3 pets. In addition, basic attacks mark enemy heroes with sunlight. If a munion bites a marked target, the sunlight is consumed and Petal gains 20%-65% attack speed for 1.5 seconds. Petal also has higher energy regen the more energy she has up to a limit of her base max energy.

Analysis of heroic perk: basically this is your bread and butter for playing petal, getting your munions our and ready to do your bidding is a must for petal, its where the majority of your damage comes from and where your other abilities become relevant and usable.

(A) ability: Brambleboom Seeds

Petal plants a Brambleboom seed directly in front of her. Seeds near Petal will sprout into pets after a brief delay, up to 3 pets. Seeds have a small vision radius. If any enemy steps on a seed, the seed explodes and knocks the enemy back.

overview: This is how you get your munions out, it can also be used sparingly to set up good positions for yourself in teamfights if you know that a fight will happen soon. Filling a pathway with brambleboom seeds between you and your opponent can make your kiting even more powerful and annoying for your enemies to deal with, knocking them back away from you while you chip them down with your lackeys! Make sure to have 3 of your munions out at once at all times because they are a key part of your kit.

(B) Trampoline:

Activate when standing on a boom seed to trampoline off it and launch forward in Petal's facing direction. Using this ability will rally all pets back to Petal's location.

overview: this ability really needs no points in it beyond when necessary. This ability is almost exclusively used for either chasing enemies or running from them. Side note: can be used to hop over small walls but not large ones, use sparingly.

(C) Spontaneous Combustion:

Petal commands her pets to explode one by one, slowing and dealing splash damage to nearby enemies while healing nearby allies. Detonated pets become seeds.

overview: key to your main burst damage and really the main thing you bring to your team compositions and team fights in general. Making sure you have all your munions up as well as properly positioning them near enemies and allies makes this ability what can really show the difference between a novice and veteran petal player. Master this ability and you'll be having the enemies bursting with rage and your teammates feeling the love.

About me Top

Hi welcome to my guide!! Thanks so much for stopping by~

I'm Dogars, huge moba fanatic and an insanely dedicated fan of Vainglory.
I've been playing since public launch on iOS and plan on playing until the end of time!!

But anyways I'm primarily a jungle and roam main, Petal being my first and most favorite hero on the halcyon fold.
if you have anymore questions feel free to message me here or add me in game my ign is Dogars and I'm pretty active.

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