Skye's Tentatively Dangerous Build by UrzaPlaneswalker

Skye's Tentatively Dangerous Build

By: UrzaPlaneswalker
Last Updated: Sep 5, 2015
3 Votes
Rating Pending
Build 1 of 1

Skye

Build: Mach 2 with hair on fire.

Ability Path

Target Lock
Heroic Perk
Forward Barrage
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Suri Strike
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Death From Above
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Threat Meter

Threat
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High
Show all
Threat Hero Notes
1
  No Threat
2
Fortress Not a threat if you can retreat as soon as you see his fang marks show up over you. He's pretty obvious, even in hiding, and lacks any real power, provided the enemy doesn't weaponize him. Your mobility can beat him if he wastes his sprints to ambush you.
2
Joule Surprisingly, I've never fought a Joule that could get the upper hand on me. She's dangerous, sure, but her attacks require precision and you have the ability to never stay in place at any given point in time.
3
Ardan While he might have Adagio's staying power, you're not exactly afraid of him outside of his Ultimate. He will likely be the reason your enemies escape you in the lane and can be a pain. Generally not a threat.
3
Ringo His lack of mobility (like your mobility) can keep him from becoming a true threat until the later game. Keep an eye out for when he advances and don't let him kite you!
4
Krul So long as you make it extremely difficult to pin you down, Skye can kite this guy and get him killed off via other party members. Beware his throwing Hellrazor and you can literally destroy him singlehandedly later on in the game.
4
Petal With the advent of her powers being upped, she can be quite a handful. While moderately threatening in out damaging you, Forward Barrage can smoke her Munions and give you the edge. She can out-reach you all day though, and FB doesn't last forever.
4
Vox A threat, but another manageable one so long as you don't over extend. He can't fall back easily but can pursue with a vengeance.
5
Glaive While he can stun you, he generally is slower than you. That being said, don't dismiss this slab of power, as he can decimate your health in seconds.
5
Skaarf While some people complain that he is OP after this last update (or two) I never found him more of a threat than any other laner. He can beast mode, sure, but he actually has the same problem of precision that Joule suffers from.
6
Adagio Adagio can out damage you with his ability to self heal easily. However, if he's used his Ultimate and you can catch him alone or with a severely weakened ally you can put him down for good.
6
SAW SAW has the uncanny knack of being threatening without mobility. While you can dodge his lockdown like Joule's Blade, but his Spin Up will cripple you in seconds. Not quite as bad as Koshka or Rona, but can become quite fast at keeping you out of the Lane... and killing your Turrets.
7
Celeste Deadly with late game stats and a pain in the early game, her stun can leave you hurting as much as Catherine's. However, she lacks tankiness for the expense of shattering you with her ultimate.
8
Catherine While not a top tier threat, she is easily the worst of the Roaming heroes you could face. With an easy stun and the Stormguard, she can cripple you and leave you for the enemies in shreds.
9
Skye Ironically, Skye vs Skye will usually end up as, "Who is faster with their skills and won't have their Forward Barrage Blocked?" This will persist throughout the entire game, though if she has back up, run.
9
Taka You won't see him coming and by then, it will be too late. Since he can jump over you and go any which way he wishes, you're at a severe disadvantage. If you suspect he's going to use your jungle side, plant some Scout Traps to keep him honest, at least early game.
10
Koshka Koshka will kill you. I say again, Koshka will kill you early, often and, should the player feel it, actively hunt you down no matter where you go. She has the mobility and the damage boosts needed to kill you faster than all but a few, and she's got the speed to simply gank you in the lane before you can retreat.
10
Rona Rona will kill you faster than Koshka and will laugh while you pitifully fight her off. She has everything you can't fight and will ambush you over and over. Don't engage without your allies and in fact, don't let her see you until she's engaged so you can sneak in. Pursuing will be foolish unless she has a sliver of health left.

Introduction Top

Welcome welcome! This is my first guide and I must admit, I'm a bit on edge. I've done some writing before, but haven't even introduced myself on this site! Now, I want to be fully honest here by saying that I don't doubt that there are better set ups for our lady of chain guns, but this is a build I found to be solid for beginning Skye players (like myself) and it's not too bad if I do say so myself. Let's begin by going over a few things.
    Skye is big on health but super wimpy on Armor and Shields (naturals).
    Skye's chasing can only be outdone by Catherine.
    Skye can do Jungling, albeit you're going to be slow at killing most enemies.
    While you're super squishy, your damage output can be stupid high by the mid to late game.

I understand that she isn't even a week old yet, but I've been hammering out games with her and felt compelled to make this guide.

Early Game Top

Hammer out that Sorrowblade, get some Halcyon Potions and Sprint Boots. Players having difficulty with getting around should consider getting Travel Boots at the same time as their Sorrowblade. While she can do CP, I recommend WP early. Ratchet it up by sticking to the lane but not crossing the midline unless you must. Enemies will know that you can die in a few well placed hits and, considering skills, if even one has a stun skill you will find yourself respawning more than killing minions!

A few do's and don'ts
    Don't over extend.
    Beware stunners. Study your enemies carefully before the game starts, you know who you're fighting after all!
    Use your Forward Barrage and Suri Strike often.
    Halcyon Potions might slow your Sorrowblade build a little, but can keep you from having to make frequent trips back to base to get energy.

Do not get kited. While that might seem obvious, I will warn you that even a slight kite and you can be dead fast.

10 Minute Mark Top

Do have a Serpent Mask, would you kindly? You will need more time to get this item. Keep an eye on the Gold Mine to help boost this along (and killing a Turret wouldn't hurt either). It's rough, but is ultimately doable. Get a Barbed Needle first if you're wanting Lane Longevity or a Heavy Metal first to boost your damage output. Don't be afraid to get your hands dirty, if your teammates go for the Mine, get there with them.

Kraken Has Arrived Top

It's not nearly as difficult to build as the rest of your items, but this one actually isn't a Weapon Item. Build a Clockwork to shave off seconds of your cooldown and get more shots fired! This will also take care of any energy issues you likely will have experienced by this point in the game. Don't fight the Kraken without an Ace and your teammates. You will lose to it fast and no amount of item usage will make you her equal.

Finale Top

By this point you should know what items your enemies are building and can respond appropriately. Don't misunderstand why the Core and the Items to Consider section exist. Broken Myth can help in massive fights, especially Kraken fights if the worst comes to pass, but you can get away without it if you do a Weapon Infusion instead. It all depends on how long the game has gone on and how the pace is set. If you do do a Broken Myth, then get both Infusions, one after the other. Your power output will be stupid high and you can wreck most units without a problem.

Conclusion Top

I hope you enjoyed this guide! I'm not an expert with Skye, again, but I do enjoy using her and found this to be a solid build. If you have any suggestions or questions as to why I didn't include some items you figured should be here, a CP build, etc, I will answer those as they come. Continue to hit that Halcyon Fold and make sure your enemies know you mean business!

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