Underrated but Overpowered: Joule guide 2.1! by Zerroc

Underrated but Overpowered: Joule guide 2.1!

By: Zerroc
Last Updated: Feb 7, 2017
19 Votes
Build 1 of 2

Joule

Build: Blue

Ability Path

Heavy Plating
Heroic Perk
Rocket Leap
1
2
3
4
5
6
7
8
9
10
11
12
Thunder Strike
1
2
3
4
5
6
7
8
9
10
11
12
Big Red Button
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
SAW Piece of cake. If he builds shield, get your teammates to kill him.
1
Celeste Same as SAW. Not really mobile, so easy to snipe with a laser.
2
Petal Not much of a problem, unless she's in the jungle. You might get out early-gamed.
2
Skaarf Interrupt his ult.
3
  No Threat
4
Ringo Press that button! He can dodge your ult, so you might have to get your teammates to kill him.
5
Krul Less scary than he used to be. Keep your distance as you laser him.
5
Vox Mobile but squishy. lock him down and avoid his silence.
5
Gwen Kind of a problem. If she's smart, she'll skedaddle out of your laser. Make sure you catch her in an ult.
6
Baron Lock him down with a jump and then laser him when he tries to get away. Use your plating to block some damage from his mortars.
6
Koshka Obnoxious. Better early game than you, and a 2 second stun. Get a reflex block.
7
  No Threat
8
Skye Ugh. Super hard to hit with any of your abilities, but easy to take down if you can land a laser.
8
Taka Same as Skye.
8
Glaive Difficult. If he invades you early game, you'll have to get your laner to help. He's also naturally tanky, so a laser isn't quite as effective as on others.
8
Alpha She has two lives, which is not good for you. Get your teammates to kill her while you focus her laner.
9
Catherine DO NOT LET HER SILENCE! If she ults you or your team, you are dead, and if you laser her shield, bad things are coming your way. A reflex block is invaluable against her, be that a crucible or an aegis.
10
Reim Your only chance is to incinerate him before he can get any fortified health. If he builds defense, there isn't much you can do.

Joule

Build: Red

Ability Path

Heavy Plating
Heroic Perk
Rocket Leap
1
2
3
4
5
6
7
8
9
10
11
12
Thunder Strike
1
2
3
4
5
6
7
8
9
10
11
12
Big Red Button
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Skaarf He's got no way to run. Make sure to interrupt his ult.
2
Blackfeather If he's in the jungle, starve him to death. If he's in the lane you're gonna have to be a little more careful.
3
Alpha You're a good counter to CP, but WP can give you a bit of trouble. Don't try to 1v1 her.
3
Celeste She can probably stun you, but if you have your core you can finish her off quickly.
3
Samuel Don't let him kite you! Stun him and finish him off.
4
Ozo Get your core, then kill him.
4
Koshka You've got a better late game. Get a reflex block.
4
Petal Early game threat. Don't let her starve you.
5
SAW Difficult until you get your core. Land the jump!
5
Kestrel Don't get caught in her trap.
5
Fortress A nightmare when paired with an early game hero. Farm carefully!
6
Krul Attack from a distance, then stun him. DO NOT 1v1!
7
  No Threat
8
Taka Too mobile. Get your core quickly!
9
Skye Same as taka.
10
Reim You don't have much of a chance against him, especially if he builds tanky. Try to get your core quick and maybe you can beat him.

Intro Top

Hey there, and welcome to my Joule guide! This is a short guide on tactics, items, and general tips for everyone's favorite mech mechanic.
As a Joule main, I've been playing as her since I started VG, which was about a year and a half ago. It's been really awesome to see all the changes she's gone through, and to adapt my strategies for everything SEMC has done in the game.
Joule is not an easy hero, and I hope this guide helps to lessen the difficulty.

Enjoy!

Crystal Joule Top



Crystal Joule is ridiculously good against squishy targets. Her ultimate has the most damage AND the most crystal ratio in the game! However, with great power comes great responsibility. You need to know the right time to Rocket Leap, and more importantly, use your Big Red Button.
One of the easiest ways to secure a good ultimate is to activate it in one of the many constricting parts of the halcyon fold. Find a "corridor" and force the teamfight, then laser the heck out of the entire enemy team.

A word on items


Frostburn is 100 Crystal power with a passive that slows enemies. I don't build it first, however, because I would only have a 10% slow. A Shatterglass increases the slow by 15%, for a total of 25%. It's just more effective to have 150 CP before the Frostburn.
I also put Broken Myth as the final item, but if the enemy team were to start building shield, you're gonna need it a bit earlier. Start with your shatter, and then get the broken myth, echo, and frostburn respectively. Make sure to build those stacks before you laser!
You can also switch clockwork out for the Echo, giving yourself extra cooldown on all your abilities instead of only your ult. You also receive the added benefit of CP amplification, which is probably enough to one-shot most of your enemies. I prefer to stick with echo, but you decide if it's worth it.
One more thing, I usually do a Reflex Block in some form or another, because nothing is worse than getting stunned out of your ult. You look silly and will probably lose the team fight.

You might be asking: "What about Aftershock and Alternating Current? Don't those items work well on CP Joule?" Take it from me, they don't. To use either, you're forfeiting a whole bunch of damage on your Big Red Button for a measly passive that doesn't synchronize well with Joule. Yes, Thunder Strike is a spammable ability, and those are usually good with aftershock. Not so with Joule, however, because she simply can't deal enough damage fast enough for it to mean anything. Same problem with Alternating Current. Have I actually used those items on Crystal Joule? Yep. A long time ago I was using a VGF guide that encouraged building Alternating Current and Aftershock. Back then, I lost more games than I won, so I switched to straight power on Joule. Things went uphill from there. The only reason to ever build aftershock and/or alt current on Joule is if you are playing her in casual and happen to come against some tankier or slipperier heroes that you would never actively choose Joule against, such as Reim or Taka. In a draft rank game, you should only be picking her against squishy comps, never tanky ones.

CP Joule's best friends




Ardan is crazy good with Crystal Joule, and it's just because of his Gauntlet. There's nothing like a big wall of death to help line up an even deadlier laser. I often see enemies panic and run into the gauntlet, stunning themselves. This lines me up perfectly to use my ultimate and fry them all to crisps.



A good Phinn on your team is fantastic for lining up your abilities. I enjoy predicting his Forced Accord and using Rocket Leap right in front of him, stunning the entire enemy team. I'll then finish them off with a Big Red Button. His fortified health from Polite Company also does wonders combined with your Heavy Plating.

Lane or Jungle?


Joule is one of the most diverse heroes, in my opinion, because she can fill any role quite easily. Need a tanky frontline bruiser? Build WP and some defense. Need a backline mage? Thunder Strike from a distance until you can line up a devastating ult. Need a captain that can also be a formidable threat? Build a Shatterglass or a Frostburn alongside your utility and defensive items.
The big question, however, is: "Where should I play her?" Well, Joule is currently listed a Jungler, but that doesn't mean anything. Joule can play just as well in the lane, if not better, because the gold count is much higher. This means you can get your items earlier, and end the game quickly before your opponent has a chance to counter build you. On top of all this is the fact that Joule can carry just as well as any carry hero, WP or CP. She has the potential, and I think the Lane is where this potential actually shows.

Miscellaneous Comments


CP Joule is an excellent counter to squishy team comps such as Ringo and Kestrel, or SAW and Koshka, which is why I've always preferred Crystal on her. It's just a lot more fun, there are fewer joys greater than incinerating the entire team with one ability.
One more thing, if CP Joule just isn't your thing, try Weapon on her. It plays entirely different and is easier to pull off, in my opinion.

Weapon Joule Top



Weapon Joule is a bit easier to play than CP Joule, and is also good against squishy targets, but her strong suits and playstyle are both quite different than CP. First of all, WP Joule has a much better early game, due to the higher ratio for Thunder Strike and the fact that your basic attacks actually deal damage. Sometimes, that early game boost is enough to take out heroes like Koshka or Petal, allowing you to shut them down from the get-go.

A word on items


I can't actually stress this enough. Get your core items as soon as possible! Seriously, that Sorrowblade, Tornado Trigger and Tyrant's Monocle together are invaluable when it comes to playing WP Joule. It's for this reason that I mostly play Weapon Joule in the lane, as the extra gold really helps me get those three items.
I prefer to get a Tornado Trigger first before a Tyrant's Monocle, because attack speed lowers the cooldown on Thunder Strike. That little boost helps hold me over until I can buy the Monocle.

WP Joule's best friends




Lance is a decent pairing with WP Joule. His Impale is a good early game boost, and it's great for helping finish off fleeing enemies. He's also a big target, which is good for you, as Weapon Joule needs to get up close to deal consistent damage.



Catherine's stun and silence synchronize extremely well with WP Joule's kit, making it easy to land your Rocket Leap. Her ultimate is especially good to initiate late-game team fights, because the enemy can't fight back as you hit them with a couple Thunder Strikes.

Miscellaneous Comments


Weapon Joule is a solid choice against squishier heroes that might be trouble for the rest of your team. As of now, she plays better in the lane, where there's more gold, but can certainly be played in the jungle as well. Although not the strongest currently, she is definitely still a force to be reckoned with!

Final Remarks Top

Well, I hope I've helped expand your knowledge of how Joule can be played. As the name of the guide suggests, Joule seems like one of the most underplayed heroes next to Ozo, and I think she deserves a little more love.

Thanks for reading, I'll see you in the Fold!

~Zerroc

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