Perfecting your Skye by Falcormoor

Perfecting your Skye

By: Falcormoor
Last Updated: Mar 14, 2017
3 Votes
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Build 1 of 1

Skye

Build: Crystal

Ability Path

Target Lock
Heroic Perk
Forward Barrage
1
2
3
4
5
6
7
8
9
10
11
12
Suri Strike
1
2
3
4
5
6
7
8
9
10
11
12
Death From Above
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
Celeste She relies on skill shots, dodging skill shots is Skye's specialty
1
SAW Super immobile, your barrage outranges him, he's target practice for you. A skilled one will often use his suppressing fire to lock you down though for his team so watch out for it!
1
Skaarf See comment on Celeste
2
Lance
2
Rona
3
Flicker While annoying as all hell, your suri strike range is actually slightly wider than his mist, you can jump right out of it.
3
Grumpjaw
3
Gwen
4
Krul I don't put him minimum for the reason of his sword throws, but if you're avoiding those he quickly falls to the lowest threat level
4
Reim Similar to Krul, for the danger of his surprise attacks he is not minimum danger. However, if you're keeping track of where he is, he quickly falls to minimum danger.
4
Blackfeather Until you get the hang of Skye he is actually a major threat, but as you become experienced with her he'll suddenly not be nearly as much an issue.
4
Kestrel
4
Ozo
5
Baron
5
Fortress His wolves block your forward barrage, and his lunge gives his team a speed boost walking towards you. Be careful, you can work around it though.
5
Samuel Samuel operates as a less mobile more bursty Skye, may the best positioning and planning ahead win
6
Adagio
6
Ringo
6
Skye May the best Positioning and planning ahead win. (NEVER be the first one to use suri strike!)
7
Catherine Her stuns give her a slightly higher rating, a single stun can quickly shut you down long enough to be bursted down, be ready for her!
7
Vox His dash makes it easy for him to jump out of your barrage, he takes some planning but can be beat.
8
Alpha Alpha can be difficult to deal with because two of her abilities are gap closers. However, if you're careful about it you're forward barrage can scare her off
8
Idris Just watch out for him, if you play your cards right you can usually escape
8
Petal Petal really is not as overpowered as you think! While her munions will block your forward barrage, you can get around them, it takes practice and is difficult but it can be done!
9
Ardan Ardan is a brutal counter to Skye because of his gauntlet, getting caught inside it is a death sentence if you don't have a reflex block to immediately get out, watch out for those gauntlets!
9
Glaive After burn is the most overpowered ability in the game. And for skye, it's even worse. Skye is 100% dependent on positioning and his ability to knock her into a bad position is a death sentence.
9
Joule Gotta be honest, I'm not completely sure why she's such a problem for me. Just be careful with her, she doesn't lose ground while chasing from using her thunder strike, and her stun will decimate you.
9
Koshka This pest is a living nightmare to deal with early game. She can not be defeated in a 1v1, damage is through the roof... just turtle against her until she falls off and you come online
9
Lyra If you're in lane she's a threat, she has so much harass and damage early game. Holding out is rough, but if you can hold out you'll quickly start to dominate. (If you're jungling she's not a problem for you)
9
Phinn Phinn forms a wall that is really difficult to get around, with so much CC he can quickly knock you out of position, lock you down, etc
10
Taka Taka is hands down your biggest counter, he jumps on you, then over you, and puffs out leaving your with half health or less and bleeding. Just don't pick skye into this fox, however, if for whatever reason you're up against one, I have a few tips on dealing with him!

Starting Up Top

    Hey guys! Welcome to my guide on Skye! in this guide I'm going to go through all the details so this can be a guide for beginning players to skye or something that's going to improve your skye play if you're an experienced pinnacle of awesomeness player.
    Skye has been my favorite character since I started playing the game on her update, been in love with her long before Baron came along and I know her far better than that wannabe upstart. While I am not actually a Vainglorious player, when my Vainglorious and Pinnacle of Awesomeness team brings me into ranked matches with them they always try to put me on the Skye because they know I'll carry them to the win with her.
    With this guide I'm going to discuss builds, plays, mind sets, decisions you want to be making, and one thing I think you guys will really enjoy: angling her forward barrage
Note this guide is not yet complete, it's a work in progress, don't worry I'll have it finished soon :)

First let's look at her abilities:

Heroic Perk


Target Lock


Skye locks onto and reveals the target she most recently basic attacked. Basic attacks and Forward Barrage on that locked target grant her up to 2 move speed for 1.2 seconds. This speed bonus is dramatically reduced while moving backward. Target Lock is lost if the target moves more than 8.5 meters away from Skye or if she doesn't attack her target for 3 seconds.

Abilities


Forward Barrage
Slot: A

Skye fires a continuous stream of bullets while strafing in a selected direction. Reactivate this ability to stop firing.

The duration increases with Skye's crystal power up to a max of 3 seconds. Weapon damage can critically strike with bonus critical damage. Deals bonus damage to locked targets. Deals 60% damage to structures & bosses.

Suri Strike
Slot: B

Active: Skye dashes to a chosen location near her locked target while a volley of missiles along a line between her and her target. Multiple missiles can hit the same target, but sequent hits deal 20% damage. This ability can only be activated when Skye has a locked target. Activating this ability resets a portion of the cooldown on Forward Barrage.

Passive: Each ability point in Suri Strike increases the duration of target-lock.

Death From Above
Slot: C

Active: Skye fires a salvo of missiles at a chosen location near her locked target. After a 1.3 second delay, the missiles rain down on that location, stunning enemies for 0.5 seconds. Enemies still in the area afterward are slowed and take crystal damage. Aiming directly on your locked target rains down the missiles in a cluster. Aiming away from your locked target rains them down in a line across the target's path. This ability can only be activated when Skye has a locked target. Deals 40% damage to structures & bosses.

Passives: Each ability point in Death from Above increases Skye's Target Lock range.

Analysis


Skye is a hero that wants to keep her enemies at a distance. In short: her Forward Barrage is damage and discouragement to approach, her Suri Strike is repositioning and gap closing, and her Death From Above is zoning. You're going to be jumping to a location then immediately unleashing the Forward Barrage for damage and to make sure the enemies don't jump on you, you're going to be using her Death From Above to separate enemies from their teams, cut off escapes and block out pathways.
All this sums up to one thing: keeps your enemies at a distance and pump 'em fulla lead!

The Build

This item is going to be the most important item in your kit (yes even more than your Eve of Harvest and Broken Myth) This is because if you're locked down, you're dead, and if you're dead, you're even more useless than if you were alive and not dealing damage. Always be watching for incoming enemy crowd control and be ready to block it. A Skye that is reflex blocking crowd control will separate the got swagger Skye from the hotness Skye. If you're wondering why I don't just have Aegis here, it's because you're going to build it into an Aegis eventually (and most likely as a last or second to last item), but the Reflex Block you need to have as soon as possible.
Eve of harvest is going to bring in your sustain. As much as Skye loves to keep enemies at a distance, you're going to be getting in your enemies faces. The life steal will simply get you through a fight-you WILL take damage no matter how amazing you are! You will either stay topped off or get back just enough health to pull off that 3v1 ace (trust me).
Broken Myth will be your scaling item. Once you get this item, your damage comes online and you becomes a true threat in the halcyon fold. Team fights as a Skye will be long due to the nature of her forward barrage being an dps ability rather than burst, so Broken Myth is going to be fantastic (this is why Skye didn't feel it at all with the nerf on Broken Myth a few updates ago).

Or
? Ok, any player in Vainglory is going to have their opinion on which one to take, and both sides have very legitimate arguments. I am going to make the final say here.
90% of the time, the answer is Frostburn. Many will say that Frostburn is basically training wheels for new Skye's this couldn't be less true. The slow from Frostburn isn't only used to keep forward barrage on your enemies, it also makes it harder for enemies to get to you. A Shatterglass does in fact deal more damage (and yes it is a significant difference), but it doesn't slow that Krul running at you and potentially saving your life. A Shatterglass won't slow the enemies that just tried to gank you after you used your Suri Strike to jump away. In short, the increased damage just isn't enough to replace the usefulness of the slow, no matter how good you are at keeping the Forward Barrage on your enemies.

Entering the Game Top

First 5 Minutes


When you enter the game, the only real build difference between a lane Skye and a jungle Skye is going to be your opening Buy. On a lane you're going to want a Crystal Bit and a Weapon Blade while a jungle is going to be a Crystal Bit and Energy Battery. The reasoning behind it is something I'm sure most of you realize: the Weapon Blade is going to help you last hit in lane and the Energy Battery is going to keep you up and running while you farm the jungle (and most likely fight).
In lane your first shop probably isn't going to happen several minutes into the game, and if you're good at last hitting, you'll be shopping with 2000-3000 gold. This is enough to get at absolute minimum the first buy I have listed in the build. (one thing I suggest always doing until you shift into mid-late game is restocking on 3 Halcyon Potions every time you shop until you get into mid-late game).

Skye's early game is good, but not great, she'll hold her own against most characters but is outclassed by some early game characters like Koshka and Glaive. In this stage, be aggressive, but make sure you're not putting yourself in do or die situations, you're not likely to come out of them because your Suri Strike and Forward Barrage aren't on short enough cooldowns. You have to make each one force your enemies to either back off or die from just one use-MAYBE two, and you don't have enough damage to make that happen reliably. your primary focus should be farming.

Jungle Farming


The rotations you are going to follow are going to vary from match to match and the team you're playing with, but as a general rule, always finish the first jungle rotation so you can get to level two. I don't suggest trying to contest the shop treant because Skye's Forward Barrage is dps based so any enemy with an instant damage type of ability will easily steal it from under you. But take it if the enemy doesn't contest it. After getting to level two, rotate up to the lane with your roam and try to pick up a kill on the enemy laner. Do this by basic attacking a minion, then use a Suri Strike to dash behind the enemy laner. People usually try to retreat towards their turret so they'll walk right into the missiles from Suri Strike. Let the enemy get in front of you then start pumping them with your forward barrage. Make sure you choose an angle that isn't letting their minions body block for you though!
Note
Do this if your roam is a support style roam such as Ardan or Adagio. Their support will get you out if the enemy team was waiting for you to make the first move, if you have a more utility roam like Lance or Catherine have them go first with their CC and use the speed boost from your target lock basics to get to the enemy quickly so you have your Suri Strike to escape if the enemy was waiting for you to make the first move.

After this first rotation go back to farming, check up lane regularly and help out when needed, your job is mostly to scale up for late game. But still be aggressive!!

Lane Farming


I've actually never been a huge fan of laning a crystal Skye, the minions will always be in the way of your forward barrage and a smart enemy will use that to their advantage, actively standing behind minions so you can't hit them.
however you will have to learn to work around that, it's hard and takes practice, but is possible. First thing to get is having the top half of the lane, away from the moustache bushes. This makes it harder for you to be ganked and easier for your team to gank the enemy. As luck would have it, being in the top half will actually give you a lot of good angles on the enemy laner so bullying them into the bottom half is 100% manageable.
When trying to last hit, always be moving and using the speed boost from Skye's basic attacks, it makes it harder for you to lock down and for skill shots to hit. If any of you are martial artists, it also serves the same purpose as bouncing on your toes, staying mobile will keep your reflexes and response time up, it's much easier to continue a flow you've developed than to start one up instantly. So it will be harder for the enemy to gank you.
Frequently take pot shots on your lane counterpart, again, the speed boosts you get from her perk make it easy to jump in, throw a basic attack, and jump out, Skye has a lot of advantages in the lane, so use them!

Moving on to Mid Game Top

Skye follows a pretty steady climb to the top as the game progresses, so as you slip into mid game and get that frostburn, you're going to feel the shift, so use it and turn up the aggression, start attacking the enemy laner even more, etc mid game doesn't have massive changes from early game you should still be farming, but team fights are going to be getting more frequent now, you're dealing enough damage to be taking part in them and fighting them out, but still don't be going all-in quite yet.

What To Be Aware Of


Think about the comp you're dealing with. Skye is a late game scaling character, and has among the best scaling in the game (In my opinion). So depending on the enemy comp you will either be needing to start paying attention to an enemy and/or start discounting enemies. If the enemy has a Koshka, this is the point where she isn't a problem anymore, just be watching for her stun to block (it will spell out your doom, no matter what stage of the game). If the enemy has a Gwen, she's going to be starting to come online with you. make sure you're keeping track of things like these as you shift into this phase of the game

Late Game Top

Time To Be A Monster


By this point, you have your Frostburn and Eve of Harvest you're building into your Broken Myth and you have probably topped of your Travel Boots to Halcyon Chargers. Your Suri Strike is now up right after you've finished unloading your Forward Barrage (assuming you're level 12) so you're hitting them with the damage and pressure of your Forward Barrage moving to a new (and hopefully better) position, rinse and repeat. You're uncatchable, ridiculously mobile, and dishing out an oppressive amount of damage.

What Your Mindset Should Be


In late game, you should always be with your team. Skye is incredibly mobile, but you only have one Suri Strike every three seconds and only one Reflex Block. You can't dodge everything, and you can only block one crowd control, so always be with your team so you don't have all three enemies on you. Skye can pull off some ridiculous 3v1's (and I'll have some videos of that) but not if you're caught out!
At this stage of the game, you need to start thinking like a chess player. Every place you go, you need to imagine where you would be if a fight were to break out now, and when you're trying to initiate a fight or you're in one of those standoffs where neither team really wants to commit until one side has made a mistake, be planning how you're going to move around the fight.
Team fights with a Skye are going to be long and drawn out if you're not losing them, This is because Skye's forward barrage is a dps ability, meaning it deals small amounts of damage over a long period of time (three seconds) that adds up to a lot of damage in the end. Because of this, you are going to move around a lot. Be watching the flow of the fight to see where the safe positions are, watch for when the enemy team has used their crowd control so you don't jump into a spot that puts you in range of their crowd control. Crowd control is Skye's biggest counter, second only to taka, which is why you'll see all the top danger characters are roam characters.
Skye's kit fits together perfectly because with the only cooldown item (your Halcyon Chargers your Suri Strike comes up by the time the three seconds it takes for the Forward Barrage to finish. Use this effectively by using your Forward Barrage to create the spaces and opportunities you need to jump to a same position. Most people will try to stun you out of a forward barrage, if you can avoid it, you now have a free jump to a new spot the enemy can't pull you out of. safe positioning + enemies abilities on cooldowns = untouched Skye = victory
Follow?

What Heroes To Play With Her Top

Counters To Skye And How To Deal With Them Top

Tips, Tricks, and Whatnot Top

Game Play


Positioning


-When you're in lane, try to claim the top half of the lane
-The best way to get around minions is by firing your forward barrage at angles around the minions, directly up and down or side to side are most likely to get body blocked
-Positioning is something you have to train your eye to recognize, it will come with time so don't stress yourself trying to actively learn it
-You don't always have to suri stike of an enemy hero, you can use minions as well!
-The center clearing where the kraken is and the bases are [skye]]'s domination zones, the open nature of the spots allows her all the room in the world to do exactly what she wants, pick fights there whenever you can

Forward Barrage


-Don't forget that Frostburn gives you a slow, use it!
-Don't forget that you can cancel the ability at any time, if you know you missed and a Suri Strike to a new position isn't an option, cancel it (but don't always cancel it right away, sometimes keeping it up provides crowd control)
-Get in your targets face, its intimidating and makes them panic, it also makes it easier to keep the forward barrage on them (just don't get out of position doing it!)
-Plan ahead for where your enemy wants to go, it's better to miss the first second of forward barrage so you can hit the other two seconds than to hit the first second and miss the other two seconds

Suri Strike


-Reposition reposition reposition!
-When the enemy stuns you, be patient, wait to come out of the stun and get a target lock on your attacker, then Suri Strike away
-Use minions as your Suri Strike!
-You can use [[suri strike] to jump over walls if the enemy is standing close to one
-Don't use this ability for its damage, I know its tempting, but going for the damage will put you out of position 90% of the time!
-Since the missiles are dropped in a line however, if you can take a path that goes over your enemies that does damage and repositions
-Use this ability as an enemy uses a gap closer, you'll land behind where they started and suddenly the gap between you and them is bigger than before they used their gap closer!
-Fantastic for chasing, if you're coming on an interception path, you're more likely to land the missiles, if you're chasing from behind the missiles most likely won't hit
-If you're trying to make a gap between you and a melee character, don't use this ability in the direction you're fleeing to, you won't gain anything from it, go perpendicular to where you're fleeing to, it creates a bigger gap (if possible go behind and follow up with a forward barrage)

Death From Above


-Use this ability to block off choke points
-Drop it on immobilized characters to really lock them down
-Combo with your Forward Barrage for even more damage!
-Use it to separate enemies from their team and block off escapes
-The line version can still be used as a stun!



Becoming a Pro Top

Opening


Alright this is where the guide shifts to the advanced stuff. If you're new to Skye this material will certainly help, but this is primarily for those who are experienced at Skye and looking to advance their Simply Amazing skill into Pinnacle of Awesomeness or Vainglorious skill.

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