Dasterdly Krul by J3Oxid1ze

Dasterdly Krul

By: J3Oxid1ze
Last Updated: Jan 2, 2015
1 Votes
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Build 1 of 1

Krul

Build: Dasterdly Krul

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
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2
3
4
5
6
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8
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10
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12
Spectral Smite
1
2
3
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5
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7
8
9
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12
From Hell's Heart
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2
3
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12

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This isn't an in-depth build, but I wanted to share what I've seen work for me as Krul.

This build helps Krul to be pretty even throughout the game, with an unstoppable end-game build. If you pick your engagements right, you should die very few times (if at all). First I'll walk you through the items and what you can tweak depending on your opponents play style/team composition and then I'll go over a couple general gameplay tips for Krul.

Building Krul Top

When you first spawn into the game, grab a Swift Shooter and 2 Halcyon Potions. This will get you going in the jungle pretty well.

Head down to the jungle and start farming. I usually go to the fifth jungle camp (far side jungle shop bush) and look to see if there are enemy heroes there. If it doesn't appear there's anyone there, I take out that camp and work my way backwards. If co-jungling, sometimes you can be a little more aggressive, but watch an aggressive enemy push. I'll cover how to deal with enemy jungle pushes later.

Now you want to start building out the items in the "Early Game" section. I recommend building them in the order I've listed ( Sprint Boots, Hourglass, Energy Battery, and a second Swift Shooter). This order allows you to use your abilities enough early and mid game while you build your first two items vertically.

When you have the early items, you need to start building your Tornado Trigger. You already have two Swift Shooters, so build your Blazing Salvo, then Lucky Strike and finally Tornado Trigger. This might take a little while, but it will make a big difference. Once your done, build your Journey Boots. This might not seem worth it, especially at this point in the game, but it's a game changer. The longer Krul is able to engage with an enemy hero, the greater likelihood he'll be able to use Spectral Smite as a finishing blow. Boots will help you to stay with or overtake your enemy.

Those are the only two T3 items I build every time I'm Krul. Past that it really depends on what the enemy is doing. I'll list the items I go for next and why I find them useful.
  • Frostburn is the T3 item I build next 60% of the time. Like I said above, your goal with this build is to keep the enemy close so you (and your teammates) can continue attacking and you can build stacks for your Spectral Smite.
  • Clockwork is another great T3 item. The more often you can use your Dead Man's Rush, the longer you'll be able to stay alive. Couple the codlin with the energy recharge and a bit of crystal power and it's a good choice.
  • Aftershock is great if you don't find yourself in constant cooldown on your abilities, and need a little more of a punch when attacking the enemy. When I attack with Krul, I try to use Shadows Empower Me to get the first hit since this will slow the enemy, then I follow it up with a quick Dead Man's Rush which will do a nice chunk of damage and protect me from the first couple blows from the enemy. With Aftershock, after you use Dead Man's Rush (or another ability) you'll do slice damage with lifestyle. This lowers the amount of time before you can hit your Spectral Smite as a killing blow.
  • Shiversteel is great for the +600 health alone, but the activated ability of being able to slow the hero you're attacking is money, especially if you find the enemy is running away as soon as they see you. Because you're a melee character, they'll be slowed for 2.8 seconds, keeping them in your range so you can continue to build stacks. (I usually build this as a 5th or 6th item, if at all)
  • Atlas Pauldron may be the most underrated item in the game. If the enemy team is counting on fast rate of fire, this item is awesome as it will slow their attacks, giving you more time to stay alive and build stacks. I usually find this is most effective against Krul, Glaive, Taka, and Ringo. SAW can be affected by it too, but he's usually doing so much damage that you need to rely on a stun to effectively counter him.
  • Bonesaw is pretty deadly, but I don't find I need it very often. With Spectral Smite, you're just watching the enemy's health bar and your stacks and waiting until your stacks can drop them in one blow, so bones helps you to do a little more basic damage and cut through their armor. If the enemy team is rolling an Atlas Cauldron, this is a pretty good counter as it will cut through the armor and make up for some of the lost attack speed.
  • Crucible is pretty self explanatory. Stuns are deadly. If you find yourself in situations where you're dying because the enemy is stunning you, a Reflex Block built into a Crucible may be the way to go. Obviously the extra health is great too.

That's about it. There are definitely other items that are good to use as Krul, but this are the main ones I use.

Krul Tips Top

  • Don't drop your stacks early! Each stack decreases the attack speed, crystal power, and movement speed of the enemy (or jungle monster/kraken). Just because you have 8 stacks doesn't mean you should use Spectral Smite. Wait until you can completely kill the enemy before using it. Obviously there are exceptions, but don't get hasty with Spectral Smite.
  • Use Shadows Empower Me to initiate! If you sit still in the bushes for 3 seconds, you have a burst of movement speed to attack. But that's not all! Your first basic attack will slow the enemy hero by 40% for 3 seconds. That's significant. If you have time to wait, then wait.
  • Don't use Dead Man's Rush to initiate! This is coupled with the above tip. Wait until you've already done your basic attack to use Dead Man's Rush. There are a couple reasons behind this. First, the slow mentioned above. Second, attacking with Dead Man's Rush doesn't wait until your next basic attack cooldown, it fires immediately. This allows you to get two hits into the enemy (building two stacks) almost instantly.
  • You can use your Dead Man's Rush to absorb some lingering effects. If you've been hit by Ringo's Hellfire Brew, use Dead Man's Rush to attack a minion as your run away and your health barrier will absorb two seconds of damage, many times keeping you alive. Couple that with a quick tap on your Spectral Smite to regain some health, and you may be able to survive some situations you should have died.
  • Stuns are powerful and affect characters differently, learn to use your From Hells Heart to counter the different strengths of heroes. Any ability that has a charge time ( Hellfire Brew, Suppressing Fire, Verse of Judgement and more) can be stopped by a well time stun. The enemy hero is left with a long cooldown timer and no (potentially) fatal blow. In addition, stunning SAW while he has his fastest fire rate will drop all of his stacks, causing him to fire much slower. I can't cover all of the different effects of stunning, but your sword is very versatile, learn to save it for the right situations.

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That's all I can think of for now, good luck out there in the Halcyon Fold!

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