Vainglory

Team Killer CP Vox by weeeoop

Team Killer CP Vox

By: weeeoop
Last Updated: Jan 11, 2017
2 Votes
New Guide
Build 1 of 1

Vox

Build: Team Killer CP Vox

Ability Path

Julia's Song
Heroic Perk
Sonic Zoom
1
2
3
4
5
6
7
8
9
10
11
12
Pulse
1
2
3
4
5
6
7
8
9
10
11
12
Wait for It
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Petal Resonance off Petal's minions. Only thing is her jump to get close and the constant minion damage if you don't kill them fast enough.
2
Lance Dodge his root with A. Otherwise just kite him :)
2
Celeste Your sister shouldn't be too much of a problem. Dodge her B and C (or use reflex block if REALLY needed). Dodging her A takes skill, but pretty much she's dodge-able.
2
Rona Gap closer is A, and slightly B. Just dash out when necessary and kite.
3
  No Threat
4
Ardan Your dad can catch up to you with B. Gauntlet will hurt a lot, but otherwise just kite. Just worry about getting caught in gauntlet (and no, A will not dash you out of gauntlet -_-)
4
Reim Just kite. His C can really end up killing you, and his late game A has quite the range, but dodge with A and kite and he shouldn't be a problem.
4
Joule Her B is the only problem if she goes wp. Otherwise her A and C can be dodged with your A. Stay in the top part of the lane to prevent her from jump stunning your from the bushes
4
Skye Her A and C can be dodged. Just kite her with your resonance. Don't get caught in her C.
4
Lyra Her B will hurt. Can't say much about A and C.
4
Ozo B gap closes, C will hurt if you get hit (run and dash AWAY to avoid C) (or just use reflex block - it's easy to time it). Otherwise kite and don't group up if he's going cp.
5
Samuel His A and B combo will hurt (because range). But just don't get caught in his C.
5
Kestrel She's all skill shots. Her range hurts but everything is can be dodged with A.
6
Phinn Early game just kite, but getting caught late game by his C will absolutely destroy you.
6
Adagio Adagio's range is atrocious. If he goes wp and focuses on you, there won't be much of you left. Otherwise all his other skill shouldn't be a problem unless you get caught in his C.
6
Flicker Her stealth and then B is the only thing that will hurt you. Stay out of A. Your roam should already be putting a lot of vision to counter Flicker, and even then, your B can locate and if you are in a bush, you will know when Flicker is with you. (your health bar is usually darkened slightly when you are invisible in a bush. If you see it light up and no flare. Someone invisible is in there). <- that works with Kestrel and Taka.
6
Vox Wp always should beat cp, unless the cp is an exceptional kiter (because resonance bounces will do damage).
7
Ringo Can slow you with A and destroy with B. Remember to dash out because he can hurt a lot.
8
Baron He's slow so just kite. Dodge his A and look out for when he send out his C. His only gap closer is his B so watch out for that.
8
Fortress His A gap closes, and his B does quite the damage, but his C is pretty much useless. Just tell your team to focus fortress if he keeps using his A on you.
8
Krul Kiiittteeee. Only his bush thing and A hurts. prevent weakness stacks and reflex box his C. Once you are stunned... well rip and hope your team can take him out before you die.
8
Gwen A slows you with incredible range. Dodge her C, but otherwise her damage is quite scary. usually you should be fine though.
8
Skaarf Skaarf has range, and slow, and a speed boost with the C. Just use the minions to bounce, but otherwise it shouldn't be a problem.
9
Alpha A and B gap closes. Plus she does a ton of damage. Dash out of her C, but otherwise try to stay a good distance. If she is focusing you, bait her in for your team to gank. Otherwise just resonance bounce her.
9
Glaive Afterburn stinks. It stuns and brings you into the middle of the fight - somewhere you don't want to be. Reflex block his A, and continue to kite.
10
Idris Assassins hurt. He stole your dash and even has it with a further range. Luckily your A has a short cool down, but still. He will destroy you. Have teammate focus on him while you deal with the rest of the team.
10
Blackfeather Assassins hurt as I said. B slows (dodgable) A gap closes and gives him and team speed boost. C can dodge your C and catch up to you.
10
Taka His burst damage and his stealth hurts. Have your roam get vision. Try to stay away.
10
Koshka Pretty much a mix of Taka and Blackfeather. speed boosts. Also, her C can stun, making it even worse.
10
SAW He's slow, but then there's his roadie run. Don't dash out of his B, because then he'll Run and pretty much 1 hit you if he's cp. If he's wp, then yeah, dash out of his B. Keep distance as his damage is the greatest in this game.
10
Catherine Stuns and silences hurt. Plus her B will do a lot of reflected damage to you and your team if you do a perfect C. Wait to use your C after her B finishes, and keep away from her. It's not easy to always dash out of her A.

Top

Introduction (of me) Top

It's weeeoop here, and I don't have anything amazing about me that I can brag about like the others. My first main was Blackfeather, but then I sort of moved to Vox because I thought he was cool. So I mained Vox and almost forgot about Blackfeather (sorry). This is my first guide so don't kill me for anything that sucks.

Also, I use cp pretty much always, but Vox can go wp very well too. Buuuut I think I only used WP Vox once before so I can't help you if your'e looking for that.

P.S. sorry that this guide is like 90% words. I added some pictures to make it attractive :)

Abilities Top


Sonic Zoom is my favorite move. Probably because I've dodged so many things, dashed through specific walls, and did amazing clutch chase kills because it shoots basic attacks that follow the runaway hero.
Use this ability whenever the opponent laner gets close enough for your resonance bounces to hit. That way, they will take a lot of damage for trying to last hit.
Later, save the ability to dodge abilities :)


Pulse is the only way for CP Vox to do actual damage. Its cool down time is decent, but try not to spam it whenever because there will be occasions where you would wish you had it available.
Its slow is also helpful when running since it slows the opponent, then you dash away while sending two attacks to the opponent.
If you are really unsure about a bush and your team isn't around to check it for you, don't face check it. just pulse and see if an opponent inside.


Wait for It is the real killer when it's done perfectly. Always use this when the enemy team is in a very tight group or in a line, so you can hit allllll three. This ability does 500 total base damage to a singe opponent when maxed out. Then, your resonance makes it so it will bounce of to another hero to do 120% damage (thats 600 total base damage!!!). So if you hit all three opponents, then a single hero will take 1700 total base damage. Add the cp you got from your items. That's killer!! (plus a very short silence)
BUT, it's incredibly hard to land :(.

Builds Top

Yes, I know, there is a lot on the build area.
But just pay attention to either build 1 or 2, and you should be fine.
P.S. If you don't like having the Energy Battery for sustain, then get the Crystal Bit.

Build 1


Build 1 is used if the opponent is mostly tanks and you think you will be doing long team fights instead of bursty ones.
(ex: you are NOT against assassins. you ARE against tanks like phinn)
Broken Myth is perfect since resonance bounces will seek enemy heroes, making it so your myth stacks will stay for the entire fight. Since it's a long team fight, Vox will become stronger every second
Aegis is used since a stun or a root will absolutely destroy Vox. The enemy team will pounce on you and your'e out!
Metal Jacket is an optional defence item. You can get it if the opponent team is absolutely killing you with wp.
Halcyon Chargers is used rather than Journey Boots since you shouldn't be needing it to run away all the time (there's no assassins to run from). Also, you will realllyyy need the energy recharge.

Build 2


Build 2 is used for burst damage and quick teamfights. Usually used against teams with assassins so you can dash in and out and run if needed.
Shatterglass is the first buy (after Alternating Current) so you can do more damage during mid game to help your team get a good coin flow, making your late game unbeatable.
Clockwork for me is good because you will be needing your A very often to get out from tight situations (when the assassins attack). Also, you will be able to do a lot more attack with the 2 extra basic attacks in a second.
Aegis is used since a stun or a root will absolutely destroy Vox. The enemy team will pounce on you and your'e out!
Metal Jacket is an optional defence item. You can get it if the opponent team is absolutely killing you with wp.

Items I didn't Use


Atlas Pauldron is great when against Ringo, Krul, and other high dps heroes, but you shouldn't be the one using it, since your'e ranged and if they start attacking you, just dash out and run.
Eve of Harvest would often be used since successfully using Vox's C will give Vox his entire life back and he gets energy regen, buuuuuut I prefer not to use it because if you kill them before they do any damage to you, then you don't need any life regen. Also, you should probably have a tank in your team to prevent you from being focused, so you can take out their team.
While Frostburn is great because your resonance will make sure the opponent will be hit and it gives you extra cp, I think chasing opponents should be fine since you have your dash to get closer while doing damage. Also, if the opponent is able to get far away much faster than you, I highly doubt that Frostburn would be any help. ( Ozo's B, Baron's B, etc.)

Feel free to ask me any questions about my builds :)
P.S. I like build 2 better. It makes mid game kills a lot easier, so late game will be amazing
(build 2: 1. Alternating Current 2. Shatterglass 3. Clockwork 4. Broken Myth)

Early Game Top

Vox is 100% late game.
Early game just farm and don't get ganked. Swift shooter will make last hitting easier :D
Just keep farming and poking the enemy with resonance bounces until you get your alternating current (usually when jungle shop and miner spawns).

Mid Game Top

Mid game is the important part of the game. If you pass mid game successfully, then all you need to do late game is pew pew all the way.
It's pretty simple. Obviously don't die, but make sure your coin flow is doing well, because Vox needs his items to do well. Your C will probably not be maxed yet, but still use it whenever your opponents are lined up. Just don't use your ultimate when Catherine has her B up, because the reflect will hurt you as well.

Late Game Top

This is where Vox shines.
His maxed C will be the major fear of the opponents, and so will his resonance bounces. Vox will continue dancing to his music while the team dies.
BUT, Vox is still squishy so you still have to watch out on being focused.

pew pew away!

Problems and Solutions Top

Being a squishy character that can't do burst damage do a single target, it's really easy to die.
Alsoooo you can do a ton of damage.
So basically the enemy team will probably be smart enough to target you and kill you first, meaning that you will probably be someone that will often die if your'e not (or you aren't) careful enough.
Don't get frustrated if you keep dying. It happened to me a lot in the beginning, but if they keep focusing you, stay next to your tower. Never try to hit the small minions (at full health) that are being attacked by the tower because after one hit from the tower, you should be able to one shot the minion = easy money.

Don't get discouraged if you keep dying, remember your resonance bounce is probably further range in total than all of the snipers.

Thanks for Reading! Top

Hope this guide will do you well :D
(I haven't really looked at other guides so if mine is like similar to someone else ... I swear I didn't mean it).

Quick Comment (1) View Comments

You need to log in before commenting.

Quick Comment (1) View Comments

You need to log in before commenting.