Terminator Alpha by G2esports

Terminator Alpha

By: G2esports
Last Updated: Apr 21, 2016
2 Votes
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Build 1 of 1

Alpha

Build: Alphashock

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
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12
Termination Protocol
1
2
3
4
5
6
7
8
9
10
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12

Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
Catherine She can be really annoying with her stun and silence. Try to block or avoid them and
2
Fortress Hurts and slows you, make sure to kill his wolfs first and watch out for the sudden burst damage coming from him!
3
Celeste Make sure to finish her off with all you have, else you will have a big problem while rebooting.
3
Skaarf Make sure to finish her off with all you have, else you will have a big problem while rebooting.
3
Joule Shouldn't be a problem, but watch out for her Ult especially while you are rebooting..
3
Adagio Very immobile, but really annoying.. Make sure to focus and kill him first!
3
Ardan Just ignore him and hunt down the carry's, but watch out for his gauntlet and make sure to use reflex before using your skills to close the gap.
3
SAW Make sure he does not have his stacks, also save your Prime Directive because Saw has a good escape ability.
4
Ringo Ringo can deal tons of damage, but isv ery squishy. Also make sure to kill him before your reboot.
4
Phinn His stun and hooks can be dangerous, make sure to avoid them.
5
  No Threat
6
Vox Vox can dodge well, make sure to time your skills perfectly after his Sonic Zoom.
6
Koshka She is so powerful early to mid game, make sure to avoid her or buy shield defense early. Also definitely block her stun!
6
Ozo He is not easy to deal with and can also put you into a bad position with his Ult.
6
Petal Her pets, seeds and trampolin can be a pain.. Also you will have to time your skills well to be able to kill her.
7
  No Threat
8
Skye Skye deals tons of damage and can dodge and zone well, make sure to save your Prime Directive for the right moment.
8
Kestrel Her burst damage is insane, but you will be able to kill her if you can avoid or dodge her traps.
8
Glaive His burst damage is insane, also his afterburn can put you into a bad position.
8
Rona Rona deals a lot damage and has a good escape. Definitely avoid her Red Mist!
9
Blackfeather He can deal tons of damage and escape/dodge too well.. better focus the other carry!
9
Krul He is a pain.. try to burst down the other carry and cause a 3 vs 2 situation.
9
Taka Very annoying.. he is fast, can go invisible and dodge your skills. Try to use scout traps instead of flares to reveal him!
10
Reim Reim is too dangerous.. dodge and outplay him by shot down the other carry and cause a 3 vs 2 situation.

Table of contents Top

Introduction Top

Welcome to our newest guide! Today it is about Vainglory's newest jungle hero Alpha! She is a killing machine and playing with her is so much fun. Still she is not easy to play and unfortunately rarely played in rank matches at the moment. BUT Alpha can be so powerful if built and played right. Thats why we want to show you our Alpha and encourage more players to play her.

Abilities & Gameplay Top

Prime Directive Top

Prime Directive is an ability which allows her to dash behind a target, slow the target and deal splash damage to all enemies within 4.5 meters. This ability is a big gap closer and very important for her gameplay. Depending on the enemies jungle comp and if you feel comfortable enough to play Alpha aggressive in the early game, try to be the first one to engage and kill one of the enemy junglers fast. You can use Prime Directive to check bushes and instantly start the engage, this works best with a support like Ardan or Fortress. Else we recommend to avoid early jungle fights and focus on farming until you have your Aftershock and Termination Protocol. With Prime Directive you can have a very fast jungle clear and also a great escape if needed.



Prime Directive also removes the negative effects stacks of Core Charge and gives you increased damage based on the numbers of stacks removed. We recommend to have and keep full 3 Core Charge stacks before using Prime Directive to get the max damage output for jungle clear or fights. Prime Directive is great for sudden engages and to chase down running enemies, but we do not recommend to use this ability while you are in close range to the target. So use this great gap closer to dash to your target and then stick to it and save the next Prime Directive for the right moment, you will definitely need it!



If you can't follow up on your target then do not let them kite you down! Instead we recommend to keep distance, get cover in bushes and wait for your skills to be ready and then dash in again. Of course, make sure you aim and predict well and not miss your Prime Directive shots.

Core Charge Top

This ability is the main source of your initiate damage. Thats why we recommend to upgrading this ability whenever you can. Each time this ability is used, it spends 10% of Alpha's current health and gains a Core Charge stack for 5.5 seconds (max. 3 stacks). Core Charge cause Alpha to lose 1% of her current health every second, but also increases the damage of subswquent Core Charges and causes her basic attacks to heal her. Also basic attacks reduce the cooldown of Core Charge by 1 second and refresh the duration of Core Charge. Thats why you should watch your health especially in early game farming. We recommend to overdrive Core Charge, because then the health cost is decreased to 0% and the damage per stack is increased from 10% to 15%.



Core Charge is also a small gap closer and combined with Prime Directive you will have a nice burst damage. Plus the extra cooldown reduction with every basic attack, you will be able to use Core Charge quiet often on your target. We recommend to dash on your target with Prime Directive (optimal with full Core Charge stacks), auto attack, Core Charge, auto attack. Then try to stutterstep a bit and stick with your target until your next Core Charge is up. When overdrived, you will have your Core Charge up every about 2 seconds, because the cooldown is only 4 seconds and Core Charge also count as a basic attack. That is the perfect timing for your Aftershock, which provides extra damage and lifesteal for sustain.



Also thanks to the small leap of Core Charge, you can always stick to your target and do not really need a slow. Deal as much damage as you can within the 9 seconds cooldown of your Prime Directive and of course give your best not to die! Do not let your target escape, also use boots if necessary. Try to get as much damage on your target as possible and use Termination Protocol, if you are about to fall.

Termination Protocol Top

Termination Protocol is Alphas trump card which brings pure destruction and combined with her reboot perk she will come back and drive her enemies to despair. On activation, Alpha starts her self-destruction, she gains a burst of move speed and also a big barrier based on her level, but she will rapidly slow down and stop moving. So you have up to 3 seconds to positioning yourself close to your targets, then Alpha will explode and unleash tons of damage to all enemies within 4.5 meters. Alpha will start her reboot and you won't be able to do anything but wait. Mostly you will be fine if you managed to kill at least 1 enemy, else you will probably end up killed. So definitely make sure you do not miss your ult!



We recommend to activate Termination Protocol when you are almost dead. Do not be afraid of going in! If they keep attacking you and break the barrier Alpha will just explode earlier. That's why usually enemies will just try to get away as fast as possible and block the damage. Also do not forget that you can only use Termination Protocol if your Infinite Reboot is up, so make sure you have it up before you fight.

Strategy Top

Extermination!!! Top

So how to successfully deliver that huge damage package to your enemies?

First of all: Aim for the squishy carry, dash in with Prime Directive and use Core Charge as often as you can. You just need to hold on for at least 6-7 seconds until you have your Prime Directive up again or in time, because you can use both Prime Directive and also Core Charge to close the gap and get close enough to your target. Try to get as many Broken Myth stacks as you can and start the self-destruct sequence if you are about to die. Now chase your target, deal some more damage and if necessary use your Prime Directive in the last 1-2 seconds.



Its totally enough if you managed to kill one carry, because you kept the enemy busy and tanked most of the damage. You will have caused a 3 vs 2 situation and your teammates will be able to provide you enough time to reboot and hunt down the rest of your enemies. Furthermore, your support can save Fountain and Crucible to protect and support your reboot. Also Adagio's heal works on Alpha's reboot.

Heroes with Alpha Top

We recommend to run burst comps, where your team can focus and burst down one target very fast. So you can always force a 3 vs 2 situation and get aces or go for objectives. Heroes with gap closing and bleeding abilities, which reduces heal effects, fit great. That's why we prefer Ardan with his Vainguard or Fortress with his bleeding ability Law of the Claw as support. For the lane we recommend to have a heavy weapon power carry, who can deal a lot of damage per second such as Ringo or Vox. Glaive for example fits great because of his heavy burst damage and he is also tanky and hard to kill. Which makes it hard for your enemy to find a focus when you are engaging, especially with Warhorn.

Here few comps which work great with Alpha:

Rona & Ardan / Fortress; Glaive

Rona & Ardan / Fortress; Ringo (WP)

Rona & Ardan / Fortress; Vox (WP)

Rona & Ardan / Fortress; Adagio -> Double CP!

More Guides Top

Check out our other hero guides:

- Bloody Crit Rona

- Armorshredder Krul

- CP Lane Blackfeather

- Dirty Paws Burst Glaive

Also don't miss our video guides about gameplay and strategies:

- Vision Guide

- Early Game Roam Guide

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