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Update 1.4.0 - Three Tiers of Awesome

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Quote | PM | +Rep by Mowen » May 5, 2015 4:39pm | Report

Update 1.4.0 includes the new skins system, skins for six heroes, a brand-new game element (cards), meta-impacting hero and item balance changes and much more. Let's dig in ...


HERO SKINS SYSTEM UNVEILED!



Skins are here ... and that's only the beginning.

"With 1.4 we're laying the very first foundations for our skins system featuring collectible cards, multiple skin themes and skin tiers. This is just the beginning of a system that will expand considerably in depth and breadth over time. We want to reward both dedication to the game as well as players supporting us with ICE. So at this first launch you can choose purchase or collect your way to Tier 1 skins for Adagio, Glaive, Koshka, Petal, Ringo and SAW. Expect additional tiers, skins, cards and more in upcoming updates!" —EdTheShred
  • Every hero skin theme contains three tiers. Each tier has different art and a different in-game model!

  • Unlock Tier 1 hero skins using ICE in the Market or by "weaving" cards into skins.

  • Cards of varying rarity will sometimes be awarded in post-match Spoils of War.

  • Collect cards and trade them in for skins when you meet the requirements!

  • Tier 2 & 3 skins and their required cards will be included in a future update.

  • Tier 2 & 3 skins must be earned (cannot be unlocked directly with ICE).

  • For an in-depth look, read the Skins System Survival Guide.
Bug Petal
Dark Parade Adagio
Kandi Twirl Koshka
SAWborg
SPrehistoric Glaive
Shogun Ringo


HERO SELECTION & MATCH START

Introducing some competitive-play essentials.

"It has always been our intention to synchronize match start and make it fair for all players, and with the announcement of the first officially sanctioned ESL Vainglory Cup Series, this change was a must. Beyond that, adding a true hero loading screen will allow players a first chance to show off their new skins!" —PlayoffBeard
  • A new loading screen displays heroes' default and skin art.

  • All players will load into the Halcyon Fold simultaneously to prevent an early-start advantage (so long as you load within 45 seconds).

  • Dodging character select will lock you out of public matches for 10 minutes (up from 5). "Our stance is clear on this: Dodging ruins the expediency of the public queue and is absolutely not okay. You don’t get to control what other people pick in solo queue; if you want that privilege, form a party." —SurpriseBirthday


UI & SETTINGS CHANGES

Hey, you ... what's your skill tier??!!

"Making fair and competitive private matches (along with gauging the strength of potential public queue allies) just got a whole lot easier." —PlayoffBeard[/i]
  • See the skill tier of friends when forming parties and in your Friends list.

  • "Notify for Starred Friends Only" setting: Only show in-game chat notifications from friend you've starred.


OTHER CHANGES

This update came with a LOT of gameplay, hero, and item changes. Read the official update notes for all of these changes, as they are too many to list in this summary.




What do you think about these changes? Are you excited for the skin system or any of the balance changes?

Mowen
<Administrator>
Remarkable (47)
Posts: 218
Quote | PM | +Rep by Zacc » May 9, 2015 3:28am | Report
Can you make a point system for the skill teirs so that we can see how many points we have to get to the next teir

Zacc
Posts: 3
Quote | PM | +Rep by manh7amazing » May 10, 2015 6:30am | Report
awesome

manh7amazing
Posts: 1
Quote | PM | +Rep by JustinJr » May 10, 2015 11:46pm | Report
Zacc wrote:

Can you make a point system for the skill teirs so that we can see how many points we have to get to the next teir

The "Bronze" "Silver" and "Gold" are all the points you really need to know how close you're getting to the next tier. Can't really do a point system because each match is scored differently
IGN: JustinJr
Server: EU
Tier: PoA

JustinJr
Notable (2)
Posts: 19
Quote | PM | +Rep by The_Black_Ronin » May 20, 2015 6:05am | Report
The gap between Krul and everyone else keeps getting wider. Seems like he's always being adjusted but for non-tanks, he's still almost impossible to take down 1v1. Today, an entire team of 12s (Taka, Vox, Koshka) couldn't take down a single, full powered (health, Crystal) 12 Krul. Completely unacceptable outcome, especially with three skilled players (Tier 4s). As a regular (and skilled) Taka player, I CANNOT take down Krul 1v1 if he's full health/full Crystal. That's not right. Every player should have an equal opportunity to win a 1v1. Fix Krul NOW!

The_Black_Ronin
Posts: 12
Quote | PM | +Rep by x717xc719 » May 21, 2015 11:44am | Report
That's kinda why Krul was made. To take advantage of 1 on 1 situations.
Founder of The 11th Honor™
Skill Teir: Simply Amazing
Wins: 550
Main: Joule
No-Go Heroes: Petal,Krul

PM if interested in joining The 11th Honor.
-x717xc719

x717xc719
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