VG Hero: Krul


Attack Type: Melee
Position: Jungle
Role: Warrior

Hit Points (HP)
643 (+78)
HP Regen
3.51 (+0.39)
Energy Points (EP)
220 (+26)
EP Regen
1.33 (+0.17)
Weapon Damage
77 (+6.36)
Attack Speed
100% (+3.27)
25 (+5.54)
25 (+5.54)
Attack Range
Move Speed
Shadows Empower Me
Slot: Heroic Perk

Krul is empowered by the shadows after standing still in brush for 1.5 seconds. Once empowered, Krul briefly gains 2 move speed and his next basic attack will slow the target by 40% for 2.5 seconds.

Dead Man's Rush
Slot: A

Krul dashes to the target, deals damage and applies basic-attack effects. Activating Dead Man's Rush grants Krul a health barrier for 2.5 seconds.

Spectral Smite
Slot: B

Passive: Basic attacks & abilities apply Weakness for 4 seconds (up to 8 stacks) with a 0.5% crystal ratio. Each stack reduces the target's damage by 6.2% and increases Krul's lifesteal against the weakened target.
Activate: Detonate the stacks to deal damage and regain health based on the number of stacks consumed.

From Hell's Heart
Slot: C

Krul pulls Hellrazor from his chest and hurls it in the targeted direction. The sword will boomerang back to Krul after reaching max range. If the sword hits an enemy hero, it deals damage and stuns, then slows the target. Damage and stun duration scales with the distance the sword traveled before hitting the target. (50% at point blank range, 100% at max range and up to 150% at 'boomerang' range).

Update HistoryEdit

Update 1.15

Shadows Empower Me

- Fixed a bug that prevented perk from activating when it should have.
Dead Man's Rush

- Damage from 150/200/250/300/530 + 70% CP + 100% WP to 160% basic attack damage + 70% CP.
- Barrier duration is now increased by 0.2% of Krul's CP.
- Barrier up from 80/160/240/320/600 + 75% CP to 100/200/300/400/600 + 125% CP.
Spectral Smite

- Damage per stack changed from 16/34/52/70/110 + 10% CP to 20/35/50/65/95 + 20% CP.
- Base heal changed from 36/48/60/72/164 to 40/60/80/100/140.
- Heal per stack changed from 12/17/22/27/47 + 10% CP to 15/20/25/30/40 + 20% CP.
- Weakness no longer reduces target’s crystal power or attack speed by 10% per stack. Instead, Weakness generally reduces a hero’s damage output by 6.25% per stack (50% at 8 stacks).
From Hell's Heart

- Stun duration changed from 2/2/2 seconds to 1.8/2.0/2.2 seconds.

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