Archmage Absolute by ZuesAwoken

Archmage Absolute

By: ZuesAwoken
Last Updated: Feb 10, 2016
23 Votes

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P0m3granat3 (4) | June 16, 2016 6:46am
Awesome. I play Reim as a Roamer, and the RoamReim build is very effective! Keep it up!
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andrew17011 (6) | April 14, 2016 9:03pm
Great build! Haven't gotten Reim yet on account of a friend telling me Kestrel was better, but now I really want to try this build.
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FirebirdRS (2) | April 14, 2016 7:46pm
BTW, my friend and I tested the rooting mechanic. You are basically silenced while rooted. So you can't use abilities that allow you to move.
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Xenomorph111 (7) | January 18, 2016 11:03am
broken myth for jungle reim would be better because of choke points for the A ability. Alternating current just seems like something you would use if you cant skill shot very good.
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ZuesAwoken (3) | January 14, 2016 6:39pm
Don't forget to upvote the guide if you like it. :)
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aadams | January 14, 2016 12:32pm
I thought the earlier versions of the build had a Broken Myth instead of an alternating current. With the opposing team's heavy shield, the Broken Myth helped more than the alternating current.

Thank you for this build
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ER9088 (1) | January 14, 2016 10:49am
Can you add a more detailed threat meter? I understand the update is still new, but it would really help me out

Gr8 guide, m8
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Aligian (1) | January 15, 2016 2:50pm
ER9088 wrote:
Can you add a more detailed threat meter? I understand the update is still new, but it would really help me out

Gr8 guide, m8
I would almost say for sure that Taka and Koshka would be the biggest threat. They move quickly, bursty, and can fly out of nowhere. Your slow movement is basically a for-sure kill for them, unless you slow/root them. Not sure if its safe to say that SAW is not a threat, but the slow moving heroes are probably a non-threat. But idk, still new with him too.
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ZuesAwoken (3) | January 14, 2016 11:13am
I have small spurts of time in which I'm adding to it so expect small additions.
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jCHall (2) | January 14, 2016 8:37am
Won my first two games with him using this build. Thanks.

However, you mention during the jungle Reim portion about using AC. When during the build would you recommend this? After FrostB? Thanks!
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ZuesAwoken (3) | January 14, 2016 8:40am
I seemed to have overlooked it in the item section will fix soon.
Thanks
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jCHall (2) | January 14, 2016 9:05am
Thanks. Won my 3rd in a row with a pretty clueless "Kosh" support, too. 3 - 0 p;us two cancelled matches due to "someone not showing up".
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Playlover1 (4) | January 14, 2016 8:23am
Great start to a great guide. The items look accurate in terms of the ones having the greatest effect. Crucible was a great choice too because of the health scaling. Because you already have fortified health, you could change eve of harvest to another heavy damage item. :)
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ZuesAwoken (3) | January 14, 2016 8:44am
Try it out and let me know how it works, I will too when I get some time
Thanks
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aadams | January 14, 2016 7:48am
When you write:

Initial Damage: 60/70/80/90/110 (80% Crystal Ratio)
Shatter Damage: 120/140/160/180/200 (160% Crystal Ratio)

What does the 80% and 160% actually mean?
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Playlover1 (4) | January 14, 2016 8:28am
The 80% and 160% is the crystal ratio. So, with 160% CP ratio, 1 CP will equal 1.6 CP + initial damage from the abilty. So, say you get a frostburn at 5:30 with no other items. You frostburn would have the effect of 160 CP with the shatter damage part of the ability.

Also, if you tap on the Crystal Ratio in the ability info, it will give you a better description of it than what I just said.

Hope this helps :)
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aadams | January 14, 2016 12:29pm
Thank you, this helps. So continuing with your example, what does the 120/140/160/180/200 from the Shatter Damage mean?
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ZuesAwoken (3) | January 14, 2016 8:38am
This means that abilities with higher CP Ratio(or WP ratio) scale better into the late game.
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