Reim
Build: G01d3n's Reim Build (All Modes)
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 Reim as a Jungler for Update 2.8.
			Reim as a Jungler for Update 2.8. Reim & Crystal
			Reim & Crystal 	
					 SAW
			SAW Reim has not received any changes in four patches...?
			Reim has not received any changes in four patches...? Reim.
			Reim. Reim's skins splash art will be posted in this section. Skins are PURELY COSMETIC and do not affect stats.
			Reim's skins splash art will be posted in this section. Skins are PURELY COSMETIC and do not affect stats. 
 
 
 
 Reim if you were in his own body.
			Reim if you were in his own body. Reim is a Skillshot Hero:
			Reim is a Skillshot Hero: Reim's abilities require proper aim to maximize their effects.
			Reim's abilities require proper aim to maximize their effects. Celeste?
			Celeste? 	
					 Reim isn't going to be any easier.
			Reim isn't going to be any easier. Reim is weaker then most heroes during the early game.
			Reim is weaker then most heroes during the early game. Reim is very strong during late game, as he is able to 2 vs 3 and even 1 vs 3 during teamfights.
			Reim is very strong during late game, as he is able to 2 vs 3 and even 1 vs 3 during teamfights. Reim is one of the tankiest non-captain heroes in the game.
			Reim is one of the tankiest non-captain heroes in the game. Reim is one of the slowest heroes in the game, only beating out
			Reim is one of the slowest heroes in the game, only beating out 	
					 Phinn and
			Phinn and 	
					 Baron.
			Baron. Lyra can.
			Lyra can. Reim along with a few other Pros and Cons worth mentioning.
			Reim along with a few other Pros and Cons worth mentioning. Reim is super tanky for a Jungler.
			Reim is super tanky for a Jungler. Reim is very hard to take down.
			Reim is very hard to take down. Reim is a late game hero.
			Reim is a late game hero. Reim has THREE reliable ways to keep enemies immobile.
			Reim has THREE reliable ways to keep enemies immobile. Frostburn is a redundant item for
			Frostburn is a redundant item for 	
					 Reim.
			Reim. Atlas Pauldron is ineffective on
			Atlas Pauldron is ineffective on 	
					 Reim. Slowing his basic attacks won't really stop him.
			Reim. Slowing his basic attacks won't really stop him. Reim's biggest weakness other than
			Reim's biggest weakness other than 	
					 Crucible is ranged heroes.
			Crucible is ranged heroes. Reim if you can't stick to them by kiting you for days.
			Reim if you can't stick to them by kiting you for days. Reim's movement speed isn't exactly the best.
			Reim's movement speed isn't exactly the best. Reim has to be very cautious during his early game to avoid making any fatal mistakes.
			Reim has to be very cautious during his early game to avoid making any fatal mistakes. Reim being a skillshot hero means missing abilities has higher consequences for you and your team.
			Reim being a skillshot hero means missing abilities has higher consequences for you and your team. Poisoned Shiv &
			Poisoned Shiv & 	
					 Aftershock. I will explain why in a few sections down.
			Aftershock. I will explain why in a few sections down. Reim's skillset and what he has to offer as a hero in Vainglory.
			Reim's skillset and what he has to offer as a hero in Vainglory.|   |  Reim's basic attacks deal 15-54 (+90% crystal power) bonus crystal damage over 2 seconds and grant 25% of the damage dealt with this effect as fortified health (reduced against non-heroes).  Reim's attacks and abilities also chill opponents. Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6 seconds. | 
 Reim’s basic attacks by giving fortified health, bonus crystal damage, and a decaying slow.
			Reim’s basic attacks by giving fortified health, bonus crystal damage, and a decaying slow. Reim.
			Reim. Reim applies a decaying slow to that hero.
			Reim applies a decaying slow to that hero.|   |  Reim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a short delay, the spire shatters, dealing heavy crystal damage. 35% of the damage dealt with this ability is gained as fortified health. Damage dealt and fortified health gained is reduced against non-heroes. This ability deals 25% increased damage to chilled targets. | 
 Reim's signature spam ability.
			Reim's signature spam ability.|   |  Reim deals a burst of crystal damage to all surrounding enemies (25% damage to minions). This ability roots enemies who are chilled, temporarily preventing them from moving. A rooted enemy can still attack. | 
 Reim's CC abilities that can cause the status effect of "root".
			Reim's CC abilities that can cause the status effect of "root". Reim's A or C abilities or his basic attacks for maximum effect.
			Reim's A or C abilities or his basic attacks for maximum effect. Reim,
			Reim, 	
					 Lance and
			Lance and 	
					 Flicker.
			Flicker. Reim "chills" an enemy hero, he can apply the "root" status to that hero.
			Reim "chills" an enemy hero, he can apply the "root" status to that hero.|   |  Reim summons an ancient valkyrie, devastating enemies at the target location. All enemies are slowed, while enemies closer to the center are stunned and take increased damage. | 
 Reim's ultimate, which can be used for many purposes.
			Reim's ultimate, which can be used for many purposes. Valkyrie when your
			Valkyrie when your 	
					 Broken Myth stacks are full for maximum damage.
			Broken Myth stacks are full for maximum damage. Reim.
			Reim. Nullwave Gauntlet for the 5th slot.
			Nullwave Gauntlet for the 5th slot.|   | ❃  Eve of Harvest is the bread and butter for  Reim's build. ❃ Lifesteal synergizes well with the fortified health he gains from his Heroic Perk. ❃ Energy gain and regen is very important for a crystal/ability reliant mage. ❃ Extra crystal power helps him do more damage and gain more fortified health. | 
|   | ❃ The stacks allow  Reim to gain back massive amounts of health with  Eve of Harvest and fortified health with basic attacks and any of his abilities. ❃ The shield pierce is great for enemies building an  Aegis or  Fountain of Renewal against you. ❃ Extra crystal power also equals more damage and fortified health. | 
|   | ❃ Pretty much a reflex block for  Reim. ❃ Use this item to avoid dangerous stuns and silences from enemy heroes. ❃ Provides the shield needed to tank damage from enemy Crystal Powered heroes. | 
|   | ❃ Slows the attack speed of any hero in close range of  Reim. ❃ Weakens the DPS (Damage Per Second) of any WP heroes  Reim can catch for 4 seconds. ❃ Good choice for  Reim since he can stick to a hero and apply the effects without missing. | 
|   | ❃ Great addition to  Reim's CC arsenal. Very effective during late game. ❃ Prevents a hero of your choice from activating any of their items, preferably the enemy Captain. ❃ Synergizes well with  Reim's high health to do more crystal blast damage. | 
|   | ❃ New preferred choice for  Reim. Prevents  Reim from running out of energy in late game. ❃ Provides 50 less health than  Journey Boots, but gives a longer sprint time. ❃ As if  Reim's cooldowns aren't low enough, but hey, the shorter the better right? | 
|   | ❃ A good choice when you can land abilities reliably and have one hero on your team that can chase. ❃ Low cooldown during combat, helps  Reim consistently chase fleeing heroes. ❃ You don't have to buy another item to upgrade this from  Sprint Boots, you just need gold. | 
|   | ❃ If burst damage is a significant issue, pick this item up instead. ❃  Reim becomes a fortified health monster with this equipped. ❃ Can't say no to more health for  Reim. | 
|   | ❃ A good replacement if the enemy team is double or even triple Crystal power. ❃ Double  Fountain of Renewal is really strong and underrated. ❃ Extra shield plus health just boosts the tankiness of  Reim. | 
|   | ❃ A good replacement if the enemy team is double or even triple Weapon power. ❃ This item helps reduce the damage you take from criticals, which can really sting if left unnoticed. ❃ Makes up for the lower amount of armor provided from  Atlas Pauldron. | 
|   | ❃ Addicted to Stutter Stepping? Then this is the item for you. ❃ Become a more offensive  Reim with extra attack speed and crystal power. ❃ Purchase  Blazing Salvo instead of  Dragonheart when shopping. | 
|   | ❃ A good replacement if that  Taka/  Kestrel/  Flicker is just annoying the heck out of you. ❃ Good for controlling vision in the jungle if your Captain doesn't buy it. ❃ The cooldown reduction and energy recharges works out well for  Reim. | 
 Crucible which is usually built by the Captain, the two biggest items that all
			Crucible which is usually built by the Captain, the two biggest items that all 	
					 Reim players need to watch out for are
			Reim players need to watch out for are 	
					 Poisoned Shiv and
			Poisoned Shiv and 	
					 Aftershock.
			Aftershock.|   | ❃ An item that severely reduces healing. ❃ This item affects the life steal from  Reim's  Eve of Harvest and his fortified health. ❃ Reducing both of  Reim's main perks can really hurt his sustain in battle. | 
|   | ❃ An item that has been around in Vainglory for a while now. ❃ This item can take 15% of  Reim's health with a basic attack. ❃ Despite being tanky,  Reim will lose a base set amount of health each time. | 
 Winter Spire to kill the Jungle minions faster. Only auto attacks won't cut it.
			Winter Spire to kill the Jungle minions faster. Only auto attacks won't cut it. Reim at all, just destroy it as you would a normal jungle minion.
			Reim at all, just destroy it as you would a normal jungle minion. Reim should attack the minions first instead of the Captain, especially if that Captain has a weak early game (
			Reim should attack the minions first instead of the Captain, especially if that Captain has a weak early game (	
					 Catherine,
			Catherine, 	
					 Fortress). His fortified health and fast jungle clear makes this possible.
			Fortress). His fortified health and fast jungle clear makes this possible. Chill Winds to kill jungle minions. It drains too much energy.
			Chill Winds to kill jungle minions. It drains too much energy. Healing Flask for when you are low on energy.
			Healing Flask for when you are low on energy. Winter Spire into a bush. If you see a health barrier pop up on
			Winter Spire into a bush. If you see a health barrier pop up on 	
					 Reim's health bar, there is an enemy hero in that bush.
			Reim's health bar, there is an enemy hero in that bush. Reim sucks at ganking by himself.
			Reim sucks at ganking by himself. Travel Boots.
			Travel Boots. Reim can tank the turret damage pretty well during a gank.
			Reim can tank the turret damage pretty well during a gank. Reim is poor at chasing and running away, so having those active could change everything.
			Reim is poor at chasing and running away, so having those active could change everything. Scout Trap or use your
			Scout Trap or use your 	
					 Winter Spire to check.
			Winter Spire to check. Reim first.
			Reim first. Reim can win 2 vs 3 fights late game, you will most likely lose a team fight before late game if your carry dies.
			Reim can win 2 vs 3 fights late game, you will most likely lose a team fight before late game if your carry dies. Valkyrie to stop ultimates that can be disabled via the stun and spam
			Valkyrie to stop ultimates that can be disabled via the stun and spam 	
					 Winter Spire as much as possible.
			Winter Spire as much as possible. Chill Winds when an enemy hero is trying to escape then follow up with your other abilities. Make sure the enemy has been "chilled" from any of your abilities or a basic attack, otherwise, they will get away.
			Chill Winds when an enemy hero is trying to escape then follow up with your other abilities. Make sure the enemy has been "chilled" from any of your abilities or a basic attack, otherwise, they will get away. Glaive cannot escape
			Glaive cannot escape 	
					 Chill Winds when rooted with
			Chill Winds when rooted with 	
					 Afterburn nor can
			Afterburn nor can 	
					 Skye with her
			Skye with her 	
					 Suri Strike (
			Suri Strike (	
					 Joule's
			Joule's 	
					 Rocket Leap,
			Rocket Leap, 	
					 Rona's
			Rona's 	
					 Into the Fray, etc.).
			Into the Fray, etc.). 	
					 Chill Winds completely immobilizes heroes and denies their escape skills for a short period of time. TAKE ADVANTAGE OF THIS.
			Chill Winds completely immobilizes heroes and denies their escape skills for a short period of time. TAKE ADVANTAGE OF THIS. Reim has a much higher chance of winning an unfair matchup than escaping. Trust me.
			Reim has a much higher chance of winning an unfair matchup than escaping. Trust me. Fountain of Renewal if you have it.
			Fountain of Renewal if you have it. Winter Spire then use
			Winter Spire then use 	
					 Chill Winds to root them, then activate your boots and get the hell out of there.
			Chill Winds to root them, then activate your boots and get the hell out of there. War Treads. I don't know how many times I've gotten my butt saved when my Captain got us out of a sticky situation with
			War Treads. I don't know how many times I've gotten my butt saved when my Captain got us out of a sticky situation with 	
					 War Treads. If you are a Captain main, please buy
			War Treads. If you are a Captain main, please buy 	
					 War Treads when you have
			War Treads when you have 	
					 Reim as the Jungler. Thank you from the bottom of my heart.
			Reim as the Jungler. Thank you from the bottom of my heart. Reim.
			Reim. Reim.
			Reim. ->
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 Reim and my thoughts on why they do or do not.
			Reim and my thoughts on why they do or do not. Reim for non-captain heroes including both Crystal and Weapon builds.
			Reim for non-captain heroes including both Crystal and Weapon builds.|   | ❃ My Rating: GREAT ❃ Pairs well with close combat fighters like  Reim. ❃  Quibble locks heroes in place with a stun for  Reim. ❃  Polite Company buffs up  Reim's tankiness and can draw in enemy heroes. ❃  Forced Accord brings enemy heroes directly to  Reim. | 
|   | ❃ My Rating: GREAT ❃ Can cover up  Reim's weaknesses. Can slow enemy heroes using her Heroic Perk. ❃  Imperial Sigil can heal and provide a much needed speed boost for  Reim. ❃  Bright Bulwark snares enemy heroes for  Reim making it hard to escape from him. ❃  Arcane Passage allows  Reim to teleport to chase or retreat based on the situation. | 
|   | ❃ My Rating: GREAT ❃ Pairs up with heroes who need to get close to their targets such as  Reim. ❃  Binding Light offers a double "root" combo with  Reim that is tough to escape. ❃  Fairy Dust provides such a strong slow for  Reim to land his abilities. ❃  Mooncloak can get  Reim close to his target almost undetected. | 
|   | ❃ My Rating: GOOD ❃ Pairs up with heroes who need their target to stay in place.  Reim can benefit from this. ❃  Impale also offers a  double "root" combo with  Reim that is equally tough to escape. ❃  Combat Roll +  Gythian Wall can stun or knock heroes back to  Reim. ❃ Can't help  Reim directly escape with abilities... | 
|   | ❃ My Rating: GOOD ❃ Pairs up well with heroes who have a strong early game (not  Reim) and has very good disruption skills. ❃  Merciless Pursuit locks heroes in place with a stun for  Reim. ❃  Blast Tremor is a very good disruption skill that allows  Reim to charge in. ❃ Many players build shield first when they see an enemy  Catherine which lowers  Reim's overall damage output. | 
|   | ❃ My Rating: GOOD ❃ Pairs up well with squishy heroes (not  Reim) and can trap enemy heroes in an enclosed space. ❃  Vanguard provides good early game protection for  Reim and a slow if timed right. ❃  Gauntlet traps enemy heroes allowing  Reim to land his abilities easier. ❃ Has no viable stuns that can really benefit  Reim. | 
|   | ❃ My Rating: AVERAGE ❃ Pairs up well with squishy heroes and heroes who rely heavily on their basic attacks (not  Reim). ❃  Gift of Fire gives a decent heal for  Reim during early game. ❃  Agent of Wrath doesn't boost the ability damage for  Reim... ❃ Many players build shield first when they see an enemy  Adagio which lowers  Reim's overall damage output. ❃ Very unreliable stun. | 
|   | ❃ My Rating: POOR ❃ Pairs well with early game heroes and heroes who are strong at chasing (totally not  Reim). ❃  Truth of the Tooth provide a temporary speed boost, but  Reim needs to know who  Fortress is choosing to attack. ❃ Selfish B ability. ❃  Attack of the Pack is a decent distraction, but no stuns, or any CC to help out  Reim. | 
|   | ❃ My Rating: GREAT ❃ Strong Weapon Power Build and very, VERY mobile. ❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight. ❃  Forward Barrage OP. ❃  Death From Above can stun for  Reim and prevent enemy retreats. | 
|   | ❃ My Rating: GREAT ❃ Strong Weapon Power Build. ❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight. ❃  Achilles Shot provides a useful slow for  Reim. ❃  Hellfire Brew can finish off enemies anywhere in the map for  Reim. | 
|   | ❃ My Rating: GREAT ❃ Strong Weapon Power Build. ❃ Farms decently in Lane and can rotate down easily to support a Jungle teamfight. ❃  Buckshot Bonanza provides an AOE slow for  Reim. ❃  Aces High can stun and combo with  Reim's stun. | 
|   | ❃ My Rating: GREAT ❃ Moderately Strong Weapon Power Build. ❃ Farms well in Lane, but usually runs low on energy before rotating down to a teamfight. ❃  Glimmershot = Crazy Burst,  One Shot One Kill = 360 No Scope across the map. ❃ Has a stun, but it's kinda unreliable and takes a lot of timing to pull off. | 
|   | ❃ My Rating: GOOD ❃ Strong Weapon Power Build. ❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight. ❃ Melee hero, but is much more agile than the average melee hero. ❃ Similar to  Reim, he has a ranged ability  Chakram which allows for more versatility. | 
|   | ❃ My Rating: GOOD ❃ Strong Weapon Power Build. ❃ Farms well in Lane, but has a tough time doing damage when rotating down for a teamfight. ❃  Wait for It has a nice silence for  Reim,  Pulse has a slightly noticeable slow as well. ❃ Late game hero, team has to be careful during early game. | 
|   | ❃ My Rating: GOOD ❃ Strong Weapon Power Build. ❃ Farms decently well in Lane, but does not rotate down often. ❃  Porcupine Mortar gives a nice slow.  Ion Cannon, if it lands. Ouch. ❃ Late game hero, team has to be careful during early game. | 
|   | ❃ My Rating: GOOD ❃ Strong Weapon Power Build. ❃ Farms well in Lane, but does not rotate down at all. ❃  Suppressing Fire provides a nice slow for  Reim. ❃ Puts extreme pressure in the lane, but it often leads to him getting targeted and killed... | 
|   | ❃ My Rating: AVERAGE ❃ Strong Weapon Power Build, but is a Melee hero. ❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight. ❃  Rocket Leap can stun and combo with  Reim's stun. ❃ Crystal path does not go well with  Reim at all. | 
|   | ❃ My Rating: AVERAGE ❃ Strong Weapon Power Build, but is a Melee hero. ❃ Has a bit of trouble in Lane, but can rotate down easily to support a Jungle teamfight. ❃  Feint of Heart leaves a trail that can speed up a chase for  Reim. ❃ Doesn't have much CC such as a stun or slow to support  Reim. CP path isn't so viable with  Reim. | 
|   | ❃ My Rating: AVERAGE ❃ Decent Weapon Power Build, but is mainly a Crystal Power hero. ❃ Has a bit of trouble in Lane, but can rotate down easily to support a Jungle teamfight. ❃  Ordained allows  Reim to land abilities easily if enemy stays in the prison radius. ❃  Fearsome Shade can help  Reim flee (or even chase) if needed. | 
|   | ❃ My Rating: AVERAGE ❃ Decent Weapon Power Build, but is mainly a Crystal Power hero. ❃ Has a bit of trouble in Lane, but can rotate down easily to support a Jungle teamfight. ❃  Spontaneous Combustion has a slow that can help out  Reim. ❃ Holy moly, she is pretty squishy. Will get melted if no defense is built. | 
|   | ❃ My Rating: AVERAGE ❃ No Viable Weapon Power Build. ❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight. ❃  Core Collapse can stun and combo with  Reim's stun. ❃ Seriously squishy as hell. Protecting her will be difficult. | 
|   | ❃ My Rating: POOR ❃ No Viable Weapon Power Build. ❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight. ❃  Goop is a slow, but it's kinda unreliable since it's usually set aflame... ❃  Dragon Breath has an interesting mechanic, but it's speed boost is only used for escaping... | 
|   | ❃ My Rating: POOR ❃ No Viable Weapon Power Build. ❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight. ❃ Glass Cannon.  Oblivion would be good if a hero didn't immediately wake up after being hit. ❃ I'll be honest, he's a pretty selfish hero... If only he had a weapon build. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃  Reim is very strong against WP Junglers, but slippery heroes such as  Taka can pose a threat. ❃ He can dodge your abilities easily with  Kaiten. ❃ Bring  Flare Guns to counter his  Kaku. ❃ Be wary of the mortal wound that  X-Retsu can apply. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃ Claims to be the 1 vs 1 King, but  Reim is a big threat to his throne. ❃  Dead Man's Rush and  Spectral Smite gives him some decent sustain. ❃ Atlas = gg wp, get rekt m8. ❃ Watch for the stun from  From Hell's Heart (lol). | 
|   | ❃ My Danger Rating: MODERATE ❃ Strong early game. Weak later game. Don't let him bully you. ❃  Grumpy is an annoying slow and allows wall jumping. ❃ Pop your  Atlas Pauldron the moment  Hangry is used. ❃ Block  Stuffed if you are the target. A 1 v 3 is still a bad position, even for  Reim. | 
|   | ❃ My Danger Rating: MODERATE ❃ Another Lifesteal fighter if she builds  Serpent Mask. ❃ She can use  Into the Fray to chase or retreat. ❃ Watch out for the mortal wound on  Foesplitter. ❃ Do not stand in  Red Mist, try and get out or use your  Valkyrie to stun her. | 
|   | ❃ My Danger Rating: LOW ❃  Reim is considered a hard counter to this machine robot thingy. ❃  Reim's CC abilities makes it tough to use her mobile abilities. ❃ When she dies, she remains motionless. A death sentence to anyone fighting  Reim. ❃  Atlas Pauldron will easily shut down her attack speed, a valuable asset to her WP build. | 
|   | ❃ My Danger Rating: LOW ❃ Holy smokes that armor is irritating, hopefully your carry bought  Bonesaw (doesn't matter either way). ❃ Annoying stun with  Rocket Leap, block it if possible. ❃  Thunder Strike is more annoying in a WP build because critical strikes. ❃  Big Red Button isn't a threat, you can safely ignore it for the most part. | 
|   | ❃ My Danger Rating: LOW ❃ Lifesteal fighter like  Reim with his heroic perk  Hunt the Weak and  Bloodsong. ❃  Afterburn makes  Glaive slippery when it's up and watch out for the knockback. ❃  Reim can tank  Twisted Stroke with not too much trouble. ❃  Reim outpaces this tiger in late game by a mile. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is questionable. Has no weapon ratios to any of his abilities. ❃ No analysis needed. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is questionable. Has no weapon ratios to any of his abilities. ❃ No analysis needed. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is very weak. Has no weapon ratios to any of his abilities. ❃ Slippery, but does not pose a threat in a WP build. No analysis needed. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is not viable. No analysis needed. | 
|   | ❃ My Danger Rating: HIGH ❃  Skye is the biggest counter to  Reim in the game so far. I literally cry every time I face her. ❃ She is super mobile with her  Suri Strike and basic attacks that  Reim has so much trouble even touching her. ❃  Forward Barrage's damage output is cancerous on a slow moving target like  Reim. ❃  Death From Above not only can stun you, but also block off any route of escape. | 
|   | ❃ My Danger Rating: HIGH ❃  Vox doesn't even have to get close to  Reim to ramp up his damage. ❃ Kiting with  Sonic Zoom has never been any easier on a slow moving target like  Reim. ❃  Pulse can slow you down. ❃  Wait for It slams a shockwave of silence right in your face. | 
|   | ❃ My Danger Rating: HIGH ❃  Baron is surprisingly mobile in his WP build, enough to kite  Reim pretty easily. ❃ Bully him during early game when he is weak. You will regret letting him get to late game. ❃  Porcupine Mortar can apply an annoying slow on you. ❃ Watch out for the splash damage on his basic attacks and that terrifying  Ion Cannon damage. | 
|   | ❃ My Danger Rating: HIGH ❃ Honestly one of the hardest melee heroes I've faced when using  Reim because of his utility. ❃ His WP build allows him to blink when using his  Shroudstep making it hard to land abilities. ❃ Dodging  Chakram is a pain, soak up the damage and pray it doesn't hurt too much. ❃  Shimmer Strike is another unpredictable ability that throws off  Reim's aim. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃  Ringo can be annoying with his kiting, but he is still within range of  Reim's attacking radius. ❃  Achilles Shot has an annoying slow which hinders  Reim's already poor fleeing and chasing ability. ❃  Reim can't escape from  Hellfire Brew, but he's slow enough already and can tank it reasonably. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃  Kestrel used to be a force as a WP Carry, but she's been toned down. ❃  Glimmershot hurts, but not as much her CP path. ❃  Active Camo allows her to kite with  Glimmershot, bring those  Flare Guns. ❃ Tank  One Shot One Kill for your Carry, you do not want that ultimate hitting your Carry. | 
|   | ❃ My Danger Rating: MODERATE ❃  Gwen's basic attack range is the lowest among snipers, allowing  Reim to close in easier. ❃  Buckshot Bonanza has an annoying slow, the reveal isn't so bad considering  Reim sucks at ambushing. ❃ She can escape your CC abilities with  Skedaddle. ❃  Aces High is an annoying stun, but there is time to block it. | 
|   | ❃ My Danger Rating: MODERATE ❃ In my opinion, basically a faster  Krul with more utility and no stun. ❃  Feint of Heart is the biggest problem since it makes fleeing difficult. ❃  On Point is just annoying poke damage, you can safely ignore it. ❃ He can dodge your CC abilities with  Rose Offensive. | 
|   | ❃ My Danger Rating: LOW ❃  SAW is a sitting duck, almost impossible for  Reim to miss his abilities. ❃  Atlas Pauldron is a 100% must buy when facing him. ❃  Suppressing Fire pretty much tells you when he is ready to fight. ❃ Watch out for  Roadie Run and  Mad Cannon when below 1/3 heatlh. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is very, VERY rare. No analysis needed. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is not viable. No analysis needed. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is not viable. No analysis needed. | 
|   | ❃ My Danger Rating: No Rating ❃ Weapon Build is not viable. No analysis needed. | 
|   | ❃ My Danger Rating: HIGH ❃ Very strong early game, can tear you to shreds if you aren't careful. ❃ Constantly takes  Aftershock as her first T3 item, a big annoyance for  Reim. ❃ The burst of speed from ability usage and her  Pouncy Fun makes running impossible. ❃  Yummy Catnip Frenzy is predictable, but is a bigger threat to your carry than you. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃ Holy bananas, this monkey is slippery with  Acrobounce. ❃ A frequent  Aftershock builder like  Koshka, but the lifesteal is more noticeable. ❃ Can rival your late game power, but  Reim still outpaces him. ❃  Bangarang is easily blockable, just make sure it's used on you and not your carry. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃ Still is a strong 1 v 1 fighter with a CP build, since a lot of his abilities have CP ratios. ❃  Dead Man's Rush and  Spectral Smite gives him more burst damage than sustain. ❃  Atlas Pauldron still rekts this guy. ❃ Watch for the stun and increased damage from  From Hell's Heart (double lol). | 
|   | ❃ My Danger Rating: MODERATE ❃ Even stronger early game. Even weaker later game. Survive early, dominate late. ❃ Most likely will build  Aftershock which is annoying. ❃  Grumpy will do more damage from the CP ratios. ❃ Keep blocking  Stuffed if you are the target. A 1 v 3 is still a bad position, even for  Reim. | 
|   | ❃ My Danger Rating: MODERATE ❃ Very strong burst. Survive it and  Reim will be perfectly fine. ❃ He can still dodge your abilities easily with  Kaiten. ❃ Always bring  Flare Guns to see him under his  Kaku. ❃  X-Retsu will be his highest burst, so tank it as best as you can. | 
|   | ❃ My Danger Rating: MODERATE ❃  Reim is still a counter no matter the build  Alpha decides to go. ❃ She consistently builds  Aftershock as her first T3 item, which is an annoyance. ❃ When she dies, she still remains motionles. Best chance to take her out there and now. ❃ Steal her farm whenever possible, you want to outpace her during late game. | 
|   | ❃ My Danger Rating: MODERATE ❃ KAMEHAMEHAAAAAAAAAAA!!! Buy  Slumbering Husk and you will be fine. ❃  Rocket Leap does more damage and still stuns. Block, block, block! ❃  Thunder Strike is less annoying in a CP build. ❃ Watch out for  Echo. Allows her to fire two  Big Red Buttons. | 
|   | ❃ My Danger Rating: LOW ❃ Out of the 3 Jungle Assassins, this guy is the least threatening to  Reim. ❃  Scorcher is an annoying poke, but  Reim can shake it off. ❃ More of a threat to your carry rather then yourself. ❃ AOE splash from  Netherform Detonator can be painful if you don't spread out a little. | 
|   | ❃ My Danger Rating: LOW ❃ A lot of similarities between this guy and  Reim. ❃ Honestly, not too much of a threat to  Reim considering CC doesn't really affect  Reim. ❃ More of a threat to your carry rather then yourself. ❃ Just watch for the stun when leaving his  Ordained, it can be a nuisance. | 
|   | ❃ My Danger Rating: LOW ❃ Solely relies on burst to deal damage, not that big of a deal for  Reim. ❃  Into the Fray does a lot more burst damage, so be wary. ❃ Watch out for the mortal wound and increased burst damage on  Foesplitter. ❃ Rarely uses  Red Mist in CP builds, don't worry about it that much. | 
|   | ❃ My Danger Rating: LOW ❃ CP  Glaives love to fly around the map with that rocket axe. ❃  Afterburn is more annoying then it is threatening. ❃ Protect your carry, he will often try and single them out for a 2 vs 3 fight. ❃  Reim outpaces this tiger in late game by two miles when built CP. | 
|   | ❃ My Danger Rating: HIGH ❃  Skye is the biggest counter to  Reim in the game so far. No matter what build she is. ❃ Just as mobile as her WP version, except her  Suri Strike hits much harder. ❃  Forward Barrage hurts. It really does. ❃  Death From Above does all of the things in the WP build, but hurts more. | 
|   | ❃ My Danger Rating: HIGH ❃  Celeste has immense poke damage and range with all of her abilities and  Reim does not like that. ❃ For  Reim, walking over  Celeste's  Heliogenesis is like walking over a minefield. ❃ She has  Core Collapse, a stun with a low cooldown. ❃ Her ultimate  Solar Storm can hit  Reim across the map. | 
|   | ❃ My Danger Rating: HIGH ❃  Kestrel's CP path is a pain to deal with compared to her WP path. ❃  Glimmershot not only hurts more, but it does more splash damage as well. ❃ Carry  Flare Guns to counter the very long  Active Camo time. ❃ Same with WP Kestrel, tank  One Shot One Kill for your carry. Expect it to sting more. | 
|   | ❃ My Danger Rating: HIGH ❃  Petal can kite  Reim pretty easily with her pets and it's tough to take down all 3 at once. ❃ Don't step on those  Brambleboom Seeds. ❃ She can chase and boost her damage with  Trampoline!. ❃ Her ultimate  Spontaneous Combustion is hard to avoid due to the slow before the explosions. | 
|   | ❃ My Danger Rating: HIGH ❃  Reim is a prime target for  Samuel's  Corrupted Genius perk due to his low mobility. ❃  Malice & Verdict hurts, try your best to force  Samuel out of his  Drifting Dark. ❃ Save your boots for  Oblivion, the sleep only lasts until you take damage. | 
|   | ❃ My Danger Rating: HIGH ❃ Very slippery and very mobile.  Reim is also not a fan of that. ❃ His CP build gives him ranged basic attacks. A chance to kite  Reim... Not good. ❃ Dodging  Chakram is still a pain and has higher ratios than weapon builds. ❃  Shimmer Strike is even more unpredictable with an extended range. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃  Reim can take the extra damage from  Skaarf's  Fan the Flames with fortified health. ❃ Low mobility makes it hard to dodge  Spitfire. ❃  Goop makes  Reim even slower, but he's slow from the start anyways. ❃ Getting close to  Reim is dangerous, so  Dragon Breath is risky for  Skaarf to try. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃ CP  Gwen is tougher to deal with due to her immense poke damage. ❃ Garbage auto attacks and heroic perk is rendered useless against heroes. ❃  Buckshot Bonanza and  Aces High do a lot more damage and have the same effects as a WP Gwen. | 
|   | ❃ My Danger Rating: CONSIDERABLE ❃ The high CP ratios make this type of build more threatening. ❃  Feint of Heart is still a problem since it still makes fleeing difficult. ❃  On Point poke damage is much more noticeable is really hard to dodge. ❃ He can still dodge your CC abilities with  Rose Offensive and deal damage when chasing with it. | 
|   | ❃ My Danger Rating: MODERATE ❃ Insane, like INSANE late game. Bully him early game to slow his gold income. ❃ Garbage auto attacks after early game ends. ❃ All his abilities are dangerous after he hits Level 10 and gains first overdrive. ❃ Watch for  Suppressing Fire, that is your best chance to take him out. | 
|   | ❃ My Danger Rating: MODERATE ❃ A Potato until Level 12 even as ranged, take him down early game and he can't do ****. ❃ Useless heroic perk and Ability B only helps if  Ringo builds  Alternating Current. ❃ Watch out for the shield-ignoring ultimate,  Hellfire Brew. | 
|   | ❃ My Danger Rating: LOW ❃ CP Baron is a walking splash damage turret. Harrass him early game so he can't build up power. ❃ Stop his  Jump Jets and he will have nothing else to run. ❃ Predict where his  Ion Cannon will land then dodge/block it and the fight will turn your way. | 
|   | ❃ My Danger Rating: LOW ❃ Spread out. Don't let CP Vox bounce his attacks and he will be a laughing stock. ❃ 1 v 1s with CP Vox is a joke, despite being a ranged hero. ❃ Be wary from the slow from  Pulse and the silence from  Wait for It. | 

 Crystal Bit and
			Crystal Bit and 	
					 Energy Battery then start at the last two miniona on the bottom side of your jungle.
			Energy Battery then start at the last two miniona on the bottom side of your jungle. Heavy Prism,
			Heavy Prism, 	
					 Void Battery,
			Void Battery, 	
					 Oakheart,
			Oakheart, 	
					 Light Shield and a pair of
			Light Shield and a pair of 	
					 Sprint Boots to help prepare for an enemy jungle invade.
			Sprint Boots to help prepare for an enemy jungle invade. Eve of Harvest, a
			Eve of Harvest, a 	
					 Crystal Bit, a
			Crystal Bit, a 	
					 Reflex Block, a
			Reflex Block, a 	
					 Kinetic Shield and a pair of
			Kinetic Shield and a pair of 	
					 Travel Boots when you can.
			Travel Boots when you can. Healing Flask until Mid Game starts.
			Healing Flask until Mid Game starts. Reim can use the extra help if the enemy decides to invade.
			Reim can use the extra help if the enemy decides to invade. Piercing Shard and another
			Piercing Shard and another 	
					 Heavy Prism.
			Heavy Prism. Reflex Block into an
			Reflex Block into an 	
					 Aegis to prepare for the enemy team's abilities and ultimates.
			Aegis to prepare for the enemy team's abilities and ultimates. Void Battery and prepare to upgrade your
			Void Battery and prepare to upgrade your 	
					 Travel Boots into
			Travel Boots into 	
					 Halcyon Chargers.
			Halcyon Chargers. Healing Flask to prepare to buy Late Game items.
			Healing Flask to prepare to buy Late Game items. Valkyrie now. Just don't overdo it. Make sure the fight is fair and not against you.
			Valkyrie now. Just don't overdo it. Make sure the fight is fair and not against you. 	
					 Reim isn't strong enough yet to take on a 2 vs 3 battle.
			Reim isn't strong enough yet to take on a 2 vs 3 battle. Scout Traps placed throughout your side of the jungle. Use this map to find some good placements for traps.
			Scout Traps placed throughout your side of the jungle. Use this map to find some good placements for traps. Reim should be at pretty much full power during teamfights.
			Reim should be at pretty much full power during teamfights. Broken Myth and
			Broken Myth and 	
					 Halcyon Chargers by this time and should of purchased a
			Halcyon Chargers by this time and should of purchased a 	
					 Coat of Plates and a
			Coat of Plates and a 	
					 Dragonheart.
			Dragonheart. Coat of Plates into an
			Coat of Plates into an 	
					 Atlas Pauldron.
			Atlas Pauldron. Dragonheart into a
			Dragonheart into a 	
					 Nullwave Gauntlet if you have the gold.
			Nullwave Gauntlet if you have the gold. Nullwave Gauntlet?
			Nullwave Gauntlet? Slumbering Husk.
			Slumbering Husk. Shiversteel.
			Shiversteel. Dragonheart and get
			Dragonheart and get 	
					 Fountain of Renewal.
			Fountain of Renewal. Dragonheart and get
			Dragonheart and get 	
					 Metal Jacket.
			Metal Jacket. Contraption.
			Contraption. Nullwave Gauntlet.
			Nullwave Gauntlet. Valkyrie to finish the capture or steal it from the other team. If you have time to take down enough turrets to reach the Vain Crystal, ignore the Kraken and just proceed towards the Vain Crystal and the remaining turrets.
			Valkyrie to finish the capture or steal it from the other team. If you have time to take down enough turrets to reach the Vain Crystal, ignore the Kraken and just proceed towards the Vain Crystal and the remaining turrets. Crystal Infusions when you need them. A good time to buy them if you have the extra gold is during an attempt to capture the Kraken, pushing with the Kraken, and before a critical team fight.
			Crystal Infusions when you need them. A good time to buy them if you have the extra gold is during an attempt to capture the Kraken, pushing with the Kraken, and before a critical team fight. Reim and I hope it helps in your future endeavors.
			Reim and I hope it helps in your future endeavors. Reim in the discussion section and I will post answers to the ones I find most useful in the following FAQ section of this guide.
			Reim in the discussion section and I will post answers to the ones I find most useful in the following FAQ section of this guide.VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.
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