Complete Guide to Vainglory's Hidden Stats and Calculations (by an Engineer). by BlueBadger

Complete Guide to Vainglory's Hidden Stats and Calculations (by an Engineer).

By: BlueBadger
Last Updated: Apr 9, 2016
181 Votes

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Flair0532 | January 6, 2018 4:31pm
Hey guys say I'm on a streak and worth a lot of gold is it a good idea to do kill myself somehow(when gold mine, kraken kill you 100% no one get's the gold and xp) just so that the other team don't get the gold ? I know it's very situational like if you are glass build and kraken kill you in 3 hits. You will get a timer but it denies a few hundred gold to the other team. Just a idea never tried before.
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Feur | February 15, 2017 8:31am
Does anyone know when build crit and how to increase health regen
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fishbulb | February 27, 2017 11:19am
i read that question and think you mean something different... if so, ill add that while maximus is right about that generality on stacking up wp first then adding crit to it, that isnt always right. if you meant 'should i build crit or lifesteal when i am using X item?', im not sure anyone found out all the info.

i mined some data awhile back to try and understand something else better (was really applying to wp baron and the dmg to nearby enemies), and did end up concluding this:
-burst damage from tension bow is NoT increased by crits (stormcrown dmg isnt either)
-armor shred lets crit damage scale up faster, but without stacks built its a weak boost. once stacked up, crits make armor shred much more effective.
-armor pierce seems applied after crit dmg calculated, so crits become less effective as a damage multiplier.

i did not pay attention and watch for lifesteal increases with any manner. could be interesting to look into
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MaximusPrime (57) | February 15, 2017 11:42am
You typically build crit when you already have a decent amount of WP then getting crit items to do a ton of damage although getting crit can be pretty situational because you might need some other items before you get crit. You can increase your health regen by getting a Fountain of Renewal or by getting a Lifespring.
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Feur | February 16, 2017 10:20am
Thanks for the information!
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FSDurianDai | February 3, 2017 11:40pm
I wish this guide was updated for v2.1
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sp52 | October 10, 2016 2:31pm
I'm too lazy to do the math myself. Is it possible to get near 100% damage reduction for armor or shield. Could building full Aegis or Full Metal Jackets on a Phinn or Catherine eventually get you so close to 100% it works. Phinn because of the +15% perk on his passive and Catherine because of her ability to gain infinite armor and shield. If someone could tell me that would be great. Thank you!
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BLG3RNT (44) | October 10, 2016 7:27pm
Simple answer is no.

The more complex answer is this:

Celeste & Lyra have the lowest inherent WP in the game at 10. (this isn't taking into account that their basic attacks also deal crystal damage). The most armor you can build through items would be 6 metal jackets which would give you 1020. You'd need 1901 armor to cancel out 10 weapon damage.

Phinns perk would bump that 1020 to 1173, and his inherent armor at level 12 is 86, which makes that 1259 armor. With that much armor even Celeste or Lyra would still deal 1 weapon damage.

Catherine has an inherent armor of 80, plus the 1020 from 6 metal jackets would make her armor 1100. Her perk grants her 1 armor every time she stuns or silences an opponent, so she'd need to stun or silence someone 801 times to cancel out Celeste or Lyra's weapon attack. The cooldown on her stun is 13 seconds, so you'd need to stun someone every 13 seconds for nearly 3 hours in order to build up enough armor.

Keep in mind this is an example using the lowest inherent weapon power stats in the game. The next lowest to the 10 of Celeste & Lyra is Reim at 80, so you can imagine how much more impossible it would be to cancel anyone else's attack out.
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SilntAssasnNinja (4) | July 29, 2016 8:10pm
This is really great. Its too bad you can't update quite as often, but well life happens.
Thanks for the great info though!
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Starethebear | June 26, 2016 10:44pm
I found something wrong with your burst damage calculator. You have to account for the fact that weapon power also gives you burst damage, for example getting a weapon blade gives you 15 burst damage on your first hit and continues. Thanks for the information, it was really interesting to read lol
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anthariksha | May 27, 2016 1:30pm
Thanks for the information
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Vatas (1) | May 2, 2016 3:51pm
Could you show me how you got the formula for Armor Pierce? Thanks!
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Nacho-ninja15 (1) | April 10, 2016 4:59am
good guide: plz update to 1.16, that would help.
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Divinaxel (12) | January 23, 2016 7:19pm
I don't mean to complain but I noticed something wrong with your shred equation.
The 'new armor' is not calculated by simply multiplying the armor to the %shred, but you forgot to subtract it from the total armor.
So,
Armor * %shred = shredded armor
Armor - shredded armor = new armor
WP / (1 + new armor / 100) = New WP.

So,
200 * 60% = 120.
200 - 120 = 80.
380 / (1 + 80 / 100) = 211.

In one single equation, it's going to be:
WP / {1 + [A - (%Shred * A)] / 100} = New WP
380 / {1 + [200 - (60% * 200)] / 100} = 211 WP.
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sOmEbboDY (2) | January 4, 2016 8:22am
Really outdated..
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Varis | November 30, 2015 9:36pm
Thank you so much for making this guide! I feel like I am twice as good at this game because of you. I have been playing since the beginning and I had no idea about many of these formulas. I am so happy that Vainglory has such an awesome community! Would you mind working on the turret section? I have always been curious about them but I am not much of a math guy. Thanks for being AWESOME!

Region: NA
IGN: Varis
Main: Koshka, Blackfeather
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