Fast Paced Krull by UnHaLo

Fast Paced Krull

By: UnHaLo
Last Updated: Feb 13, 2016
0 Votes
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Build 1 of 1

Krul

Build: Fast Paced Krull

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

Intro to Krul Top

Krul is one of the most hardest hero you can master in Vainglory. Personally, I've played Krul for the last 2 weeks with much frustration—he is squishy and easily killed. After experimenting with multiple gameplay and items, I think I've found the perfect Krul to play.

FYI, I've played Krul when I first played Vainglory (Karma level 1) and it's super easy. At that time, everyone still learning, and don't understand Krul skills. As your gameplay get more advanced (also your opponent), they understand Krul abilities and also how to counter them. Right now (I'm at karma level 20), nobody use Krul because he is squishy and "weak".

If you really wanted to learn how to Krul the right way, then this guide is for you.
Abilities Breakdown TOP
Shadows Empower Me
Shadows Empower Me (Heroic Perk)
Krul is empowered by the shadows after standing still in brush for 3 seconds. Once empowered, Krul moves faster and his next basic attack will slow the target.


Dead Man's Rush
Dead Man's Rush
Krul dashes to the target and deals damage. Activating Dead Man’s Rush grants Krul a health barrier for 2 seconds.


Spectral Smite
Spectral Smite
After learning this ability, Krul’s basic attacks apply Weakness stacks (up to 8 per target). Each Weakness stack reduces attack speed and crystal power and allows Krul to lifesteal by basic attacking the target. Spectral Smite consumes the stacks to deal damage and regain health based on the number of stacks consumed.


From Hell's Heart
From Hell's Heart
Krul pulls Hellrazor from his chest and hurls it in the targeted direction. If the sword hits an enemy hero (on the way out or the way back), it stuns and slows the target and deals damage. Stun duration is longer based on the distance the sword has traveled.

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