Samadhi's SAW Build by Samadhi

Samadhi's SAW Build

By: Samadhi
Last Updated: Jan 14, 2015
3 Votes
Rating Pending
Build 1 of 1

SAW

Build: Samadhi's Build

Ability Path

Spin Up
Heroic Perk
Roadie Run
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2
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12
Suppressing Fire
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2
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Mad Cannon
1
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Overview Top

Hello gents,

I come to you today with another build in the hopes to change the way you think about playing the game. This is my build for SAW. It's not going to be for everyone but I find it to be very effective and a joy to play. This build gives your SAW more options and allows you to make more plays. In terms of effectiveness, I use this to great success in "Simply Amazing" rank games. So stop sitting back like a stationary turret and start making magic happen!

"So what is this crazy build and how should I think about it?"
When thinking about this build, think Support and think Tower Killer. You'll get your fair share of kills, but that's not the primary focus.

Item Spotlight - Let's go over the items in this build:
Fountain of Renewal - My opinion is that this is the most overpowered item in the game. It turns any hero into a Paladin. This item's active ability alone is worth it's value but do not underestimate its effectiveness in protecting you from burst damage. Oh, did I mention it has nice health regen as well? I can't say enough about this item.

Warhorn - This great item essentially makes the build. It fills in the gaps and provides two major options. On SAW this allows you to take down towers and NPCs quickly and efficiently, then get out of dodge. Don't forget the health regen. While not imperative late game, it's quite useful early game. This also provide a nice mechanism for earning extra money throughout the game due to its inherited effects. This is definitely one of my favorite items.

Shatterglass - This items gives you that extra bit of damage in the late game. I had tested quite a few different options but kept coming back to raw CP damage to be the best option. You'll find it to be helpful for all your abilities. Specifically, in the late game you should be using Suppressing Fire as a disabler early in the fight. It's nice when you can do a little extra damage before the team fights.

Item purchase order
The item purchase order is actually pretty important in this build. I like to start by racing to Warhorn as quickly as possible. This allows me to drastically enhance my teams ability to escape and hunt down enemies in the early game fights. The new meta tends to encourage early game team fights, so this becomes crucial to the build. If I find myself faced with a gank happy opposing team in the early game, I'll grab Sprint Boots before completing Warhorn. This will add an extra escape option at a low cost. Once Warhorn is complete I start stacking those Fountain of Renewal. This will basically carry you into late game if it lasts that long. Finish up with Shatterglass. The extra damage it provides to Mad Cannon will be much appreciated in late game.

Note worthy alternatives to Shatterglass
1. While I found Shatterglass to be the most effective. If you've obtained an early lead, sometimes its fun to throw in Aftershock after your first Fountain of Renewal. It'll give you a little surprise burst damage that seems to be more relevant mid game than late game.

2. If you find your team is having difficulty dealing with heavy defense opponents like Catherine, finish up the build with Bonesaw. This will punish her for bullying your team around and can quickly catch her off guard once that shield goes down.

Gameplay Top

Let's get one thing out of the way right now. If you are use to playing a CP or WP heavy SAW, you're going to have to break some habits that make this build such a delight to play. Get it out of your head that you're the main damage dealer for your team. Clearly, this build lacks some of the umph you get with your CP or WP counterpart.

Your new role is to provide healing support and speed movement support, while at the same time take those towers down. So let's go over some of the ideas you want to ingrain into your mind.

Early Game

Tower Killer - In the early game you want put a lot of pressure on that enemy tower whenever you can. I like to purchase Stormguard Banner and then eventually Warhorn as quickly as I can get the money. This allows you stay in the lane longer (health regen), and do significant damage to NPC enemies, and the tower. You notice that it's a lot easier to earn money after Stormguard Banner. Any chance you get to peck away at that tower, do so. Stormguard Banner is a great tool for doing so. Take it down quickly and you'll find it gives your team a big advantage.

Team Ganker - At the same time you want to constantly watch where your teammates are in the jungle. I found that if you start to see them making their way over to the enemies side, it's worth following behind them. This allows you to get the jump on unsuspecting junglers. You'll find a lot of opportunities where Suppressing Fire catches enemies for your teammates or even kills them as they run away. Just remember, don't stay there too often, you're just in there to provide support and to potentially catch the enemies off guard. If you don't see immediate action, go back to where you belong (the lane).

Mid Game

Tower Killer - Same a in early game. Keep putting pressure on the towers. By now, it's likely that you took down the first tower. You may think to yourself that the second tower is a lot harder to reach. You're more exposed and the distance home is a lot more significant. Fortunately you have the tools to handle this. Roadie Run, Warhorn, Sprint Boots, and Roadie Run again allow you to run for a very long time! You should have no problems escaping. In addition you should have at least one Fountain of Renewal if not two. In mid game, this provides quite a bit of defense as well as allows you to heal WHEN (not IF) the enemy team tries to gank you. Be sure to stay at the top of the map so that you can see the enemy team coming. Also, if you're close to destroying the tower and you see the enemy coming, don't get greedy. Get out of there, don't worry, you'll be back :).

Apache Support - Here's where the fun starts. You should be resilient enough to take a few hits thanks to Fountain of Renewal. When there's not an opportunity to kill the tower, start traveling with you teammates. Start to feel comfortable initiating the team fights with Suppressing Fire. This will limit their ability to effectively maneuver into position. It also tends to elicit aggression. Fortunately, you want the aggression to be directed on you as you should be able to handle it. If you're team is making a dent be sure to pop off your Warhorn active to allow your team to finish them off. Believe me, it's a good feeling. It almost feels like cheating when your enemy thinks he's in the free and clear only to be surrounded by the entire team seconds later. It's quite demoralizing.

Late Game

Tower Killer - By now it's likely the many easy towers are down. You're still a tower killer but the meta game has now shifted to team support. Here you want to encourage your team to push the lane as much as you can. With an effective team, it's okay to be out in the open to a certain extend. You're fairly defensive in nature. You should take the stance that you're looking to pick a fight :).

Apache Support - In the late game your going to be heavily reliant on your teammates. Know their strengths and weakness and support them as best as possible. Help Koshka initiate a fight with Suppressing Fire. Heal Taka when he disappears to allow him to come back only seconds later for more burst damage. When things get bad, or you see a teammate struggling to escape, help him out by providing him with that extra speed boost thanks to Warhorn. Focus on keeping your team alive and stable. The goal here isn't to get an Ace (although it happens often). The goal is to put constant pressure on the enemy until they collapse or leave their towers unguarded.

Support! (Tips and Tricks) Top

Further insights:

This is a team based game right? So why not help your teammates out. This build is heavily focused on getting your team in to do damage and then getting them out.

It's healing time!
Annnnd. It's back. Yes, if you've read my Koshka build, you know I really like Fountain of Renewal. Guys, it truly is an overpowered item to help you against all but a few very specific builds. Keep taking advantage of it until they nerf it :). The important note to remember is that this item can save those teammates most dear to you. As you're in team battles and you see a teammate(s) down in health don't be afraid to pop a fountain for them, even if you don't need it. This will get them back into the fight and help you push the other team back. At the more advanced competitive levels being a team player and having these synergies wins games. This is far more rewarding to me than attempting to race to a glass cannon build.

All aboard!
It's best to think of yourself as an Apache helicopter. You sneak into the fray quickly and efficiently but when it's time to get out you get out and take your team with you! This is where Warhorn truly shines. To be an effective player with this build you must be sensitive to when your team is in danger. When you start seeing the other team winning the fight and when your team's burst damage is spent, make sure to let them know that it's time to go. Be their Apache helicopter to get your team out of harms way.

BE Omnipresent
Vainglory is a game where often times having a small edge wins the fights. Remember this and look for opportunities where you can support your teammates and give them that edge. In essense, make them look good! . The great thing about this build is that you have 3 effective sprinting mechanics. Warhorn, Sprint Boots, and of course Roadie Run. Make use of these. Warhorn has a 40 second cooldown. That goes by a lot quicker than you think. Don't be shy to use it to catch up to your teammates or cut off an enemy.

Bait Attacks
Don't worry, you can take it. Obviously, you don't want to take on an entire team on your own but if you have two to three Fountain of Renewal, you're probably going to be alright :). Be the bully, be the guy that picks the fights. Let them charge you while your teammates pummel the squishy burst heroes.

Stay on your toes Top

So what are some of the weaknesses of this build:

1. In the mid to late game, if you are facing a team with two competent burst damage dealers and a hero that can stun, you have to be pretty cautious not to over expose yourself as you are attacking the towers. This tends to happen if the enemy team has gotten an early advantage. In these scenarios I like to travel with the team more and rely on my teammates to knock out one or two of the carries. The biggest hero you'll want to worry about is a competent player with Ringo. Alone, he's not so bad, but a competent Ringo will never be alone. He'll be behind his teammates in the shadows. If his teammate is one that disrupts your escape path, he can be pretty deadly. Specifically, if he has an element of armor reduction on.

2. In the very late game (25+ minutes), while you'll still be effective as a support, your individual damage dealing potential isn't going to do much. You'll be heavily reliant on your teammates. The Bonesaw will certainly help but if your teammates aren't effective, you're going to suffer. It's quite rare when a game goes beyond 25+ minutes considering this build encourages quicker games (since you're so focused on killing the towers). If you find yourself in these scenarios too often, you're probably not putting enough pressure on early / mid game.

3. The Adagio Dilemma - When facing a defense based Adagio with a really good start, it's hard to stop them. He can get to the point where he can run your entire team over if you're not paying attention. I strongly believe he's currently overpowered and will get adjusted once developers start realizing how ridiculous a defensive Adagio is. So if you see a defensive Adagio (not WP), I've found a little success in only having two Fountain of Renewal and then going Shatterglass and Broken Myth. The extra defense of 3 isn't going to add that much value. What's going to happen here is that the enemy team will take you down pretty quickly. However, as you get below 50% of your health you start hitting REALLY hard. Ideally you can get 4 or 5 hits off. At this point you're more of a suicide bomber than anything. Your goal should be to take down Adagio or two other heroes with you. This is my best advice until they nerf him :)

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