VG Hero: Viola

Viola

Viola
Attack Type: Ranged
Position: Captain
Role: Protector

Health
721 (+118)
Health Regen
(+)
Energy
290 (+35)
Energy Regen
(+)
Weapon Damage
64 (+3)
Attack Speed
100% (+3.3%)
Armor
20 (+2.73)
Shield
20 (+2.73)
Attack Range
6.4
Move Speed
3.8
Melodious Tune
Slot: Heroic Perk

Every time Viola casts an ability, she gains a stack of Melodious Tune which grants 5% cooldown reduction. This can stack up to 7 times.
  • Viola's basic attacks are imbued with the power of sound and deal crystal power damage.
  • Damage: 70-131 (level 1-12) (+40% crystal power) (+100% weapon power).

Harmony
Slot: A

Viola sends a music note that grants a barrier to herself and any allies that it passes through. This barrier can be stacked up to 2 on any given person.
  • Barrier scales up with 7% of Viola's bonus health.

Afterwards, she will gain 1 Harmony Note (A). If Viola already has three notes, then the oldest one will be replaced instead.

Discord
Slot: B

Viola sends a music note that damages and slows the first enemy that it hits.

After cast, she will gain 1 Discord Note (B). If Viola already has three notes, then the oldest one will be replaced instead.

Power Ballad
Slot: C

Viola plays a song that grants various effects to allies and enemies that are first tagged by the aura.
The effects of the song and who it applies to is based on the combination of Musical Notes that she currently possesses. This ability can only be activated if she has 3 Musical Notes present.

A A A - Fleeting Song
Casts an aura that cleanses movement impairing effects and grants movement speed to tagged allies for 3s. This can be cast while under Crowd Control effects such as stuns and silences.

A A B - Tempo
Casts an aura that increases attack speed and cooldown reduction to tagged allies for 5s.

A B B - Dissonance
Casts an aura that deals damage over time and applies mortal wounds to tagged enemies.

B B B - Lullaby
Casts an aura that makes tagged enemies Drowsy and inflicts a ramping slow. After 3s, the enemies will be put to sleep and unable to move or act until they take damage or after it wears off. Enemies affected by Lullaby cannot be affected again for 45s.

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