Churnwalker Playmaker Roam Support/CP by XWarWolfX

Churnwalker Playmaker Roam Support/CP

By: XWarWolfX
Last Updated: Nov 21, 2017
0 Votes
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Build 1 of 1

Churnwalker

Build: Churnwalker

Ability Path

Futility of Life
Heroic Perk
Hook & Chain
1
2
3
4
5
6
7
8
9
10
11
12
Torment
1
2
3
4
5
6
7
8
9
10
11
12
Trespass
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
Ardan
1
Celeste
1
Lance
1
Reza
2
Flicker
2
Kestrel
2
Baron
2
Skaarf
2
Krul
3
Blackfeather
3
Skye
3
Taka
3
Vox
4
  No Threat
5
Lorelai
6
Adagio
6
Lorelai
6
Rona
6
Samuel
6
Baptiste
7
  No Threat
8
Idris
9
  No Threat
10
Phinn
10
Lyra
10
Catherine
10
SAW
10
Reim

Heres How it Works Top

You want to overdrive your b first for the extra pull so you can get the Stormcrown,Spellfire, AND aftershock
ATK proc. Then you overdrive your A and not your ult because your A Scales with CP damage better and gives extra range. Now for a basic engaging combo you usually go A then ult to get to the carry A them and the jungler if you can and use B [just keep them in the fight as long as possible]. The second combo is more of a chase play you A any of the enemies preferably the carry or lowest hp then you B to get them close for a item proc ATK then ult to stun and reuse A to hook again then your B should be up again.

Also if you're up against burst switch Spellfire for Slumbering Husk,or if you're facing a Taka,Kestrel,or Flicker [someone with a invisibility effect or ability] trade Spellfire for contraption.

These are some of my favorite combos and a reliable build so plz enjoy and i would love feedback. Also i kept it simple for newer players [don't want to overwhelm them with to many details]. A simple build that has less team reliability but can still be a good captain.

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