~Full Guide to Weapon Power Churnwalker~ by TheVanguard

~Full Guide to Weapon Power Churnwalker~

By: TheVanguard
Last Updated: Nov 8, 2021
15 Votes
Build 1 of 12

Churnwalker

Build: Weapon Power Churnwalker

Ability Path

Futility of Life
Heroic Perk
Hook & Chain
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Torment
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Trespass
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Threat Meter

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Threat Hero Notes
1
Taka As much as he may surprise you from any angle and taking note of your hook to dodge effectively, do not instinctively make an attempt to land a hook on him because he will try to dodge with Kaiten. You are his counter. Don’t worry about him thats if you know you can land a hook on him, simply wait for Taka to use his Kaiten and time your Hook and Chain right after to avoid him from dodging your Hook and Chain as said before. Once you have a hook, he cannot use his Kaku effectively rendering him practically vulnerable, use Torment while he is hooked if he still attempts to flee, although, make sur he isn’t near any targetable creatures or any allies, because smart Taka players and even dodge your Torment. Play unpredictable and dont yank him with your B right after landing a hook on him. (Situationally purchase: Vision items.) (Consider purchasing: Slumbering Husk, Atlas Pouldron, Metal Jacket, Celestial Shroud.)
1
Ringo Ringo may be swift, but he needs to be in basic attack range to deal significant damage. Predict when he sneaks in to basic attack and land a Hook and Chain. Ringo has no dashes or any other opportunity to escape other than his boots and Twirling Silver. One thing to take advantage of is his downtime when he activates his Ult, when he is channeling his Ult, that is a perfect opportunity to land a juicy Hook and Chain on him, for utility, make an attempt to stun him out of it if it were to devastate your ally or yourself, thats if you’re quick enough, or simply Torment him towards your team, Ringo’s only option for poke is through his A, in which is usually uses it to kite, flee, or to deal free damage. Read his movement and predict when he is making an attempt to use his Achilles Shot and Land a Hook and Chain, excluding his Ult, all of Ringos damage potential is roughly around the same area he can be hooked, but not all hook obviously are 100% accurate, he may try to juke you with his Twirling Silver in order to dodge your hooks in the first place so read his movement in order to make a proper judgement towards where to catch him. (Consider purchasing: Shiversteel, Pulseweave, Atlas, Reflex Block, Slumbering Husk, Metal Jacket, Tyrants Monocle)
2
Lance Lance is very mobile by himself, but normally he serves as a frontline and he eventually has to get in close and personal. Even his he lands his Impale he still has a small window of downtime for you to land a Hook and Chain. Of course, stay away from terrain to avoid being stunned by his Gythian wall and be mindful of it. But just know that just because you have one hook means your won the fight, just know that you need to go through lance in order to hook his allies. (Consider Purchasing: Reflex Block, Metal Jacket, Breaking Point, Bonesaw.)
3
Kestrel Although she lack mobility, she makes it up with immense burst damage and stealth. she will melt you down before you can secure a good hook if she lands all of her Glimmershots. So while going WP, let your Captain initiate the fight and use the time the Captain soaks Up damage as an opportunity to land a nice and juicy hook on Kestrel. From there on, she is incredibly vulnerable and she cannot escape without a well timed pair of boots. Take note of her B activations and recognize where she leaves her trap if she decides to take a defensive route in dealing with you. In that case, bait our her own stun with a sudden turn of aggression from her, this would spell her doom, especially with your B ability ready and an impending Ultimate you can cast at anytime. (Consider purchasing: Slumbering Husk, Shiversteel, Tyrants Monocle, Pulseweave.)
3
Ozo Ozo has immense sustain and burst potential. Being a Warrior/Assasin hybrid, this means that he will eventually have to get in close and personal. Even thought at times you won’t be able to land all hooks at times, landing a hook on him will be easy and most of the time you can even outsustain Ozo. To deal with him during a fight, if you so happen to have your hook on him, make an attempt to use your Torment while he is doing his 3 Ring Circus, it would interrupt him and would set him behind in terms of sustain and damage. (Consider Purchasing: Reflex Block, Celestial Shroud, Atlas, Metal Jacket, Poison Shiv, Breaking Point)
3
Adagio Adagio has some beefiness and immense support in his kit but serves as a second line. But due to his lack of mobility, landing a Hook and Chain will be significantly easier compared to other heroes, but he will keep his distance to avoid being Hooked in the first place. Since you are a second line warrior, don’t feel afraid of getting into the face of his carries, but he mindful of his Gift of Fire for it’ll light you of fire and keep a sharp eye on it. His Agent of Wrath deals significant extra damage to allies lit on fire. His Verse of Judgement might just be the only thing that can devistate you in his kit. Keep a reflex block in your items slot and stun him with your Ult if you can time it correctly while he channels it. Or take advantage of his channel time to land a Hook on him. (Situationally purchase: Crucible) (Consider Purchasing: Reflex block, Poison Shiv, Atlas Pouldron, Shiversteel, Breaking Point, Tyrants Monocle, Pulseweave, Metal Jacket, Celestial Shroud, Slumbering Husk.)
3
SAW SAWs damage potential and damage opportunities are off the charts, but he is immobile. Landing a good hook on him will be easy especially if he decides to used suppressing fire. When having a hook on him, dont feel afraid of yanking him in to put him in an unfavorable position in the heat of battle. If you land a hook on him before he uses suppressing fire, maybe consider timing your stun to interrupt him from getting his stacks. And if he does get his stacks, consider purchasing Atlas pouldron. At a 1v1, dont feel afraid of taking him on, use your ULT to secure his death or to engage. Consider purchasing Slumbering husk or Celestial shroud, or get both when dealing with CP SAW. (Consider Purchasing: Atlas Pouldron, Metal Jacket, Slumbering Husk, Celestial Shroud, Shiversteel, Poisoned Shiv, Breaking Point, Tyrants Monocle.)
4
Ardan Ardan, Vainglorys pin ball is incredibly mobile especially for such a durable Hero but lacks crowd control. Landing a Hook and Chain will be a little easier for you due to him being melee. Even if he goes WP, you can beat him 1v1 due to your immense self healing capabilities, but don’t under estimate him for he has greater damage potential and can win in a team fight and 1v1 if he gets a slight edge. (Consider purchasing: Reflex Block, Metal Jacket, Atlas Pouldron, Poison Shiv, Breaking Point, Bonesaw.)
4
Alpha Alpha is a durable warrior and one of the hardest yet easiest heroes to focus down. Predict her position of where she would be after she activates and lands her Prime Directive, which lands behind one of you or your allies. Alpha really gets into your face when she enters the battlefield and this is a good opportunity to land a good Hook and Chain. With a couple hooks you have the potential to outsustain Alpha and even beat her at a 1v1 even with 1 hook. But don’t underestimate her for her damage potential out classes you by a lot. (Atlas Pouldron, Metal Jacket, Slumbering Husk, Celestial Shroud, Breaking Point, Poison Shiv.)
4
Flicker Despite his small size, I swear to god that Flicker has bones made out of solid steel, Flicker serves as a frontline and if you manage to land a hook on him which would be relatively easy, then it’ll render him practically unable to use his heroic perk and leaving him partially vulnerable and weakened, but his slows and crowd control can really be of a bother, if you land a hook on his allies then Flicker can’t MoonCloak them effectively. But if they are MoonCloaked, be VERY afraid for the enemy team can easily focus you down so vision is a must! (Situationally purchase: Vision Items.) (consider purchasing: Reflex Block, Celestial Shroud, Pulseweave, Metal Jacket, Atlas Pouldron, Shiversteel, Bonesaw, Breaking Point.)
4
Shin For his upmost respect for his damage, I’d say, he’s VERY immobile. His abilities are for pure damage and he’s a lot slower than what the games tells you otherwise. With that being said, he’s rather easy to land a hook on and you will find that he will in fact always try to run away once you’ve landed one on him to begin with. Always take note of his heat stacks, chances are that he will run up towards the middle of the fight and he will activate his empowered Ult, take note of this and this is when you can land a hook on him if you find him doing that often.. This damage is what makes him a potential threat, so invest in Slumbering husk early on if you wish. You can in fact reflex block his empowered B if you wish to do such a thing as well. You can easily out duel a Shin with relative ease, he has no form of self sustain or natural defense. (Consider purchasing: Slumbering Husk, Celestial Shroud, Shiversteel, Tyrants Monacle.)
5
Churnwalker When facing another Churnwalker, chances that you will come across a Churnwalker Support. Captain Churnwalker will keep you at bay and away from his carries with his Torment and really make work of you with his allies but useless alone. Serving as a Tank, Captain Churnwalker is relatively easy to land a hook on, but purchase a reflex block to block his Ult if you wish to. If then enemy teams Churnwalker goes WP (hopefully because they read this guide, lmao) then may the Churnwalker to land the best hooks win! (Situationally purchase: Crucible.) (Consider purchasing: Reflex Block, Atlas Pouldron, Metal Jacket, Poison shiv, Breaking Point, Celestial Shroud, Pulseweave, Shiversteel.)
5
Phinn Phinn now is at a strong position, his CC capabilities are rediculous enabling you to constantly reposition and putting you under downtime. Phinn fortunetly is a frontline melee hero, allowing it to be easy to land a hook on him for he is actually less mobile than you are. To get past him, consider landing a hook on him and use your Ult to dash through him to his allies to get into the thick of the fight after your own captain initiates. I highly recommend having a reflex block to block his quibble if you so happen to dash and land nearby him. This will keep you from going into downtime when he stuns you. (Situationally purchase: Crucible)(consider purchasing: Reflex Block, Celestial Shroud, Bonesaw, Breaking Point, Metal Jacket.)
5
Samuel Both Samuel and Churnwalker counter each other, Samuel has his zone control to take advantage of Churnwalkers low mobility, Churnwalker has his hooks to interrupt and lock him down, Samuel has his Ult to take advantage of his positioning while Churnwalker can yank him to his doom with his greater sustain. Consider purchasing a reflex block and shiversteel to keep him on your grasps. (Situationally purchase: Crucible.)(Consider purchasing: Reflex block, Shiversteel, Pulseweave, Celestial Shroud, Tyrants Monacle, Atlas Pouldron, Metal Jacket.)
5
Leo Leo brawniness mixed with an absurd amount of damage, Leo is definitely meant to be feared. Luckily for you, you can most definitely hold your own fair share of making him fear you. As much as Leo can pretty much burst you down, he cannot beat you on a 1v1, you have much more sustain than he does. Land a Hook and Chain when he uses either his A or B, his movement is predictable so it’ll be not as hard to do so during a large scale team fight. (Consider purchasing: Metal Jacket, Slumbering Husk, Reflex block, Bonesaw, Poisoned Shiv, Breaking Point, Atlas Pouldron.)
5
Karas Karas isn’t really that much if an issue for Churnwalker. His B is the only tool for mobility and such a thing is only meant to be used when out of position. Consider making an attempt to land a hook on him as soon as he uses his B for it has a long cooldown to begin with. Consider stunning him out of his Ultimate and dash up to him if he decides to get close and personal, other than that, he’s quite squishy and easy to deal with due to how generally immobile he is without his B. (Consider purchasing: Celestial Shroud, Pulseweave, Shiversteel, Tyrants Monacle, Slumbering Husk.)
6
Baptiste Although Baptiste is immobile he makes it up with a fair amount of crowd control and an Ult that change the tide of battle. Don’t feel afraid of facing him head on when his Ult is under cooldown, but he has to potential to remove all of your hooks with his Ult. Watch your positioning and purchase reflex block if you’re quick enough to block his Ult. (Situationally Purchase: Crucible) (Consider purchasing: Reflex Block, Celestial Shroud, Slumbering husk, Atlas Pouldron, Metal Jacket, Pulseweave, Shiversteel, Poison Shiv, Breaking Point, Tyrants Monocle.)
6
Fortress Fortress is fairly mobile and really a noob buster, typically a Captain or Jungler with good offense and burst damage he becomes a monster with just Aftershock, his MORTAL WOUNDS and teamwide speed boost can really devistate Churnwalker or his Allies, fortunetly he lacks crowd control in his kit so don’t feel afraid of hooking him face on even if he goes WP or CP, for the difficulty of doing so isn’t any different. (Consider purchasing: Slumbering Husk, Celestial Shroud, Journey Boots, Breaking Point, Poison Shiv, Metal Jacket, Atlas Pouldron.)
6
Inara Inra has superb mobility and you have to give it to her! Always dashing all about, just wait until she has all her abilities on cooldown and thats when you should feel comfortable on landing a hook on her, but if you feel as if you’re skilled enough to catch her while she’s dashing around then dont feel afraid as well! Your superior sustaining abilities makes her a a joke compared to you, but dont underestimate her own fair share of sustaining ability, and she makes it up with her immense utility and mobility. (Consider purchasing: Metal Jacket, Atlas Pouldron, Celestial Shroud, Breaking Point, Journey Boots.)
6
Kinetic She is quite mobile and already a frightening foe to duel against, she has incredible damage and burst potential, which can easily devistate Churnwalker from a distance. Although, both her A and Ult have a short span of channeling and may be helpful to close the distance between you and her, much like Ringo, she needs to be within basic attack range to deal significant damage thus allowing you to land a nice and juicy hook. Her Inertial Dash grants bonuses for Kinetics Plasma Driver granting it a potential slow or stun to keep you at bay, so consider purchasing Reflex block and activate it right after her dash and after she decides to target you. Although she would use her Ult to secure a kill, consider activating and time your Ult to interrupt her, even if she blocks your stun, dash to your nearest ally, typically your captain to tank the damage for you, IF the damage would otherwise devistate you. (Consider Purchasing: Atlas Pouldron, Metal Jacket, Pulseweave, Celestial Shroud, Slumbering Husk, Tyrants Monocle.)
6
Lyra Lyra is not meant to be underestimated but she isn’t much of a threat either, both in her CP and Captain roles. Despite having a kit made to counter the likes of dashy heroes, you as WP Churnwalker only have 1 dash which is your Ult. So if you plan to dash out of her B, activate reflex block before doing so and dash, you wont be interrupted. Consider purchasing shiversteel against her allies if Lyra keeps keeping you at bay with her slow from her passive. (Celestial Shroud, Poisoned shiv, Pulseweave, Metal Jacket, Atlas Pouldron, Tyrants Monocle.)
6
Petal Petal has a knack a kiting immobile heroes to death and WP Churnwalker is no different. Fortunately, she needs to be somewhere above and in basic attack range to deal a significant amount of damage, thus of course enabling you to land a good hook on her. Smart Petal players will keep their Trampoline ability to dodge or stay away from Churnwalkers Hook, or simply have it to escape, maybe consider saving a hook until she has that ability under cooldown and attempt to use your Ult to get in close and personal and to stun her once you have a nice hook on her. (Celestial Shroud, Pulseweave, Tornado Tyrants Monocle, Poisoned shiv, Metal Jacket, Atlas Pouldron.)
6
Varya Varya isnt that much of an issue, but that doesnt mean that you can underestimate her, her damage potential is ridiculous and she can even force you to reposition with her ULT, better yet, she'll use it once you are in the heat of battle with your hooks already done, and while you are basic attacking in between while standing your ground, her lighting strikes will obliterate you, along side her own basic attacks. Sadly for her, ALL of her abilities have a small window of downtime channeling, allowing you to land atleast one nice juicy hook on her, forcing her to reposition, take advantage of that and punish her for every time she decides to stand her ground and decides to attack a little too close. Consider purchasing Atlas or Slumbering Husk, or maybe even Celestial Shroud. (Consider Purchasing: Celestial Shroud, Pulseweave, Atlas Pouldron, Metal Jacket, Tyrants Monocle.)
6
Ishtar This as actually a neutral match up, both Ishtar and WP Churnwalker are equal in terms of relative power, but she isn’t that frightening as she seems, her Ultimate is what makes her an absolute threat. She is immobile, just like you, and she needs to be within basic attack range to deal significant damage, so she will have to come in close eventually. Use the slight amount of downtime she takes up before the use of her Ult to land a nice and juicy hook on Ishtar, from there on, take her on toe to toe, chances are that you will triumph in terms of sustain 1v1 and especially in an extroverted large scale team fight. There isn’t inherently any other tips against her other than the ones said above, see her as an equal. Her sustain may be around your level, but if she gets a slight edge in terms of damage, sustain and position, its game over for you. (Consider purchasing: Atlas Pouldron, Celestial Shroud, Slumbering Husk, Shiversteel, Poisoned Shiv, Breaking Point, Tyrants Monacle, Metal Jacket.)
7
Glaive Glaive is normally played as a frontline bruiser, having some burst and sustainable damage potential, Glaive himself has sustain of his own that is no joke as all, with his sustain only outclassing yours on 1v1 scenario by a mere 4%. But as much as he may have such said sustain, most Glaive players are quite over confident with themselves and tend to activate their Ult early against a WP Churnwalker underestimating him. That is when you can become triumphant in such a scenerio, but lets remove all aspects of ignorance here and assume Glaive recognizes WP Churnwalker to be just as big as a threat as any other enemy hero. One thing for sure is that you must be very well aware of his Afterburn, completely not relying on external utility [items for eg.] you need to instinctively make a prediction towards where he may dash to and immediately land a hook and chain, that’s obviously if he were to use iy offensively against you or your ally, as much as having a ridiculous reaction time, chances are that you will be stunned and is unable to do anything whilst being under said status, only to become devastated and dead before you can do anything. To counter this, you need to be patient and make an attempt to bait his Afterburn. When reading his movement, put yourself in his shoes, and do not attempt to flee, when he is on the offensive, instead, run the opposite direction of the direction he is dashing right before he decides to use Afterburn and land a hook and chain the opposite direction towards him. This needs to be done in a very short amount of time and obviously it wont happen 100% of the time. With than in mind, you will have a nice and juicy hook on this Grangor. Aside from his sustain and A ability, his other two abilities are rather.. not as devastating in terms of CC but provide burst damage to accompany his sustained damage potential, so dont mind that. Glaive has a large body and he is melee, so landing a hook on him will be relatively easy, especially without the wretched Afterburn. Like said before, on a 1v1 scenerio, he has the edge, which is a given, but in an extroverted teamfight, thats if you get the hooks, you will have the upper hand in terms of damage and sustain, if he makes an attempt to flee, after he Afterburn away, Ult toward his direction and land another hook, try to finish the job with a couple more basic attacks accompanied with a Torment to keep him under your grasps, respect this Mercenary and he has a threatening position on this list, but you are most definitely worthy of being just as dangerous of a threat, make him fear you and take him on. (Consider purchasing: Atlas, Reflex block, Slumbering Husk, Metal Jacket, Breaking Point, Poison Shiv, Bonesaw.)
7
Baron Baron is pretty annoying and automatically more mobile than you are, landing a hook on Baron and keeping the Hook for longer than 3.5 seconds is harder than landing it and chances are that he will use his Jump Jets to escape. He has burst damage in his kit and will abuse his Porcupine Motar to keep you at bay, so keep your distance and communicate with your team to lock down Baron, for he is relatively squishy. Activate Torment right before he activate Jump Jets to mitigize the distance between you an Baron. (Consider purchasing: Metal Jacket, Slumbering Husk, Celestial Shroud, Pulseweave, Tyrants Monocle, Shiversteel.)
7
Catherine The bane of heroes dépendant on abilities and a master of a crowd control just because of her Merciless Pursuit. Stuns and Silences are fatal for Churnwalker for it puts him on downtime, so purchase reflex block!! with her Ult out of the way, don’t feel afraid of taking her on even while she has her Merciless Pursuit up and ready. Get in her face and land a Hook and Chain, she isn’t any different of that of a tank and her job as one is to also soak up damage like other tanks in the game, making it relatively easy to land a hook on her. (Situationally Purchase: Crucible) (Consider purchasing: Reflex block, Celestial Shroud, Bonesaw, Atlas Pouldron, Metal Jacket, Shiversteel, Pulseweave, Breaking Point.)
7
Celeste She may be immobile but hell, is she a master of zone control, nullifying your ability to land your hooks, thus making her one of the hardest heroes with low mobility to land a hook on, for she ALWAYS keeps her distance. Once you even land a hook on her, activate your Ult if given the opportunity immediately and dash up to her, from there on, be ready to activate reflex block to block her Core Collapse, and maybe consider purchasing Shiversteel in your kit to replace one of your Defense items. (Consider purchasing: Reflex Block, Slumbering Husk, Celestial Shroud, Tyrants Monocle, Pulseweave, Shiversteel.)
7
Gwen Although she is picked as a hard counter to Churn, she isn’t that effective against Churnwalker. She does in fact put Churnwalker under downtime and leaves him vulnerable for a split second, but what you have to do if she activates her B to remove your hook, make an attempt to land another one immediately toward the direction she is moving. Take this into account because most Gwen players instinctively remove your hook upon being hooked in the first place. Maybe even consider yanking her toward your team and stunning her immediately when she is vulnerable in terms of cooldown on her B ability, her Buckshot Bananza may as well be a nuisance and her Ult may as well be the key to your doom if not blocked or dodged. So hopefully, your team should be able to finish her off before she has the opportunity to escape, and if not reliant on your team, simply dash up to her with your Ult and try to finish the job yourself, chances are that you will be able to. (Consider purchasing: Atlas Pouldron, Metal Jacket, Slumbering Husk, Reflex Block, Celestial Shroud, Tyrants Monocle.)
7
Kensei Kensei. I have to give a great amount of respect to the Sword Master himself and he isn’t one to mess with. His high mobility is what makes him lethal, constantly dashing though the fight, weaving basic attacks in between. So I recommend making an attempt in landing your hook right after he does all three Lotus Strikes to avoid him having to dodge or you miss your hooks if he isn’t attacking you, but try your best to time a hook at him if he is trying to kill you directly and up close. Even if you have a hook, he can still pretty much easily escape if he wanted to with his Kensho + Path of the Ronin combo but chances are that he will stay in the fight and duel, because he’s a warrior. His self sustaining barriers and damage amplifier really lets him ramp up damage on you and heroes that are beefy, so consider purchasing Metal Jacket or Atlas Pouldron, and avoid high health items and maybe even purchase Journey Boots instead of War Treads. Although, even if you cannot land all hooks most of the time, if you so happen to be able to land hooks, you can easily out damage and out sustain him relatively easy. When it comes down to you and only Kensei left, don’t feel afraid of fighting him alone 1v1, and don’t panic while he dashes around you, tap once on him to start basic attacking right after you land a hook on him and you will basic attack no matter how quickly he moves, he has his own respective amount of sustain but your self healing is even greater. The duel won’t be easy and at times he can win, but the 1v1 will be at your favor, show courage and don’t backdown unless you absolutely have too, be sure to “make him learn.” (Consider purchasing: Atlas Pouldron, Reflex Block, Metal Jacket, Poisoned Shiv, Bonesaw, Breaking Point)
7
Koshka Koshka, an assassin that truely gets into your face, her mobility is quite excellent if not one of the highest levels of mobility in the game which means that landing a good juicy hook on her will be of a slight challenge, but eventually she will have to engage head to head. Koshkas Ult can easily devistate you, stunning you for a long time, to consider investing a reflex block! Her early game is powerful so even with your early game power, it cannot beat her head on that early. Deny her farm for she falls off a bit late game and because she’s countered by sustained durable warriors like WP Churnwalker. Otherwise, you can definitely take her down easily. (Situationally purchase: Crucible)(Consider Purchasing: Reflex Block, Celestial Shroud, Pulseweave, Metal Jacket, Atlas Pouldron, Tyrants Monocle, Breaking Point.)
7
Skaarf Much like Silvernail, Skaarf, despite him being immobile, is very hard to land a hook on due to his surprior range. He takes advantage of your low mobility to land juicy Spit fires, melting you down with each basic attack in between due to your natural high health pool, Skaarf has his advantages, but once you land a hook on him, it’ll be hard for him to be in a favorable position after and may think twice on activating his ULT, chances are that he will be having a reflex block ready for your stun, so bait it out for him once he uses it to avoid him blocking your Torment. time your Stun to interrupt his ULT and to dash up to him, consider purchasing shiversteel or Celestial shroud. (Consider Purchasing: Celestial Shroud, Shiversteel, Atlas Pouldron, Metal Jacket, Tyrants Monocle)
7
Vox Forever meta am I right?? Vox has always been a go to hero pick in the world of vainglory, both loved and hated equally among players today, and in my opinion, I say that this guy is a pain to go against when playing WP Churn. Vox abuses his mobility and takes it to the next level, kiting you to death in the process, his slow from Pulse and Sonic Dash is what keeps you at bay, he doesnt inheritly need to be within basic attack range to deal damage in lane, but in the jungle is where he needs to be around basic attack range to deal damage, both WP and CP paths kneel to this, predict when he will sneak in to basic attack and land a hook, other than that, consider stunning him with your ULT and dash up to him, land another hook and yank him once he decides to dash away, consider purchasing Atlas Pouldron, Shiversteel, and maybe Celestial Shroud. Other than that, his ULT also has a small window of time for you to land a hook, punish him IF he decides to activate it a bit too close. (Consider Purchasing: Atlas Pouldron, Celestial Shroud, Metal Jacket, Pulseweave, Tyrants Monocle)
7
Yates Yates is in a respectable position, and I have to say that his engagements are OP, automaticly putting you at a bad position, so consider purchasing Aegis to block any of his CC, especially from his Wolfs Maw, if he lands that on WP Churnwalker, WP Churnwalker is doomed, for he can be easily focused down. Be mindful of his ULT, and at times he can even mix his Overwhelm, creating a devastating engage + stun, so consider Celestial Shroud maybe. Yates also has WP potential in his blood as well, so purchase Atlas Pouldron to counter him quite effectively, you can also 1v1 him easily as well, just be careful with his ULT and time your reflex block correctly against that. Otherwise, it'll be your doom. (Consider Purchasing: Reflex block, Metal Jacket, Atlas Pouldron, Celestial Shroud, Slumbering Husk, Breaking Point, Bonesaw)
7
Ylva Ylvas element of surprise can rather devistate you easily, her Stun + Burst damage can really put you behind in a team fight and will force you to reposition. Ylva excels in catching enemy heroes that are alone or out of position away from the fight and if you so happen to be in that type of situation, dont be afraid of fighting her to the death 1v1, why? She isn’t the only one that excels in 1v1. So invest in a reflex block or slumbering husk because you’ll need it. If your captain fails at investing in vision, then don’t feel afraid in picking up some yourself to replace a defense item, but invest in reflex block over slumbering husk, but if you dont trust in your reflex blocking abilities then dont feel afraid of picking slumbering husk. Use reflex block before the detonation of her Ult because it has a small window of time before it detonates just long enough for you to block. (Situationally Purchase: Vision Items, Crucible.) (Consider Purchasing: Aegis, Atlas Pouldron, Metal Jacket, Celestial Shroud, Slumbering Husk, Shiversteel, Tyrants Monocle.)
8
Blackfeather Black feather is to be respected in his dueling potential and isn’t a joke in the slightest. Both a hero with good mobility, burst potential and sustained damage, he can kill you relatively quickly in a team fight before you can land your hooks. Don’t feel afraid of taking him on 1v1, for you have greater sustain than him. He may be deadly, but eventually he’ll have to get in close and personal, so landing a hook when he decides to take you on will be easy. (Consider Purchasing: Atlas Pouldron, Metal Jacket, Celestial Shroud, Breaking Point, Poison Shiv.)
8
Joule Truely a deadly powerhouse, with natural damage reduction up front and ridiculous damage output, both WP and CP paths are equally deadly especially during teamfights. Joule out ranges you and can force you out of a comfortable spot in a teamfight with both her Rocket Leap and her Big Red Button. Purchase a reflex block to block her Rock Leap and maybe a Slumbering Husk to combat her Big Red Button if you like. Landing a Hook won’t be impossible on Joule nor will it be easy, but she is melee and would have to get in close eventually. If she does however decide to not activate her Big Red Button and come in with Rocket Leap in an attempt to stun you or your ally, be sure to land a solid hook on her once she is within melee range and try your absolute best to stun her while she channels her Big Red Button if you like, especially if she goes CP. I recommend feeling free to 1v1ing her much later in the game, although she may be a powerhouse and a master at dishing out and absorbing damage, you have much greater sustain and just be sure to keep moving between basic attacks, the duel will be challenging, but not any harder than Riem. (Consider purchasing: Reflex Block, Slumbering husk, Metal Jacket, Celestial Shroud, Bonesaw, Breaking Point.)
8
Rona For all of those Rona mains out there, I have to say that i do have my respects for you. Rona has her respective position in this watch up. Similar to Ardan, if she gets one edge, in a team fight, she can take that edge to win the team fight easily, also in a 1v1. None the less, the only form of CC she provides is from her leap, so that isn’t much of a problem. She is melee so landing a hook wont be very hard either. There is one problem though, if she targets you and activates her B ability twice on you, this will apply a wortal wound and deal a LARGE amount of damage, so maybe consider purchasing a slumbering husk, but not all the time. Watch her Bloodrage meter below her health and be wary of how much of it she has, if she activates her ULT, dont feel afraid of fighting through the whirl of death. You can most definitely hold off on your own if she decides to hold such a position. You cannot stun her out of it though. (Metal Jacket, Atlas Pouldron, Slumbering Husk, Celestial Shroud, Journey Boots, Poisoned Shiv, Breaking Point.)
8
Silvernail Having arguably the highest skill cap in the game, Silvernail can either be a major threat or not much at all, but ill be focusing on his maximum potential like always. His kit already puts you in a terrible position, even though he is immobile, landing a hook on him will be difficult and even if you so happen to be in a favorable position, he can easily silence you and deal extra damage to Churnwalker. Consider purchasing Aegis and activate it to block his wires, if you so happen to land a hook on him, activate your reflex block and dash towards him simultaneously to bypass his wire, he will most likely have his ULT ready to keep you at bay, so do that technique when you know he has it on cooldown. Consider purchasing Atlas if he decides to stand his ground, or purchase shiversteel if you know you will be chasing him down. (Consider Purchasing: Atlas Pouldron, Pulseweave, Shiversteel, Metal Jacket, Slumbering Husk, Celestial Shroud, Reflex Block, Tyrants Monocle.)
8
Magnus Dealing with Magnus is a pain, landing a hook on him and keeping it on him is just as hard as keeping a hook on Baron. Magnuses range is far superior than that of Churnwalkers and smart Mangus players will abuse that and keep you at bay with his B ability. Purchase Celestial Shroud and Slumbering Husk if you like, or maybe Aegis if you feel as if you can protect yourself. Consider maybe even investing in Shiversteel to keep him in your grasp for he is very immobile. Activate Aegis right before Chrono Driver hits you to prevent him from stunning you and land a hook on him once you are within range, consider activating your Ult to dash up to him to force him to reposition, but be prepared for any further CC and yank him closer to you and your team to prevent and mitigize his escape. Worry about getting a hook on him after you captain initiate the fight. If you so happen to have a hook on him before heures his Ult, maybe consider timing your own Ult to stun him while he channels his own to interrupt the ability if it would otherwise devistate you and your team. (Consider Purchasing: Celestial Shroud, Pulseweave, Atlas Pouldron, Metal Jacket, Aegis, Tyrants Monocle, Shiversteel.)
8
San Feng San Feng isn’t mean to be disrespected and smart Sang Feng players will utilize their A to counter your own hook, so make an attempt to hook him last if you like, consider hooking him as soon as his A’s counter effect is gone, for anything else other than your hook, for landing one on him is rather easy because of his large body and melee range. Consider investing in reflex block to block his Ult, which is actually fairly easy to block if timed correctly, but maybe consider stunning him with your Ult to interrupt him if the AoE stun would otherwise devistate your team. When it comes down to you and this Grangor 1v1, similar to Glaive to an extent, you have MUCH greater sustain than that of San Feng and you can easily take him on if San Feng decides to take you, but chances are that you will come across San Feng as a Tank/Captain, so he will be focusing on protecting his team rather than to kill you. (Situationally Purchase: Crucible) (Consider Purchasing: Aegis, Slumbering Husk, Metal Jacket, Celestial Shroud, Atlas Pouldron, Poisoned Shiv, Bonesaw, Breaking Point)
8
Miho Miho is amongst those that you cannot seem to keep a hook on for longer than 3 seconds, and landing one on her is hard enough. As much as she does have the upper hand in mobility, you definitely have the upper hand in sustaining ability, for it easily outclasses her own fair share of the ability to keep herself alive in a fight. Don’t be afraid of 1v1ing her, you can definitely take her on. But during a large scale team fight, if necessary, although your captain should be blocking her Ult, make an attempt to block it as well if your captains Crucible is down or you’re to far. A good opportunity to land a hook on you is right after she decides to dash up to you with her A, stunning you or your ally for a short amount of time unguarding you, basic attacking any valuable target in the process in attempt in killing them. You can of course land a hook right after she seems to stop dashing around the fight with an overdriven A that refreshes its cooldown whenever she lands a basic attack effect on an unguarded target. With that in mind, her initiation advantage will only be negated once she realizes that you have the upper hand in sustain, thats only if you have the hook to begin with. Another thing you can do, is that once you have managed to hook her, you can attempt to yank her to your team instantly with your B and stun her right off the bat with your C to let your allies, along side you, yourself to clean her up. Miho when being played is often played as a glass cannon, so this strategy can be somewhat effective, thats if they have absolutely no defense. (Situationally Purchase: Crucible) (Consider Purchasing: Reflex block, Metal Jacket, Atlas Pouldron, Slumbering Husk, Celestial Shroud, Tyrants Monocle, Poisoned Shiv)
9
Anka Having arguebly one of the highest burst potential in the game, Anka is fairly mobile and with that in mind, much more mobile than Churnwalker. Landing a hook on her will be hard enough even with prediction of her destination. But she can remove her own hook by easily using her Ult, thus making you have to re-apply the hook, giving you downtime. If she lands her Shimmer Blade on you or your ally, know that she will appear behind the direction she hit you with the blade and time your hook accordingly, but it’ll be hard because it is nearly instantaneous. (Consider purchasing: Slumbering husk, Celestial Shroud, Tyrants Monocle.)
9
Grace Grace may not be as mobile as other captains but she is already more Mobile than Churnwalker. She is dangerous with her Holy Nova and that stun is what really screw you up, all of her kit prevents you from doing anything at all, from her slows from her abilities or perk, from the massive heal from her Divine Intervention Ult. She is not one to mess with and even if you have the opportunity to land your hooks, chances are that she will be there to interrupt you. Her WP path is just as deadly, but she won’t be as tanky, but just hits like a truck. Other than that, you can 1v1 her quite effectively and you will always come as the victor in that match up, but in a team fight, be sure to have reflex block ready to block any of her crowd control and keep your distance from her. (Consider purchasing: Reflex Block, Atlas Pouldron, Metal Jacket, Poison Shiv, Breaking Point, Celestial Shroud, Bonesaw.)
9
Lorelai Dealing with Lorelai both as a Captain and a Carry is a pain, her kit automatically makes her amongst Churnwalkers main counters, especially for his WP path. Her Ult removes a hook Churnwalker has landed on from her ally, making you apply another, on top of that, a smart Lorelai will take advantage of Churnwalkers low mobility and will keep you at bay, her B and A are those abilities to keep you away from her allies and so that the can kite you to death, or prevent you from fleeing, so take caution! Consider purchasing reflex block to counter her CC, especially from her stun! To nulify Lorelais ability to be a nuisance in the battlefield is to keep a sharp eye at your hooks and be ready to re-apply a hook once she uses Waterwall on one of her allies or herself, this will hook em again even after she removes it. Easier said than done, although you will have another hook, the time re-applying the hook puts you on downtime making you vulnerable and keeping a sharp eye at your hooks requires a high amount of skill, so expect a challenging fight! (Consider Purchasing: Reflex block, Pulseweave, Shiversteel, celestial shroud, Atlas pouldron, metal jacket, Poisoned Shiv, Tyrants Monocle)
9
Malene Ahh.. Malene, arguably one of the hardest heroes to master in the game with a total of 5 abilities! Malene damage potential is not to be underestimated, for she can keep you in place with her roots and use her kit to escape from your clutches, in her shadow form, she can easily remove your hook, making you have to reapply it. Try to time your hook to reapply it if you can as soon as she reappears. That is the main reason why she is a major threat, because she can easily remove Churnwalkers hook with ease, giving you downtime. (Consider purchasing: Celestial Shroud, Shiversteel, Tyrants Monocle, Poisoned shiv, Metal jacket, Atlas Pouldron)
9
Reim Despite him having Ice powers, getting into Riems face is equivalent to playing with fire. To combat Riem, try your best to get a couple hooks before taking him head on, you will have greater sustain than Riem if you do so so, but just know that Riem is very slow melee hero, so landing a hook on him will be not hard at all, but if he catches you early in a teamfight, chances are that you already lost. Let your Captain initiate the fight so that you can get a couple hooks in and with those hooks, you will be able to out damage Riem and out sustain him, of course not all the time you'll be able to get all hooks, but practice is key. Despite Riem taking the second best 1v1 champion in close quarter battles. Dont feel afraid of fighting Riem alone, he does have his roots, slows and massive stun, but try your best to move in between basic attacks to make an effort to dodge his Winter Spires, although the battle may seem to be in Riems favor, you can definitely hold him off much better than most warriors other than Krul. So keep your distance and land your hooks, dueling Riem will be a challenge, but dont feel afraid of taking him later in the game and if you both have a similar gold lead, because you have a fair chance at winning. (Situationally Purchase: Crucible)(Consider Purchasing: Reflex Block, Poisoned Shiv, Breaking Point, Celestial Shroud, Slumbering Husk, Metal Jacket, Atlas Pouldron.)
9
Reza Reza, i have a lot of respect for this mage, what makes him a huge threat is his ability to burst you down faster than you can heal and easily remove Churnwalkers Hook with his Ult. Both his WP and CP paths are not to be underestimated. Try your absolute best to land a hook on him once he has dashed once or already has dashed twice putting it under cooldown, nonetheless, if he hasn’t done his Ult in a long time, time your hook well enough to reapply the hook as soon as he reappears in his Nether form. Reza may have his own share of sustainable capabilities, but your sustain is rather greater in a 1v1 situation, and especially in a team fight, that’s of course if you have your hooks. Reza is fast and can easily remove your hooks with ease, but don’t be afraid of taking him on. (Consider purchasing: Slumbering Husk, Celestial Shroud, Pulseweave, Atlas Pouldron, Metal Jacket, Tyrants Monacle, Poisoned Shiv.)
9
Skye Skyes mobility is the main reason why she is so high up, landing a hook on her is extremely difficult and even if you yank her in, she can easily dash away and take advantage of your low mobilty, consider purchasing aegis to block her ULT if she targets on top of you or simply when you need to bypass it. Keep an eye on her Target lock and land a hook right after she dashes to a target locked victim during a team fight, maybe consider stunning her right before she might break free from your hook or right after you land a hook, she is VERY weak against CC, so consider using your pings to target her once you have her on your grasp. (Consider Purchasing: Aegis, Celestial Shroud, Atlas Pouldron, Metal Jacket, Pulseweave, Tyrants Monocle.)
9
Tony There’s only one reason towards why he is so high up the threat meter, his ULT. A smart Tony player will save his ult to remove all of the chains you've landed in a teamfight, rendering you practically vulnerable and set on massive downtime, so its HIGHLY reccomend to keep your distance and have a reflex block in your kit, only engage him if you know he has his ult under cooldown and after that, he wont be that much of a threat, but dont under estimate him either, he has superb damage output and quite tanky. You can 1v1 him of course, it will be in your favor, landing a hook on him is also not difficult at all, just be afraid of his ULT. (Situationally Purchase: Crucible) (Consider Purchasing: Reflex block, Slumbering Husks, Metal Jacket, Atlas Pouldron, Breaking Point, Bonesaw, Poisoned Shiv.)
9
Amael Ok, with such choppy gameplay, Amael is actually quite a threat for you. Amael is incredibly mobile and keeping a hook on him for longer than 3 seconds is yet again relatively hard to do. Despite his potential to support his team mates with CC, his damage potential is also not a joke. He pokes hard and if he catches you while you’re stunned with his Ult, it will HURT. It will hurt not only you, but your allies nearby. Take note of his Pump It Up stacks, if he has 2, be ready to activate your reflex block when it’s most necessary. Whether it will be through his A, or B, it will be worth it. You DONT want to be pushed away from your enemies once you have landed several hooks and suddenly you see some moo-cow come in your way saying “sry chump” removing your hooks along the way. There isn’t much you can do on behalf of Amael, his A is a powerful ability and if you do so happen to block his reflex, land a hook toward his direction and pull him in right beforehand. You’re going to have to use your intuition when fighting an Amael on the enemy team. A good Amael also won’t look for duels if he builds WP or CP. (Situationally Purchase: Crucible) (Consider Purchasing: Aegis, Metal Jacket, Celestial Shroud, Breaking Point.)
10
Grumpjaw One of your hardest counters, Grumpjaw is a brute with massive sustained damage, burst potential and tankiness, despite you being able to land a hook onto him, he will render you useless as soon as he uses Stuffed on you, removing all of your hooks you’ve landed in a team fight and rendering you useless for a few seconds. And on top of that, he’s pretty hard to take down alone but don’t be afraid of fighting him 1v1 at full health, chances are that you will win, that’s if you are at a similar gold and experience lead. (Consider purchasing: Atlas Pouldron, Metal Jacket, Breaking Point, Bonesaw, Slumbering Husk, Celestial Shroud, Reflex block)
10
Idris YOUR HARDEST COUNTER, Idris is the epitome of Churnwalkers true nightmare, a hero with incredible damage, high mobility and an Ult that removes Churnwalkers Hook. Landing a hook on Idris is hard enough even if he is nearby. Vainglorys turret diver has the ability to harass you and possibly kill you before you can even land a single hook on him or the enemy team. If he goes CP, it won’t be as punishing, but he can still escape quite efficiently. To re-apply a Hook, try to predict where he might land and activate Hook and Chain just right after he jumps off of you or an ally, it’ll re-apply the hook, but he can easily dash away breaking the hook or fight his way to regain his Ult from cooldown while going WP. If the situation leads to just you and him alone in the battlefield, don’t feel afraid to face your greatest enemy full on, it’ll be a hard battle, but you will come out as the victor. (Consider purchasing: Atlas Pouldron, Metal Jacket, Tyrants Monocle, Celestial Shroud, Pulseweave, Shiversteel.)
10
Krul Krul... another undead warrior other than you... the issue is, you have to respect Krul for he is the King of 1v1 Duels!! This Halcyon powered zombie feasts on melee heroes and WP Churnwalker is no acception!! Fortunately, he is a melee hero after all, meaning that he will have to get in your face eventually and on top of that Krul is also quite immobile during a team fight, so landing a hook on him will be easy, but for course you have to worry about the rest of the enemy team, because if you miss even ONE hook on the enemy team when going against Krul will probably spell your doom. I HIGHLY recommend to purchase Atlas Pouldron in your kit, this will render Kruls ability to not only deal damage but will nuliffy his life stealing capabilities, also rendering him quite vulnerable, so land the Atlas carefully, keep in mind that smart Krul players will be wary of the Atlas in your kit and will time their reflex block to block it!! Despite not being able to 1v1 Krul yourself, you can definitely hold him off in the beginning of the early game, you will automatically have more sustain than Krul if you have 2 or more hooks in the early game. When farming you must, but MUST feed, feed, feed, feed, feed because you need it!! If Krul gets an edge in farm, he will snowball you horrendously, stealing your farm along the way. During combat with Krul, chances are that he wont bother messing with you and will go for any of your allied carry(s) land a hook on Krul and yank him away from your ally, this will make him vulnerable for a short time for your team. Now, if he goes for you, chances are that you will already have a hook on him, after that hook, PRAY TO GOD that you will land all the hooks, if you miss one hook, but have 2/3 hooks (in 3v3) or 3~4/5 hooks (in 5v5) you MIGHT be fine. Krul going for you will be of a challenge, but if you so happen to land a good amount of hooks, then take him on, but dont overestimate him, his self sustain is rediculously absurd and other than your ultimate and maybe your boots, you have no other choice but to take this zombie on with your own self sustain, even if Krul purchases Poisoned shiv, and despite Krul being able to nullify some of your damage thus lowering your sustain even more, believe it or not but at Churnwalkers maximum healing potential from his allies dealing damage to hooked targets RIVALS that of Krul, even with Krul purchasing Poison shiv and with him on your butt wrecking your dps, you will have a chance at even outsustaining the 1v1 King himself! But of course, not all the time you will be able to land all of your hooks and at times you will make mistakes, dealing with Krul will be an insane challenge and will require near perfect skill, but defeating him will not be impossible, be brave and prove yourself to be a formidable opponent to the King of Duels!! (Consider Purchasing: Atlas Pouldron, Metal Jacket, Poisoned Shiv, Breaking Point, Slumbering Husk, Celestial Shroud, Reflex Block)
10
Viola Viola is yet another hero with a grandiose level of danger in her veins when being a fellow WP Churnwalker. For this bard, there are 3 components that puts her at at such a threatening level. Her B’s slow is only yet equally detrimental slow that limits your capability to stick to your target due to your low mobility, in order to combat this, there’s not much to do when she continuously bashes you with her B especially when Melodious Tune lowers her overall cooldown to a max of 35%, in that case, attempt to walk in a zigzag motion and try to juke her B, maybe even, thats if you want to, after landing a hook, immediately dash up to your target and keep them at your clutch, use your own B to keep them in range, Violas B ability wont be much but a minor quarrel. However, if you so happen to come across her AAA Fleeting Song ultimate, this can turn your 5 man chain advantage to your door, with one click, she can cleanse her entire team off your hooks and your left there like a sitting duck. If so, try not to hook so many people in the beginning of the fight and if she pops her AAA Ult, after a bit, try to reapply the hook if they choose to stay and fight, or simply wait for her to activate her AAA Ult so that she and her team will be vulnerable to your hooks. As much as her B ability and her AAA Ult seem to be enough of a burden, her ABB Dissonance Ult can be just as equally detrimental as her AAA Ult, due to the mortal wound it inflict, lowering your effectiveness to lifesteal off your enemies, you cannot do anything but to keep your distance if she does so happen to pop her other Ults early and maybe purchase a Capacitor Plate to lower the effectiveness of the mortal wound. Invest in Reflex Block if she’s constantly using AAB Tempo Ult, consider purchasing an Atlas Pouldron. (Situationally purchase: Crucible) (Consider purchasing: Reflex block, Celestial Shroud, Atlas Pouldron, Shiversteel, Pulseweave, Capacitor Plate, Poisoned Shiv, Tyrants Monacle)
10
Warhawk Warhawk, HURTS, he REALLY DOES. Warhawk is arguably the master of zone control. Sorry Celeste. It all revolves around his cursed Ultimate. He forces you to reposition and go under downtime to avoid being slowed, thus losing your hooks mid fight. His A doesn’t allow you to land a hook on him in the first place due to its superior range and recoil distance and his B keeps you at bay if you decide to get in too close. Warhawk is a menace and he deserves to be respected as a WP Churnwalker. Your best bet is to play defensively if he gets a slight edge. Invest in going in in fight and getting out. Activate your boots to run up to him and try your best to land a hook on him, after than, yank him to your team and stun him on the spot with your ultimate, it will be much worth it due to him being relatively fragile. Be sure to have a reflex block in your inventory to block his B, otherwise he will just spell your doom. Fortunately there’s a channel time when he activated his Ultimate, take advantage of that and land a hook and chain if he makes a horrible mistake of doing a little too close. A thing most Warhawk players most likely won’t ever do, but take note of that. (Consider Purchasing: Aegis, Celestial Shroud, Pulseweave, Atlas Pouldron, Metal Jacket, Shiversteel, Tyrants Monacle.)

Ardan

Build: Weapon Power Ardan

Ability Path

Julia's Gift
Heroic Perk
Vanguard
1
2
3
4
5
6
7
8
9
10
11
12
Blood for Blood
1
2
3
4
5
6
7
8
9
10
11
12
Gauntlet
1
2
3
4
5
6
7
8
9
10
11
12

Yates

Build: Weapon Power Yates

Ability Path

Devastation Flail
Heroic Perk
Wolf's Maw
1
2
3
4
5
6
7
8
9
10
11
12
Overwhelm
1
2
3
4
5
6
7
8
9
10
11
12
Iron Mandate
1
2
3
4
5
6
7
8
9
10
11
12

Reza

Build: Crystal Power Attack Speed Reza

Ability Path

Firestarter
Heroic Perk
Scorcher
1
2
3
4
5
6
7
8
9
10
11
12
Troublemaker
1
2
3
4
5
6
7
8
9
10
11
12
Netherform Detonator
1
2
3
4
5
6
7
8
9
10
11
12

Leo

Build: Captain Leo

Ability Path

Turbo Blade
Heroic Perk
Crushing Strike
1
2
3
4
5
6
7
8
9
10
11
12
Jet Cyclone
1
2
3
4
5
6
7
8
9
10
11
12
Lion's Might
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

Krul

Build: Captain Krul

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

Phinn

Build: Crystal Power Phinn

Ability Path

Unstoppable
Heroic Perk
Quibble
1
2
3
4
5
6
7
8
9
10
11
12
Polite Company
1
2
3
4
5
6
7
8
9
10
11
12
Forced Accord
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

You juggernaut vs SQUISHIES

Eve of Harvest
Shatterglass

You juggernaut vs Enemy tanks

Eve of Harvest
Dragon's Eye

You juggernaut vs Shields

Eve of Harvest
Broken Myth

You juggernaut vs sustain

Eve of Harvest
Spellfire

You bruiser vs enemy SQUISHIES (vs shields)

Eve of Harvest
Shatterglass
Broken Myth

You bruiser vs enemy SQUISHIES (vs sustain)

Eve of Harvest
Shatterglass
Spellfire

You bruiser vs enemy tanks (vs shields)

Eve of Harvest
Dragon's Eye
Broken Myth

You bruiser vs enemy tanks (vs sustain)

Eve of Harvest
Dragon's Eye
Spellfire

Situational items to replace a defense item or stormcrown for juggernaut and bruiser builds

Crucible
Fountain of Renewal
Contraption
SuperScout 2000

Amael

Build: Weapon Power Amael

Ability Path

Super Punch
1
2
3
4
5
6
7
8
9
10
11
12
Lawn Mower
1
2
3
4
5
6
7
8
9
10
11
12
The Bull-Dozer
1
2
3
4
5
6
7
8
9
10
11
12

Amael

Build: Crystal Power Amael

Ability Path

Super Punch
1
2
3
4
5
6
7
8
9
10
11
12
Lawn Mower
1
2
3
4
5
6
7
8
9
10
11
12
The Bull-Dozer
1
2
3
4
5
6
7
8
9
10
11
12

Fortress

Build: Weapon Power Fortress

Ability Path

Packmates
Heroic Perk
Truth of the Tooth
1
2
3
4
5
6
7
8
9
10
11
12
Law of the Claw
1
2
3
4
5
6
7
8
9
10
11
12
Attack of the Pack
1
2
3
4
5
6
7
8
9
10
11
12

Leo

Build: Attack Speed Leo

Ability Path

Turbo Blade
Heroic Perk
Crushing Strike
1
2
3
4
5
6
7
8
9
10
11
12
Jet Cyclone
1
2
3
4
5
6
7
8
9
10
11
12
Lion's Might
1
2
3
4
5
6
7
8
9
10
11
12

Shin

Build: Specialist Shin

Ability Path

Flame Charge
Heroic Perk
Blaze Strike
1
2
3
4
5
6
7
8
9
10
11
12
Mystic Sash
1
2
3
4
5
6
7
8
9
10
11
12
Sacred Flames
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

items to replace 3rd or 4th offensive items pt.2

Rook's Decree
Slumbering Husk
Atlas Pauldron

Introduction Top

Oh hello. This guide is currently a work in progress since patch 3.7 October 2018!!

My Vainglory account name is “TheLunarBobcat” I main the Captain & Jungle position in Vainglory.

Ever since Jan 2018, i have been practicing WP Churnwalker and I wish to share my knowledge about this off meta build. He is also one of my mains in general.

New UPDATE:
Patch 4.13
Stage 1B
Nov 8th, 2021
Hey guys, nothing much has happened since last time I updated this guide. College is fine and I'm just kinda vibing atm. I did update the items a wee bit, so take that as you wish.

Thank you for reading!

In Game : "TheVanguard888"
Reddit : u/LuisVergara
Discord : TheVanguard#2586

Introduction to WP Churnwalker Top

A Magnificent Discovery Top

Combat Top

Pros vs Cons Top

WP Churnwalker Debate Top

Tips and Tricks Top

Notes (i will separate these notes and organize them, i will also add tips and tricks much later) Top

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