~Full Guide to Weapon Power Churnwalker~ by TheVanguard

~Full Guide to Weapon Power Churnwalker~

By: TheVanguard
Last Updated: Mar 14, 2019
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Churnwalker

Build: Weapon Power Churnwalker

Ability Path

Futility of Life
Heroic Perk
Hook & Chain
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Torment
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Trespass
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Threat Meter

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Threat Hero Notes
1
Taka Despite his 1v1 dueling potential, you are his counter. Wait for Taka to use his Kaiten and time you Hook and Chain right after to avoid him dodging your Hook and Chain, once you have a hook, he cannot use his Kaku effectively rendering him practically vulnerable. (Situationally purchase: Vision items.) (Consider purchasing: Slumbering Husk, Atlas Pouldron, Metal Jacket, Celestial Shroud.)
1
Ringo Ringo may be swift, but he needs to be in basic attack range to deal significant damage. Predict when he sneaks in to basic attack and land a Hook and Chain. Ringo has no dashes or any other opportunity to escape other than his boots and Twirling Silver. (Consider purchasing: Shiversteel, Pulseweave, Atlas, Reflex Block, Slumbering Husk, Metal Jacket.)
2
Lance Lance is very mobile by himself, but normally he serves as a frontline and he eventually has to get in close and personal. Even his he lands his Impale he still has a small window of downtime for you to land a Hook and Chain. Of course, stay away from terrain to avoid being stunned by his Gythian wall and be mindful of it. But just know that just because you have one hook means your won the fight, just know that you need to go through lance in order to hook his allies. (Consider Purchasing: Reflex Block, Metal Jacket, Breaking Point, Bonesaw.)
3
Ozo Ozo has immense sustain and burst potential. Being a Warrior/Assasin hybrid, this means that he will eventually have to get in close and personal. Even thought at times you won’t be able to land all hooks at times, landing a hook on him will be easy and most of the time you can even outsustain Ozo. (Consider Purchasing: Reflex Block, Celestial Shroud, Atlas, Metal Jacket, Poison Shiv, Breaking Point, Journey Boots)
3
Glaive Glaive is normally played as a frontline bruiser, having some burst damage potential and a natural beefy hero, landing a hook on mêlée heroes are easy and he is not any different. You can out sustain Glaive most of the time and don’t feel afraid of 1v1ing him in the Jungle. (Atlas, Reflex block, Slumbering Husk, Metal Jacket, Breaking Point, Journey Boots.)
3
Adagio Adagio has some beefiness and immense support in his kit but serves as a second line. But due to his lack of mobility, landing a Hook and Chain will be significantly easier compared to other heroes, but he will keep his distance to avoid being Hooked in the first place. Since you are a second line warrior, don’t feel afraid of getting into the face of his carries, but he mindful of his Gift of Fire for it’ll light you of fire and keep a sharp eye on it. His Agent of Wrath deals significant extra damage to allies lit on fire. His Verse of Judgement might just be the only thing that can devistate you in his kit. Keep a reflex block in your items slot and stun him with your Ult if you can time it correctly while he channels it. Or take advantage of his channel time to land a Hook on him. (Situationally purchase: Crucible) (Consider Purchasing: Reflex block, Poison Shiv, Atlas Pouldron, Shiversteel, Breaking Point, Tornado Trigger, Pulseweave, Metal Jacket, Celestial Shroud, Slumbering Husk.)
3
Alpha Alpha is a durable warrior and one of the hardest yet easiest heroes to focus down. Predict her position of where she would be after she activates and lands her Prime Directive, which lands behind one of you or your allies. Alpha really gets into your face when she enters the battlefield and this is a good opportunity to land a good Hook and Chain. With a couple hooks you have the potential to outsustain Alpha and even beat her at a 1v1 even with 1 hook. But don’t underestimate her for her damage potential out classes you by a lot. (Atlas Pouldron, Metal Jacket, Slumbering Husk, Celestial Shroud, Breaking Point, Poison Shiv. Journey Boots.)
3
SAW SAWs damage potential and damage opportunities are off the charts, but he is immobile. Landing a good hook on him will be easy especially if he decides to used suppressing fire. When having a hook on him, dont feel afraid of yanking him in to put him in an unfavorable position in the heat of battle. If you land a hook on him before he uses suppressing fire, maybe consider timing your stun to interrupt him from getting his stacks. And if he does get his stacks, consider purchasing Atlas pouldron. At a 1v1, dont feel afraid of taking him on, use your ULT to secure his death or to engage. Consider purchasing Slumbering husk or Celestial shroud, or get both when dealing with CP SAW.
4
Kestrel Although she lack mobility, she makes it up with immense burst damage and stealth. she will melt you down before you can secure a good hook if she lands all of her Glimmershots. So while going WP, let your Captain initiate the fight and use the time the Captain soaks Up damage as an opportunity to land a nice and juicy hook on Kestrel. (Consider purchasing: Slumbering Husk, Shiversteel, Tornado Trigger, Pulseweave.)
4
Ardan Ardan, Vainglorys pin ball is incredibly mobile especially for such a durable Hero but lacks crowd control. Landing a Hook and Chain will be a little easier for you due to him being melee. Even if he goes WP, you can beat him 1v1 due to your immense self healing capabilities, but don’t under estimate him for he has greater damage potential and can win in a team fight and 1v1 if he gets a slight edge. (Consider purchasing: Reflex Block, Metal Jacket, Atlas Pouldron, Poison Shiv, Breaking Point, Bonesaw.)
4
San Feng San Feng isn’t mean to be disrespected and smart Sang Feng players will utilize their A to counter your own hook, so make an attempt to hook him last if you like, consider hooking him as soon as he uses his A for anything else other than your hook, for landing one on him is rather easy because of his large body and melee range. Consider investing in reflex block to block his Ult, which is actually fairly easy to block if times correctly, but maybe consider stunning him with your Ult to interrupt him if the AoE stun would otherwise devistate your team. When it comes down to you and this Grangor 1v1, just like Glaive, you have MUCH greater than that of San Feng and you can easily take him on if San Feng decides to take you.
5
Churnwalker When facing another Churnwalker, chances that you will come across a Churnwalker Support. Captain Churnwalker will keep you at bay and away from his carries with his Torment and really make work of you with his allies but useless alone. Serving as a Tank, Captain Churnwalker is relatively easy to land a hook on, but purchase a reflex block to block his Ult if you wish to. If then enemy teams Churnwalker goes WP (hopefully because they read this guide, lmao) then may the Churnwalker to land the best hooks win! (Situationally purchase: Crucible.) (Consider purchasing: Reflex Block, Atlas Pouldron, Metal Jacket, Poison shiv, Breaking Point, Celestial Shroud, Pulseweave, Shiversteel, Journey Boots.)
5
Flicker Despite his small size, I swear to god that Flicker has bones made out of solid steel, Flicker serves as a frontline and if you manage to land a hook on him which would be relatively easy, then it’ll render him practically unable to use his heroic perk and leaving him partially vulnerable and weakened, but his slows and crowd control can really be of a bother, if you land a hook on his allies then Flicker can’t MoonCloak them effectively. But if they are MoonCloaked, be VERY afraid for the enemy team can easily focus you down so vision is a must! (Situationally purchase: Vision Items.) (consider purchasing: Reflex Block, Celestial Shroud, Pulseweave, Metal Jacket, Atlas Pouldron, Shiversteel, Bonesaw, Breaking Point.)
5
Phinn Phinn now is at a strong position, his CC capabilities are rediculous enabling you to constantly reposition and putting you under downtime. Phinn fortunetly is a frontline melee hero, allowing it to be easy to land a hook on him for he is actually less mobile than you are. To get past him, consider landing a hook on him and use your Ult to dash through him to his allies to get into the thick of the fight after your own captain initiates. I highly recommend having a reflex block to block his quibble if you so happen to dash and land nearby him. This will keep you from going into downtime when he stuns you.
5
Samuel Both Samuel and Churnwalker counter each other, Samuel has his zone control to take advantage of Churnwalkers low mobility, Churnwalker has his hooks to interrupt and lock him down, Samuel has his Ult to take advantage of his positioning while Churnwalker can yank him to his doom with his greater sustain. Consider purchasing a reflex block and shiversteel to keep him on your grasps.
5
Varya Varya isnt that much of an issue, but that doesnt mean that you can underestimate her, her damage potential is ridiculous and she can even force you to reposition with her ULT, better yet, she'll use it once you are in the heat of battle with your hooks already done, and while you are basic attacking in between while standing your ground, her lighting strikes will obliterate you, along side her own basic attacks. Sadly for her, ALL of her abilities have a small window of downtime channeling, allowing you to land atleast one nice juicy hook on her, forcing her to reposition, take advantage of that and punish her for every time she decides to stand her ground and decides to attack a little too close. Consider purchasing Atlas or Slumbering Husk, or maybe even Celestial Shroud.
6
Baptiste Although Baptiste is immobile he makes it up with a fair amount of crowd control and an Ult that change the tide of battle. Don’t feel afraid of facing him head on when his Ult is under cooldown, but he has to potential to remove all of your hooks with his Ult. Watch your positioning and purchase reflex block if you’re quick enough to block his Ult. (Situationally Purchase: Crucible) (Consider purchasing: Reflex Block, Celestial Shroud, Slumbering husk, Atlas Pouldron, Metal Jacket, Pulseweave, Shiversteel, Poison Shiv, Breaking Point, Tornado Trigger.)
6
Catherine The bane of heroes dépendant on abilities and a master of a crowd control just because of her Merciless Pursuit. Stuns and Silences are fatal for Churnwalker for it puts him on downtime, so purchase reflex block!! with her Ult out of the way, don’t feel afraid of taking her on even while she has her Merciless Pursuit up and ready. Get in her face and land a Hook and Chain, she isn’t any different of that of a tank and her job as one is to also soak up damage like other tanks in the game, making it relatively easy to land a hook on her. (Situationally Purchase: Crucible) (Consider purchasing: Reflex block, Celestial Shroud, Bonesaw, Atlas Pouldron, Metal Jacket, Shiversteel, Pulseweave, Breaking Point.)
6
Fortress Fortress is fairly mobile and really a noob buster, typically a Captain or Jungler with good offense and burst damage he becomes a monster with just Aftershock, his MORTAL WOUNDS and teamwide speed boost can really devistate Churnwalker or his Allies, fortunetly he lacks crowd control in his kit so don’t feel afraid of hooking him face on even if he goes WP or CP, for the difficulty of doing so isn’t any different.
6
Inara Inra has superb mobility and you have to give it to her! Always dashing all about, just wait until she has all her abilities on cooldown and thats when you should feel comfortable on landing a hook on her, but if you feel as if you’re skilled enough to catch her while she’s dashing around then dont feel afraid as well!
6
Koshka Koshka, an assasin that truely gets into your face, her mobility is quite excellent if not one of the highest levels of mobility in the game which means that landing a good juicy hook on her will be of a slight challenge, but eventually she will have to engage head to head. Koshkas Ult can easily devistate you, stunning you for a long time, to consider investing a reflex block! Her early game is powerful so even with your early game power, it cannot beat her head on that early. Deny her farm for she falls off a bit late game and because she’s countered by sustained durable warriors like WP Churnwalker. Otherwise, you can definitely take her down easily.
6
Lyra Lyra is not meant to be underestimated but she isn’t much of a threat either, both in her CP and Captain roles. Despite having a kit made to counter the likes of dashy heroes, you as WP Churnwalker only have 1 dash which is your Ult. So if you plan to dash out of her B, activate reflex block before doing so and dash, you wont be interrupted. Consider purchasing shiversteel against her allies if Lyra keeps keeping you at bay with her slow from her passive.
6
Petal Petal has a knack a kiting immobile heroes to death and WP Churnwalker is no different. Fortunately, she needs to be somewhere above and in basic attack range to deal a significant amount of damage, thus of course enabling you to land a good hook on her. Smart Petal players will keep their Trampoline ability to dodge or stay away from Churnwalkers Hook, or simply have it to escape, maybe consider saving a hook until she has that ability under cooldown and attempt to use your Ult to get in close and personal and to stun her once you have a nice hook on her.
7
Baron Baron is pretty annoying and automatically more mobile than you are, landing a hook on Baron and keeping the Hook for longer than 3.5 seconds is harder than landing it and chances are that he will use his Jump Jets to escape. He has burst damage in his kit and will abuse his Porcupine Motar to keep you at bay, so keep your distance and communicate with your team to lock down Baron, for he is relatively squishy. Activate Torment right before he activate Jump Jets to mitigize the distance between you an Baron. (Consider purchasing: Metal Jacket, Slumbering Husk, Celestial Shroud, Pulseweave, Journey Boots, Tornado Trigger, Shiversteel.)
7
Kensei Kensei. I have to give a great amount of respect to the Sword Master himself and he isn’t one to mess with. When he was released I’d say that he would easily would be in a more deadlier position if wasn’t for the past couple of nerfs he’s been hit with, but nonetheless, he is still a respected threat and dueling him will be of a challenge. His high mobility makes him lethal enough, constantly dashing though the fight, weaving basic attacks in between. So I recommend making an attempt in landing your hook right after he does all three Lotus Strikes to avoid him having to dodge or you miss your hooks if he isn’t attacking you, but try your best to time a hook at him if he is trying to kill you directly and up close. Even if you have a hook, he can still pretty much easily escape if he wanted to with his Kensho + Path of the Ronin combo but chances are that he will stay in the fight and duel, because he’s a warrior. His self sustaining barriers and damage amplifier really lets him ramp up damage on you and heroes that are beefy, so consider purchasing Metal Jacket or Atlas Pouldron, and avoid high health items and maybe even purchase Journey Boots instead of War Treads. Although, even if you cannot land all hooks most of the time, if you so happen to be able to land hooks, you can easily out damage and out sustain him relatively easy. When it comes down to you and only Kensei left, don’t feel afraid of fighting him alone 1v1, and don’t panic while he dashes around you, tap once on him to start basic attacking right after you land a hook on him and you will basic attack no matter how quickly he moves, he has his own respective amount of sustain but your self healing is even greater. The duel won’t be easy and at times he can win, but the 1v1 will be at your favor, show courage and don’t backdown unless you absolutely have too, be sure to “make him learn.”
7
Kinetic She is quite mobile and already a frightening foe to duel against, she has incredible damage and burst potential, which can easily devistate Churnwalker from a distance. Although, both her A and Ult have a short span of channeling and may be helpful to close the distance between you and her, much like Ringo, she needs to be within basic attack range to deal significant damage thus allowing you to land a nice and juicy hook. Her Inertial Dash grants bonuses for Kinetics Plasma Driver granting it a potential slow or stun to keep you at bay, so consider purchasing Reflex block and activate it right after her dash and after she decides to target you. Although she would use her Ult to secure a kill, consider activating and time your Ult to interrupt her, even if she blocks your stun, dash to your nearest ally, typically your captain to tank the damage for you, IF the damage would otherwise devistate you.
7
Rona For all of those Rona mains out there, I have to say that i do have my respects for you. Rona has her respective position in this watch up. Similar to Ardan, if she gets one edge, in a team fight, she can take that edge to win the team fight easily, also in a 1v1. None the less, the only form of CC she provides is from her leap, so that isn’t much of a problem. She is melee so landing a hook wont be very hard either. There is one problem though, if she targets you and activates her B ability twice on you, this will apply a wortal wound and deal a LARGE amount of damage, so maybe consider purchasing a slumbering husk, but not all the time. Watch her Bloodrage meter below her health and be wary of how much of it she has, if she activates her ULT, attempt to time your stun her to interrupt her and maybe consider popping an Atlas Pouldron right after, to prevent her from gaining more Bloodrage. In a 1v1, although Rona has greater burst potential, mortal wounds,and greater damage compared to Churnwalker. Churnwalker still pulls through in this 1v1 and his healing potential is great enough to fight through her ULT as well. But he can stun her out of it too.
7
Vox Forever meta am I right?? Vox has always been a go to hero pick in the world of vainglory, both loved and hated equally among players today, and in my opinion, I say that this guy is a pain to go against when playing WP Churn. Vox abuses his mobility and takes it to the next level, kiting you to death in the process, his slow from Pulse and Sonic Dash is what keeps you at bay, he doesnt inheritly need to be within basic attack range to deal damage in lane, but in the jungle is where he needs to be around basic attack range to deal damage, both WP and CP paths kneel to this, predict when he will sneak in to basic attack and land a hook, other than that, consider stunning him with your ULT and dash up to him, land another hook and yank him once he decides to dash away, consider purchasing Atlas Pouldron, Shiversteel, and maybe Celestial Shroud. Other than that, his ULT also has a small window of time for you to land a hook, punish him IF he decides to activate it a bit too close.
7
Yates Yates is in a respectable position, and I have to say that his engagements are OP, automaticly putting you at a bad position, so consider purchasing Aegis to block any of his CC, especially from his Wolfs Maw, if he lands that on WP Churnwalker, WP Churnwalker is doomed, for he can be easily focused down. Be mindful of his ULT, and at times he can even mix his Overwhelm, creating a devastating engage + stun, so consider Celestial Shroud maybe. Yates also has WP potential in his blood as well, so purchase Atlas Pouldron to counter him quite effectively, you can also 1v1 him easily as well, just be careful with his ULT and time your reflex block correctly against that. Otherwise, it'll be your doom.
7
Ylva Ylvas element of surprise can rather devistate you easily, her Stun + Burst damage can really put you behind in a team fight and will force you to reposition. Ylva excels in catching enemy heroes that are alone or out of position away from the fight and if you so happen to be in that type of situation, dont be afraid of fighting her to the death 1v1, why? She isn’t the only one that excels in 1v1. So invest in a reflex block or slumbering husk because you’ll need it. If your captain fails at investing in vision, then don’t feel afraid in picking up some yourself to replace a defense item, but invest in reflex block over slumbering husk, but if you dont trust in your reflex blocking abilities then dont feel afraid of picking slumbering husk. Use reflex block before the detonation of her Ult because it has a small window of time before it detonates just long enough for you to block.
8
Blackfeather Black feather is to be respected in his dueling potential and isn’t a joke in the slightest. Both a hero with good mobility, burst potential and sustained damage, he can kill you relatively quickly in a team fight before you can land your hooks. Don’t feel afraid of taking him on 1v1, for you have greater sustain than him. He may be deadly, but eventually he’ll have to get in close and personal, so landing a hook when he decides to take you on will be easy. (Consider Purchasing: Atlas Pouldron, Metal Jacket, Celestial Shroud, Breaking Point, Poison Shiv, Journey Boots.)
8
Joule Truely a deadly powerhouse, with natural damage reduction up front and ridiculous damage output, both WP and CP paths are equally deadly especially during teamfights. Joule out ranges you and can force you out of a comfortable spot in a teamfight with both her Rocket Leap and her Big Red Button. Purchase a reflex block to block her Rock Leap and maybe a Slumbering Husk to combat her Big Red Button if you like. Landing a Hook won’t be impossible on Joule nor will it be easy, but she is melee and would have to get in close eventually. If she does however decide to not activate her Big Red Button and come in with Rocket Leap in an attempt to stun you or your ally, be sure to land a solid hook on her once she is within melee range and try your absolute best to stun her while she channels her Big Red Button if you like, especially if she goes CP. I recommend feeling free to 1v1ing her much later in the game, although she may be a powerhouse and a master at dishing out and absorbing damage, you have much greater sustain and just be sure to keep moving between basic attacks, the duel will be challenging, but not any harder than Riem.
8
Silvernail Having arguably the highest skill cap in the game, Silvernail can either be a major threat or not much at all, but ill be focusing on his maximum potential like always. His kit already puts you in a terrible position, even though he is immobile, landing a hook on him will be difficult and even if you so happen to be in a favorable position, he can easily silence you and deal extra damage to Churnwalker. Consider purchasing Aegis and activate it to block his wires, if you so happen to land a hook on him, activate your reflex block and dash towards him simultaneously to bypass his wire, he will most likely have his ULT ready to keep you at bay, so do that technique when you know he has it on cooldown. Consider purchasing Atlas if he decides to stand his ground, or purchase shiversteel if you know you will be chasing him down.
8
Skaarf Much like Silvernail, Skaarf, despite him being immobile, is very hard to land a hook on due to his surprior range. He takes advantage of your low mobility to land juicy Spit fires, melting you down with each basic attack in between due to your natural high health pool, Skaarf has his advantages, but once you land a hook on him, it’ll be hard for him to be in a favorable position after and may think twice on activating his ULT, chances are that he will be having a reflex block ready for your stun, so consider purchasing Nulwave Gauntlet to prevent that from happening to make him prone to CC, time your Stun to interrupt his ULT and to dash up to him, consider purchasing shiversteel or Celestial shroud.
8
Tony There’s only one reason towards why he is so high up the threat meter, his ULT. A smart Tony player will save his ult to remove all of the chains you've landed in a teamfight, rendering you practically vulnerable and set on massive downtime, so its HIGHLY reccomend to keep your distance and have a reflex block in your kit, only engage him if you know he has his ult under cooldown and after that, he wont be that much of a threat, but dont under estimate him either, he has superb damage output and quite tanky. You can 1v1 him of course, it will be in your favor, landing a hook on him is also not difficult at all, just be afraid of his ULT.
8
Magnus Dealing with Magnus is a pain, landing a hook on him and keeping it on him is just as hard as keeping a hook on Baron. Magnuses range is far superior than that of Churnwalkers and smart Mangus players will abuse that and keep you at bay with his B ability. Purchase Celestial Shroud and Slumbering Husk if you like, or maybe Aegis if you feel as if you can protect yourself. Consider maybe even investing in Shiversteel to keep him in your grasp for he is very immobile. Activate Aegis right before Chrono Driver hits you to prevent him from stunning you and land a hook on him once you are within range, consider activating your Ult to dash up to him to force him to reposition, but be prepared for any further CC and yank him closer to you and your team to prevent and mitigize his escape. Worry about getting a hook on him after you captain initiate the fight. If you so happen to have a hook on him before heures his Ult, maybe consider timing your own Ult to stun him while he channels his own to interrupt the ability if it would otherwise devistate you and your team.
9
Anka Having arguebly one of the highest burst potential in the game, Anka is fairly mobile and with that in mind, much more mobile than Churnwalker. Landing a hook on her will be hard enough even with prediction of her destination. But she can remove her own hook by easily using her Ult, thus making you have to re-apply the hook, giving you downtime. If she lands her Shimmer Blade on you or your ally, know that she will appear behind the direction she hit you with the blade and time your hook accordingly, but it’ll be hard because it is nearly instantaneous. (Consider purchasing: Slumbering husk, Celestial Shroud, Tornado Trigger, Journey Boots)
9
Celeste She may be immobile but hell, is she a master of zone control, nullifying your ability to land your hooks, thus making her one of the hardest heroes with low mobility to land a hook on, for she ALWAYS keeps her distance. Once you even land a hook on her, activate your Ult if given the opportunity immediately and dash up to her, from there on, be ready to activate reflex block to block her Core Collapse, and maybe consider purchasing Shiversteel in your kit to replace one of your Defense items. (Consider purchasing: Reflex Block, Slumbering Husk, Celestial Shroud, Tornado Trigger, Pulseweave, Shiversteel.)
9
Grace Grace may not be as mobile as other captains but she is already more Mobile than Churnwalker. She is dangerous with her Holy Nova and that stun is what really screw you up, all of her kit prevents you from doing anything at all, from her slows from her abilities or perk, from the massive heal from her Divine Intervention Ult. She is not one to mess with and even if you have the opportunity to land your hooks, chances are that she will be there to interrupt you. Her WP path is just as deadly, but she won’t be as tanky, but just hits like a truck. Other than that, you can 1v1 her quite effectively and you will always come as the victor in that match up, but in a team fight, be sure to have reflex block ready to block any of her crowd control and keep your distance from her.
9
Lorelai Dealing with Lorelai both as a Captain and a Carry is a pain, her kit automatically makes her amongst Churnwalkers main counters, especially for his WP path. Her Ult removes a hook Churnwalker has landed on from her ally, making you apply another, on top of that, a smart Lorelai will take advantage of Churnwalkers low mobility and will keep you at bay, her B and A are those abilities to keep you away from her allies and so that the can kite you to death, or prevent you from fleeing, so take caution! Consider purchasing reflex block to counter her CC, especially from her stun! To nulify Lorelais ability to be a nuisance in the battlefield is to keep a sharp eye at your hooks and be ready to re-apply a hook once she uses Waterwall on one of her allies or herself, this will hook em again even after she removes it. Easier said than done, although you will have another hook, the time re-applying the hook puts you on downtime making you vulnerable and keeping a sharp eye at your hooks requires a high amount of skill, so expect a challenging fight!
9
Malene Ahh.. Malene, arguably one of the hardest heroes to master in the game with a total of 5 abilities! Malene damage potential is not to be underestimated, for she can keep you in place with her roots and use her kit to escape from your clutches, in her shadow form, she can easily remove your hook, making you have to reapply it. Try to time your hook to reapply it if you can as soon as she reappears. That is the main reason why she is a major threat, because she can easily remove Churnwalkers hook with ease, giving you downtime.
9
Reim Despite him having Ice powers, getting into Riems face is equivalent to playing with fire. To combat Riem, try your best to get a couple hooks before taking him head on, you will have greater sustain than Riem if you do so so, but just know that Riem is very slow melee hero, so landing a hook on him will be not hard at all, but if he catches you early in a teamfight, chances are that you already lost. Let your Captain initiate the fight so that you can get a couple hooks in and with those hooks, you will be able to out damage Riem and out sustain him, of course not all the time you'll be able to get all hooks, but practice is key. Despite Riem taking the second best 1v1 champion in close quarter battles. Dont feel afraid of fighting Riem alone, he does have his roots, slows and massive stun, but try your best to move in between basic attacks to make an effort to dodge his Winter Spires, although the battle may seem to be in Riems favor, you can definitely hold him off much better than most warriors other than Krul. So keep your distance and land your hooks, dueling Riem will be a challenge, but dont feel afraid of taking him later in the game and if you both have a similar gold lead, because you have a fair chance at winning.
9
Reza Reza, i have a lot of respect for this mage, what makes him a huge threat is his ability to burst you down faster than you can heal and easily remove Churnwalkers Hook with his Ult. Both his WP and CP paths are not to be underestimated. Try your absolute best to land a hook on him once he has dashed once or already has dashed twice putting it under cooldown, nonetheless, if he hasn’t done his Ult in a long time, time your hook well enough to reapply the hook as soon as he reappears in his Nether form. Reza may have his own share of sustainable capabilities, but your sustain is rather greater in a 1v1 situation, and especially in a team fight, that’s of course if you have your hooks. Reza is fast and can easily remove your hooks with ease, but don’t be afraid of taking him on.
9
Skye Skyes mobility is the main reason why she is so high up, landing a hook on her is extremely difficult and even if you yank her in, she can easily dash away and take advantage of your low mobilty, consider purchasing aegis to block her ULT if she targets on top of you or simply when you need to bypass it. Keep an eye on her Target lock and land a hook right after she dashes to a target locked victim during a team fight, maybe consider stunning her right before she might break free from your hook or right after you land a hook, she is VERY weak against CC, so consider using your pings to target her once you have her on your grasp.
10
Grumpjaw One of your hardest counters, Grumpjaw is a brute with massive sustained damage, burst potential and tankiness, despite you being able to land a hook onto him, he will render you useless as soon as he uses Stuffed on you, removing all of your hooks you’ve landed in a team fight and rendering you useless for a few seconds. And on top of that, he’s pretty hard to take down alone but don’t be afraid of fighting him 1v1 at full health, chances are that you will win, that’s if you are at a similar gold and experience lead.
10
Gwen Almost on par with Idris on one of your counters. She may not have a spectacular amount of a Mobility, but hell can she shrug off practically anything, and her Skedadle removes your hook right off the bat making you have to re-apply it, her Buckshot Bananza restricts your movement and keeps you at bay with Aces High. A hero with excellent burst damage and having the ability to remove one of your hooks makes her deadly
10
Idris YOUR HARDEST COUNTER, Idris is the epitome of Churnwalkers true nightmare, a hero with incredible damage, high mobility and an Ult that removes Churnwalkers Hook. Landing a hook on Idris is hard enough even if he is nearby. Vainglorys turret diver has the ability to harass you and possibly kill you before you can even land a single hook on him or the enemy team. If he goes CP, it won’t be as punishing, but he can still escape quite efficiently. To re-apply a Hook, try to predict where he might land and activate Hook and Chain just right after he jumps off of you or an ally, it’ll re-apply the hook, but he can easily dash away breaking the hook or fight his way to regain his Ult from cooldown while going WP. If the situation leads to just you and him alone in the battlefield, don’t feel afraid to face your greatest enemy full on, it’ll be a hard battle, but you will come out as the victor.
10
Krul Krul... another undead warrior other than you... the issue is, you have to respect Krul for he is the King of 1v1 Duels!! This Halcyon powered zombie feasts on melee heroes and WP Churnwalker is no acception!! Fortunately, he is a melee hero after all, meaning that he will have to get in your face eventually and on top of that Krul is also quite immobile during a team fight, so landing a hook on him will be easy, but for course you have to worry about the rest of the enemy team, because if you miss even ONE hook on the enemy team when going against Krul will probably spell your doom. I HIGHLY recommend to purchase Atlas Pouldron in your kit, this will render Kruls ability to not only deal damage but will nuliffy his life stealing capabilities, also rendering him quite vulnerable, so land the Atlas carefully, keep in mind that smart Krul players will be wary of the Atlas in your kit and will time their reflex block to block it!! Despite not being able to 1v1 Krul yourself, you can definitely hold him off in the beginning of the early game, you will automatically have more sustain than Krul if you have 2 or more hooks in the early game. When farming you must, but MUST feed, feed, feed, feed, feed because you need it!! If Krul gets an edge in farm, he will snowball you horrendously, stealing your farm along the way. During combat with Krul, chances are that he wont bother messing with you and will go for any of your allied carry(s) land a hook on Krul and yank him away from your ally, this will make him vulnerable for a short time for your team. Now, if he goes for you, chances are that you will already have a hook on him, after that hook, PRAY TO GOD that you will land all the hooks, if you miss one hook, but have 2/3 hooks (in 3v3) or 3~4/5 hooks (in 5v5) you MIGHT be fine. Krul going for you will be of a challenge, but if you so happen to land a good amount of hooks, then take him on, but dont overestimate him, his self sustain is rediculously absurd and other than your ultimate and maybe your boots, you have no other choice but to take this zombie on with your own self sustain, even if Krul purchases Poisoned shiv, and despite Krul being able to nullify some of your damage thus lowering your sustain even more, believe it or not but at Churnwalkers maximum healing potential from his allies dealing damage to hooked targets RIVALS that of Krul, even with Krul purchasing Poison shiv and with him on your butt wrecking your dps, you will have a chance at even outsustaining the 1v1 King himself! But of course, not all the time you will be able to land all of your hooks and at times you will make mistakes, dealing with Krul will be an insane challenge and will require near perfect skill, but defeating him will not be impossible, be brave and prove yourself to be a formidable opponent to the King of Duels!!

Introduction Top

Oh hello. This guide is currently a work in progress since October 2018!!

My Vainglory account name is “TheLunarBobcat” I main the Captain position in Vainglory.

Ever since Jan 2018, i have been practicing WP Churnwalker and i wish to share my knowledge about this off meta build. He is also one of my mains in the jungle position.

Spring season has started with update 4.1!!! Churnwalker is still strong currently in the meta as a captain and chances are that he would be tweaked or nerfed by next update or by the next few updates. With that in mind, lets hope his 20% omnilifesteal isnt touched because it is the most important factor of WP Churn!! I ended winter season at T9 bronze in 3v3 and T5 silver in 5v5, i will now focus on both 5v5 and 3v3 on this guide. Enjoy the guide!

Notes (i will separate these notes and organize them, i will also add tips and tricks much later) Top

Introduction to WP Churnwalker
To all of those people say that Churnwalker cannot be played as a Jungler, you cannot be anymore ignorant than you are stupid to assume that. Churnwalker may be meant to be played as a Captain, but dont under estimate his potential as a Jungler, and it's best played in the WP route if you wish you play him in the Jungle
WP Churnwalker is pretty viable and can definitely be used as a warrior. His play style as a warrior is different to his Protector role and requires more skill than playing roam due to the fact that you are punished even harder for missing your hooks because of lack of cooldown reductions and squishiness.
If you look at his spotlight, you can see that at one point it says that he can be played as a Utility Power Captain or a Weapon Power jungler. At first being ignorant, i found no viability in seeing a weapon power Churnwalker when he was released and damn, I was wrong.
Weapon Power Churnwalker is a Lifestealing Warrior, having Natural Life steal in his kit and requires constant back up from his team mates to stay alive. Churnwalker as a warrior is very very squishy alone and he can be focused down quickly so you need to stay close to your allies which is crucial in late game, ((which applies to every hero))

Significance and Importance of his heroic perk: Futility of Life
Churnwalkers heroic perk is the bread and butter to his role as a warrior while for his protector role it’s all in his ability to disrupt boost damage and stay alive in the fight. Churnwalkers heroic perk activates when he hooks an enemy, once he hooks an enemy, and when that enemy receives damage, Churnwalker recovers a fraction of that damage as health, So if Churnwalker chains an enemy and deals weapon damage to the enemy he chains, he has natural life steal against his hooked victim keeping him healthy while he is in combat.

Magnificent Discovery
Heres a little fun fact: Believe it or not, but Churnwalker has one of the strongest 1v1 potential in the game as well, dont believe me?? TRY IT YOURSELF, he can screw the likes of Rona, Glaive, Alpha, Grumpjaw, Kensei, and ect. ((Only to be topped by Krul and making Riem run for his money)) so if a teamfight is left with you and another enemy hero, dont be afraid to 1v1 them, unless its Krul.

Weaknesses
Even though this sounds too good, this path does have its weaknesses. Churnwalkers damage output compared to other junglers isn’t as great and his only form of dashes or escape is his ultimate and in that case, he is very immobile. WP Churnwalker is also very weak against heroes who can dodge//escape from his hook quickly, heroes like Vox, Idris, Blackfeather, Varya are some examples. Weapon Churnwalker also has one of the highest skill caps in the game, when played wrong you will have trouble surviving too late game, when played correctly, Weapon Churnwalker is godlike. ((Which applies to most heroes in Vainglory and which is why they have a difficulty level for each hero))

Combat
When in combat as a WP Churnwalker, you should always, but ALWAYS, let your Captain inituate the fight and then in the beginning of the fight you must chain as many victims as you can. Keep a sharp eye on your hooks because when you don’t have anyone to hook on, you’ll be excruciatingly squishy. Don’t forget to Keep a sharp eye on your Lifesteal points and you should wait and ping “I’m not ready” to your team mates so your Lifesteal points can max out before starting the fight. Once you have your hooks, Target the enemy carry and try your best to lock them down with your ultimate if you have it available. But if not, you should really focus on building BP ((Breaking a Point)) stacks to deal more damage and receive more Lifesteal, with Serpent mask allowing you to stay alive while you build stacks early in the fight. Make the enemy team commit to the fight and if the team fight ends with just you and another hero, make that enemy commit to a 1v1 and prove them wrong into making that decision ((unless they are Krul, Rip)).


Just because you are a damage dealer doesn’t mean you can be selfish, as a Captain main, when I play Jungler, it wouldn’t hurt to use your abilities to save an ally or two. And keep a watchful eye on your carry, and even though you can use your abilities offensively, you can definitely use your abilities defensively and one day it can really make a difference in a team fight and it can definitely might just win you a team fight and a game.

Debate
Churnwalker as a damage dealer alone is excruciatingly underestimated, often only seen as a "hyper captain" and a tank meant to only soak up damage with no potential into being anything other than a captain itself. Usually this is what most try-hard Ringo mains out there would think.

Churnwalker again is a secret life stealing warrior, and best played as WP from my experiences. Vainglory is VERY FLEXIBLE and even Churnwalker himself can even be a warrior himself, and with this path, you MUST overdrive your A and your B.


You may be asking "oH DuRR, ChURNWaLKER HAs nO DMG POTeNTIAL aND RELIES ON aLLIES ToO MUCH WP iSnT VIABLe."

Well, compared to other heroes, despite having one of the highest base WP in the game, I do have to say that he doesnt have any abilities with WP scaling or basic attack percentage.. WP Churnwalker doesnt deal as much damage compared to other warriors in the game alone, but his playstyle is far different of that from a common warrior in Vainglory, and his heroic perk is the bread and butter of his potential to be a warrior!!

Having basically passive omnilifesteal against chained victims grant him one of the highest self healing potential in the game, so high that it rivals the 1v1 king himself; Krul.

Even if Churnwalker doesnt deal as much damage, his playstyle's strategy when going WP revolves around out-sustaining the enemy, as well as healing back a fraction of that damage YOU deal back as health. Not to mention your allies also dealing damage as well, only granting you even more sustain.

You again being stubborn might just say "Ahh DuRR, yOu CANt laNd EvEry HOOk."

Obviously chances are that you wont be able too, WP Churnwalker from my experiences is harder to play compared to his Captain counter part, being punished every time you miss a hook, and at times is can be fatal because you aren't as tanky. So practice is key, so if you lose when playing WP Churnwalker, dont automatically think that its non-viable.


"WHat AbOUt CP ChUrN??" You may ask

CP Churnwalker... I've tried it while experimenting with him back in Janurary 2018, it doesnt work, you're better off with WP since its even mentioned in his spotlight. And it is his highest form of DPS he can deliver which outclasses his CP counterpart.

WP Churnwalker brings a new playstyle to the table and if your ally decides to go WP Churn, give that player a chance, and co-operate, WP Churnwalkers maximum potential is only at your finger tips if you are going solo queue, get some friends and co-operate!!! Trust me, he's dangerous!!!


Some others may even mention“WhAT abOUt WP PHINN? WP CHUrn iSNt ANy BEtteR.”

I’m sorry, but on my behalf of the arguement, Churnwalker actually has MUCH greater jungle and even 5v5 lane potential than that of Phinn, and possibly the potential to out-lane that of the heaviest pushers and especially if they are melee, even if they are good at the lane, WP Churnwalker is who I’m referring too, and even if they purchase Armor in their kit. WP Churnwalker himself, believe it or not, has one of the highest trading potential in the game, being able to 1v1 even the toughest of other Junglers in the game with Krul being an ecception and Riem making a run for his money, go try it out an do your homework, it was such a discovery!! And on top of that, WP Churnwalker actually has one of the strongest early game stages of the game, easily out trading squishy carries for breakfast, but he falls off a little bit later in the game. with that in mind, Churnwalkers heroic perk, Futility of Life, heals a fraction of health based off of the damage chained targets receive from any source, and a fraction of that damage is conferred to other chained victims as well. That being said, it means that Churnwalker even without having any WP scaling abilities or basic attack percentage abilities still does the same trading potential of that of a hero with same stats but dealing 20% more damage passively ((I chose 20% because that’s the percentage of health regenerated back from damage from Churnwalkers heroic perk in the current update 3.7-3.10)).

Sorrowblade vs Serpent Mask
Sorrowblades high base weapon power compared to Serpent Mask is a no brainer. Sorrowblade outclasses Serpent Mask in terms of DAMAGE which is obvious. But the thing is, if both items were to be pit against each other in terms of trading potential, both are equal in terms of trading value. Try it out yourself, pit 2 heroes against each other and put one with Serpent Mask and one with Sorrowblade, the grand majority of the heroes that go head the head end up dying both at the same time. ((Try it out yourself and do your homework!)) Sorrowblade may be better at sharing the damage Churnwalker can give out with his hooks, but that’s the only stat that Sorrowblade outclasses Serpent Mask in. Serpent Mask may have a lower base weapon power.. but that extra % damage lifesteal is what you aim for, and its passive which works on extra weapon power damage % lifesteal is what you want to abuse. (In that of update 3.10, Churnwalker has a passive 20% free lifesteal naturally, which is something I’ve mentioned before, but Serpent Mask gives out another 15% lifesteal which means that he now has 35% lifesteal with an addition of the passive 25% 800 point lifesteal, which means that he has 65% lifesteal over 800 points of damage you deal then 35% lifesteal afterwards.) The reason why i capitalize in lifesteal so much is because WP Churnwalkers main playstyle all revolves around out-sustaining the enemy, and if you miss a hook, you can stay alive a little longer by basic attacking to stay alive long enough for the next hook. Staying alive long enough in the fight enables you to stand your ground and not only share the damage you deal and from your allies, but to keep that health bar of yours up long enough to out-sustain the enemy because you are playing as a Warrior. But I’m not saying that either of the items i mention are better than the other, Sorrowblade isn’t a bad pick for Churn, but you would benefit much better if you purchasing Serpent Mask. Of course you can purchase Poison Shiv for the lifesteal as well, but Poison Shiv doesn’t give Churnwalker the benefits he needs to stay alive other longer than Serpent Mask gives, thus Poison Shiv is much better as a go-to counter item.

Thank you for reading!! And see you on the Fold/Rise!!
Ardan main

TheLunarBobcat

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