Crystal weapon substitute Saw by AvalonEdge

Crystal weapon substitute Saw

By: AvalonEdge
Last Updated: Aug 13, 2015
1 Votes
Rating Pending
Build 1 of 1

SAW

Build: Build #1

Ability Path

Spin Up
Heroic Perk
Roadie Run
1
2
3
4
5
6
7
8
9
10
11
12
Suppressing Fire
1
2
3
4
5
6
7
8
9
10
11
12
Mad Cannon
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
Show all
Threat Hero Notes
0
Joule Her armor and shield on the front means she takes significantly less damage from you, but it also means she is vulnerable from the back. Force her into a retreat, the rest is up to your judgement.
1
  No Threat
2
Petal Your suppressing fire, combined with crystal damage, will wipe out Petal's munions and slow her down. Feel free to shank her afterwards. Beware of the kamikaze minions, and try to reflex block that(if it's stupid but it works, it's not stupid)
3
  No Threat
4
Ringo His high dpm may be a problem, but if he focuses entirely on weapon or crystal builds, counter with armor or shield accordingly. Reflex block is a must.
4
Skaarf Dangerous early game, but with well timed potions and blocks, you can survive and outlast skarf to the end game period, where you have all the items to counter him.
5
Adagio Somewhat problematic, especially with his ability damage over time. Reflex block can counter his ultimate, and purchase halcyon potions to negate his skills.
6
Ardan Your immobility is your greatest weakness. When stuck inside his ultimate, your only chance is to kill him before he kills you, or wait for your team to bail you out.
6
Catherine As of the latest update, stuns no longer clears spin up, making her ultimate less punishing. Try to damage her as much as possible with suppressing fire and your fast basic attacks and finish her off with a shank.
6
SAW The unstoppable force meets the immovable object. Basically a gunnery duel, depending on who has more damage, what builds you use, and how many stacks of spin up you have when you both engage. Weapon SAW has the edge, until Crystal SAW sprays him with suppressing fire and shanks him with additional 400% crystal damage ratio.
6
Glaive Glaive is dangerous, like it or not.His high critical chance and late game lifesteal will back you into a corner, like his afterburner knocking you into his turrets.roadie run around him, shank, and roll back into the safety of your allies and turrets, or back to the wall where you make your last stand.
7
Celeste Her abilities are annoying, combined with your slow speed while spun up, you are a sitting duck. Stay clear of her maximum range, and have a finger on that reflex block.
8
Taka Take is the main reason why you shouldn't stray into the jungle alone. Forget using,suppressing fire, he will simply vault over you, and his ultimate leaves you wide open to other heroes ganging up on you. Shank him, roll back, and haul ads.
9
Koshka A dedicated koshka player will beat you to the ground, and dice you to bits. Escape is not an option, if you have reflex block, use it when necessary while you try to reposition closer to your turrets. If you are too deep in the jungle( which is specifically what I told you not to do) try to deal as much damage to her before going down, or hope you have enough damage potential to kill her before she kills you. If you're going down, best go down swinging.
10
Krul Avoid him at all costs, it is best to buy flare guns( or your roamed do it, whatever) or place scout traps in the bushes lining the lane. You never know when he's coming, but when he does, best have you back to one of your turrets with 12 srmtacks of spin up.

Builder's note Top

You are actually free to ignore my suggestion for abilities above and invest in suppressing fire, although I prefer the roadie run, because it's the only way I can escape spin up, angry Kruls, or chase down some tasty low health Ringos.

Basic idea. Top

This build largely focusus on crystal power. Combined with alternating current, his basic attacks will be colossal late game, and still have crystal ability ratio. As of the latest update, stuns no longer remove spin up, making SAW more dangerous than he once was. Once you have unlocked suppressing fire and roadie run, your tactics are to suppress and slow an enemy to around half health, then shank him and roll back to the safety of your turret. The shanked deals damage based on missing health, so it is highly recommended to roadie run low health enemies. Beware however, if the enemy uses boots to Sprint away from you into the safety of his turret, you are much better off hauling *** in the opposite direction rather than risk being smited by that turret.

Early game. Top

Stay in the lane. No. Matter. What.
Until you get alternating current or at least level 5, stay in the (upper half) of the lane where junglers have to travel more to reach you, and cross the golden ring when you have either killed the enemy laner(s) or you are backed up by a teammate. Don't be afraid to use halcyon potions, always have 1 in stock. Do not stray from grinding up alternating current.

Mid game. Top

Congrats! You (should) have a heavy prism and a blazing salvo, along with other stuff like light armor, shields or a reflex block(depending on opposition). Your raw weapon damage is still quite weak, but you would have realized that your abilities do pack some punch behind them. You should yse abilities whenever possible, and retreat when they are on cool down(if you haven't killed everything yet.) If things are going pretty well, investing in an energy battery of a hourglass may not be a bad idea, but don't waste too much! Alternating current is going to up both your abilities and your basic attacks!

I got Alternating Current! (Holy Shit) Top

Once you spend all your money on alternating current, you wonder if it is really worth it. Trust me it is. Alternating current puts a percentage of your crystal power into every alternate basic attacks(hence the name alternating current) combined with SAW's insane rate of fire, this will shred through every enemy you see. Combine a few other crystal damage boosting items and you will see that both basic attacks AND ability damage is vastly increased! It's like killing two birds with one stone!

End game (for better or worse) Top

Now you have all the money, all the items and all the ladies. This will touch up on complimenting items to your build.
Frostburn: If suppressing fire wasn't enough to slow enemies, you can now slow them MORE. Srop your charging enemies in their tracks, and watch your fleeing opponents cry out in dispair.
Clockwork: Because spamming roadie run is fun.(in situations where chasing down enemies are the least of your worries, eye of harvest is a viable option,if you keep on shanking and shooting of course)
Crucible: more health, and a reflex block for your team, good counter for enemies like Celeste and Skarf with AOE ultimates.
Shatterglass: "What does the scanner say about his crystal power level?" "ITTS OVER 9000!"
Armor/Shield if your opponents keep on damaging you with high weapon or ability damage, time to equip protection! (Or you can go entirely glass canon mode and replace this with broken myth, extra crystal damage per second fighting is nice)

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