Mace To The Face. by Masterlauti

Mace To The Face.

By: Masterlauti
Last Updated: Aug 7, 2017
2 Votes
New Guide
Build 1 of 1

Grace

Build: Mace to the Face - Grace CP Jungler

Ability Path

Retribution
Heroic Perk
Benediction
1
2
3
4
5
6
7
8
9
10
11
12
Holy Nova
1
2
3
4
5
6
7
8
9
10
11
12
Divine Intervention
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Krul He is a bit annoying in Early, but in Core it is no longer a Threat and in Late, with Alternating Current, He is a Piece of Cake.
4
  No Threat
5
Petal Can be a Threat with her B, Try to use Holy Nova to kill her munions easily. and then attack her.
5
Blackfeather His troubles are similar to Alpha's, but a bit different and Without the Reboot. If you Attack him after he loses his Barrier from his On Point (I recommend to scape just walking and when he lose his barrier, then you stop to use holy nova and Stun him before he can do anything), he is an easy enemy.
6
Kestrel Try to avoid her traps and always use Benediction Holy Nova Combo, to slow her and not to give she the chance to get stealth and increased movement.
7
Lyra If she is Roaming, her Bright Bulwark will be a Nightmare for you and your Benediction, but after the ability, she won't be a Threat anymre if Carrying. But as a support, you won't be able to kill her fast.
8
Gwen Her Skeedadle is a counter for your Passive, A and B. Do not use Holy Nova Before Gwen uses skeedaddle.
9
Alpha WP Alpha is deadly for you if the other player knows very well how to play Alpha. Do not frighten to Termination Protocol. Before she explodes, use Benediction to gain a Holy Shield and reduce her damages (Do this specially for her CP) The problem is that grace has it difficult to kill her when rebooting. Also if WP Alpha is using Poisoned Shiev, a very common Item for her, your Divine Intervention won't be very useful.
9
Idris His Shroudstep will make you imposiible to hit a single Holy Nova, specially if hen is WP. Also his reinforced health is annoying.
10
Grumpjaw Grumpjaw is just too OP in general, and Grace is not his best counter... His damage is superior to yours. He attacks faster, so he will recover his dumb Perk stacks faster than your attacks (Specially in Early and Core, because your Attack Speed won't be inreased yet by Alternatin Current Avoid him if you are not with a teammate.
10
Skye Her Suri Strike makes you totally imposible to get a singe hit with Holy Nova and her attacks with Forward Barrage while moving are just devastating. Always avoid her ecept you are in a teamfight.

About Grace Top

Grace is a high resistance hero, with Healing and some good damages. She is principally a Roam, but her WP route is also very played. But what about her CP? That is what this guide is about.
She benefits a lot from her passive, Retribution, for both WP and CP, because for WP the 2nd attack has AoE (With the same damage than a normal attack) and her cooldowns, useful for her CP, WP and Roam routes because it is always the same effect (1.5s Cooldown reduction).

Her CP limit. Top

Grace is normally a Roam with some CP, but principally a Roam. She has potential abilities to become a strong CP damage dealer, but she has a big trouble: Her Passive, Retribution. Yes, it is quite nice her basic attacks with AoE and Cooldown lowering, but it has trap: All her effects from abilities limit to 200 CP. Effects are the Holy Shields and Damage Reduction from her Benediction. So, yes, you can get more CP for your abilities, but it won't be very effective. It is preferible to focus in another areas, like Cooldowns or defenses than in a more expensive and with reduced effects item.

Items Top

Shatterglass: Adds CP to increase Holy Shields, damage reduction, Damage and Healing.
Clockwork: Gives Energy to be able to use Holy Nova many times without getting out of energy, and reduces cooldowns to use Benediction and Holy Nova constantly.
Alternating Current: Adds a bit of CP, and it is quite useful for combat. With a bit more Attack Speed, you will be able to do more Retribution Basic Attacks in less time, what does mean, less cooldowns. Also Basic Attacks will do more than just low cooldown, they will do some cystal damage, making it more rentable to use your basic attacks. And don't forget the 55 CP that the object adds, making a total of 205CP.
Journey Boots: Grace has no troubles with cooldowns and energy, so Halcyon Chargers are not necesary. The Journey boots help a lot to catch enemies with your Holy Nova. Also, you can scape that annoying Melee hero who can constantly get closer to you with an ability by using B + Boots, so if the hero dodges the ability, you activate boots and run to the opposite side, scaping. If you catch it... RUN ***** RUN! try to dodge abilities like Prime Directive.
Defenses: Nothing new to say. Always Pick Aegis, and use Atlas for high Attack Speed, like Krul or SAW, and Metal Jacket to the regular-low attack speed heroes, like Gwen. A recomendation for ATlas Pauldron, is to activate it at the same time that your Benediction (Choosen on the enemy you want to put Atlas, of course), so it will be imposible to dodge the Atlas (Atlas has a delay very similar to the time that takes to grace to reach her target).

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