Support Lance by FrostBitten312

Support Lance

By: FrostBitten312
Last Updated: Mar 14, 2017
2 Votes
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Build 1 of 1

Lance

Build: Sorrow Support SAVAGE

Ability Path

Partisan's Technique
Heroic Perk
Impale
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Gythian Wall
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Combat Roll
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Threat Meter

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Threat Hero Notes
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  No Threat
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  No Threat
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Flicker A stealth hero. Be sure to counter with more scouts and flares! And be sure that by the time he unlocks his ultimate you have the map pretty well covered! Watch the lane though since Flicker's like to harass your carry and take advantage of the closely neighboring brush.
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Kestrel Only her in cp build should you worry about her stealth. But flare for those mists left behind from her camo in both builds.
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Taka Taka is another stealth hero but he does a hit and run tactic with his c then a. When he uses them though he's rendered useless and that's why he uses his b to get away. Don't let this happen. Flare his path and possible paths he might take and expose him. Use your root to put him in place then stun him.

Summary. Top

What most players should build when going any support. Always have your crucible, vision, fountain, vision, and contraption down.

Don't neglect these items. Your job as the support is to protect your team. You should not ignore these items for offensive ones, no point in that since that's what your carry and jungler are for.

Also always provide vision! You can't be two places at on time on the map protecting both your jungler and lane carry, so plant some Scout Traps down so they can see threats coming.

So yes, this is a support guide on trying to ensure your teams survival and success.

Build Explanation. Top

Ironguard Contract: This is built just for some healing to be done so you're all set and ready when you want to go up to the lane. (sell this later)

Sprint Boots: These are here to ensure your first blood. You should farm up with your jungler until you hit level two, then have both of you go up there. Wait for the enemy laner to come close and then impale. Take some steps toward them herding them to the upper wall where you can use your shield to stun him. If at any time during this he seems to be getting away that's what the boots are for, and you might wanna make a turret dive so that's where you would use your... (but I really don't suggest a turret dive this early)

Halcyon Potion: For healing.

Lifespring and Light Shield: This is working toward your fountain and it gives you the health you need to tank for your team.

Scout Trap: A good support should always be buying and planting these in important locations (gold mine, jungle entrance, lane brush) until you work up to your contraption. This provides vision for the whole team. The amount of scouts you buy varies on how often they get triggered, and the pressure being put on the lane.

Weapon Blade: This is to build up a sorrow for decent damage on the impales. Build the sorrow with extra cash you have left, and do NOT build it over the other necessary items as a roam (crucible, fountain, contraption).

Fountain of Renewal: Build it early for extra health and defense against the enemy cp hero. Mostly to keep a team fight lasting and to save your teammates.

Contraption: Get this early for unlimited scout traps. Don't get it first thing because you need something to save your team with first. But the sooner you get it, the sooner you have the map covered and your carry can walk around without fear.

Heavy Steel: Working it up to a sorrow.

Crucible: Extra health and for saving a teammates life.

Travel Boots: For quick movement and to get up to war treads.

This is about where you sell that Irongaurd Contract

Coat of Plates: For building up an atlas if needed (to counter a saw, krul, etc)

Six Sins: For the sorrow.

War Treads: Start a surprise attack on the other team, or to escape one.

Sorrowblade: The damage is real.

Atlas Pauldron: A counter item.

Stormcrown: What most other roams get. Also ability cool down... For all the quicker impales and stuns.

Strategy. Top

A thing about Lance I like best is team chemistry is great when a support goes lance. It's basically the Lance's job to start and end each team fight. His Impale leads his team. His Gythian Wall can stop enemies from running, OR to stop them from using an ultimate*. And his Combat Roll are for either running, leaping out of a lane brush to fight the laner, or chasing down a fleeing enemy.

*Yes, to stop an enemy ultimate. You see an Ardan leaping at your team for his barrier? Use your shield and shove him against a wall. That'll stop him. Celeste preparing to use her ult and she's near a wall? Perfect time to stun.

Throughout the game your job is to level up with your jungle, and every now and then give the lane a boost by using that impale on their laner and getting a kill. Be careful though, because after you kill their laner the other team is bound to react, and their roam and jungler would be coming up. Either hang in the lane for a while to protect your carry, or place some scouts in the brush. Do not leave your carry alone for too long or after you've started something.

While we're still on scout traps... Always buy them in between all your other items, because I'm sure that more than not, you've got a couple hundred gold left after buying something. Use them for scouts. And always keep up to date with them, replacing ones that have been detonated by the other team.
It may seem like a waste of gold to buy scouts, but would you rather spend 50 gold for a scout or give their team 300 gold because you didn't place one in the gold mine? Same thing applies with deaths. A simple 50 gold scout could stop the enemy from getting 100 or so on killing your lane carry.

There might be times where you would start losing a team fight that you've started, and you need to flee. Actually, your team needs to flee. Be ready to sacrifice yourself in order to save them. Other than using the War Treads if they're built or your boots to run the opposite way your team is fleeing to and drawing the enemy away, stand a bit back and keep pace with the other team. Stand beside them and give em a shield stun. Falling behind a bit? Root them from behind. And then once you have saved your team use your combat roll to escape. This works because lances abilities are quick to use and 2 of them are mobile, meaning you move while using them. The cool downs are also relatively short, so you could use them a couple times.

Tips. Top

Lance's abilities are simple, but if used efficiently, they could be devastating.

If you start attacking a healing camp with your Gythian Wall it won't attempt to root you. Starting with a basic attack and then quickly stunning it would also have the same effect.

You may see a lance using his Impale to get away, though this isn't the best option since if he does not hit anything with the impale the recovery is slow. Use it to get away if you are in the lane, and impale some minions that are conveniently on your escape route. If you're in the jungle, don't use your Combat Roll to wall jump. Instead, use your roll to move away from your pursuers and toward a wall, which you can then Impale through.

During team fights, use the fountain when your team starts taking damage, when you see both your teammates at half health then heal them then, because by the time the fountain reaches them is when it's a perfect heal. Also, if you notice one of your team mate is taking damage and the other isn't, just heal him when he needs, because it's better to have all 3 members of the team up then waiting to heal both of them and having one die leaving you with only 2 members.

If one of your teammates is not pulling it together then do try to help him but if you find he's dying way too quickly in team fights because he isn't building any defense, don't heal him. If you are not building any defense you'll get shredded so quickly a fountain won't help one bit. Focus on the other teammate at this point and try to win with only 2/3 of your team.
Do not mistaken this for him dying because he is being targeted. If he's building the defense but he's dying means that the other team sees him as a threat and wants to dispose of him quickly in team fights. Luckily as lance you should easily keep the other team off of him. Impale them in place, and when they start moving again stun them with your Gythian Wall. Combat Roll to better positioning and use the abilities again when they are off cool down. Don't forget to use the fountain and crucible.

Using crucible randomly in a team fight usually isn't effective and would be wasteful. An easy way to effectively use the crucible is to block enemy ultimate's. Since most ults are easy to spot it should be no problem blocking them. Like Ringo's fireball. He does the animation of taking a huge swig of booz and then breaths a fireball and at the same time the target is marked with an orange ring. Block this easily. You can also use crucible to save a teammate from a third, fourth, or fifth consecutive turret shot.
There are a few ultimate's that you shouldn't use crucible for though. Obviously not for Blackfeathers since it's just not worth and it's hard to time, and not for Ardans unless you've got great team communication in order to cross the barrier at the same time.

And That's It! Top

I hope you could put this to good use and this helped you. But take my whole guide with a grain of salt. I'm not saying you're untouchable with this build and you or your teammates won't die, which is inevitable, so don't blame me when that happens xD. And if you disagree with my item choice that's fine since everyone can be entitled to their own opinions, but I made this guide to help others and to share my (rather limited) knowledge of Vainglory to all who view this.

Thanks for reading :)

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