Surviving from the Death by Leng

Surviving from the Death

By: Leng
Last Updated: Mar 18, 2015
0 Votes
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Build 1 of 1

Celeste

Build: Build #1

Ability Path

Julia's Light
Heroic Perk
Heliogenesis
1
2
3
4
5
6
7
8
9
10
11
12
Core Collapse
1
2
3
4
5
6
7
8
9
10
11
12
Solar Storm
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
  No Threat
2
Joule
3
Ardan
3
Catherine
4
Adagio
4
SAW
5
Krul
5
Skaarf
6
Glaive
6
Petal
7
Koshka
8
Taka
9
Ringo
10
  No Threat

Celeste's last skill costs massive damages that's why [[Eve of Harvest]] helps her to survive until the last battle! Top

Celeste is designed to be an artillery mage, meaning she can dish out ranged damages. She is fairly malleable, so you can start her out either in the lane or the jungle.
As she needs a sizeable amount of gold for her to be effective in late game, you should try to get as much gold as possible.
Always hang behind a tankier hero in the event of battle; Celeste is quite squishy, so do not dive head first into the fray. If you are being targeted by a team, you're as good as dead as her health stats aren't the best. When playing Celeste , kiting is your bff. Move in to drop a Heliogenesis or Core Collapse then retreat, then go in again to drop another so on and so forth. Her abilities are indisputably the best for poking and harassing enemies like this so fight at the edge of battle to maximise her superior poking abilities.



Her first ability, Heliogenesis is great because the cooldown is fairly short. I would suggest upgrading this ability in the first two levels for maximum damage output then going on to Core Collapse only on level 3. Heliogenesis should be maxed. Another reason Heliogenesis is great because it gives you sight in the area you drop it in, so its safer to set these off than running in to plant a Scout Trap . Make the stars go supernova when you put two particularly close together for increased damage and range.
Get Core Collapse at level 3 and use it to defend yourself or finish off a fleeing enemy. This ability stuns a hero for a few seconds and can even null some heros' ultimate ability so it's very useful.
Note: With both abilities, try placing these ahead of a fleeing enemy as it takes some time to set off.
The last ability, Solar Storm should be maxed. It is your way to snipe fleeing enemies with low health as it has a super wide range; it can literally travel across half of the map. Use it to start a fight, end one and even turn the tides of battle. When the enemy has almost captured the Kraken and all your teammates are immobilized, you can shoot Solar Storm all the way from your base if you don't have the time to run there for a steal. You just have to aim it properly and hope it works xD.

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